Comrades and Barons: Solitaire of Bloody 1919

Comrades and Barons: Solitaire of Bloody 1919

Fun Solitaire game with a couple of offbeat game mechanics relating to the story of the gloriously messy situation in the Baltics in the aftermath of the Bolshevik Revolution and the end of the Great War. Unique setting provides for some fun story elements that are integrated into the gaming levels. If you like Solitaire, give it a try. If you like Solitaire with a unique theme, try it as well. If you like to learn more about the Baltic Wars of Independence and the personalities and insane heel-face-heel turns involved, play as well.

Real player with 29.2 hrs in game


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5.5/10

I initially snagged Comrades and Barons because 1) I dig playing Solitaire games while I’m listening to music and 2) I dig the Russian Revolution-era aesthetic of the game. The game tells the story of a communist uprising. There are 6 different locations, and each location typically consists of 3-4 battles. Each battle consists of 10 levels, with the exception of perhaps the first introductory battle. Each battle has its own set of objectives you must complete in order to “win,” which might include something like attaining a certain card combo (perhaps removing 7 cards from the board in a row) or flawlessly completing a number of levels (perhaps removing all cards while playing 5 different levels). Unfortunately, there isn’t really a way to seamlessly mesh Solitaire gameplay with fighting a war. Although the cards themselves were thematic and the in-level obstacles were things like barbed wire, the “story” is told through simple in-game text boxes. I read the first few, but it was difficult to maintain interest when I was given no protagonist to follow and was unable to connect my in-game actions to anything war-related.

Real player with 26.4 hrs in game

Comrades and Barons: Solitaire of Bloody 1919 on Steam

UNO

UNO

So this game is tons of fun, I gotta say, it’s fantastic to play with a group of friends because, as always, Uno is great fun. The card packs and new rulesets are also fantastic and really change up the pace of the game and make it even more fun, beyond what normal Uno can provide.

That’s about all it’s got going for it though. The coding of the game itself and the networking are absolutely atrocious. For absolutely no reason, people will drop from games, be incapable of fully loading into games, crash on startup, etc. etc.. Many core features (like calling out Uno) are broken to a degree that makes a potential win into a complete loss. Needless to say, the entire game is pretty much broken somewhere somehow despite the fact that it’s literally just Uno. I have no idea how you screw up Uno this badly, but these developers apparently made that a reality. If it was just one or two of these bugs in isolation, I could put up with it, but the quality of this game makes me feel like unpaid interns created it and that it’s literally just a project for Ubisoft interns to work on that generates them some cash on the side. There’s no care at all for quality put into it, which I mean sure, it can’t be that popular of a game and isn’t a flagship, but it still flagrantly displays it’s made by Ubisoft and is grossly broken. Not that I expect anything else out of Ubisoft, but for god’s sake, it’s just a damn card game, how do you make it so that just to play an online card game it can take 20 minutes of restarting games just to get it to work, only to then have people just disconnect at the start or mid-game for no reason despite them having no connection issues at all on their end?

Real player with 14.8 hrs in game


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Real player with 13.4 hrs in game

UNO on Steam