Em-A-Li
I hate when there is no options for key bindings. Don’t like playing with arrow keys on pc. Both Em-A-Li games can be navigated by mouse, that’s good but you have to press enter key to enter doors or use items, which ruins it.There is a non stop static noise in bg from start which is annoying for me. The story is not that good and the voice narration lags behind the words narration so I end up reading faster and skip which ruins the fun.No options for narration format so no choice. Game is small and doesn’t eat up time. If i play it continuously it will finish within 35 mins i guess. Still not worth the time for me. Ended up watching youtube while playing lol.
– Real player with 2.2 hrs in game
Read More: Best Walking Simulator Artificial Intelligence Games.
Another of those games where the overall rating is probably neutral, but there’s no such option on Steam, so I’ll err on the positive side because I did enjoy my short time with it (my playtime is quite a bit longer than what you need, I started in a different computer and then I tried to be very thorough).
The game is almost a visual novel/walking simulator in terms of how limited interaction is. There’s a few hotspots along the way which you can interact for more flavour text which can be mixed, but the main narrative has a grand total of one meaningful “choice” in it, which really only skips you some small amount of content if you take the more “obvious” (at least if you are generally genre savvy) option. I saved at this supposed fork in the road and when I came back to see what happened and was relatively unimpressed with what was there.
– Real player with 1.2 hrs in game
Implements of Hell
I got this as soon as it was launched. I found it to be a decent horror game for the money. A must for a horror game collector, The only down side for me was it could have been a longer game to play. I finished it in over an hour as I was exploring and taking in the graphic sites etc. You could possibly complete this within 30 mins. I give the game 8/10
– Real player with 2.6 hrs in game
Read More: Best Walking Simulator Realistic Games.
This is the first time I’ve left a review but felt compelled to leave one due to my utter disappointment with this game.
Now for the price paid I was under no illusions I was going to get an AAA title but for what you do get in this game or what is more like a demo is next to nothing.
Yeah there are a few jump scares in there which are pretty well done but other than that what you get is the following:
2 “Puzzles” to solve which are simple combinations that took 30 seconds to crack and coming from soneone who has the observational skills of a blind sloth.
– Real player with 1.8 hrs in game
Summer of ‘58
A very scary game!
Great Jump-scares!
Got so scared at times!
Perfect to play alone and at night!
Story kept me wanting to find items and continue playing!
Have played through it twice will do it again for sure!
Highly recommended to all of you wanting a scare!
Loved it!
– Real player with 4.0 hrs in game
Read More: Best Walking Simulator Cinematic Games.
OMG this game is a masterpiece in the Horror Community for sure. i bought Bundle after playing “you must " and god they are brilliant in their work. now my Expectations are much higher for upcoming games. now installing “Find yourself " :).
buy on actual price or on sale both games are worth buying and scare them who says -what so scary about this games !! .
thanks you for making such a wonderful game looking forward to play your next projects. ( yes this is a new tool to scare my cousins).
– Real player with 3.9 hrs in game
The Suicide of Rachel Foster
- Atmosphere, visuals and audio
- Super dumb story. The game goes full retard on the last twenty minutes.
– Real player with 5.8 hrs in game
There are so many good reviews on the plot and the story line and I don’t get why. Personally, the story is a huge disappointment for me. It was obvious from the start what actually happened. The ending is ridiculous - why would it end like this? As far as I’ve seen there is not much variety in the endings.
Sometimes it wasn’t clear what the hell I’m supposed to do or where to go. The place is huge, but you only need to visit couple of places.. The bug with the first crawlspace…ugh…Silly phone talks when you need to talk about various items in the room you hang up and re-dial again. There was so much potential with the ghosts in the hotel. I expected so much more from this.
– Real player with 5.8 hrs in game
Frequency: Chernobyl
Frequency: Chernobyl is an immersive adventure. Solve the thrilling mysteries of audio cryptography in this story inspired by the enigmatic existence of real-life numbers stations broadcasting strange numbers, words, and letters into the shortwave band. Their mysteries remain unsolved to this day.
Join the protagonist, Val, in his pursuit of radio ghosts, leading him to the abandoned Duga radar array in the Chernobyl Exclusion Zone. An old, decrepit transmitter is still live and broadcasting voices from the year 1986… but the messages shatter all expectations. There is no simply slipping out of this anomaly — not until you solve the mysteries of the voices and decrypt the codes hidden in the broadcast!
The mystery won’t go easy on you… but your friends, Sergei and Dan, are out there and ready to help. Don’t let the white noise drown you out — not while the people of the past are listening. And if you pull through all of this, you’ll discover something about yourself, having taken part in the events tying past and present together at the very edge of the Chernobyl Incident.
Game Features:
— Intricate Puzzles
Follow the story of a radio enthusiast about to encounter a great mystery. Decrypt the enigmatic broadcasts to get out of the Zone… There will be plenty of puzzles to solve in this beautiful brain-burner!
— Exciting, Exotic Gameplay
You’ll need to work out how to best make use of the equipment of a bygone age to make sense of the voices from 1986. This exotic take on real-life radio will be a fun challenge for both complete amateurs and HAM enthusiasts, and offer you a glimpse into the life of a radio operator.
— Realistic environment
From the landscapes and the machines to the tech, the codes, and the routine of a radio enthusiast — this game is fully based on the real deal, with consultations by experts and aficionados on radio broadcasts and the Chernobyl Incident.
— A tale of the surreal crashing into the world of the real
What are the true origins of the massive Duga radar array? There are countless theories — and Frequency: Chernobyl is based on several of them. We seek to tell you more about this fascinating site. How the story resolves is entirely up to you, once you experience and pierce the mysteries of the Duga.
Can you filter out the white noise at Chernobyl, and solve the mystery of the Duga array?
The Tartarus Key
Delve deep into the darkness of a mysterious mansion and puzzle out a way to escape the horror that lies within. As Alex Young, you awaken to find yourself trapped in a dark room - and your only guide: a cynical voice on the other end of a portable radio. As you move from room to room, solving puzzles and rescuing others like yourself, team up with everyone from a self-important conspiracy theorist to a detective with secrets of her own. It quickly becomes apparent that there is something truly rotten lurking at the heart of this place. But who - or what - lurks in the shadows of this mansion, monitoring your every move?
Inspired by the look and feel of classic horror games, The Tartarus Key serves up a mystery filled with twists and turns, and more than a few deadly surprises. Rely on brains over brawn to help Alex survive, but beware - not everyone might make it out alive.
Features:
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Escape a deadly mansion filled with dangerous traps, and rescue Alex’s fellow captives… or fail, and leave them to a grisly fate
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Uncover three different endings, and dig to the heart of the mansion and the strange secrets it and your captors hold
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Solve puzzles and challenges reminiscent of escape-the-room games in a variety of unsettling and bizarre scenarios
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A tense, atmospheric adventure that relies on puzzles and plot instead of combat or chase sequences
The Team:
Leonor Parra: Founder of Vertical Reach and the artist making The Tartarus Key as atmospheric and unsettling as possible. Hates jump scares and vowed to make a game that’s downright spooky without them!
Kevin Colegate: The programmer in charge of making a game that plays as smoothly as you remember the classics being! A lover of retro games, he hopes The Tartarus Key surprises people with its blend of authentic vibes and puzzles.
Josie Brechner: As a composer, sound designer, and technical implementer, Josie has been creating music and audio experiences for games, film, dance, and interactive theater projects since 2012. As an independent musician, she toured the US and performed internationally, combining sample-based electronic sounds with analog instrumentation. She recently completed a Masters in Scoring for Film and Multimedia from New York University. See more of their work at http://josiebrechner.com
Asemblance
See written review below or watch it here: https://youtu.be/3L7ndJOulP0
THIS IS A MIXED REVIEW! TL;DR: SKIP TO CONCLUSION!
Asemblance is a first-person, psychological thriller that uses environmental puzzles to progress through the story.
The game takes place inside of a memory simulating machine, and you have no recollection about why you entered or how to get out. The experience is a bit of a mind bending one; I really like the concept of the memory machine, and having to learn about things with no idea of what is really going on. The gameplay is mostly walking around, zooming in on objects, reading documents for more information, and searching for your next objective.
– Real player with 6.6 hrs in game
I rarely write reviews, and even more rarely do I write negative ones, but I feel like I need to put my opinion out there.
The thing is, there’s a lot of potential to this game. It’s atmospheric, the narrative (such as there is) is well constructed and implemented, there are plenty of intriguing elements. But there’s just nothing of substance in the gameplay. There are no real puzzles, no real mysteries to solve or challenges to overcome. There’s plenty of information to be gleaned from a diligent exploration of the game’s tiny play area, but progress (again, such as there is) depends either on interacting with the incredibly obvious interactable objects or on incredibly obtuse and specific actions, neither of which create any sense of satisfaction.
– Real player with 2.9 hrs in game
Fears to Fathom - Norwood Hitchhike
Fears to Fathom is an episodic psychological horror game where each episode unveils a short story narrated by the ones who survived.
You’re browsing the second installment of the Fears to Fathom anthology.
Fears to Fathom : Norwood Hitchhike
In the second episode of Fears to Fathom you play as Holly Gardner, a 19 year old who was driving back home from a gaming convention, as the traffic got horrible she decided to take the long way to avoid the traffic which leads to an unplanned trip to a motel. Little did she know what was going down in the Norwood Valley. She survived as she made the right choices.
Key Features
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Atmospheric environment and photo-realistic graphics.
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VHS film aesthetic.
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Receive texts from NPCs.
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Player voice activity.
The Signifier Director’s Cut
I was in love with this game at the start, but it went downhill for me as I played. I’m just BARELY not recommending it, but if you find yourself intrigued by the premise and gameplay, it might still be worth playing.
In The Signifier, you play as Frederick Russell, a scientist who is using AI technology to recreate memories (objective and subjective) from people’s minds, as well as dreams they’ve had. You’re tasked with helping to solve a murder (or was it a suicide?) by researching the victim’s last memories.
– Real player with 9.7 hrs in game
Full review (including score): https://www.youtube.com/watch?v=a5IkAlvGVw4
Summarized review below!
The rundown:
Pros:
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First half of the story
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Really cool visual direction
Cons:
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Latter half of the story
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Game-breaking bugs.
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Numerous technical issues
We get quite a few of these psychological thriller walking sims each year. A lot of them bank on their visuals while slacking on the story. Rarely though, do we get a game like The Signifier, which seems to have both of those aspects on lock. At least, that was my initial impression.
– Real player with 9.6 hrs in game
No70: Eye of Basir
A beautiful puzzle game with a story about the occult, mind you that the puzzles include walking back and foward and thats most of it, theyre not hard you just have to explore a lot and its always interesting to see what new sections open up after you solve them.
7/10- Some extra sounds when walking and background noise would make it more atmospheric, a bit more of voice acting also wouldnt hurt it and few tweaks are also in need for some flickering textures when theyre far away from the player (especially the glass textures).
– Real player with 8.6 hrs in game
Introduction
No70: Eye of Basir hit the right spot for me. A walking simulator with an obvious attention to details which still manages to convey a unique story despite its relatively short length. What makes it so special, is the fact that it’s been in development for several years and even if it’s the Steam debut of Oldmoustache Gameworks, as soon as you start playing you’ll realize that these guys are anything but rookies. They worked miracles with the Unreal Engine 4 and just by taming such a difficult graphics engine, they raised a step above your average indie dev team.
– Real player with 5.6 hrs in game