VideoHole: Episode I

VideoHole: Episode I

It’s a fun lil romp with cute characters to talk to, although it’s kinda buggy at the end of the game (Just talk to the ‘Constable’ and book it where you need to go… trust me on this, you don’t want to be frozen). The story was so interesting, I was determined to see the ending, so going through all the bugs end-game was so worth it; unless they weren’t bugs… and actually…–nevermind, spoilerz!~ Also, a strange thing to note, but it recognizes the gamepad for most of the game, ‘cept the ..last telephone that require you hitting the ‘E’ key, though it’s only a minor thing.

Real player with 3.9 hrs in game


Read More: Best Walking Simulator Interactive Fiction Games.


great stuff, deep stuff, beautiful stuff.

Aesthetics, transitions and presentation are on-point, with a fantastic script as well.

Video hole starts off very quirky and light-weight, before sneakily turning into a poignant, melancholic piece of art (as all great art does). The ending is a punch in the gut, the characters remind me of my own friends (if they didn’t all end up crazy :P ), and you can see the developer baring their soul through this.

I was very moved, without really expecting it.

Strongly recommended.

Real player with 2.5 hrs in game

VideoHole: Episode I on Steam

Cellular Harvest

Cellular Harvest

This is a terrific short form game. I made sure to get all the photos and play both versions. A good hour and a half of exploration and walking.

Real player with 1.5 hrs in game


Read More: Best Walking Simulator Adventure Games.


Cellular Harvest is a short but sweet experience. It’s hard to describe much about it that you can’t see in the store page description without spoilers. It’s a dark, creepy take on the small Pokemon Snap genre!

Things to Know:

  • It’s pretty short, 30 minutes. Nothing wrong with a short game, but $7 feels a little steep for something this length with no replay value. (Maybe $3-$5)

  • The only difference between Green and Purple is one is day and one is night respectively. It’s just a lighting and color swap, nothing else changes.

Real player with 1.4 hrs in game

Cellular Harvest on Steam

Into The Light

Into The Light

In the middle of a storm his car stops. He sees a gas station in the distance, his only hope of getting back on the road at the moment, he will try to find help at all costs. His search for help will take him where no one has ventured before.

You will have to solve puzzles while paying attention to your environment. Being curious is the key to getting to the bottom of the story.

A NARRATOR

Guided by the narrator, you will advance not without difficulty in the labyrinth that is Into The Light.

  • A universe that we hope will be interesting with an unexpected story.

  • A realistic or almost realistic design

  • Puzzles to solve in a disturbed universe

  • Original music created by Haakon Davidsen

  • A narrator who takes part in this story


Read More: Best Walking Simulator Adventure Games.


Into The Light on Steam

Building 847

Building 847

A short but thoroughly enjoyable indie storytelling experience!

I wasn’t sure I’d get through it in one sitting, but I found the ambiance very compelling and surprisingly tasteful in all its lighting and sound effects, so I couldn’t stop until the end. Overall, the writing does a great job at introducing what ended up being a rather intriguing story, so it was easy to follow along even without any voice acting.

Very promising. Looking forward for future titles from these devs!

Real player with 1.8 hrs in game

The ambience of this game is through the roof!

Sound quality is good, it really sells you the mystery and the thriller inducing chills imo.

Now i will be describing some of the good and some of the problems and i don’t want to spoil things so play the game 1st then read the next part.

! Some pros:

! * I already told this but the ambience this game delivers is really good from the sound quality and overall gloomy and dark atmosphere really gives this game a boost.* I love detective/mystery games and if there’s a slight thriller/horror vibe to it i love it even more (e.g of games i love detective wise (sam and max, monkey island, the sinking city, wolf among us, the long reach, the last door series, disco elisium etc)).

Real player with 1.3 hrs in game

Building 847 on Steam

Desolate Roads

Desolate Roads

I really wish Steam had a mixed button for reviews. This game has a really nice environment (although specific locations are really poorly done…) The monster mechanic is alright. Scares and story are really bad though. Puzzles are also quite lackluster.

Overall I can’t really recommend this one unless it goes free to play someday. Sorry Dev.

Real player with 1.5 hrs in game

Very neat small experience in the same vein of other short horror games like Paratopic, Anatomy or Marginalia.

What makes Desolate Roads interesting and sets it apart from those titles is that it is less a walking simulator and more a super condensed version of a traditional survival horror game. You have a space to explore with different locations, light backtracking, inventory management, puzzles and also a persistent enemy force that you have to deal with.

It is a very short and focused experience but very effective and a worthy entry to that category of cool short horror games.

Real player with 1.4 hrs in game

Desolate Roads on Steam

Soul Delivery

Soul Delivery

Soul delivery is a narrative platformer focused on exploration, story, and interaction. This is a cozy game for every sci-fi story fan that doesn’t require you to be especially reactive. Your choices will affect the story.

The story takes place in a neon city in the future. You wake up as a work unit robot, without knowing who you are and what is going on, you are assigned to a mission right away: delivering an anonymous package to a mysterious robot. As you venture out into the night, the story about humans and AI behind this world starts to unfold.

FEATURES:

  • Talk to robots with dynamic options to explore the story of this mysterious world. Make choices that affect the story.

  • Upload your consciousness to different bodies, wield their abilities.(Not in the demo)

  • Solve puzzles to advance the story.

  • Enjoy beautiful 2D graphics generated from 3D models with dynamic lighting.

  • No violence, no shooting, and fighting. This game doesn’t require you to be especially reactive.

ABOUT THE DEVELOPER:

Hi, I’m single-minded Ryan.

I used to work as a web designer and part-time programmer. Now I’m trying become a solo game developer.

As an English learner, I consider this game to be a milestone in my English learning process.

This also means you might find the dialogue to be a little bit off or filled with a lot of mistakes.

Please help me improve this game by providing suggestions regarding the language, thanks.

Soul Delivery on Steam

The Alien Cube

The Alien Cube

SUPERB horror game by solo developer. This has to be the best looking game, with the most effort applied, that I’ve seen in a solo dev game. The game itself is interesting, taking you on a long, twisting journey that’s engaging the whole way through. There’s also secrets to find(always great to see). Of course, one guy can’t be great at everything; with that said, the game lacks in NPC interactivity, and the NPC animations could be more professional/realistic. I also experienced a crash every time I closed the game, on Windows 7, so there is certainly some polishing that could be done. The game also completely lacks keybind customization(same for “The Land of Pain”), which is one of the 10 Deadly Sins of Game Design. Otherwise, this was an amazing game to play, and I hope we see more content/titles from this guy in the future! Not as good or scary as titles like Penumbra, SOMA, or Lost In Vivo, but very close..!

Real player with 7.4 hrs in game

H.P. Lovecraft inspired “Walking Simulator”. There’s not much else to do than walk around, take in the sights (and madness) and solve some minor puzzles by finding items and using them in the right place.

That being said, it’s one of the good ones. The graphics look pretty, story is interesting, horror atmosphere done really well, not too many jump scares, and I’ve definitely enjoyed my time playing through this.

! I’m not a big fan of the ending. It’s not bad by any means, its just a little bit cliffhangerish, leaving many things unexplained. A sequel would be in order.

Real player with 5.8 hrs in game

The Alien Cube on Steam

D.W. Dagger: Chapter One

D.W. Dagger: Chapter One

A noir first-person murder mystery set in a gloomy 1947 Pacific Northwest city. Play as the renowned Detective D.W. Dagger to help solve his latest case. A violent murder, a possible suicide, and a handful of suspects.

Can you deduce what happened?

––

As the first case in the upcoming series, test your deductive reasoning skills to piece together the truth of a new violent crime.

Taking inspiration from video games like “Gone Home” and “What Remains of Edith Finch,” as well as the board game classic “Sherlock Holmes Consulting Detective,” you follow the narrative told through evidence found within the crime scene. As the lead detective, you must find suspects, determine which evidence helps your case and which hurts it, and ultimately, determine who committed the gruesome act.

This is a small, first case to give players an idea of what the larger series entails. It takes around 30-45 minutes to finish, depending on your detective skills! There is no randomized evidence or alternate paths, so once you complete it, that’s it.


Original Soundtrack by Corey Teply

D.W. Dagger: Chapter One on Steam

Debris

Debris

So, tell us, Mr. Abysss, how is the game? Is it Intriguing? Is it mysterious? Engaging?

  • Oh, so many questions! Yes, I can say that the story has intrigued me from the beginning, it’s pretty mysterious. If it wasn’t for the poor level design and some other major problems that affect the game…

Such as? Oh but tell us first more about the poor level design.

  • Indeed, well, to begin with, there are large end empty boring halls, boring icy tunnels and generic current that takes you exactly where you need to go like some kind of an elevator. There is also some aquatic life here and there, but it’s not many species and it gets repetitive fast.

Real player with 11.4 hrs in game

First off the game seemed interesting fromt he start. strange alien like rocks, unknown creatures and a plot that seemed to convey a corrupt corporation or perhaps some eosrt of rougue A.I or alien life form. Of course at the end of it all, none of what I thought was the case was the actuall case. Not only that bt I was able to beat this thing in only a day. NO JOKE….A DAY!!!! Yeah for a small dev team the game looked nice and the modeling and detail on the aquatic creatrues was something to behold but the story I felt mislead me thinking the game was heading into a more interesting, horror driven narritive. Sure being underwater is scary and yes oversized man eating worms make my skin crawl but what I got form the entire thing was a interesting adventure game that just so happens to have a message about psychological disfunction and what you could do to deal with it. As far as I’m concerned the game does have multiple endings the one i got was with Sonya still trapped, CHris dead, and Ryan going absolutly bat shit insane after being rescued. Not sure if there is an ending where I could save sonya or perhaps do something different but it seems the options are to either do what chris asks and thats it. Not sure if pickign to shut down the A.I. manager would have cahnged much.

Real player with 5.9 hrs in game

Debris on Steam

MINDMIST

MINDMIST

First of all, it’s a great game. Story was wonderful, and graphics were epic. You need to improve game/system optimization and add sprint maybe :) Game map is little bit confusing. However, great job and I’m looking forward to the next game.

Real player with 3.4 hrs in game

I thought this game was very good. I enjoyed the story. it is a short game it only took about 3 hours to complete. I would recommend this to anyone who is looking for something small to play and who loves puzzle/story games. Some parts were calm/peaceful and others had a little suspense. I really enjoy the main characters voice it was somewhat relaxing in a way. Great job to the creators. The graphics were beautiful.

Real player with 2.7 hrs in game

MINDMIST on Steam