The Light Remake
I enjoyed this game. You start in an abandoned Russian facility that is in a state of crumbling disrepair. You explore the various floors and learn about what happened through a series of notes found along the way. Played from a first person perspective, part of the game is above ground and part is an especially dark maze-like underground bunker. You have the option of a flashlight and/or a lighter to guide you and your choice will have an effect on the ending you experience. The sound track enhances the feeling of being alone and, in the bunker, the sounds increased my sense of stress and panic as I kept circling in the dark.
– Real player with 7.1 hrs in game
Nice walking sim, with a much deeper story and message than expected.
Short, but at the price, it feels worth it tome. On sale? Yeah, grab it if you like walking sims with very good visuals, moody and appropriate music and game audio, and a few relatively easy puzzles.
Take screenshots, or notes, you have no way to review notes you already read to see the clues they may offer. Puzzle solutions are not so in-your-face that they are totally obvious, many ore in notes or on walls.
Ran well enough on my MSI GS75 Stealth laptop (i7 9750/2070 RTX MaxQ/ 16 GB DDR4), though it did make the fans run up a wee bit. I expect the game will run slightly better on my desktop. No major issues, just a few visual artifacts here and there (some clipping and visible seams if I tried to find them), and the claw game was a bit of a PITa trying to pick up the item that drops from it (pushed the item away from the game machine, and had to pause the game and continue from the main menu to get the game to let me pick it up). So a few minor issues, no major bugs or glitches in my first playthrough.
– Real player with 5.4 hrs in game
Pombero - The Lord of the Night
dope
– Real player with 13.7 hrs in game
Read More: Best Walking Simulator Action Games.
Pombero The Lord of the Night is a great first game for a brand-new indie studio. While the game is still a bit rough on some areas and could definitely use some more polish (specially with the occasional crash and in the second act), the game still pulls through and gives a good escape-the-roomesque experience with some decent atmospheric horror factors. Despite relying a bit too heavily on jump scares to the point that they start becoming slightly predictable fairly early into the game, Pombero still manages to deliver a couple of good scares bound to catch the average gamer unaware.
– Real player with 4.4 hrs in game
Wooden House
For this review I will talk about my reviews.
I am none-native english speaker and I use steam review to practice my english. It generally worked out for me and I even have a few small review fans that like to read them. Which made me very happy. I feel bad that a lot of my spelling and grammer is bad but I don’t overly concerned to fix every single one of them because i am not selling my review for money.
This game however is selling for money on steam. Very well made small indie horror game by a none-native developer that put in a lot work for the enviroment, music, sound effect and terrible english.
– Real player with 4.4 hrs in game
Read More: Best Walking Simulator Short Games.
GDNomad strikes yet again, with another really bad horror game.
Story:
You play as a man who wants to get away from every day life and decides to take a retreat to their new home, but after a night there you notice there’s some spooky things going on and that’s where the story kicks off.
The story is atrocious and is insanely hard to follow and you barely know what’s going on, because of the most notorious staple of GDNomads games, THE BROKEN ENGLISH. Pretty much every sentence written has poor english grammar that makes it hard to actually understand what is going on.
– Real player with 2.1 hrs in game
35MM
“All photographs are memento mori. To take a photograph is to participate in another person’s (or thing’s) mortality, vulnerability, mutability. Precisely by slicing out this moment and freezing it, all photographs testify to time’s relentless melt.” ― Susan Sontag
35MM is a story rich walking simulator in the guise of a survival horror - yet there isn’t much horrific about it. It’s a short unity game - bear with me, please - and the only game developed by Sergey Noskov so far. As all indie horror games, it has its downsides, but I’d say that the game is praiseworthy for quite a lot of things.
– Real player with 18.1 hrs in game
35mm references the camera that you have at your disposal throughout the whole fairly dictated journey in this walking simulator/foreign film type of game which emphasis is mainly placed about a viral epidemic which has swept through the mother land and its overall effects. If your thinking that its your typical Zombie game, then you would be wrong as the virus eventually kills them, it does not keep them alive. If your thinking this is an open world game, then again you would be wrong as the levels only gives you that illusion, but travel in any direction for about 10-20 seconds you are bound to hit an invisible wall.
– Real player with 9.8 hrs in game
Death courier
A brilliant take on Death Stranding but with a far more streamlined and coherent plot. A masterclass in story telling that puts Kojima’s comedy of concepts to bitter shame. If you look close enough, there’s beauty in monotony. Also, pleased to see the lack of obnoxious product placement.
Game sucks, no boobs. JK Fly AF LmAo
– Real player with 1.5 hrs in game
The Haunted Exmone Theatre
A straightforward horror adventure with simple mechanics and a unique art style.
You play as someone sent to investigate a haunted hotel, and spooky shenanigans happen. Find the items you need to progress, avoid traps, and don’t let the spooky stuff touch you.
There’s a pretty nice variety of unsettling things that the game throws at you to keep you on your toes. Since a fairly big chunk of these jump scares can also instantly kill you on contact, it’s best not to get too cocky, lol.
It’s not a horribly difficult title. I completed it in a little under an hour. You get a good amount of content for only a dollar, so I’d say it’s worth it.
– Real player with 0.9 hrs in game
It’s true that I only played the game for 15 minutes, but I really like it. I think the price of the game is also right. Of course you don’t have to expect anything big, it’s a simple game.
– Real player with 0.6 hrs in game
Crystal Valley
In Crystal Valley they explore alien landscapes mine raw materials and build new tools and fight against a large number of enemies.
Experience an exciting adventure, fight evil monsters and build powerful weapons.
Story
You have awakened without knowing and can remember nothing. Next to you is an AXT and a pickaxe. And a note. A note that says. Collect 50 crystals and a portal to open.
Gameplay
Mine raw materials and create new tools and weapons from them. Collect crystals to create portals to advance into other areas.
Fight with your weapons against different enemies. Be it ghosts or skeletons.
Remember, when you die it’s all over.
Crystal Vally relies on repetitive play fun. Every round is different and should give you replay value.
Desolate Roads
I really wish Steam had a mixed button for reviews. This game has a really nice environment (although specific locations are really poorly done…) The monster mechanic is alright. Scares and story are really bad though. Puzzles are also quite lackluster.
Overall I can’t really recommend this one unless it goes free to play someday. Sorry Dev.
– Real player with 1.5 hrs in game
Very neat small experience in the same vein of other short horror games like Paratopic, Anatomy or Marginalia.
What makes Desolate Roads interesting and sets it apart from those titles is that it is less a walking simulator and more a super condensed version of a traditional survival horror game. You have a space to explore with different locations, light backtracking, inventory management, puzzles and also a persistent enemy force that you have to deal with.
It is a very short and focused experience but very effective and a worthy entry to that category of cool short horror games.
– Real player with 1.4 hrs in game
Falta
Falta is a survival-horror game set in a brazilian public school.
Play as Davi, as you look for your missing best-friend Tiago through the dark hallways and classroms of your school. Find and collect “mementos”, clues about your friend’s whereabouts and try to survive as a misterious and invisible spirit chases after you, can you figure out what happened before the spirit catches you?
The Alien Cube
SUPERB horror game by solo developer. This has to be the best looking game, with the most effort applied, that I’ve seen in a solo dev game. The game itself is interesting, taking you on a long, twisting journey that’s engaging the whole way through. There’s also secrets to find(always great to see). Of course, one guy can’t be great at everything; with that said, the game lacks in NPC interactivity, and the NPC animations could be more professional/realistic. I also experienced a crash every time I closed the game, on Windows 7, so there is certainly some polishing that could be done. The game also completely lacks keybind customization(same for “The Land of Pain”), which is one of the 10 Deadly Sins of Game Design. Otherwise, this was an amazing game to play, and I hope we see more content/titles from this guy in the future! Not as good or scary as titles like Penumbra, SOMA, or Lost In Vivo, but very close..!
– Real player with 7.4 hrs in game
H.P. Lovecraft inspired “Walking Simulator”. There’s not much else to do than walk around, take in the sights (and madness) and solve some minor puzzles by finding items and using them in the right place.
That being said, it’s one of the good ones. The graphics look pretty, story is interesting, horror atmosphere done really well, not too many jump scares, and I’ve definitely enjoyed my time playing through this.
! I’m not a big fan of the ending. It’s not bad by any means, its just a little bit cliffhangerish, leaving many things unexplained. A sequel would be in order.
– Real player with 5.8 hrs in game