The Fortress of Varnolis
personally hate puzzles, but can appreciate the style and atmosphere which are amazing. Can see this being a perfect game for a person who loves puzzles. For that i will put this as a recommended.
The “Old school” horror game save system i hate, like losing a lot progress after failing. Literally Was looking what to do next and randomly ran out of air/breath(?) and died. This put me back another 10-20 minutes and will happen every time until i find what to do. This to me is not a fun design.
– Real player with 7.0 hrs in game
really great game for people that love doing puzzles.
love the style and atmosphere that the game gives out
the graphics are amazing for players that are able to use the ultra graphics
and the lighting is amazing
I would recommend this game for people after puzzle games with a horror game style to the game
overall this game is enjoyable
– Real player with 0.3 hrs in game
Discolored
Very Nice game, good ambient music, I read somewhere it reminded to Twin Peaks. Yes it has that eerieness to it.
Puzzles are good, real brain teasers. In a way its a bit like the Room, just one house and its close surroundings. But nicely layed out. And with a kind of glasses to show secrets/hints.
At some point I thought I was close to the end, but no, so that required some more thinking. I also saw already people making Walkthroughs, but for me that takes away the charm and the fun of solving it yourself. Its also got some hidden achievements, and I must admit the last one for me I wouldnt have found without some help from the community hahaha.
– Real player with 5.6 hrs in game
Read More: Best Walking Simulator Hidden Object Games.
This puzzle game has a real feel for the nostalgic, which is something I appreciate, and its visuals provide a sense for the noir genre. I did also find it somewhat reminiscent of the Myst game series in style, especially while playing with the Point-and-Click mode (You can choose to play Free Roam or Point-and-Click, and are free to switch game modes anytime throughout the game). It is set in a different dimension, where symbols of triangles and eyes are everywhere, and color and light are essential elements to the game, all of which help to bring out a unique experience of game play. Discolored is, although a short game, also quite a challenging one (at times, frustratingly so), with a little “moon” logic thrown in.
– Real player with 4.1 hrs in game
NUTS
Nuts is a fantastic little game with fantastic art and sound design. I played the demo when it was released and immediately fell in love with the look and feel of the game. The best way I can think to explain the extreme appeal of this game to ME is that it feels like you are occupying a liminal space. Like you are on the threshold of two planes of existence. From the desolate bus stop that you initially arrive at to the wide empty forests with these strange little squirrels being the only living things besides yourself… it’s strange, perhaps even a bit eerie in later chapters, but overall peaceful.
– Real player with 4.2 hrs in game
Read More: Best Walking Simulator Mystery Games.
I feel like I am the perfect audience for this game—I love Firewatch, Gone Home and almost all first-person adventures / walking simulators. Recently I’ve enjoyed Call of the Sea and Old Gods Rising, despite their flaws. But Nuts left me very unsatisfied.
The success of a game like this rests on three things: The game world, the puzzle mechanic, and the story. Ideally, all three would be great, but usually one of them is weaker. So, Firewatch has an incredible game world and characters, but weak puzzles. The Witness has an incredible game world and puzzles, but no real story. Sadly, Nuts has an incredible game world, but the puzzle mechanic and plot just did not work for me.
– Real player with 4.0 hrs in game
Revolution 60
If you have synesthesia, get some sunglasses before you play this game, and play it with care. It’s been about two hours since I stopped playing it and I still feel dizzy, disoriented, and nauseous.
I really like this game, but the colors, the lighting, the bloom, the motion blur– all these things put together make me feel as though I’ve been playing the game while sitting inside of a spinning dryer.
EDIT: Just completed it on Girlfriend mode.
Where to start. The Internet really wants you to make things seem worse than they are, but I refuse. Revolution 60 is a game where all the pieces are in place (nearly): there’s music, sound effects, graphics (though the anatomy, esp. the characters' heads, prevents anyone from really taking the drama seriously), and a control scheme, a movement scheme, a battle system, but all the parts are so disparate that they do not work well at all together.
– Real player with 20.4 hrs in game
This game is a port of the original IOS release, and, generally-speaking, an improvement over the original game. The controls are more responsive and the framerate is extremely stable. Though the game has issues with certain GPUs according to some users, it is generally more functional and more competent than the original game, with a clear attempt made at addressing the laundry-list of technical problems the original game had. The framerate is fixed, the audio mixing woes are fixed, the synchronization errors are fixed, the model tearing is gone. The game looks smoother and moves better than ever before, and I’ll give Giant Spacekat Studio its props for getting this much done. New content was added, including new responses for Holiday, new animations, and new skins for all the characters. By all accounts, this is an outstanding achievement on Giant Spacekat’s part at fixing the game’s various outstanding issues, and it deserves respect for doing so.
– Real player with 10.4 hrs in game
Flat Earth Simulator
My first impressions were positive with a beautiful model, pleasant narration along soothing ambient music.
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It would have been great to zoom in more and see cities mapped onto the model from high altitude photos.
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The Sun and Moon are different sizes, they should be about the same.
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The Sun and Moon orbits are locked.
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No Moon phases or eclipses present.
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No Tropic of Cancer or Tropic of Capricorn sun orbit paths for seasons.
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Stars seem random rather than actual mapped stars along with correct movements over the plane.
– Real player with 1.6 hrs in game
Garbage.
No way to change display/sound settings in game, must quit and re-launch. No option to not have the really slow narrator read everything to you, instead you must mute it, hide the text, and then press space to open it with the full text visible for anyone who can read faster than a third grader, the text is poorly written with many grammatical mistakes and quirks that make it hard to understand, the information being presented raises more questions than it answers, and the clues that pop up every few minutes make no sense and don’t actually lead to anything.
– Real player with 1.5 hrs in game
The mystery of the planet venus
Picked this up on a whim and genuinely enjoyed it.
It’s very much an indie game, it has a couple bugs and quirks but nothing game breaking. Got myself stuck in a wall at one point but all I had to do was reload the save.
The story and atmosphere were extremely interesting. I really hope the dev continues the story, but if not I’m excited to see what else they come out with.
– Real player with 2.2 hrs in game
Tested on Humans: Escape Room
I have to say: “I really enjoyed the ride”.
Price per hours played seemed very reasonable.
The graphics are fine and the game ran smooth without so much as a hiccup.
I think SOME of the puzzles are a stretch and I had to just Brute Force a few (I found that frustrating BUT It Could just have been something that I missed).
Another thing that I found strange was that there were Other Puzzles visible to me that I DIDN’T NEED TO SOLVE to move on…curious.
The GREAT THING is that there isn’t BACKTRACKING!!!
– Real player with 10.4 hrs in game
Thank you to the developer and publisher at mc2games for creating a game for me to escape, think and enjoy.
The growing list of challenging escape room games continues to grow with the inclusion of the excellent title Escape Room Tested on Humans(ERToH). A challenging, polished game with a surprising message at the end is an absolute must play.
Simple story premise, you play as Alex who awakens in what appears to be a jail cell and must escape. As you move room to room you will come along with a few notes that will give meaning to what is going on and a very surprising ending message from the developer that made me pause though I will not spoil.
– Real player with 9.4 hrs in game
The Wolf’s Den
The voice acting is a little rough in places, but overall it’s a fun way to eat up a few hours of your time. The Unity engine is reminiscent of a lot of mobile horror games I used to play 5 or 6 years ago, and that was pretty nostalgic for me. Either way, it seems like the dev is relatively new to game development and if that’s the case they’ve got a great start.
– Real player with 1.8 hrs in game
I really loved finding the cute octopus at the end. It’s so charming cute!!!!! 3 And the notes in every stage were very well written, I almost felt like I was reading a novel. The werewolf was indeed too spooky… (be careful for your heart attack lol). I was surprised how long the tunnel is!
– Real player with 1.0 hrs in game
The Backrooms
At first I was like “This is it?”
But then I started clipping through stuff and falling into other stuff and I was like “okay, this is a neat experience.”
Last I was like “HOW MANY IMPS ARE THERE, WHERE ARE THEY?” Tell me! I need this achievement -_-
Also, the music will haunt your every waking moment if you play this for too long.
– Real player with 1.3 hrs in game
Reading up on The Backrooms was amazing, the idea of The Backrooms has created a fanbase who constantly talk about the different levels you can visit and the creatures (both hostile and passive) you can find.
This game does not live up to any of that.
It’s a single, static level that is so poorly mashed together. Textures overlap everywhere, walls don’t line up to the floor, 2 seconds into the game you can look through a window and view the entire level.
It does not live up to the expectation of exploring The Backrooms, if you spent 2 minutes on the fan wiki you would see how little this compares to the fan cannon that has been made. While it would be unfair to judge the game for not following this, you named your game after a specific concept and don’t follow any of it.
– Real player with 0.8 hrs in game
Heart Inside
Explore a large city’s district as a young doctor. Help people free of charge, or achieve your goals by any means. Allocate resources as your honor means allows it. But keep in mind that saving everyone who is in need may be difficult. Learn how to create cures or become a skilled manipulator. Break curfew by outrunning the prosecutors or going undetected. Survive and help others to survive in a world of cyberpunk dictatorship and quarantine.
Features:
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Large city exploration area
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Game-affecting decision-making
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Multiple endings