Hunt Down The Freeman
Hunt Down the Freeman.
Is it as bad as people say it is? Unfortunately, yes. The majority of this game is not great at all, and that’s with me playing the whole thing after the updates and going in with the mindset that people were probably just hating on it and that I’d like it.
This game is split into four parts. Prologue, Acts I-III, and the Epilogue. Part by part, here’s how I felt. (No spoilers)
Prologue- Actually decent. It has issues like certain things being too loud or too quiet, but I never had a tough time or got lost, at least not for very long at all.
– Real player with 11.4 hrs in game
Dear potential buyer,
Good job for scrolling down to the reviews rather than trusting the developers.
First of all, the trailer doesn’t show actual gameplay footage, it was made in sfm and it’s supposed to show how would the game play out.
If they actually cared to finish it
On launch day, the game was unplayable, full of missing textures, no cutscenes at all and with a massive list of gamebreaking bugs (varying from losing your weapons in between the loading zones, randomly teleporting and sometimes invisible enemies to just straight up crasing for no reason).
– Real player with 9.9 hrs in game
Ruth’s Journey
Play as Ruth as she ventures into the forest in search of the famed Golden Finch.
Sitting in her office all day long, stamping papers, Ruth’s boss finally grants her a break and an opportunity to use her talents to save the company from financial ruin.
Explore the world and experience the beauty and wonders of the Canadian wilderness with Ruth as she embarks on this journey.
Ruth’s Journey is a free demo that introduces you to the characters and the world of The Long Way Home.
KEY FEATURES
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Experience the peace and tranquility of the forest
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Beautiful low-poly aesthetic
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Immersive First Person Controls
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Capture breathtaking pictures with your camera
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Glimpse into the history of ‘The Long Way Home’
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15 - 30 min of Narrative driven Gameplay
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Detailed Cinematics
Read More: Best Walking Simulator 3D Games.
4PM
Do they hand out gaming awards Willy Nilly in Brighton? How much brown nosing did the developer do to get an award for this pile of dung? The developer can be found here… https://twitter.com/BojanBrbora
4pm is the type of game after having finished it, not only will you want a complete refund, but you will also want to be compensated for time spent playing it, maybe in the way of a $10.00 gift card at Bunnings. In fact we should make that a law here on Steam, so that less and less trash keeps building up.
– Real player with 1.8 hrs in game
Read More: Best Walking Simulator Indie Games.
I recognise this game deals with some very serious issues. I also understand that this alone does not make it immune to criticism.
My thoughts are mixed. The game was short, and conveyed a powerful message. Succinct, and direct. But the dialogue was not particularly inspired, and felt forced.
The story being played over the course of a day I did like, and the revelations at the end were also thought-provoking. However, these high points are truly offset by the fact that the game is entirely played while the camera is criminally defocused. Yes, I recognise this does convey the feeling of someone who is ‘defocused’ in the head, as it were - the same with the unresponsive controls. I GET IT. That does however make for a vastly frustrating gaming experience. Enjoying a video game isn’t always about having fun all of the time - some of my favourite games are true heart-wrenchers - but sadly due to the fact that this particular game has all of the right ingredients, but frustrating execution means that I really had to force myself to finish it. Any longer and I daresay I’d not have had the patience.
– Real player with 1.3 hrs in game
Best Month Ever!
Best Month Ever is a modern point-and-click story-driven adventure of Louise and her son Mitch. Life is hard for Louise as a single mom, struggling to make ends meet. But things can always get worse, and after being diagnosed with a terminal illness that leaves her with one month to live, the clock is ticking for her to raise her son. But how do you explain that to an 8-year old kid? Mitch is picking up things fast - like a duckling, he observes his mother and imitates her behavior - but time is running out and Louise has to think carefully about making the right decisions and setting a good example for Mitch to follow. Together, they hit the road to take back the time that was stolen from them and live a lifetime as mother and son in 4 short weeks…
This intense family trip takes place during a groovy 60s era. Mother and son are thrown into both dangerous and funny situations, all of which impact their relationship and future. Their intimate tale plays out against the backdrop of a United States torn apart by political tensions and divided by brutal social inequality.
You will learn about the facts and decisions from the past in flashbacks and through memories of the grown-up Mitch - the narration constantly switches between the “past” (the 60s) and the “present” (the 70s). Finally, we jump back in time to decide what choices Louise made and how they affected the future of the two. Players’ decisions will also help shape a unique image of her as to what kind of person she was.
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Decisions REALLY matter! To keep track of Mitch’s growth as a person, each choice you make adds positive or negative influence to three statistics: Righteousness, Confidence, and Relations. As a result, this changes your story on the go, which makes each player’s experience feel unique.
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Mother & Son relationship - Not only will their individual fates be subject to change, but also their mutual relationship. Best Month Ever is above all else the story of the touching, challenging and unique bond that can only exist between a mother and son.
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Different Outcomes - Turn on, tune in, drop out… and decide! Different choices result in different endings of the game. It is up to the player to decide what kind of person Mitch will become and what exactly happened during his memorable journey through the USA with his mother.
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Weird 60s trip - What a time to travel it was! Canned Heat was singing about “Going Up the Country” while Bob Dylan asked “How does it feel” to have no home and live on the street. Louise and Mitch travel across the country, meeting bikers, hippies, Klansmen, Native Americans, and far-out wanderers of all sorts.
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No losers here! - Don’t be a square, you can’t ‘lose’ in Best Month Ever! Your decision will shape Mitch as an adult person. He may of course get some kicks on the way, but hey, the story will still be unique and rewarding! Can you dig it?
Sunset
Sunset is a game that will either bore you, or move you deeply. Personally, it has become one of my favourite games, thanks to the subtlety and beauty it displays.
Sunset encapsulates one year of the life of Angela Burnes, an educated and ingenious African-American woman who emigrated from the US to the imaginary South American country of Anchuria in hopes of finding another, different if not better, life, and got trapped in a civil war. She now has has to work as a housekeeper in the apartment of Gabriel Ortega, a rich citizen and lover of the arts. For the player, this translates as having to accomplish some mundane tasks, such as dusting statues or setting the table for dinner. However, it is barely the focus of the game, which is based upon a narrative that can be accessed through Angela’s thoughts (namely the diary she keeps, her reflexions in the elevator and her remarks when she interacts with some objects in the apartment).
– Real player with 29.3 hrs in game
Glad I played it - but also now glad I’ve finished it.
I’ll try to keep it short, as others have covered many of the points I wanted to make below.
Some positives I took away from it:
- You play the entire game in a flat. By yourself. And it makes you feel part of something.
No cut scenes, no narrative, you’re just in the flat - but manages to give a fantastic sense of ‘world’ outside.
- I’ve no idea if what I did mattered. Normally in a game you’re popped into a world and told to change it.
– Real player with 9.4 hrs in game
The Graveyard
First of all:
Before buy this game, play the demo. The only diference from the complete version is that, in the complete version the old lady dies. And it is not a spoiler, it is told in game. So when you buy it (if you buy) you won’t feel cheated and you will know that you bought just for support indie and artistic games.
Probably, when you play The Graveyard you will say: Man! What the fuck is that?! - And, ironicly, that’s why I recomend this game.
Yeah… I said that too. However I played it several times wondering what Tale of Tales was trying to do when they made this, and I think I know the answer.
– Real player with 3.2 hrs in game
Tags: Adventure - WS - Walking Simulator
Additional Tags: Delete Local Content & Remove from Library
TLDR: Misguided wanna-be art barely interactive 5 minutes title
Review:
What the game wants to be:
A videogame rendition of the inescapable fatalism inherent with mortality. A look on the frailty of life in a classy black and white rendition of an old woman at the twilight of her existence accompanied with indie folk music from the eastern block
What the game actually is:
A cheap 3D models map with unconvincing tree sway to simulate wind in which you clumsily turtle an elderly person to a bench have them sit, sit through a song of dubious talent and choose to either exit ASAP or see the old woman die. The death was incredibly telegraphed. The song has no subtely whatsoever, tries to have to gritty edge by mentionning people dying of cancer or having lung problems and making vague references to acid on concrete. It is not even gritty enough to really feel morbid, nor is it actually well handled enough to make you feel connected to anything from the nihilistic school of philosophers. It really is just a crude, smack you across the face with references to death while you stare at a semi transparent shot of a bad 3D model of an old person.
– Real player with 0.5 hrs in game
The Lost Dog
I like this game, short game with good story similar to Django game, these two indie games are with similar plot and gameplay. Both are great in their own way in cost, graphics and gameplay wise. As a dog lover I recommend these games for dog lovers, story lovers and Exploration lovers.
– Real player with 1.5 hrs in game
First off the FEEEEELS oh my God lol. I cried a few times. It’s a short game, sad story, but had a good ending. Worth the price.
My only critique would be the chapter screen, I stayed on the first one for awhile before I realized it wasn’t just a loading screen and you actually have to hit the chapter text to continue.
– Real player with 1.3 hrs in game
The Wild Eternal
There I am, bored on a Friday night, browsing through my product queue on a whim. Suddenly, I stumble across The Wild Eternal, a game that seems to be exactly up my alley - it appears to be all about exploring an interesting world, and it instantly catches my eye. One impulse buy and half an hour or so of extremely-slow-internet download time later, and I’m ready to start the game. I make myself a cup of tea, grab a quick snack, and get ready to dive in.
The tea remained practically untouched for the rest of the night.
– Real player with 43.8 hrs in game
I’ve played this for 28.9 hours now. The world isn’t high-res and realistic, but it has a medium-resolution iconic feel to it that I quite like. It’s not trying to be cool. I wouldn’t recommend it to anyone who’s competitive and feels compelled to find the fastest way. The pace is relaxing, tranquil; it doesn’t try to make you do anything, it lets you be as systematic or laid back as you want. The terrain has lots of variation and the plants, buildings, mountains are beautiful in a simple way. It’s ideal for someone who appreciates slow, meditative journeying and doesn’t mind getting lost in lots of misty, winding paths. The world is a lot bigger than it looks at first. The music is appropriately atmospheric and low key. The stories of all the characters, be they humans or gods, contain a lot of tragedy. Though I’d guess you’d expect that when the protagonist’s main goal is to die forever, not be reincarnated. But this story happens after all the tragedy, it’s about what you do afterwards. So the story is not depressing, just filled with questions. But the story, unlike some other games, does not force you to pay attention to it. Nothing speaks unless asked, and the escape key will end any answer you feel is too long. When I started playing it, I was a little disappointed: It seemed the world was a little small, the goals were a little simple. But that feeling has gone now. It turns out the physical world is much larger and the simplicity was the simplicity of the profound. So I ended up loving this game. Walk its misty trails long enough and you’ll find its wonderful heart. (Two tips: It’s okay to throw fruit at the critters (they like it), but don’t try to talk to the tiger like you do the fox.)
– Real player with 29.0 hrs in game
Virginia
Worst outcome from the entire affair is the more I look into them and play them, less tolerance I have for walking simulators as such. Which is a shame because Virginia is honestly quite a good one. High production values all-around and obvious effort went into this project. It’s also a walking simulator seemingly hellbent on setting your pace and putting its intentionally jumbled narrative ahead of everything else it may have had to offer.
So, what’s cooking? We step into the shoes of one Anne Tarver, fresh FBI graduate who just got her first case assignment. Paired up with a more experienced partner the two embark to a fictional town of Kingdom where they are to investigate a missing child case. Twist is Anne’s superior instructs her to keep a close eye on her new partner, Maria Halperin. She may have some secrets of her own. That’s the premise and what we have to work with for a while, but as the game itself quickly reveals, there’s more underway and you can’t tell WHEN a lot of it is happening. So don’t let anyone tell you there’s no story in Virginia because there sure is. It’s simply told in this fragmented fashion where everything will only click towards the finale as you get context for game’s multiple events.
– Real player with 4.2 hrs in game
As much as I’m an old school action, adventure and RPG gamer from ‘85 onward, I got heavily into point n’ click/investigative mystery games as time went on. Even in more mixed offerings from the genre like The Suicide of Rachel Foster or the pretty ho-hum Call of Cthulhu redux I can usually find enough mystery elements to stay engaged.
Virginia is a detective game where I didn’t feel like a detective the entire playthrough. I didn’t even feel like I was the janitor on hire to clean out the department’s bathrooms. The Twin Peaks' vibes are strong with this one, there’s a touch of Kubrick happening as well but juvenile, thuddingly heavy-handed cliches and plot twists so insulting the ending may as well be the main character f*rting in your face, absolutely destroy any momentum that the game might have worked up.
– Real player with 4.0 hrs in game
Friend ReQuest - A Playable Teaser
Most of the game is pretty boring, so as to show how dull this person’s life really is. However, that doesn’t exactly make it enjoyable to play, and there’s barely any story for the first half of the game. Then, for the second half, there’s more story, but less to do in general.
I also have a habit of pressing esc to check my stats/ pause the game, and that exits this game. There is no save function, so I had to restart. They do tell you that there is no save function at the beginning of the game though.
– Real player with 2.3 hrs in game
I’m sooooo excited for Amity Chain and this really sold it! Amity feels so real and all her conversations are so fleshed out I’m really looking forward to seeing more from her and other characters. Really neat spritework that I’m also excited to see more of!
Tip: stick around at the “end” of the game when the screen goes white!
– Real player with 1.4 hrs in game