No Light
This game is full of jump scares it starts out real quick it gives you anxiety and all, however it becomes too repetitive and the jump scares starts to not scare you anymore.
Here’s a game play I did: https://www.youtube.com/watch?v=UYEmDv3zFMc&t=32s
– Real player with 1.3 hrs in game
Read More: Best Walking Simulator Action Games.
I tried twice and noped the heck out of this game. There isn’t a jump scare or audio jump scare this game doesn’t love and the overall effect is to make you jangly and jumpy. Good luck figuring out which demons can kill you in one hit and which are just quick frights.
Demons are jerks, overall, and love pouncing out of the darkness towards you in this game. And a few got me good enough that I tried hiding in the closets. Then I reminded myself I can wait until the devs make a version filled with cute kittens. Oh, were the cameras supposed to work? I couldn’t get 1 to 5 to do anything.
– Real player with 0.6 hrs in game
35MM
“All photographs are memento mori. To take a photograph is to participate in another person’s (or thing’s) mortality, vulnerability, mutability. Precisely by slicing out this moment and freezing it, all photographs testify to time’s relentless melt.” ― Susan Sontag
35MM is a story rich walking simulator in the guise of a survival horror - yet there isn’t much horrific about it. It’s a short unity game - bear with me, please - and the only game developed by Sergey Noskov so far. As all indie horror games, it has its downsides, but I’d say that the game is praiseworthy for quite a lot of things.
– Real player with 18.1 hrs in game
35mm references the camera that you have at your disposal throughout the whole fairly dictated journey in this walking simulator/foreign film type of game which emphasis is mainly placed about a viral epidemic which has swept through the mother land and its overall effects. If your thinking that its your typical Zombie game, then you would be wrong as the virus eventually kills them, it does not keep them alive. If your thinking this is an open world game, then again you would be wrong as the levels only gives you that illusion, but travel in any direction for about 10-20 seconds you are bound to hit an invisible wall.
– Real player with 9.8 hrs in game
Food Delivery Service
Food Delivery Service has promise, but does not yet feel like a proper game.
The story is interesting but that is about all it has. The play is fair to middling for a game of this price and the story means you’ll endure that quality of play for longer than you want to.
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If you have enjoyed other Kimidori games you will likely enjoy this game, but be aware that it is less polished
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If you have not played a Kimidori game, hold off on this one and play Forklift Load or Lost Egg as they are enjoyable and far more complete game experiences.
– Real player with 4.9 hrs in game
Read More: Best Walking Simulator Adventure Games.
Gameplay is more fun than the story.
6/10
– Real player with 3.6 hrs in game
Re: Award
Basically there is only one objective in this game you must complete using the basic power provided. The hallway corridor is small and short so if you reach the end it just resets you back to the beginning. This is where you will realize that the power is required to progress. By right-clicking you activate her magic powers and the goal is to find all the missing furniture and making it spawn back in its original place. After you place all 23 pieces of furniture down you exit through the corridor and the game is complete. The achievement will be unlocked and that is the end of the game. Probably spent less than five minutes to finish the game. Overall rating 5/10 based on length and difficulty. Cannot complain since it is a free game.
– Real player with 0.2 hrs in game
Third person F2P Corridor Walking Simulator.
A game of searching for objects using a special ability.
Story
Rin’s friend Scarlett came to Rin’s grandfather’s house in the country.
Rin’s grandfather died when she was young, and Rin wants to know what kind of person her grandfather was.
Scarlett’s special ability
Scarlett has a special ability to project what was there in the past.
She can project the old furnitures of Rin’s grandfather.
If you can project all the furniture, the game will be completed.
– Real player with 0.2 hrs in game
We Are Open
The game concept is interesting but
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it’s a little too messy with multiple people with the shopping lists around all at once, gets a little overwhelming tbh
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those people move around a lot so even after you get the item, they have moved to the other floor and you have to go find them again lol, a little annoying ngl
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the AI obviously knows where all the stuff are so it’s like impossible to try and compete with it at all really
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each item for each person can only be fulfilled once by you or the bot so it’s kinda frustrating that you scramble to find the item only to return and see that the bot had already gave it to the person lol
– Real player with 0.5 hrs in game
Beside Myself
Played on Linux using Proton-GE as it has video files, This game seems to be some bought source code as i’ve seen this same UT Engine horror game a fair few times now (inventory, Camera, lighter, etc), and also bought Assets as i’ve seen everything else (Textures, 3D Objects, etc) before on other Horror Games.
Graphics are okay (assets), Sound is okay, Gameplay as most horror Games without running from Monsters, Just wonder about clicking on whatever you can and reading whatever you can and taking photos when you see a cross mark.
– Real player with 3.3 hrs in game
I want to say I for the most part understand that effort and payout go hand in hand. Yes, its a good foot forward for whatever else you publish on steam but like your friend Emika the first game is most certainly not a great piece of work. There are a lot of elements that I’ve seen him revaulate in the progression of his three ips, timing of scares, ability to implement types of scares, creation of mood and tying it to the fluency of the story’s progression. And recently playing his first and most recent game I can see that your currently at the step he was at when he first released Find Yourself, getting a better grasp on that pacing and experimenting on what you can and can’t implement mechanic wise and element wise into your games. I’m interested to see if you too will show improvement like he did with Summer of 58' (although its not a perfect) but for now I wouldn’t even say that this is a project I’d pay for if I knew what I do now. Nevertheless keep it up and don’t get discouraged if you enjoy making games.
– Real player with 3.0 hrs in game
Cradle-18
I wake disoriented. Where am I? Looking out a window, I see the light reflected off the planet below. Clearly, I’m in orbit, but over a planet I don’t recognize. How did I get here? Why can’t I remember anything? Where is everyone?
Cradle-18 is a 3D walking simulator aboard an orbital space station. Explore from one compartment to the next to unravel the mystery of this deserted craft. What was the mission? And what has become of the crew? Am I truly alone?
No enemies. Seems there is nobody to fight with.
Search for clues and collect information to piece together the answers. But space is a harsh environment, and the systems on this craft are showing signs of stress. Survival is not guaranteed.
Notes of horror. It feels uncomfortable on the uninhabited station in space.
Space ambient music. Enjoy space views to the beautiful space music. While you can.
Discolored
Very Nice game, good ambient music, I read somewhere it reminded to Twin Peaks. Yes it has that eerieness to it.
Puzzles are good, real brain teasers. In a way its a bit like the Room, just one house and its close surroundings. But nicely layed out. And with a kind of glasses to show secrets/hints.
At some point I thought I was close to the end, but no, so that required some more thinking. I also saw already people making Walkthroughs, but for me that takes away the charm and the fun of solving it yourself. Its also got some hidden achievements, and I must admit the last one for me I wouldnt have found without some help from the community hahaha.
– Real player with 5.6 hrs in game
This puzzle game has a real feel for the nostalgic, which is something I appreciate, and its visuals provide a sense for the noir genre. I did also find it somewhat reminiscent of the Myst game series in style, especially while playing with the Point-and-Click mode (You can choose to play Free Roam or Point-and-Click, and are free to switch game modes anytime throughout the game). It is set in a different dimension, where symbols of triangles and eyes are everywhere, and color and light are essential elements to the game, all of which help to bring out a unique experience of game play. Discolored is, although a short game, also quite a challenging one (at times, frustratingly so), with a little “moon” logic thrown in.
– Real player with 4.1 hrs in game
SALIGIA
It just falls flat and isn’t worth the cost. Perhaps the creators will take this and create awesome Indie horror games down the road. But for now I feel that this game has cheap jump scares that don’t make you jump and I wish there was a sprint/run mechanism.
– Real player with 192.0 hrs in game
Information / Review English
SALIGIA is a First-person horror / Adventure game developed by ENKA GAMES.
Story / Gameplay
Moses did many wicked and heinous things in the past that he would rather forget and delete from Memory. However, it is precisely these that always haunt him in his sleep, more precisely in Nightmares that plague him every Night and deprive him of his sleep. He is plagued by feelings of guilt and he has only one Goal to finally get rid of them. But he begins to doubt himself and asks himself: Are the beings he sees and the noises he hears really only Dreams or has reality caught up with him. At that time Moses performed one of the 7 deadly sins by sacrificing People for a purpose and this will now be his fate.
– Real player with 4.6 hrs in game
The Ghost Train | 幽霊列車
Visually, this game is appealing. I feel like that’s the only pro I can mention. If you’re wanting a plot in this game then you will get a plot, just expect it to be a plot hole. Basically, all you do is go to the restroom in the train station, go to the smoking area, then ride the train until you reach the very end of the game. The puzzles were okay, but the last puzzle with the items you pick up was very confusing to figure out. If anyone is stuck on that… when you pick up the items (the cane, shoes, bug cage, windmill toy, and beer can) you set them on the train seat opposite of the reflection in the window in which character they belong to. It took me forever to figure it out. The endings weren’t as immersive as with the endings in The Convenience Store & Missing Children. Overall, decent game, but it gets a bit tedious for the time you spend playing it. I highly recommend playing Missing Children and The Convenience Store instead. Those are phenomenal, plot based, and wonderful atmospheric games!
– Real player with 5.8 hrs in game
This was my first game experience from Chilla’s Art and I got to say I wish it’d happened sooner, appearantly I’m an avid J-Horror fan and I didn’t even know it before crossing this game. I ended up reading Japanese urban legends at 4 AM in the morning- besides Kisaragi I guess
! the chase part is a reference to Teke Teke. Can’t wait to play the other ones.
My cons for the game is the walking/running speed and the fact that
! getting killed or not killed by the girl not affecting the ending type you get. And I can get the reason for low speed, building up tension etc. etc. but instead of that it just straight up frustrated me, drove me to boredom at first portion of the game. It felt repetetive and laggy, but after progressing enough and getting both endings the repetetive parts felt justified.
– Real player with 3.4 hrs in game