All the Delicate Duplicates

All the Delicate Duplicates

A short, first person adventure with a strong artistic vibe, and a focus on narrative rather than puzzles. You explore the home of a family who has endured some form a mysterious trauma, which involves some psychological and metaphysical themes. Uncovering the narrative occurs through inspection of objects left lying around the home. One of the novel aspects of this game is the multiple timelines, allowing you to explore the setting and story at different points in time. The somewhat enigmatic story is intriguing and indeed I would have liked to have seen it fleshed out even further.

Real player with 2.6 hrs in game


Read More: Best Walking Simulator Indie Games.


Absolutely Highly Recommended… IF:

  • You have an OPEN mind

  • You go into this knowing it is an experience, not really a “game” like most would define “game”

  • you can deal with disturbing ideas, seeing the world as someone with a debilitating neurological condition (aka/mental illness0 might see it, every day

  • You aren’t a pew-pew-pew-pew only kind of gamer, with extreme biases agaisnt anyone who is different than you.

Especially that last one.

Worth Full Price. Absolutely.

Real player with 2.4 hrs in game

All the Delicate Duplicates on Steam

Taiji

Taiji

Taiji is an adventure puzzle-solving game set in a mysterious world full of puzzles. Unlike many adventure games, the puzzles in Taiji all use a consistent interface: a grid of tiles which can be toggled on or off.

Although this might seem simple, the consistency of the interface frees the player from guesswork or pixel hunting that happens in many adventure games. It is always clear what the player must interact with in order to solve the puzzle, but it is never entirely clear what they must do. There are many different areas in the game, each with their own visual and mechanical themes. As you explore this dense world, it is important to think hard and to pay close attention, as vital clues are sometimes hidden in plain sight.


Read More: Best Walking Simulator Adventure Games.


Taiji on Steam

IRENE.HOUSE

IRENE.HOUSE

IRENE.HOUSE is a creative exhibition featuring the sculptor, Irene June. Based on a series of conversations with June, this project explores their relationships to home, ancestry and dreams.

IRENE.HOUSE features a HUD-less design and no playable or NPC characters for an immersive, spatial experience. This project also features performances made in collaboration with Irene, conversation snippets, and camera roll footage.

ABOUT IRENE JUNE

Irene June engages in sculpture and ritual to create sites of generational healing and spiritual reverence. Using culturally specific materials such as incense, and funerary joss papers, June’s work often invokes animal and geologic forms in relation to the landscape of their personal human experience.

Please visit our Online Manual for game instructions and to learn more about Irene’s art practice!


Read More: Best Walking Simulator Interactive Fiction Games.


IRENE.HOUSE on Steam

Resonant

Resonant

Resonant is an open, rhythm based experience. Explore a world that breathes with sound, choosing your musical path to discover all that the landscape has to reveal. The game allows you to construct your own soundscapes, creating a puzzle-like experience where different melodic combinations create different movements and pathways throughout the world. Your journey will reveal everything that a marriage between nature and sound has to offer.

Resonant on Steam

Lushfoil Photography Sim

Lushfoil Photography Sim

Experience detailed, true-to-life recreations of various landmarks around the world. Each environment is authentically recreated using reference photos taken on location, and includes detail at both a small and large scale.

  • Capture Every Detail

Use a realistically inspired DSLR to observe and capture the world around you. Includes an abunance of settings that you’d expect from a real-world professional camera, including Auto/Manual Focus, Exposure, Contrast, White Balance, Aperture and a selection of filters, for full creative control over your shooting. All photos are saved to your hard drive, like a collection of real photos.

  • Leave no Stone Unturned

Objectives are not the first priority in the game, but it will reward the types of players who are patient, observant, and like to venture off the beaten path. Each environment is filled with Unlockables, Secret Objectives, Collectibles, and Easter eggs that not everyone will find.

  • Smooth as Butter

Each environment is very efficiently optimised and doesn’t need the latest hardware to run. There are extensive custom settings that will help the game run on a wide range of systems, and will still take full advantage of high-end cards.

  • VR Support

A Virtual Reality DLC will be released in Early Access shortly after the game comes out. I’m a huge advocate for VR and I would love to give everyone the opportunity to experience the level of immersion that VR offers.

Lushfoil Photography Sim on Steam

soundStrider

soundStrider

You will want two things: your headphones, and to read the game’s manual before playing.

Even then, this isn’t for everyone. If it is for you, you’ll find a hypnotic soundscape worth exploring.

I would describe it as an audio-only walking simulator; there are minimal graphics (as you can see in the screenshots), but you can even turn them off completely and play only by sound. There are waypoints that you can hear, and you can walk from one to the next on a trance-like journey, finding strangely relaxing varied soundscapes. There aren’t many games like this; of those somewhat similar that I played, it reminded me most of Proteus – but the focus on audio is of course much higher here.

Real player with 0.6 hrs in game

Errrrrm, okaym well the ‘game’ does what it says you walk around and noises occur. pressing buttons on the controller did stuff and if I;m honest I have no clue as to what I was doing.

One big thing missing currently for a game that the Visually Impaired can play is Text to Speech in the menus. I dug around with my maginfier in hand and found a list of random settings, but no real accessibility options page.

I got in game and walked around randomly heading towards some sounds. Arrived at a sound and nothing seemed to happen, is this sound a ‘breadcrumb’? it got louder and more annoying as I approached. Found a button on the controller that made a boing noise.

Real player with 0.3 hrs in game

soundStrider on Steam

Stars Die

Stars Die

Stars Die is an amazingly atmospherically dense experience. it’s a very short game but honestly doesn’t really need a whole lot of time to express itself and its ideas, and does a great load of work narratively and emotionally with the brief period it takes to complete. the game has 6 endings, including 2 secret ones, and going through all of these brought its own interesting character insights to the table. getting to explore the island itself was a real treat - the distant ambient thump that plays everywhere really added to the feeling that it might be alive, and each little area feels distinct while still flowing into each other naturally. the soundtrack is really great also - the swells of synth or heavy beat coming in at a dramatic moment to provide tension felt really perfect (and tbh the tracks all just slap, i’d love to see a release of the soundtrack by itself!).

Real player with 10.0 hrs in game

I did not enjoy the story on my first playthrough because the second half of the narrative was too heavy on exposition, but the game has several endings that will add more context to the experience. It takes about 30 to 40 minutes to complete the game, depending on which character you align with. To my knowledge there are at least 5 outcomes not counting the secret quest. The format reminded me of Fatum Betula because the main character essentially decides the fate of the world, additionally to the retro aesthetic and exploration in general. The area that you explore is not very big, although there are hidden trinkets that can be difficult to find. As far as the gameplay, it’s a walking-sim with some dialogue choices, even though the conversations don’t seem to impact the outcomes - you can change your mind at the very end (with a few exceptions). If you need to locate a character, you can use a radio that can be obtained shortly after meeting the crew. There is a time limit which can be disabled in the settings, meaning that you could miss out on some events if you don’t get there in time.

Real player with 8.7 hrs in game

Stars Die on Steam

A Day Without Me

A Day Without Me

Game Bagus nih buatan anak Indonesia, lumayan lah buat senam jantung sedikit di beberapa aspek :v, udah tamat dalam waktu sekitar 3 jam baru tamat 100% sama semua collectible.

Kelebihan (+)

  • Puzzlenya Bikin Pusing

  • Gambarnya Lumayan Bagus

  • Plot Twist di Akhir

  • Map nya Luas

Kekurangan (-)

  • ada beberapa Glitch

  • Tempatnya Terlalu Pusing wkwk

  • bisa ke tempat yang harusnya belom boleh di datengin

  • Jalannya Terlalu Lama

Ditunggu Kelanjutannya

Real player with 4.4 hrs in game


Curator page here-- [url] DaRevieweD #75 [/url] -- [i]New review every Sunday[/i]

Indie developers from Indonesia may be a minority, but they are definitely on the rise! Take the Dreadout franchise or the recent demo Who Is He: Let Me Out- and what’s one thing they got in common? HORROR!!! Gamecom Team’s A Day Without Me (ADW) is yet another! The dev’s portfolio includes having worked on the mobile game Babol, with a Crash-Bash likeness but as an animate box and Parakacuk, a gang-based brawler set in a school!

Real player with 3.4 hrs in game

A Day Without Me on Steam

Best Friend

Best Friend

Reconnect with your childhood best friend - a French Bulldog - as you experience a violently emotional story that explores love, growing up, and what dogs mean to humans. You will take control of both a human - a young man entering adulthood - and a French Bulldog - your childhood best friend - as you both explore a series of breathtaking dreams together. The items that you collect on the journey determine the fate of both you and your Best Friend.

Key Features:

  • For fans of experimental story-driven exploration games like Journey, Firewatch and the First Tree

  • Based on a personal, intimate story.

  • Not a dog simulator, but a rich, story-driven adventure developed by a one-man team.

  • A short, 30-60 minute game focused on revealing the story through light puzzle solving and platforming

Best Friend on Steam

Platonic

Platonic

Exploration

Explore five interconnected worlds shaped after the five platonic solids, each with its own unique theme and gimmick. You will need to deeply understand how each part fits together in order to progress. Not just as a series of linear challenges, but ones you must actively seek out and discover.

Discovery

Gather clues along the way. There is no inventory; information is the only key you’ll need.

Puzzles

Solve challenging puzzles. Learn how each mechanism functions. Blindly guessing is not an option. No two puzzles are the same.

Platonic on Steam