Resonant

Resonant

Resonant is an open, rhythm based experience. Explore a world that breathes with sound, choosing your musical path to discover all that the landscape has to reveal. The game allows you to construct your own soundscapes, creating a puzzle-like experience where different melodic combinations create different movements and pathways throughout the world. Your journey will reveal everything that a marriage between nature and sound has to offer.


Read More: Best Walking Simulator Abstract Games.


Resonant on Steam

Moxie’s Lemon

Moxie’s Lemon

Moxie’s Lemon is a short cinematic platformer about pettiness and frustration, in the style of 2000s-era Flash games. Using mouse, keyboard, or gamepad, help Moxie get her lemon and achieve ultimate satisfaction! The goal of this game is to surprise you, frustrate you, and make you laugh.

Features

  • Constant dumb surprises: Every screen has unique controls and objectives

  • Unexpected musical sequences: Action and music blend together in a horrifying blend of cartoon agony

  • Frustratingly obtuse controls: Laugh with surprise and cry with frustration as you try to figure out what is happening

  • Short and sweet: 15 weird minutes of your life that you’ll never get back


Read More: Best Walking Simulator Side Scroller Games.


Moxie's Lemon on Steam

Salsa-Virtual

Salsa-Virtual

Experienced on the Oculus Rift with Touch Controllers.

Full roomscale setup is recommended. Wish I could have tested this out with Vive Trackers to see if the feet move well with those.

So these are real dance lessons where you learn some salsa basics and then more advanced moves. You start out almost painfully slow. The tutorial is just you marching and then testing your balance. You can choose an avatar as well as his or her clothes. You have lots of options, in fact, I kept clicking randomly and never saw a repeat. The instructors change outfits with each lesson.

Real player with 1.6 hrs in game


Read More: Best Walking Simulator Indie Games.


looks like it should be a room in VRchat not good enough to be its own game. great idea and you can probably learn something from it but the execution is very bad. It’s not just the sloppy amateur looking graphics. Even the lessons are painful to sit through because the interface is clunky and lacking features.

Real player with 0.2 hrs in game

Salsa-Virtual on Steam

Isolationist Nightclub Simulator

Isolationist Nightclub Simulator

a good trip 10/10

Real player with 3.3 hrs in game

It’s hard to describe this one… it’s a place that lets you go anywhere you want in your own abandoned club, which is sort of equal parts peaceful and lonely. It’s enjoyable making your own music with the in-game synths, and I could see this being great fun to have in the background at a (real world) party. The atmosphere is really strong with some great sound and music, and if you’re someone who enjoys exploring in games for the sake of exploring, there’s a lot to get from this nightclub.

Real player with 1.9 hrs in game

Isolationist Nightclub Simulator on Steam

Line Dance Virtual

Line Dance Virtual

Dance like you never have before! Line Dance Virtual transforms your gamespace into a stylish dance club, or honky-tonk, beach party & more! Twist, tap, and glide through 7 dances animated by the professional dancers featured in the Fear of Dancing film. Enjoyment not limited to Virtual world.

  • Shuffid Couple

  • Electric Glide

  • Soul Leader Boy

  • Scoot Bootin' Boogie

  • Copperhead Blvd

  • Loosefoot

  • Woogle

You can now learn from home and join the dance party outside it! Compare to your local dance studio and you’ll realize you will save a ton of time and money (and heartbreak) while starting your new and legendary hobby.

Our professional teachers will explain how movements translate from your virtual to a real world experience. Pause. Slow down. Rewind. Practice. With a level dedicated to dance fundamentals, even those of us with two left feet can learn to check our balance, and get used to dancing in VR, so we can eventually do it in the real world.. and have fun!

Line Dance Virtual on Steam

Playhear : Square Paper City

Playhear : Square Paper City

How an Electronic Music Album would sound and look if it was a Video Game?

Welcome to a new way to listen to music with this first opus of Playhear, a series of musical pieces made into games!

Surreal City

Settled in a weird and minimalistic place, Square Paper City is a Musical Walking Simulator with mazes, some puzzles and a bouncy and dynamic world.

A new way to play a music album

This interactive experience will make you live and feel a music LP as something new: semi-procedural, designed according to the game and the levels, moving and modulating according to your actions. The simplest inputs have dramatic consequences over your musical experience.

There’s also rhythmic totems to test your rhythm abilities, some shooting skills to help you find your way in the monochromatic mazes, some light Parkour, and other fancy mechanics.

Made with experimentations in mind

I made this game in solo, following my emotions and knowledge, testing visual technologies and interactive audio systems to provide a psychedelic but dynamic and fun walking game in a living painting!

I have also been working closely with some audio plugin developers as a tester and sound designer.

This game is a tribute to them (Unfiltered Audio, Rhizomatic, UVI, Bitwig, Sugar Bytes…) and to experimenters.

Finally, here’s the

  • Push the Boundaries of the Way we Play/Listen to Music: a technical and artistic approach to interactive music

  • Automatic Writing and Serendipity: a surreal way of composing the story and developing the game content with serendipity.

  • Minimalistic Systems and UI: more immersion for the player. No complexity, immediate onboarding.

  • Synaesthesia: attempt to make a world that lives according to music and visual connections.

  • Focus on Experimental Art and Trippy Mood: I wish to experiment on both the technical art and the interactive music system in order to push the boundaries of abstract and artistic games.

  • Diversity in electronic music genres: as I always done in my musical career

  • This Game is an Instrument as Much as it is an Art Piece: give the opportunity to the player to play the game as an album or live show during a party or whatever.

  • Use a Limited Range of Instruments: especially those that I’m testing for audio developers friends and a few others that I really need for the overall quality of the music

A game made by Tomavatars

Playhear : Square Paper City on Steam