Nature Park

Nature Park

Normally I would even play more before reviewing, but this isn’t even playable due to the many bugs. I ran into invisible walls, immortal monsters, bodies going through the floor, sound disappears on the loading screen, crashes on launch,.. but the graphics do seem beautiful! But then Game Guru provides good assets.

Real player with 1.0 hrs in game

Read More: Best World War I 3D Platformer Games.

Imagine a default demo map included with the GameGuru engine used, but plagued with invisible walls and a handful of terrible looking creature assets. The creatures die and then pop back up with infinite health.

As bad as GameGuru games are, this has to be one of the absolute worst GameGuru games ever exported.

The price of $24.99 USD is absolute insanity, but this trash wasn’t uploaded onto Steam to sell copies here, it most definitely was uploaded just to sell keys on key selling websites to make a quick and easy profit.

Real player with 0.2 hrs in game

Nature Park on Steam

Tactical Warfare Simulator

Tactical Warfare Simulator

I’ve only played in VR with a HOTAS. Beyond the fact that it’s wildly overpriced, this game needs a serious overhaul by someone who understands UX.

The menus are amateurish and bewildering, particularly in the campaign mode. There’s no way to recenter your view. It seems to be impossible to start a campaign game in VR, because you have to type in a name for your squadron, and it won’t accept keyboard input as typing. When I hit the F key I get some performance numbers. I had to restart in desktop mode, create the campaign, and then restart again in VR mode to play it.

Real player with 3.1 hrs in game

Read More: Best World War I Wargame Games.

this game does not fell finished to me. at this time in VR you have hand tracking but can not interact with anything just ghost hands. that sucks would have loved to fly the planes with my VR hands. but im so far happy with what i got. the joysticks on the VR controls work. game brings me back to playing red baron long long ago. for that feeling i like the game. and for that i will give it a thumbs up. if you go into this expecting a full VR exp you will be a little upset. but the controls work the game plays and is fun. maybe wait for a sale if you are unsure.

Real player with 1.5 hrs in game

Tactical Warfare Simulator on Steam



Canakkale, Inonu, Sakarya and more. The name of the struggle of the Turkish nation with its noble heroes is the War of Independence.

The story of the resurrection of a people whose armies were disbanded and their weapons were confiscated after the First World War, under the leadership of Mustafa Kemal.

In the game, the wars from the canakkale to the Great Offensive are described and the relentless struggle against enemy attacks in many regions is revealed.

Battles in the game:

Canakkale War

Eastern Front

Battle of Inonu

Battle of Sakarya

Great Offensive

With realistic HDRP graphics technology, enemy and friendly artificial intelligence, you are in the atmosphere of war at many points.

You must complete the levels by killing all the enemy soldiers with your friendly troops in the trenches without getting too close to the enemies.

Makber will put you in the atmosphere of war and will reveal how painful the war is.

Makber, which tells the story of the First World War and the War of Independence, is with you.

Read More: Best World War I Shooter Games.

Makber on Steam



**CONSCRIPT is an upcoming survival horror game inspired by classics of the genre - set in 1916 during the Great War. CONSCRIPT will blend all the punishing mechanics of older horror games into a cohesive, tense, and unique experience.

In CONSCRIPT, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken?**

  • Experience classic and methodical survival horror gameplay in a unique historical setting: the Battle of Verdun.

  • Highly re-playable with multiple difficulty settings, alternate scenarios, unlockable costumes and bonus weapons.

  • Fend off enemy soldiers and disturbing psychological manifestations with a variety of melee weapons and firearms.

  • Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design.

  • Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.

  • Distinct WW1 themed areas that intertwine and overlap.


Under: Depths of Fear

Under: Depths of Fear

Words cannot describe how much I love this game. It hits all the notes I expected: A good environment that is challenging, but not frustrating, amazing attention to detail, and absolutely terrifying monsters. I recently played Amnesia: rebirth, and was personally very disappointed with it’s atmosphere, and storytelling. This game absolutely blew it out of the water, and the fact that it was an indie title that lasted 2-3 hours astounds me. These people deserve any support and praise they can get.

Real player with 8.3 hrs in game

I was lucky enough to partake in the final testing of the game, and as such I’d like to thank the developers for providing me a copy. I’d also like to thank them for providing a second copy and sponsoring a giveaway on my YouTube channel (Cardsharp Gaming).

Initially, my thoughts about the first 45 minutes of the game were not great. It was paced quite slow and didn’t have enough encounters with the entity. Then, I realized that the buildup was created in a such a way as to introduce the player to the threats they’d be experiencing. As you progress, you’ll notice that you’re being given parts of the context of the story as well as the dangers or threats of the game bit by bit. In between, the game creates a sense of uneasiness and tension from fear of the unknown through great use of lighting and environment (dimly lit rooms, extremely narrow hallways, lots and lots of hallways, flooding decks, seemingly ending amounts of doors, properly-timed sound risers and impacts, limited number and use of your matches, etc.) Often time you’ll get hit with a surprise encounter with flooding and the entity, but overall it’s either an encounter with one or the other. The latter part of the game is really intense, and what I would consider the most exciting part of the game. Others have expressed disappointment in the ending, and I can understand that; the ending should’ve been more clear, more elaborated so as to not be confusing. However, despite this, I found the ending to be real clever. If you follow the narratives and messages throughout the game, the ending will be more clear than if you didn’t.

Real player with 7.8 hrs in game

Under: Depths of Fear on Steam