DAEMMERLICHT
You’re playing as a small, orb like vessel that was pulled violently into this world by someone or something. As you find out that you are not the first one to arrive, it soon dawns on you that this isn’t a place, you want to stay. Many before you got lost. Will you escape?
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Explore a dark and ominous world.
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Find three lights, attached to three decisions.
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Collect remnants of the poor souls that came before you.
You will have the option of either playing in native resolution or turning on “low-res” mode for bigger, crunchier pixels.
Read More: Best Walking Simulator Experimental Games.
IRENE.HOUSE
IRENE.HOUSE is a creative exhibition featuring the sculptor, Irene June. Based on a series of conversations with June, this project explores their relationships to home, ancestry and dreams.
IRENE.HOUSE features a HUD-less design and no playable or NPC characters for an immersive, spatial experience. This project also features performances made in collaboration with Irene, conversation snippets, and camera roll footage.
ABOUT IRENE JUNE
Irene June engages in sculpture and ritual to create sites of generational healing and spiritual reverence. Using culturally specific materials such as incense, and funerary joss papers, June’s work often invokes animal and geologic forms in relation to the landscape of their personal human experience.
Please visit our Online Manual for game instructions and to learn more about Irene’s art practice!
Read More: Best Walking Simulator Nonlinear Games.
Debris
So, tell us, Mr. Abysss, how is the game? Is it Intriguing? Is it mysterious? Engaging?
- Oh, so many questions! Yes, I can say that the story has intrigued me from the beginning, it’s pretty mysterious. If it wasn’t for the poor level design and some other major problems that affect the game…
Such as? Oh but tell us first more about the poor level design.
- Indeed, well, to begin with, there are large end empty boring halls, boring icy tunnels and generic current that takes you exactly where you need to go like some kind of an elevator. There is also some aquatic life here and there, but it’s not many species and it gets repetitive fast.
– Real player with 11.4 hrs in game
Read More: Best Walking Simulator Adventure Games.
First off the game seemed interesting fromt he start. strange alien like rocks, unknown creatures and a plot that seemed to convey a corrupt corporation or perhaps some eosrt of rougue A.I or alien life form. Of course at the end of it all, none of what I thought was the case was the actuall case. Not only that bt I was able to beat this thing in only a day. NO JOKE….A DAY!!!! Yeah for a small dev team the game looked nice and the modeling and detail on the aquatic creatrues was something to behold but the story I felt mislead me thinking the game was heading into a more interesting, horror driven narritive. Sure being underwater is scary and yes oversized man eating worms make my skin crawl but what I got form the entire thing was a interesting adventure game that just so happens to have a message about psychological disfunction and what you could do to deal with it. As far as I’m concerned the game does have multiple endings the one i got was with Sonya still trapped, CHris dead, and Ryan going absolutly bat shit insane after being rescued. Not sure if there is an ending where I could save sonya or perhaps do something different but it seems the options are to either do what chris asks and thats it. Not sure if pickign to shut down the A.I. manager would have cahnged much.
– Real player with 5.9 hrs in game
Church of Stratum
The end of times is upon us, we must cast aside this land and embrace the land of past times if we are to one day walk in god’s new world.
So goes the speech the Church of Stratum cult repeated every day, until they all suddenly vanished over 40 years ago.
But now by accident you have just discovered their now abandoned underground bunker, make your way through the dilapidated hallways and discover the mystery of what caused the death of the entire bunker.
A story driven puzzle adventure game with a spooky atmosphere that does not have monsters or threats to the player.
CHURCH OF STRATUM IS NOT A HORROR GAME. DO NOT EXPECT TO FIND MONSTERS OR JUMPSCARES
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FIRST-PERSON EXPLORATION
Explore a large section of the bunker and learn about those who called this place home.
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PUZZLES
Solve puzzles to journy deeper into the bunker and uncover its secrets.
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INVENTORY SYSTEM
Collect items used to solve puzzles. Find collectables hidden in the bunker.
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PHYSICS INTERACTION
Open doors using a physics based pull and push system.
Pick up objects, inspect them and then throw them around.
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TIME TRAVEL
The bunker was not always dilapidated, see what it looked like long ago before it fell.
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DEVELOPER COMMENTARY
Lisen to behind the scenes info from the developer on aspects of the game and its development.
Death On A Street Corner: Overdose Simulator
Excellent. Buy it. Sit down for less than an hour of your busy life and enjoy it.
The decision to convey this message through a game, a format distinguished by the expectation to make decisions and influence circumstances, is a meaningful light to shine on the fallacy of “personal responsibility” in poverty and drug abuse. Moreover, Death on a Street Corner’s depiction of the working world’s co-option of family, as an institution, really conveys the inter-generational regime of fear, guilt and expectation that is created while we judge ourselves into submission and while naïve, rich kids and finance demi-gods look on, alienated and looking to be entertained.
– Real player with 0.7 hrs in game
It is incredibly depressing.
I really love the way the story is put together.
I wish there was some more interaction. I don’t mean that I should have any choices, just a few more things to do.
Definitely worth the price tag and will stick with you for a while after you play.
– Real player with 0.7 hrs in game
Lying Souls™
Lying Souls™ is an atmospheric, mysterious single player story horror game. You’ll dive into a story in which nothing is as it seems. Find out the reasons behind what happened to your family back then. Your decisions will guide the course of the story.
THE INCIDENT
It was a while ago when all this happened. With time, the incident has calmed down. You don’t know anything anymore and step by step you find out the truth and why it all happened.
YOUR DECISIONS
You are still on a dangerous path of darkness. Are you someone who runs away from problems or faces them? It is entirely your decision. Until today you have not received any answers. Now you are going to search for them yourself. Whether you succeed or not depends entirely on you.
LYING SOULS
In Lying Souls™ you’ll enter a story in which you’ll have to solve, in first person, the mysterious circumstances of a long-past incident in your family. You’ll experience different parts of the story and you’ll have to sort everything out. The gameplay is linear, but the story is not.
MAIN FEATURES
*** Interactive Story / Own Decisions:** You will obviously have to make a decision at some moments that will change the later course of the story for you. Smaller, not so obvious decisions & actions are also part of this. Whether you will find out everything with your decisions is questionable.
*** Notes / Recordings:** You will come across a number of audio recordings and various writings and notes. They will help you put the story together. Not everything may always be clearly told / revealed and you will have to find your own explanation.
*** Random Events:** You will experience random events from time to time. These are not random “paranormal” events to create a mood, but are always part of the current story and gameplay when they happen.
Rainswept
Rainswept provides an overall enjoyable experience but suffers from a lack of consistency in what is otherwise a mostly-polished piece of interactive fiction.
You need to go into this with the mindset that you’re about to watch a movie, not necessarily something that’s groundbreaking or will blow you away, but at least delivers on the genre by giving you all the things you expect at it from face value.
Yes, you will be required to show Detective Stone around a small town and click on various interactables as the investigation of an apparent murder-suicide plays out before you, but the developers make it clear from the start that they have a story to tell you, and a specific order of events in which they want to tell it in.
– Real player with 8.4 hrs in game
*This review is for v1.1.5a
Playing status: 100% achievement, ~3x playthroughs
Grindy Achievement(s): No.
Optional Achievement(s): Yes (11 achievements).
Difficult Achievement(s): No.
Intro
Rainswept is a text-heavy adventure game where you have to investigate a murder that is happening in a small town.
Pros:
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2 endings with minor story branching
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Freedom to explore the area in any order that you want
Cons:
- No fast forward for most dialogues
– Real player with 7.1 hrs in game
7th Chance
It’s a short walking simulator where you get to learn a bit about yourself and some of the consequences of your life choices. The dev responded same day to fix most of the bugs I reported, and it’s native for Linux OS’s. Only thing I didn’t like about it is you can’t walk faster. If it ever goes on sale, definitely pick it up.
– Real player with 2.5 hrs in game
What a lovely walking simulator, i enjoyed every minute of it. Buy it you love walking Sims.
The game is short about 15 minutes but there is a positive and negative ending depending on the choices you make on each of the 7 fire sites.
Pros:
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Price
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Story
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Art
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Choices Matter
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Loved the Music
Cons:
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Short
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Simple (no running or jumping)
Spoilers don’t watch it in full
https://www.youtube.com/watch?v=sUSs0tZ-Clc
– Real player with 1.4 hrs in game
Forgotten Fields
Forgotten Fields
Forgotten Fields drags you into the story with its cinematic and interactive approach. I was captivated from start to finish.
Brought to you by the same developer who made Rainswept, Forgotten Fields is an atmospheric, narrative driven, cinematic experience, chronicling the events of one Summer in a quiet town. The inspiration gained from the developer’s own home town near Goa, India.
– Real player with 10.5 hrs in game
I loved Rainswept so I had high hopes for Forgotten Fields. For me, it fell short in a few areas. You control Sid - a 20-something guy with a deadline and a case of writer’s block. His mother is selling the family home and he is at that cusp in life where each of us recognizes that we are going to have to be a grown up. Much of the story and dialog is between a set of friends who are about to step out into ‘real life,’ each in their own direction.
In parallel, Sid is writing a story about a princess in a fantasy world. About half the game is controlling the princess within her own adventures. There are definite tie-ins between the choices facing the princess and the choices facing Sid.
– Real player with 10.5 hrs in game
A Painter’s Tale: Curon, 1950
Incredibly deep expression of a very sad event in the history of the world. Excellent game and time well spent!
– Real player with 3.6 hrs in game
A gentle and relaxing game that allows the player to immerse themselves within history. I never thought I would feel such nostalgia from a quaint little town, or receive goosebumps upon my finishing of the game. Though the movement was a bit awkward at times, the shading and colours of Curon were stunning, and the soundtrack was beautiful. The story is novel-like, the visuals are picturesque, and you will walk out of this piece of art with a fleeting, but haunting experience of a tale from the past.
– Real player with 2.8 hrs in game