Resonant
Resonant is an open, rhythm based experience. Explore a world that breathes with sound, choosing your musical path to discover all that the landscape has to reveal. The game allows you to construct your own soundscapes, creating a puzzle-like experience where different melodic combinations create different movements and pathways throughout the world. Your journey will reveal everything that a marriage between nature and sound has to offer.
Read More: Best Walking Simulator Abstract Games.
Rest
Rest is a walking simulator with a dark and beautiful aesthetic where the environment tells the story. Travel to a monochrome world where you will experience an impactful narrative about guilt and loss.
Features
Selective Color Scheme - Rest features a selective color scheme, where the entire world is monochrome, with objects of interest being colored red.
Compelling Narrative - Uncover the tragic story of a grief stricken soul
Read More: Best Walking Simulator Indie Games.
DAEMMERLICHT
You’re playing as a small, orb like vessel that was pulled violently into this world by someone or something. As you find out that you are not the first one to arrive, it soon dawns on you that this isn’t a place, you want to stay. Many before you got lost. Will you escape?
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Explore a dark and ominous world.
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Find three lights, attached to three decisions.
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Collect remnants of the poor souls that came before you.
You will have the option of either playing in native resolution or turning on “low-res” mode for bigger, crunchier pixels.
Read More: Best Walking Simulator Interactive Fiction Games.
Glitchhikers: The Spaces Between
What do you see up there, when you consider the infinity around us? And as you wander on your own journey, who are the strange, unworldly others who probe those questions as they pass like ghosts through your travels? Were they ever really real?
Glitchhikers: The Spaces Between is about the thoughts that exist between destinations, the parts of journeys that dominate our time but not our attention, when our minds wander to parts of ourselves and our world normally left unexamined. On a late night highway drive, a quiet train car in the early hours, a walk through a moonlight park, or the endless wait in a deserted airport, we listen to weird music amid the ambient announcements of delays, and question our place in the universe.
Inspired by long travel and the stream of consciousness it fosters, Glitchhikers asks you to look inward. Find the answers to your questions, and question the answers you receive. Ruminate on life, the universe, our place and purpose in it. Voyage through a freeform narrative experience, converse with the endless inevitability, and explore the cosmic, hopeful world you find yourself in.
A follow up to the critically praised short game released in 2014, Glitchhikers: The Spaces Between is an expanded experience, reborn and reimagined.
No pressure, no failure, no optimal path, no journey exactly the same. Glitchhikers: The Spaces Between is an introspective freeform game where the player picks a journey, slips into that liminal space and has a unique experience travelling into their own thoughts, guided by the characters they meet along the way.
A late night drive, a deserted airport lounge, a moonlit walk through an empty park, a quiet carriage on an overnight train, a 24-hour convenience store. Never the ultimate destination, spending time in the inbetween creates a setting for contemplation and reflection, a mood that exists in these liminal spaces.
The hikers you meet on each journey will travel with you for a time, offering thought-provoking conversations, and questioning your place in the universe. Who will you meet? What will you talk about? Were they real or just a figment of your imagination?
An extensive original soundtrack full of chill grooves, upbeat wonder, dreamy synths controlled by your movement through space, and that one busker who makes you feel right at home: each journey has its own feel.
Glitchhikers: The Spaces Between both expands and dives deeper into the ideas behind the original Glitchhikers (released as a short conceptual game in 2014), to fully realise the concepts and present a polished and fleshed out experience to a new generation of players.
Silverstring Media are a vital and vibrant voice within narrative indie games, creating a string of short experimental titles and working as narrative guns for hire on indie darlings including Celeste, Crypt of the Necrodancer, Where the Water Tastes Like Wine, Manifold Garden and Wandersong.
https://store.steampowered.com/app/1449230/
Ordeal
good idea i,m waiting for updates,i appreciate your work
– Real player with 1.3 hrs in game
Graphics problem fixed!
– Real player with 0.8 hrs in game
Ruth’s Journey
Play as Ruth as she ventures into the forest in search of the famed Golden Finch.
Sitting in her office all day long, stamping papers, Ruth’s boss finally grants her a break and an opportunity to use her talents to save the company from financial ruin.
Explore the world and experience the beauty and wonders of the Canadian wilderness with Ruth as she embarks on this journey.
Ruth’s Journey is a free demo that introduces you to the characters and the world of The Long Way Home.
KEY FEATURES
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Experience the peace and tranquility of the forest
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Beautiful low-poly aesthetic
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Immersive First Person Controls
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Capture breathtaking pictures with your camera
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Glimpse into the history of ‘The Long Way Home’
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15 - 30 min of Narrative driven Gameplay
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Detailed Cinematics
Sacred Valley
Go on a mission to find the Sacred Valley that’s been a urban legend for as long as you remember. Travel through the world, meet new people & complete little quests for the people you meet. Can you reach Sacred Valley’s heart?
Explore
- The beauty of Sacred Valley is unforgettable. Every zone is filled with unique design and art.
Solve
- As you progress through the game, you’ll find new people with their own problems. Your goal is to help all those people with their quests.
Relax
- The atmosphere of the valley is the calmest thing mankind can think of. Feel natures power while playing the game.
Collect
- Sacred Valley hides a lot of secrets, find new secrets and get achievements for them.
The Long Gate
The first thing you notice about this game is the grandeur and mystery of its environment, and it doesn’t ever let up; as I moved through the different sections of the game I marveled at the design of the machinery and rooms. The soundtrack provides an excellent backdrop to levels that are variously organic, mechanical, dark, and alien. The puzzles themselves are unlike anything I’ve seen in a game before. Built on the simple (and very much real) principles of electricity, the puzzles quickly take you from clicking on/off switches to troubleshooting gigantic electromechanical computers. Sometimes the goal is clear, other times not so much. This forced me to experiment and learn the principles before I could really solve anything complicated. The learning curve steps up quite a bit at some points, but not unreasonably so. A very satisfying challenge with plenty of those “oh I get it now” dopamine hits. Highly recommended.
– Real player with 26.9 hrs in game
Ok, so I’ve just finished the game for the first time (replaying soon because I still need that sweet, sweet 100% engineer mode achievement!) but I wanted to get my immediate feedback at 14.4hrs in onto paper :P
Firstly, a bit of my background. I’m a researcher in Computational Chemistry, and have a keen interest in quantum computing and electronics. I mention this as I think I’m not your typical audience, as not every gamer will have my experience with these kinds of things.
Onto the review! Spoilers abound from here on out so don’t read on if you care about those!
– Real player with 14.4 hrs in game
There The Light
I can see this being one of those games that polarizes people - you’re either the type of person who likes this kind of game or you’re not. And if you’re not, you’re probably really going to dislike it.
Fortunately, I’m in the former category. I loved the “vibe” of this game. But more than that, I loved the feeling I experienced playing it. I come from the “walking simulator”/exploration game camp. I love games where I can explore, at my own pace, a place that has a lot to see and experience. I also like puzzles to an extent, and the puzzles in this were either simple (but somewhat meditative) or somewhat annoying (the circular ones). I didn’t struggle too long with any of them, but I enjoyed some more than others, even if they weren’t difficult. It felt like the point of the game wasn’t the puzzles but more the experience as a whole.
– Real player with 3.4 hrs in game
There The Light takes the player on a mystical journey through the abandoned ruins of a long lost civilization. The mystery of who these people were and what caused them to leave this world remains unsolved even after the end of the game, although there are hints indicating what actually happened. At the same time, the game leaves a lot of space for personal interpretation or various speculations, the story being conveyed solely through the numerous inscriptions and drawings that one can find on the walls of the surrounding temples. One thing is certain though: this advanced civilization left behind a series of puzzles and enigmatic mechanisms.
– Real player with 1.7 hrs in game
ALON
ALON – is an adventure game about a child who fell into the great abyss…
Gameplay
Lonely wandering in a dark abyss, hiding from terrifying creatures,
overcoming obstacles and climbing up…
Atmosphere and music
Rich ambient sounds with quality music.
Music - Ambient with orchestral elements, will help you immerse yourself in a lonely story.
About Development
_The game is at an early stage of development.
Staz Lincord - I am developing a game and writing music completly alone.
The Unreal Engine 4 is used to create the game.
Want to learn more about the state of development?