NecroVisioN: Lost Company

NecroVisioN: Lost Company

NecroVisioN: Lost Company is supposedly shorter and less buggy than the original, and I’d say that is the way to go. The levels are constructed well, there are some ooh nice vista moments. Many of the assets, models, animations, etc, are quite nice. The engine is pretty good for the release date. But the game is completely ludicrous. Not just the basic premise of weaponized occult monsters in World War I. The crazy ragdolls, frequent small glitches/anomalies and laughable accents and b-movie plot all make the proceedings quite comical. And with regen health, it seems very hard to die until late in the game when you get swarmed (man of courage). I believe this is to encourage you to charge ahead and do kicking and melee combos. Which are fun. It’s a goofy, pretty fun game. Lost Company has an interesting mix of World War 1 super guns, melee, dual wielding and occult powers. If you are an fps completionist freak, enjoyed Painkiller, Dead Effect, Chaser, or other silliness along those lines, you’ll probably be happy with this, especially on sale. If you have proper self respect, you should play some of the new Wolfenstein games, DooM, or Unreal Tournament, or watch Breaking Bad, read a book, go outside, hug a loved one XD. I’m reccomending this, but beware, you will be left with bemusment but also ennui.

Real player with 17.0 hrs in game


Read More: Best World War I Zombies Games.


I think it’s way more shorter than first one but it’s cool to se how all that started (kinda)

Few different weapons few new enemies few this same locations (ending) and mostly this same fun of killing more zombies, werewols, zombies, demons, zombies, kobolds, vampires (or whatever those big bats were), trolls and that what is best in this game

Bosses I think there were 3 but maybe even 4 (bad memory :/ ) and just dragon was bad imo (you could just go afk I guess and it would still end at this same point)

Real player with 16.8 hrs in game

NecroVisioN: Lost Company on Steam

NecroVision

NecroVision

This is a difficult game to review… one of the most difficult I must say. On one point the game is awesome and briliant that you want to shout out: ‘PEOPLE PLAY THIS GAME IT IS AWESOME!’ and at the same time there are things about this game that are utterly garbage and stupid that make you wanna scream warnings: ‘STAY AWAY FROM THIS’

This game is hard to get into and easy to bounce off and never try it again. Let me go into some details… the begining is horrible, this aint no Call of Duty shooter that is for sure so people who are rather utter amateurs of this genre will most likely say: this game is f*cked up and unistal, but I am used to difficult FPS games so I just went through it. It gets a bit better later but not perfect and the know how to do stuff in this game aka tutorial is almost non existent which is very bad cause this game has some interesting mechanics that arent typicaly find in most FPS out there.

Real player with 18.6 hrs in game


Read More: Best World War I Zombies Games.


This is a Polish FPS game made in 2009 by The Farm 51. When I first saw the trailer I got the vide of a movie called Deathwatch, which is also based in the WWI, like this game. I thought this game is about horror of war with some monsters in it, and I didn’t know then, this is just the beginning.

The story is about an american soldier named Simon in the British Army, fighting against the Germans. One day when he and his platoon attacked the enemy, they got ambushed by them, and he had to flee. Soon he got saved by another British soldier, but the soldier tells him, that the dead rised up, and other horrible things came up to the Earth. Also the soldier didn’t let in Simon’s soldiers, because of this they get into a fight and our hero wins, and also he founds out that the solider said the truth what is happening, and now Simon wants to leave the battlefield.

Real player with 18.4 hrs in game

NecroVision on Steam

Trenches - World War 1 Horror Survival Game

Trenches - World War 1 Horror Survival Game

My sister loves horror and I love WW1, so I thought we’d try it out. We played for about an hour and a half and completed it with 3 or 4 attempts. The total game could probably be accomplished in around half in hour if you really knew what you were doing.

Pros:

  • Awesome sound design. I love the ambiance as well as the spooky sounds that play whenever the monster (my sister calls him “the meat bag”) spots you. Something about it triggers the fight or flight response, makes the hair on the back of you neck stand up. Personally I could very clearly pinpoint the position of meat bag with the audio, some reviews say otherwise. I was surprised how good audio is as created by a single dev, especially on the Unity engine ;-)

Real player with 7.3 hrs in game


Read More: Best World War I Stealth Games.


Not incredibly far in (only just found the map but done crap tons of exploring) but I keep having to pause it since the atmosphere is terrifying. So far i have no problems, I am yet to be chased by anything but the hanging man scared me senseless. Devs please don’t patch this cuz it’s hilarious but if you look at your shadow and crouch you turn into a skeleton and I have found it very amusing. Keep up the good work, hoping for (dreading) plenty more scares :)

UPDATE: Too scary. got the wire cutters and quit after a jumpscare I didn’t see cuz I flinched back. Gonna get my brother to play it then give it another go. 20/10 play it if you have spare underwear and a chair that won’t stain.

Real player with 5.5 hrs in game

Trenches - World War 1 Horror Survival Game on Steam

CONSCRIPT

CONSCRIPT

**CONSCRIPT is an upcoming survival horror game inspired by classics of the genre - set in 1916 during the Great War. CONSCRIPT will blend all the punishing mechanics of older horror games into a cohesive, tense, and unique experience.

In CONSCRIPT, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken?**

  • Experience classic and methodical survival horror gameplay in a unique historical setting: the Battle of Verdun.

  • Highly re-playable with multiple difficulty settings, alternate scenarios, unlockable costumes and bonus weapons.

  • Fend off enemy soldiers and disturbing psychological manifestations with a variety of melee weapons and firearms.

  • Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design.

  • Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.

  • Distinct WW1 themed areas that intertwine and overlap.

CONSCRIPT on Steam

Isonzo

Isonzo

World War One has arrived in the mountains of the Italian Front - beautiful but deadly in equal measure. Inspired by the two year struggle for control of the Isonzo river valley and Alps during World War One, Isonzo elevates the WW1 Games Series, figuratively and literally.

The new Offensive game mode puts you right in the middle of key historical offensives on the Italian Front - lead the charge across stunning Italian landscapes on the attack, or prepare your defense on dynamic battlefields.

Everything is recreated based on research and field trips, from the uniforms to the huge arsenal of weapons. Blow your enemies away at range with mortars, artillery and air support, or finish the job at close quarters with a bayonet. Watch out for the dreaded poison gas…

You’ve never experienced WW1 action quite like this!

Isonzo is scheduled for release in Early 2022.

Isonzo key features include:

  • Mountain warfare: assaulting mountain fortifications, battling through ruined towns, and fording rivers are just a few of the challenges you’ll face as you fight your way through numerous enemy positions

  • Tactical multiplayer FPS: choose your role and loadout carefully to survive this high altitude combat - play a sniper to pick off the enemy engineers before they can cut your wire, use rifle grenades to clear enemy machine guns, and much more

  • World War One gameplay: new historical Offensive game mode focused on the tactical challenges of Alpine warfare, including WW1 weaponry, poisonous gas attacks, and intense artillery barrages

  • Authentic WW1 atmosphere: accuracy in everything from maps and weaponry to music and the uniforms you choose from – fight for the Kingdom of Italy or the Austro-Hungarian Dual Monarchy

    More coming soon!

    We’re only scratching the surface of what’s new in Isonzo - there’s more yet to be revealed, including details on the new features and beautiful Italian battlefields are on the way: wishlist now and follow our Steam hub to get the latest updates!

    Authentic WW1 Game Series

    The WW1 Game Series currently includes Tannenberg and Verdun (set on the Eastern and Western Fronts). These authentic WW1 shooters let players choose from a range of squads from across the war, as they fight for control of the ever-changing frontlines.

    While you wait for Italian Front to heat up, you can already join trench warfare in Verdun , or maneuver for control of key sectors in Tannenberg .

Isonzo on Steam

War Remains: Dan Carlin Presents an Immersive Memory

War Remains: Dan Carlin Presents an Immersive Memory

There’s a serious lack of this kind of experiences on VR. One of the advantages of VR over regular games is that by putting you in the game/experience, you are not simply watching something, you are part of it and it triggers an emotional response you couldn’t have otherwise. I loved the idea of experiencing a WW1 documentary on VR, and I think it works very well… except for one thing:

Dan Carlin was NOT a good choice to narrate this. it’s like he’s trying to sound cool to a bunch of kids. Some of the things he says are just unappropriate. Talking about the dirty environment where battles took place, he says that to the soldiers, it was a strange landscape that looked “like the moon… but weirder”. Seriously? He doesn’t sound like he should narrate historical stuff, he sounds like he should narrate a WWE fight. Personally, his narration is to this documentary what pineapple is to pizza. Everything else works well, it’s a shame.

Real player with 0.6 hrs in game

If you like Hardcore History, this is an amazing telling. Dan Carlin has an incredible voice and way of wording that makes narration thought provoking, imaginative, and informative. Many narrators tell stories at you, where Dan immerses you. The telling, the quotes, and now the images together are likely the closest you’ll get to that sought after: ‘Is this what I would be thinking, or feeling, if I were there right now?’. Certainly so within the confines of your home.

This takes us one step closer to the ‘being there’, or downloading a memory and reliving someone else’s experience.

Real player with 0.5 hrs in game

War Remains: Dan Carlin Presents an Immersive Memory on Steam

Tannenberg

Tannenberg

You know what bothered me about Battlefield 1? How every single player got automatic or semi-automatic weaponry, as if Europe had been magically blessed by the Glorious Murder Cube as soon as Franz got shot. Sure, there were semi-autos and submachine guns in WW1, but only in extremely limited numbers, and most were about as reliable as an alliance with Italy.

I’d hoped for a more deliberate kind of shooter, and BF1 wasn’t it. Then I found Tannenberg, a game set in the eastern front of WW1, and it was like finding the game I’d hoped BF1 would be.

Real player with 228.3 hrs in game

So, after spending some 20 hours in Tannenberg and roughly the same amount of hrs in Verdun, I decided to write a review here. This may seem as a somewhat subjective opinion of the game, because of the fact that I am a history enthusiast, but I highly recommend this piece (and Verdun as well, of course) to anyone who’s interested in historically accurate, semi-realistic, squad based semi-tactical FPS shooter - that’s what WW1 Game Series are. The squads are well made, equipment is on point, graphics are nice, sounds believable - same goes for the maps in both games. Immersion is the biggest pro of this game, it really makes you believe you are there, bullets whizz by your ear, men are screaming for their lives same on both sides, you shoot as many foes as you can before someone on the other side of the trench/field with more luck shoots you dead. But the vicious cycle goes on and on, same as it did in the actual conflict and more men die by your side. The tactical part may seem minimal but it has a huge impact on the game results. I could go on and on listing pros of this game… The one and only thing that makes people write bad reviews is the player count. At peak hours in EU and US it’s roughly 200 players in Verdun and 70 in Tannenberg - not ideal, I know but it got as high as 600-800 when the game was on sale and during the free weekend - it needs to be advertised, put on sale (I know Tannenberg is sorta new but still, gotta make cuts when you want a stable playerbase). It doesn’t have any gamebreaking bugs or flaws, it just deserves more polishing and content. And advertisement…and ads…and sales :)

Real player with 175.9 hrs in game

Tannenberg on Steam

Call of Cthulhu: The Wasted Land

Call of Cthulhu: The Wasted Land

H. P. Lovecraft entertained us with stories of madness and the unknown back in the early 20th century. Known for his works of ‘The Shadow out of Time and ‘At the Mountains of Madness’, his other work, ‘The Call of Cthulhu’ is what this game is based on (obviously). Now a registered trademark of Chaosium Inc, this game is centred on The Call of Cthulhu RPG. Originally made for the iOS, the ported PC version is quite reasonable, despite its apparent handset limitations as there are no real extra features to take advantage of the PC. Yet it’s entertaining enough to finish due to its tactical nature.

Real player with 28.5 hrs in game

Enjoyed it. Definately a throwback to 90’s style controls. For its price its fun enough to play through. Looking at the complaints mentioned, I myself did not actually get any of the described errors, although this may be due to it already getting fixed by the time I brought the game.

As for the control issues mentioned, it is answered by playing the tutorial mission, as already said by previous comments.

I do advise playing this on hard though, to get the challenge that some others are demanding. For the price paid it was able to keep me entertained to the very end, and was a fun introduction to the cthulhu mythos.

Real player with 26.6 hrs in game

Call of Cthulhu: The Wasted Land on Steam

Under: Depths of Fear

Under: Depths of Fear

Words cannot describe how much I love this game. It hits all the notes I expected: A good environment that is challenging, but not frustrating, amazing attention to detail, and absolutely terrifying monsters. I recently played Amnesia: rebirth, and was personally very disappointed with it’s atmosphere, and storytelling. This game absolutely blew it out of the water, and the fact that it was an indie title that lasted 2-3 hours astounds me. These people deserve any support and praise they can get.

Real player with 8.3 hrs in game

https://youtu.be/XiXtT6brfDs

I was lucky enough to partake in the final testing of the game, and as such I’d like to thank the developers for providing me a copy. I’d also like to thank them for providing a second copy and sponsoring a giveaway on my YouTube channel (Cardsharp Gaming).

Initially, my thoughts about the first 45 minutes of the game were not great. It was paced quite slow and didn’t have enough encounters with the entity. Then, I realized that the buildup was created in a such a way as to introduce the player to the threats they’d be experiencing. As you progress, you’ll notice that you’re being given parts of the context of the story as well as the dangers or threats of the game bit by bit. In between, the game creates a sense of uneasiness and tension from fear of the unknown through great use of lighting and environment (dimly lit rooms, extremely narrow hallways, lots and lots of hallways, flooding decks, seemingly ending amounts of doors, properly-timed sound risers and impacts, limited number and use of your matches, etc.) Often time you’ll get hit with a surprise encounter with flooding and the entity, but overall it’s either an encounter with one or the other. The latter part of the game is really intense, and what I would consider the most exciting part of the game. Others have expressed disappointment in the ending, and I can understand that; the ending should’ve been more clear, more elaborated so as to not be confusing. However, despite this, I found the ending to be real clever. If you follow the narratives and messages throughout the game, the ending will be more clear than if you didn’t.

Real player with 7.8 hrs in game

Under: Depths of Fear on Steam

Because We’re Here - Act I

Because We’re Here - Act I

War isn’t about middle grounds, and neither is Because We’re Here. It’s a game that may well prove to be polarizing (and I’m glad the dev took the risk). You could find this otome game a complete waste of time, or unusual but worthwhile. I’ll tell you why I’m in the latter camp as I go through different aspects of the game.

Older fans have probably played the demos (both super old and now defunct) that constitute what is now Act I, and might be wondering if it’s still worth it to buy this part of the game. Plot is the same but there’s been a pretty big glow up in other aspects. The biggest plus for me was how the other guys aside from August now feel much more fleshed out - nothing big, but little changes in the writing strengthen the characterization. There’s also longer ending scenes (with CG!) that make for better closure.

Real player with 62.7 hrs in game

I first encountered this visual novel a day before it was released, and immediately I was excited – I love historical settings, and WWI doesn’t get nearly enough media attention, and the characters looked very varied and setting-appropriate, so I had high hopes. Having played the first act now, I can say that the VN delivered everything I wanted and more.

Firstly, this is a very well-researched story. Everything from the details of the trenches to the many different wartime roles that were available to the different kinds of reactions people had to the war – and how they changed over time – are replicated here perfectly. But it doesn’t feel either overwhelming or confusing – apart from a brief explanation of the political history of the war early on, there’s no exposition, instead allowing the reader to familiarise themselves with the world by watching it unfold. It’s worth noting now that this story isn’t technically based on the real WWI – the countries and their geography are different, with some interesting results – but if you want something that captures the spirit of WWI in a very personal, in-the-trenches way, I can’t fault it.

Real player with 48.1 hrs in game

Because We're Here - Act I on Steam