Bop’N Wrestle
A beloved retro wrestler from Beam Software returns in all its 80s glory!
You’ve seen ‘em on TV. You’ve seen ‘em in person. You’ve seen ‘em flying into the aisles. Now you get to climb into the ring with ‘em. For the first time in any arena, you get to join the mayhem of professional wrestling at its best. BOP’N WRESTLE puts you in the ring with 10 of the meanest, baddest, biggest, toughest, ugliest pro wrestlers you’ve ever seen fly off a turnbuckle!
Wrestle your way to the top as Gorgeous Greg, tenth-ranked contender for the World Championship Belt, as he battles a series of contenders.
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Dozens of spectacular moves
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Ten wild opponents
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One or two-player modes
Read More: Best Wrestling 1980s Games.
RetroMania Wrestling
I’ve played 10 hours of RetroMania to really try out everything, and I’ll put it in a pros and cons list.
Pros:
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Design. The design is great, the characters and stages all feel very different to each other. The game convention stage for example has so much happening in the background, a lot of details.
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Simple instructions. For people new to this style of game, it might be hard at first but you should be able to pick it up with a little practice. The story mode also has an intro that helps you understand the game before getting into it.
– Real player with 20.6 hrs in game
Read More: Best Wrestling Action Games.
Retrofest will surely pluck a string on early 90’s kids’ hearts.
In one of this game forum’s discussions (which I usually avoid participating in due to their toxic and explosive nature) I read a developer comment stating that he made this game because this is the game he always wanted to play, and no one else ever made it.
I think this is an inspiring statement, not only because sometimes it feels games aren’t always born out of love anymore, but also because who among us gamers never dreamt about developing the game HE always wanted to play.
– Real player with 16.0 hrs in game
Action Arcade Wrestling
This game has a place in the set of currently available wrestling video games out there, in part because it has a different combination of pros and cons.
Pros:
1. The creation suite is good, although you must post your wrestler online if you wish to use it.
2. The action is acceptable, and it comes nearer to an American style of fantasy wrestling than to a Japanese style.
3. You can play multiplayer, against the computer, or cpu versus cpu. The cpu is not perfect, but it is watchable and does not fall into the same routines that other games do. For instance, in WWE2k, you can tell what a cpu wrestler will do distinctly before it does it, and it looks the same every time. In Fire Pro, the cpu is more variable but most of the moves do not look awesome or powerful. This game falls somewhere between those two points: the moves look acceptable and are not as telegraphed.
– Real player with 6.8 hrs in game
Read More: Best Wrestling Action Games.
So remember Wrestlefest? Think that game now with the ability to create wrestlers, arenas, federations, belts, etc. Also there’s the ability to download other people’s CAWs and Arenas which there’s already some awesome stuff available.
I’m honestly having a blast with this. Will leave a more in-depth review later, but just wanted to leave a positive review shortly after release in case people were on the fence about this one.
To quickly address some of the negative reviews bashing it for not being the same depth as Fire Pro……..This isn’t Fire Pro, nor was it meant to be as in-depth as it. The whole appeal of this game is that it’s a very simple, pick up and play, arcade style wrestling game. Anyone could pick it up and understand it very quickly. Great for playing with friends who don’t want to learn the way more in-depth controls that Fire Pro and WWE 2K have.
– Real player with 6.5 hrs in game
Fire Pro Wrestling World
I’ll start by saying that I’ve been playing Fire Pro World for around three years now. I have all the DLC, I’ve made hundreds of edits, produced a series of YouTube videos (cheap plug: Power Pro Wrestling and Fire Promoter Complete), and at the time of this writing I’ve logged 10,047.4 hours in the game. That’s not a typo. Ten thousand hours. Over ten thousand hours. And I am still extremely excited to boot the game up every single time. All without using mods whatsoever.
Fire Pro World is not a perfect game. One could argue that the controls are too esoteric for casual players, that the lack of gimmick matches diminishes its quality to American fans, you could even say that the necessity of having all the DLC to get the most out of the game is to its detriment. My girlfriend says that it looks like colorful sausages fighting which I don’t think is fair, but which echoes a common criticism of the game’s graphics.
– Real player with 10479.7 hrs in game
Fire Pro Wrestling World is the most incredible wrestling sandbox you’ll ever see. With an unlimited number of wrestlers and just about anyone who’s ever stepped into the squared circle available on the Workshop, you can recreate historical matchups, try to emulate modern wrestling, and set up impossible dream matches spanning multiple eras. You’re able to do the same with boxing and MMA, and on top of all that, throw in original creations, pop culture icons, and whatever else your imagination can come with.
– Real player with 4872.7 hrs in game
Treachery in Beatdown City
Beatdown City’s gonna whoop yo ass. If there’s a downside, it’s that I played through the game in a day, but I really do like the combat system. It makes button mashing useless, turning what could have been a twitchy mess into a beautiful strategic masterpiece. Okay, not really a strategic masterpiece, but it’s pretty sweet.
I do kind of wish that the advantages/disadvantages were slightly more influential. I love the way weapons are handled. Costing more FP to use them and limiting defensive actions focuses the combat towards disarm. And it feels really awesome to throw a Mexican Suplex on some dumbass fool stupid enough to get in your way.
– Real player with 62.6 hrs in game
Twenty-second read. Combines the forces of the masked Ryu (Ninja Gaiden (NES)) and Final Fantasy VII with a side-scroller brawler (Streets of Rage, Double Dragon) in an 80s setting similar to Final Fight (Arcade). The world map borrowed from Super Mario 3 (SNES) and the political themes alas Orama etc. stretch the games’ twenty-dollar price tag over a twenty year conversion period; does anybody really think noone had thought of making a turn-based, side-scrolling beat-em up game 🎮? Is just a game that has been politicized openly yet in enigmatic ways with a cast of characters that appear to be part of a Blackmirror (Netflix) sequel. Just my two cents.
– Real player with 33.2 hrs in game
Wrestling Revolution 2D
Wrestling Revolution 2D is a classic OUYA Game and easily one of the finest mobile games of it’s time when the market was dominated with Angry/flappy birds or cuting the rope-likes. A spiritual successor to one of MDickie’s earlier titles Wrestling Mpire(2008/11). While a true Successor has recently been released & even a 3D Sequel to this game are both on steam, I prefer this one. However with Wrestling Empire (2021) continuing to get updates & once the Workshop gets up and running that may change. But WR2D is a 1/4th the price of the new one and well worth the 5 bucks too.
– Real player with 51.6 hrs in game
Deffinetly one of the best wrestling games to get….so much more fun than those trash 2k games…overall Mdickie is an awesome game creator i recommend all his games
– Real player with 7.3 hrs in game
Kaiju Big Battel: Fighto Fantasy
Kaiju Big Battel: Fighto Fantasy is a charming and lighthearted throwback to JRPGs of the past, substituting swords and sorcery with the wonderful world of kaijus and wrestling. Kaiju Big Battel: Fighto Fantasy is a definite recommendation to any fans of the JRPG genre.
With eight distinct party members, tons of sidequests to do, many enemies and bosses to face and countless NPCs to talk to and plethora of puns, Kaiju Big Battel has a new surprise around every corner. Accompanying the gameplay is an absolutely bopping soundtrack, pleasant pixel graphics and a whimsical tone that really ties everything together. Talking to every NPC and inspecting every nook and cranny is rewarded with funny banter and the later areas in the game have some of the funniest sequences of any game I’ve played.
– Real player with 21.5 hrs in game
This is a great game. I honestly had no idea games were still being developed using the OHRRPGCengine. This is easily the most impressive I’ve seen and to my understanding also the first to ever get a commercial release. Finally, a complete game that shows off what that engine can do. Looks great, sounds great, and will satisfy those looking for a quirky SNES style RPG. I have a passing familiarity with the Kaiju Big Battel property and was concerned my limited exposure might hinder my experience. Luckily players need not know any lore to enjoy this wonderful game. Highly recommended.
– Real player with 20.3 hrs in game
Fat Man Fights
Overview - All Coming Soon
Fat Man Fights is an action-arcade game with a humorous and light-hearted tone that is centred around an innovative and entertaining pushing mechanic.
Compete in fast-paced, hilarious sumo wrestling games against quick-witted AI opponents for the chance to win more tasty and delicious food (like donuts! And cake! And pizza!)!
First one out of the ring loses!
Progress up the ranks of sumo wrestlers to become the ultimate sumo wrestler of the century!
In Fat Man Fights you will start off in your humble home where you are then able to select your sumo wrestling games from your TV.
In the sumo wrestling match, the core mechanic is pushing.
This is where you hold the mouse button to charge up a push:
Then when you release it, the player will push and the power of that push will correspond with how long the mouse button has been held down for.
This allows for a constant change in playstyles from offensive and defensive which keeps the gameplay always interesting and engaging.
Jumping is also a huge part of the game!
What Fat Man Fights does offer:
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Fast-paced, fun and exciting sumo wrestling matches
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A break from the darker and deeper games on Steam
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An fun and unique push mechanic which is the core mechanic
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A light-hearted and enjoyable experience
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High replayability - easy to learn but hard to master
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A bright and colourful art style
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Belly flopping. Lots of it.
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A competitive drive - leaderboards and stats
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A well-balanced game that suits all types of players with different skill levels
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Comedic vanity items for the player
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A variety of maps that suit different playstyles
What Fat Man Fights doesn’t offer:
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Multiplayer
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Deep and meaningful gameplay
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Incredibly well-drawn art
Hey so you’ve scrolled down this far, I’ll tell you a bit about me.
Hi I’m Anika, I made Fat Man Fights, I’m 15 years old and I live in England :)
If you have any questions or constructive criticism (which I would love to hear) please do so in the discussions of the community hub, I will always check it!