The Survey
I have played a lot of horror games and one of the best things I love about them is how they can make you feel on edge and defenseless against the things you encounter as compared to other games. Combat in horror games are a thing of the past now and we now see most games made with emphasis on atmosphere and storytelling while building up the tension.
“The Survey” is one of those rare gems which have all the characteristics of a superb horror games and once again proves that you don’t need ultra graphics, huge environments or many enemies ( all the characteristics of a big budget) to make an unsettling and creepy experience.
– Real player with 5.3 hrs in game
Read More: Best Walking Simulator Mystery Games.
I actually liked this a decent amount. It’s about two hours long and features you walking through a 13-room house in something that’s obviously been a bit inspired by P.T., but in my opinion it actually works as the words ‘inspired by’ are key here. It’s not a rip-off and forms its own identity as it goes along. The game is mostly based around atmosphere, exploring your house for notes and slowly changing differences, while avoiding an occasional entity, and checking your phone every once in a while to answer survey questions and check your mail. The phone also has a hint system where if you can’t figure out the current thing to do within 5 minutes, it’ll give you a hint.
– Real player with 4.8 hrs in game
Wooden House
For this review I will talk about my reviews.
I am none-native english speaker and I use steam review to practice my english. It generally worked out for me and I even have a few small review fans that like to read them. Which made me very happy. I feel bad that a lot of my spelling and grammer is bad but I don’t overly concerned to fix every single one of them because i am not selling my review for money.
This game however is selling for money on steam. Very well made small indie horror game by a none-native developer that put in a lot work for the enviroment, music, sound effect and terrible english.
– Real player with 4.4 hrs in game
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GDNomad strikes yet again, with another really bad horror game.
Story:
You play as a man who wants to get away from every day life and decides to take a retreat to their new home, but after a night there you notice there’s some spooky things going on and that’s where the story kicks off.
The story is atrocious and is insanely hard to follow and you barely know what’s going on, because of the most notorious staple of GDNomads games, THE BROKEN ENGLISH. Pretty much every sentence written has poor english grammar that makes it hard to actually understand what is going on.
– Real player with 2.1 hrs in game
God’s Basement
Ever heard of “The Backrooms?”
It’s one of those creepypasta-type things that makes the rounds from time to time. The basic idea is that you can fall through the walls of reality in certain places and get trapped a sort of limbo in the form of an endless labyrinth of empty rooms, like a deserted office building. The aesthetic is grounded in this whole idea of liminal space, like a threshold frozen in a suspended state between one place and another. People and other things may come and go from this borderland, or else they wind up stuck there forever.
– Real player with 5.7 hrs in game
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This game is a chore, and had potential.
God’s Basement is a Walk Sim that set’s up a nice idea of uncovering your story through death, and sending you down a tragic past. Guided by a voice called “The Operator”, you walk down a dark paths to discover a grim truth……. Then that’s about where the game leaves your peak interest.
God’s Basement is a lot of fluff with little going on. You play James, a man who’s dead, and figuring things out. With the “The Operator” overseeing you through the walk down in the Basement, you encounter some really creepy scenes, and setups. The problem with God’s Basement, or few problems at that, are that the setups are poorly executed. You see a button puzzle, and the game just expects you to get it down with no hints or sense of understanding. You hear a phone ringing, and have to avoid answering it, but wouldn’t know that without trial and error. The puzzles are a chore in God’s Basement. They really grind your sense of interest to the bone, and after a chapter, you’ll just lose interest more and more. You collect text logs along the way to fill in the gaps of the story too, which are nice, but have a dry feeling to them.
– Real player with 5.6 hrs in game
I Make Saints (Steam Edition)
This is one of the scariest games I’ve ever played. I am a horror junkie, I read horror stories, I watch horror movies, I play horror games, and 99% of the time, I’m still searching for that horror rush to be quenched.
This is that 1% where I was actually really on edge. The game does have some bugs, the card for the red lit area did not pop for me, but good lord. This game is unsettling as hell. If you REALLY like horror, you really need to play this.
– Real player with 1.0 hrs in game
Yea, I’m not sure what to say about this one. I did like the 80’s Graphics and the story seemed to be getting very interesting and disgustingly creepy. However, it seems to just go in circles then it just end with a little statement at the end. i thought this game would have more to offer but it was waaay too short and was a looped story line… I guess you can say that this game was “Somewhat” good.
– Real player with 0.7 hrs in game
Rooten
Nice little game with a great narrative and atmosphere reminiscent of the Darkwood or Annihilation (the movie).
It’s definitely worth playing if you like the dense forest mood, meditative walks in the fog, and living mushrooms…
– Real player with 3.8 hrs in game
Rooten is a great horror adventure. It’s not that scary, but it has a great mood & exploring gameplay. I’m a big fan of the in-game mechanic of time that goes by itself and brings feel of a daily routine that gets worse every day. In the first days it feels like there’s too much time for you, but you’ll lose that feeling as the game progress. Art somehow reminded me Don’t Starve in a great way, even though it’s different styles, but I like how 2D and 3D are mixed. The sound design is amazing and very immersive.
– Real player with 3.2 hrs in game
The Cursed Forest
I originally played this game when it was released and posted my thoughts in a review at Just Adventure. It is still accessible even though the site is dormant. At the time, I gave The Cursed Forest high marks.
I just finished replaying the game and my intention was to run through and pick up the achievements I had missed. Instead, I became totally absorbed and played a ‘new game’ all the way through.
The game begins with you receiving a phone call in the middle of the night and rushing off in your car. You are in a hurry and end up crashing in a mysterious forest. Your task is to find your way out. The Cursed Forest has been created in great detail with cabins, swamps, cliffs, lakes, campfires, caves, etc. There is a lot to explore and you quickly find that no people remain in the forest (only their possessions and homes are evident). The story of what happened to them is discovered in dozens of notes that you find along your journey.
– Real player with 15.5 hrs in game
This game has a lot of problems; it is mainly an exploration game, but areas are big and secrets are sparse. Achievements are fine, I didn’t use a walkthrough and found all of them but two on my first playthrough (and the other two I didn’t find accidentally, I almost did). However, if you like exploring, like me, there isn’t enough in this game to keep you invested with exploration, and you’ll end up getting bored. In addition, there is a bug that makes some notes not appear where they should (I’m not even sure why, seems to be a random thing), and you can lose a lot of time searching for them, not realizing it was a bug (if you miss one note on Section 1 and one on Section 4, try restarting the section; also, the last section says there are 9 Sarah letters, but there are only 7, according to developers).
– Real player with 14.2 hrs in game
The Wolf’s Den
The voice acting is a little rough in places, but overall it’s a fun way to eat up a few hours of your time. The Unity engine is reminiscent of a lot of mobile horror games I used to play 5 or 6 years ago, and that was pretty nostalgic for me. Either way, it seems like the dev is relatively new to game development and if that’s the case they’ve got a great start.
– Real player with 1.8 hrs in game
I really loved finding the cute octopus at the end. It’s so charming cute!!!!! 3 And the notes in every stage were very well written, I almost felt like I was reading a novel. The werewolf was indeed too spooky… (be careful for your heart attack lol). I was surprised how long the tunnel is!
– Real player with 1.0 hrs in game
Rosemary’s Fate Life Worth Living
I have been asked to play and review this game. I have to say I really enjoyed Rosemary’s fate. It is an audio-based game that has practically no visuals/graphics.
You really have to listen to what sounds you need to follow to reach your goal. You have to use your spatial awareness to sense where and what direction you need to go. I used headphones and I would recommend if you were to play this.
Like most games I did find Rosemary’s Fate quite challenging as it can be frustrating when you feel you have tried every avenue however when you finally find it there is a sense of accomplishment.
– Real player with 3.8 hrs in game
I bought out of curiosity how to play audio games. Surprised.
First, the atmosphere of the game. I did not expect that you can achieve so much with sounds. I even
forgive the creators for the voice actors. They could be better, but the other sounds and music are
really good.
Second, the story. At the beginning, mysterious voices, teleport and the like. But then the story gets
less and less obvious. I can already see several possible endings to this adventure. But I’m not sure
about any of them. And for that a big plus for the creators.
– Real player with 3.3 hrs in game
The Colossus Is Coming: The Interactive Experience
WHY DOES THE STEAM REVIEW SECTION SHOW 3 REVIEWS, YET WHEN CROW SCROLLS DOWN I SEE NOTHING CAW CAW
WE DEMAND ANSWERS CAW CAW!!!!!!!
– Real player with 0.5 hrs in game
One of the best super short free Horror games i’ve ever played. Amazing atmosphere. I wish the best to developer!
– Real player with 0.4 hrs in game
Chasing Static
I have mixed feelings about Chasing Static. It is a very well designed game with detailed scenery, excellent voice acting, and a conplicated story. The story is told through ‘echo’ flashbacks which you locate with a Receiver Device that you use to find specific frequencies. The order of these story bits are revealed according to your path so their chronology remains a bit elusive and I am not 100% sure (after playing through 3 times) exactly what took place before my arrival.
Much of the game is spent wandering the landscape, receiver in hand, searching for signals. There are a number of inventory items to find but these tend to be located in close proximity to where they are first used. On my first time in the game, the receiver instructions did not spawn so I spent more than an hour wandering with the Receiver device improperly deployed.
– Real player with 16.2 hrs in game
Pitch-perfect Horror
Horror is not my preferred genre. I’m a total wimp in this regard, and have been since I was very young. However, I’ve had my eye on Chasing Static since it was first announced. This is a major change of direction for multi-talented solo dev Nathan Hamley of Headware Games, but his previous game, a lighthearted 2D pixel art point+click adventure called Guard Duty, is one of my favorites. It must have been a pretty big leap to decide to experiment with a brand new set of tools and a total shift in direction and tone for this project, but here it works really well.
– Real player with 5.8 hrs in game