The Cross Horror Game
It was not THAT bad.
Sure this game has some issues, and buying it at full price is not advised.
But I kind of enjoyed what they were “trying” to do.
Maybe check it out on a sale?
– Real player with 5.2 hrs in game
Read More: Best Walking Simulator Indie Games.
This game was janky as hell but I definitely enjoyed playing through it. Some of the translations are hilariously bad but overall it’s worth a playthrough, although my game did bug out a couple times making me reload.
– Real player with 4.7 hrs in game
Myst: Masterpiece Edition
I played and solved Myst many years ago, when it first came out. A friend of mine who had also played it a bit was looking for something to do while stuck at home and suggested playing Myst again. So we both bought it off Steam.
I was a bit shocked at how blocky and awful the graphics looked. I remembered it as a gorgeous, gorgeous game. But most of the puzzles hold up well and are still fun to solve. It’s still a nice point and click puzzle game, and I’m glad to have gone thru it again, but there are a few problems.
– Real player with 23.6 hrs in game
Read More: Best Walking Simulator Adventure Games.
IMPORTANT! This, along with Riven, have been updated to use ScummVM. They now run excellently on modern computers, despite the lack of upgraded visuals. With this update, I fully recommend picking this up if you are so inclined.
In the pantheon of video games, few will stand as tall and defiant as Myst. The Miller brothers, Rand and Robyn, along with their development team Cyan Worlds (then known as just Cyan), created a truly remarkable game that has sent countless reverberations throughout the game-o-sphere (or whatever the hell you want to call it). Up their with the greats, monolithic and unsurpassable, Myst truly is out there and here to stay.
– Real player with 11.1 hrs in game
Journey
this game, is absolutely incredible. i cannot explain it. on my first journey my friend showed me where all of the cape things were, all of the pictures on the walls, everything. they saved me from the dragons in more ways than one, even after i flew right into the back of one of them, my friend came back and showed me a safer way to get through. they showed me how to speedrun the 4th or 5th level by spamming bing bongs and flying up, this is the only game ive ever felt compelled to write a review for. i thought we messed up when we froze, heartbreaking stuff. 10/10 will bing-bong with a stranger on the internet again
– Real player with 80.9 hrs in game
Read More: Best Walking Simulator Adventure Games.
I met small fren, then I met many small fren, then met some bigger fren, then some not fren. In the end though i met A true friend in struggle. We helped each other. This game made me feel more bonded to anyone then any other game I have ever played. 10/10, 100/100. I cried myself to sleep. I got into this thinking, “Probably just an over-hyped game.” When I first started walking I noticed that the sound quality on the walking wasn’t good. Not of that mattered in the end, because art isn’t perfect, but for goodness sake’s if this game dose not come close to it.
– Real player with 12.9 hrs in game
realMyst: Masterpiece Edition
realMyst is a very simple yet sometimes complex puzzle game that was made back when home computers were just starting to find their way into households. In other words, don’t expect there to be a huge amount amount of gameplay here. If you buckle down, you can beat this game in one sitting. That’s not to say that there’s no challenge to it as there certainly can be at times.
For the most part, you’re playing to find out about the unfolding story. This game used to be a point and click adventure. It seems to have upgraded to being a free roam First-Person which can ultimately betray any new comers to the game leading you to believe there’s more to the puzzle than what there really is. You can now roam in unchecked corners and behind bookshelves which you could never do in the first place so if you’re stumped on a puzzle, it’s best not to start checking every nook and cranny. To be safe, they’ve added a feature so that you can use the point and click system which at times can be pretty difficult to use since there’s multiple things to click on so you have to be pretty precise about what you want to inspect.
– Real player with 17.4 hrs in game
“I know my apprehensions might never be allayed, and so I close, realizing that perhaps the ending has not yet been written.” - Atrus
And thank the great Guildmasters of The Art because this series went on to produce many other excellent games, Riven being the height of exceptionalism.
In a time before the internet I played this game and I remember being so frustrated at points. Rather than Google, we had friends who would hang out together and connect their brain processing power to try and find solutions to the puzzles. There really was nothing like this in the history of computers. This hypercard, photoreal, puzzle game with live action cutscenes and fully immersive worlds. It was jawdropping back then. If you are new to the game it may lack the punch it had from 30 years ago but it is still an incredible game today and while I understand the graphics weren’t up to a lot of people’s expectations in this remastered edition, I found the game to be very much at home as a first person free roamer on the Unity Engine. If you are a puzzle lover you will soon understand why the game is referenced so much and you will see how modern puzzle games have adapted the levels, environments, puzzles etc for use today in games like The Witness, Quern, The Room and ASA.
– Real player with 14.7 hrs in game
Endless Maneuver
I took me quite some time to get used to the contros, the game is not intended to set highscores of 20 minutes or something. The 2 difficulties don’t get harder over time and there are no things to collect or anything. The only clear difference between hard mode and easy mode is that in hard mode you also have to jump, but you get often a jump right after 1 jump which you can’t survive, or else you get some blocks that hit you while you’re still floating since you can’t steer when you’re in the air.
– Real player with 41.4 hrs in game
Oh-my-gosh! This game reminds me so much of Flappy Bird… mainly because it’s equally as frustrating to play.
And I run and I run and I run…
Endless Maneuver is a rather nice-looking endless runner where your character gets to run on a thin strip of path that’s somehow suspended in midair. Your role in this game is to help your character avoid running into the many pillars that litter the path and to avoid falling from the path into the great abyss down below. The further you are able to run, the more points you’ll gain - it’s that simple!
– Real player with 3.6 hrs in game
Draugen
I always wanted to visit Norway. Well, maybe not always, but for a long time, and Draugen finally allowed me to do just that. Kinda.
NOTE: I deliberately avoided ALL imaginable SPOILERS about the story, characters and title origins - so enjoy your bulletproof ride through this hand-crafted insanity.
Yes, the Norwegian setting, and ‘Fjord Noir mystery’ fancy description quickly picked up and sparked my curiosity and I closely followed this game to launch and played it shortly after the release date. Over a year later I’ve revisited it and played one more time - to complete my achievements' hunt and to add my 2 cents to the review score.
– Real player with 15.6 hrs in game
How to learn Norwegian in few hours
Draugen is a walking sim, in other words a narrative game with lots of walking around and exploring the beautiful surroundings while trying to uncover the secrets.
I enjoyed the story, I loved the fact it’s kind of based on Norwegian folklore.
You arrive at a small village to look for your sister. The town seems completely empty and you along with your friend Lissie start looking around for people and clues where the people are gone. Can’t say more because it’s hard without spoilers.
– Real player with 8.0 hrs in game
Transient
I’ve betatested this game, and am now playing the full version for the first time. I may update this review after I’m through, but so far, this is what I can say about the game:
To summarize, this is a very interesting, story-driven, lovecraftian, atmospheric, cyberpunk adventure game, with great locations and attention to detail, that will appeal to any Lovecraft fan, and may just win over anyone who is not one already.
Now, onto the more detailed review:
This game is awesome. Once again, these developers deliver a truly lovecraftian story, set both in Lovecraft’s universe, and in the one they create and expand upon with each coming game. I’ve reviewed all of their previous games, and I never get tired of saying this: these guys know their Lovecraft. They really capture what was his most characteristic and interesting aspect, distilled into all of his tales: the atmosphere.
– Real player with 26.4 hrs in game
! Just in case anyone ever reads this, I’m playing on v0.140 for reference. I’m giving this a thumbs up in part for the genre combination, and for conarium, a good game without too much in the way of a downside. I’ve read a few negative reviews about the end, which i wouldnt mind so much if I got to see the protagonist actually float into the sky eye of nirvana, just end sooner, or something(or just tease a sequel or something, it doesnt have to be cyber, but why not?). I’ve more of a problem with the beginning, let me notice ive got no shaman cinnamon, load into my chair and go to that street with jovarium sunset bar first so I can take a cyber stroll down the punk street to get some meta saffron from the electro apothecary, and maybe swing by the dystopian 7/11 for some digital donuts, and holo-cigarettes. you could have me cyber holo summon up the supplies(or get them from the locker) when i unplug from my nifty padded hacker chair and then put it in my wicken blade runner pantry down stairs. I could avoid a cyber dystopian cop by keeping my distance so i know they want to keep the octopus truth hidden from me. Then at the end near the train station, have my guy go like “wow! nobody would ever believe this train thing! those corporate goons were hiding this all along!”, otherwise the whole cyber punk part falls by the wayside. If you don’t want to add a more cyber start, maybe have the plot dump orb, not immediate go into the thou, and thees. You gotta ease me into thees, lowes, and theretofores, I was just playing some gta, and its a nasty shock. Also the voice FXs on the mushroom headed guy needs another pass, go listen to the starcraft archon merging is complete track guy for reference. Also the first encounter with red mystic goat skull head guy next after the raven explosion friend needs a voice fx rework too, either more cybery, or go listen to the haunting ghosts from deadspace voices or something idk. Also maybe a little more concern on finding my clone whacked, or just some more text logs on that. Also check your text logs for grammar and spelling mistakes. saw a few:/ I’m just posting on steam, you’re publishing. On the upside though, pretty environments, fun mash up of two of my favorite genres, and neat mini games. cool scitar, wind chimes, and chanting music. Fun retro computer consoles, but dont over use antewhateverthat word was, and dont copy paste the same admittedly well done description of indescribable horrors(even if it is a lore acceptable copy paste). I think some of the problems in this game comes from lovecrafts horror often being so different from a lot of cyber punk in it’s fear of the unknown, knowledge, inevitability, slow creeping mutations and occasion body horror. Though cyber punk(and maybe i’m just getting dystopias confused with cyber punk here) are often concerned with conspiracy(hooded cults, big future organizations), inevitability or alterations of self by technology, the focus tends to be more meditations on the ills of technology as opposed to forbidden knowledge in general, ignorance of hidden costs, or dependence on technology. I think there is great potential in the meeting of of the genres, but I don’t believe that Transient really takes advantage of that. It’s a shame because there are some overlaps there, and it would be pretty awesome(get some lovecraft style descriptions of cronenberged cyber monsters, maybe dwell on wires/gears meeting gross flesh the way love craft did on tentacles? Maybe cyber punk lessons brought home with fish/lizard themed horror?) particularly with some occult in there. I had fun though, so even if I can see where it could have been way better story/message wise, thumbs up. I just like this neon, smokey, conspiracy, and occult combination a lot, but played great, zero errors.
– Real player with 15.4 hrs in game
Life is Strange 2
Life is Strange 2
Life is Strange 2 is an episodic, story driven, supernatural-ish game in which your decisions will change the outcome of the story between the two brothers as well as their friends they made on the way.
Story
The main protagonist of Life is Strange 2 is Sean Diaz who tries to get to Mexico with his little brother Daniel Diaz after a tragic event at their home, in which Sean discovered that his little brother has some sort of supernatural abillity. Wanted by the police, the two brothers try their best to strengthen their bond on the way to their father’s hometown Puerto Lobos.
– Real player with 52.4 hrs in game
If you’re craving anything even remotely similar to the storytelling in Life is Strange 1 or Before the Storm, you should may as well look elsewhere. If you don’t like social themes in you games – regardless of subtlety or lack thereof – you’re probably wasting your time, too.
Minor plot spoilers for Life is Strange 1 and 2.
On a technical level, LiS 2 far surpasses LiS 1 and even BTS. Environments feel much less static. Dialogue is more fluid. You’ll find yourself wandering around, only to discover little quips and comments from Sean, Daniel, or the other characters minutes later. The animations are spectacular. Lip-syncing is no longer puppet-quality, although that issue was mostly resolved in BTS. You’ve got your standard Dontnod/Deck Nine beautiful environmental shots. While on the topic of visuals, LiS 2 is undoubtedly the most visually diverse Life of Strange game to date. You get to see sleepy small towns blanketed in snow, redwood forests in California, scorched deserts. You even get a small taste of that original LIfe is Strange vibe (you know what I mean if you play it) in Episode 1 that sort of lulls you into a false sense of security. You think for a second that this game will be kind of like the other Life is Strange games. Boy, are you going to be in for a shock.
– Real player with 51.3 hrs in game
Quern - Undying Thoughts
I really wish this game have more visibility, hence a review.
Quern is a rare breed of the Myst-like games that previously never really managed to match the original. Cian failed spectacularly with Myst 5 / URU / Myst online for the reasons completely unknown to me. Obduction was a very good comback, but let’s face it, it was lacking. Puzzles wern’t as good, loading time was slow, and the end of the game was quite rushed.
I struggled for years trying to find substitution to the Myst / Myst 3 and every single game failed short. (like Schism or Aura).
– Real player with 92.1 hrs in game
Abstract
This game was of immediate interest to me when I saw the trailer video. I’ve been a huge fan of the Myst franchise (Myst, Riven, Uru, etc.) for my whole life, and this appeared to be a love-letter to those games. It absolutely is.
If you enjoyed any of the Myst games, this is of immediate interest to you. If you haven’t tried the Myst games, I’ll try and break down the magic behind these types of experiences for you. There are no enemies to fight, no platforms to fall off of, and no danger. The driving force behind continuing to play these types of games is to understand a beautifully crafted and complex world, and to lose yourself in the environment and the intrigue it generates. It will tease you with mysterious machinations, and reward you by letting you activate them and see everything spin into action according to your design.
– Real player with 26.7 hrs in game
Pathologic Classic HD
Hands down, the best game I have ever played!
Pathologic is a very ambitious, very unique, genre-bending, medium-defining video game which does things no other game has done before or since. It is also devilishly vague, extremely difficult, incredibly slow and takes place entirely within one small greyish town over a period of about 30 hours. But as you go on you realise its incredibly slow pacing, its single greyish location, its trudging from one place to another are all essential to creating such an incredible atmosphere and game.
– Real player with 117.1 hrs in game
This game already has thousands of reviews for it, and nobody is likely to read this one, so I’m not sure why I’m bothering to write it. Then again, I’m not sure why I bought this game to begin with, or played it, or dedicated myself to completing all three scenarios and collecting every achievement over 70 grueling hours. In for a penny, in for a pound, I guess.
Actually, I lied a bit there. I know why I bought this game, if nothing else. Like many here, I heard about Pathologic when its remake/sequel came out, and several popular YouTube channels featured intriguing summations of the game and declared it a lost gem. Despite their praise, though, the videos were almost pitched as dares, warning potential players about the game’s infinite rough edges, grinding difficulty, and uniquely eccentric approach to the relationship between the player and the game. Depending on how deep you go down the Pathologic rabbit hole, the fourth wall will be anything from ‘leaned on’ to ‘completely bulldozed.’
– Real player with 70.7 hrs in game