The Colossus Is Coming: The Interactive Experience
WHY DOES THE STEAM REVIEW SECTION SHOW 3 REVIEWS, YET WHEN CROW SCROLLS DOWN I SEE NOTHING CAW CAW
WE DEMAND ANSWERS CAW CAW!!!!!!!
– Real player with 0.5 hrs in game
Read More: Best Walking Simulator Simulation Games.
One of the best super short free Horror games i’ve ever played. Amazing atmosphere. I wish the best to developer!
– Real player with 0.4 hrs in game
Adios
Target Audience: Subtle Story Lovers who want something down to Earth.
Summary:
Adios is one of those games where you wish that there was a bit more of a budget for the game to work with, because you know that there’s a solid foundation at the surface here, but it can only get so far with what it has to work with. The game’s biggest selling point is its story, which isn’t bombastic or over the top like you may think with the game’s store page and the crime aspects related to it, but is a character study of how one man deals with life pushing at him from every angle, and how he responds to trauma. It’s emotional in the right ways, and some stellar voice acting from our two main leads helps propel the game forward and make you look into every conversation and its subtext. Subtlety isn’t exactly a common skill in writing like this but the game pulls it off wonderfully, and it’s a game that you’ll sit and think about for hours after you play about what you’d do in the situation, and the themes surronding it.
– Real player with 16.8 hrs in game
Read More: Best Walking Simulator Crime Games.
Adios
A really interesting concept that almost delivers, but ultimately is let down by the lack of vocabulary choices, a clunky interface, and a questionable turn of events.
Story 📕
You’re a pig farmer in Kansas. For the last fifteen years you have helped feed chopped up body parts to your pigs for the Mob.
Today, you have decided to quit. You are no longer comfortable with letting the mob use your pigs as a way of disposing of victims.
– Real player with 7.2 hrs in game
HARU
A single-player third-person adventure set in the Eastern Icelandic tundra, where you must brave not only the cold, but the spirits that wander the night.
Key Features
Play notes. Fight ghosts.
Playing her harmonica, Haru can ward off evil ghosts and make friends with benevolent spirits that rise in the darkness.
Breathtaking graphics.
With a built in “photo mode,” you can take cinematic-quality screenshots of your adventure.
Pet the cat.
Yes, you CAN pet the cat!
A game by Sheehan Ahmed and Weston Bell-Geddes
Read More: Best Walking Simulator Indie Games.
Autumn Dream
Introduction
This is the 4th game I’ve played by GDNomad and the 6th one that he has developed. I hate repeating myself, but this game is following a similar pattern with his other titles, it’s the best one so far but unlike Nomad’s other titles, this one is actually not all that bad.
Gameplay
Gameplay in Autumn Dream is virtually the same as GDNomad’s other titles. The game plays primarily as a horror game along with some puzzles added in different sections, even if they’re pretty unnecessary, they’re still rammed into sections of the game.
– Real player with 6.2 hrs in game
Autumn Dream is another indie horror asset flip from GDnomad.
Story:
You play as a man who inherits an old house, but with a small catch, you have to stay for a few days so you can fully inherit the house. But also the document states that you can’t leave the house at night or go to the basement.
If you read my previous reviews for GDnomads games or played one yourself you already know that the game will have broken English making it impossible to follow the storyline as the character speaks nonsense all the time. For example when you first go to the house the main character says ‘This place looks wonderfully’. So imagine reading a bunch of lore building documents with the same type of English.
– Real player with 3.9 hrs in game
DEATH STRANDING
Um dos meus jogos favoritos!
Death Stranding é um jogo realmente especial, não há nada parecido com ele. Obviamente não é perfeito, mas as qualidades são tão grandes, que quase fazem esquecer os problemas.
O gameplay não vai agradar todo mundo, especialmente quem só gosta de jogos de alta ação, mas eu amei. Achei muito divertido e satisfatório ficar andando pelo mundo com um monte de tralha nas costas, enquanto tentava superar os obstáculos do terreno.
Se engana quem pensa que esse jogo é só andar. Há uma grande abundância de sistemas e mecânicas que deixam a experiência mais interessante. Você tem que gerenciar bem sua carga, manter o balanço do personagem, saber quais equipamentos levar, quais rotas tomar, se deve levar um veículo,, e o que fazer diante de certas adversidades.
– Real player with 228.2 hrs in game
I just can’t do a simple summary of the good and bad things in this game, so it’s going to be a messy, lengthy account of my impressions.
I had never played a Kojima game before, nor did I follow Death Stranding release, and I didn’t know what to really expect. All I had, from just enough previews to not spoil myself, was the impression of a contemplative game with quite an intriguing sci-fi background to it, which was enough for me.
Honestly, I was confused for the first hour and a half, not knowing what the point of the game was, struggling to grasp its concepts and the “why” of everything, wasn’t sure if I would ask for a refund, but my curiosity kept me going. A good book usually involves the reader constantly wondering “and then what happened?”. In retrospect, that’s a feeling I quickly got, and I was hooked to the story (and the gameplay) until the end.
– Real player with 202.7 hrs in game
Lost Dream
First, there was WORK TRIP. A short and simple Game in a colourfull World. Lighthearted and chilling with a nice Music. And so was the second Game HIKE. It was like that, too, but it added an Exciting Atmosphere.
Now we have the third Game of Morning Shift Studios.
Welcome to LOST DREAM.
At first,LOST DREAMS seems to be inspired by THE FIRST TREE, it feels like a Bow to it.
In both Games we have a wonderfull World, nice Piano Music and a Fox on the Search.
And i like it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2422586819
– Real player with 0.8 hrs in game
I love this game, though it honestly is tiny. It only took me thirty five minute to unlock all the achievements and play through the game twice. And the second time I was poking around, having fun. You play as a fox who is off to rescue his vixen. In your search you’ll travel across several colorful levels, jumping, swimming, and figuring out a puzzle.
I enjoyed it, but if you are expecting the scope or storyline on The First Tree, you might be disappointed. You are a fox, complete with cute little fox paws and swishy tail. The swimming and running animations are cute, and there are nice details like falling leaves.
– Real player with 0.8 hrs in game
Mosaic
Striking visual designs and themes I usually enjoy aside, it’s a bit on the nose with it’s message about rejecting the hamster wheel of only working and never living. It’s also a bit too simplistic in it’s presentation. Real life isn’t as simple as just daring to choose between being happy and doing fun stuff you enjoy and working yourself to death in a boring dead end job with unreasonable demands. Real life usually is a mix of the two sides, and all the thousands of little bits in between those two extremes.
– Real player with 7.5 hrs in game
Some Tiles Are More Equal Than Others
Mosaic is a game secretly about another game. Blip Blop, the bare-bones clicker game contained on employee 978-067443006’s phone. In-between guiding him through his non-life, you’ll find your brain defaulting to your Blop accumulation and when you can next stop to Blip. You’ll reach for your virtual phone when ignored every morning in lifts and on train platforms and, to hell with it, stop in the middle of crowds. Even after the most harrowing visual set piece of late-stage capitalism’s worst excesses and neglect you’ll immediately open your phone to invest your auto-Blops, lest you be inefficient. This pernicious little app is the only source of stimulation - empty and soulless stimulation though it may be - in a world and game so utterly devoid of it.
– Real player with 7.3 hrs in game
Ourea
ourea calls itself a cinematic puzzle game and sure enough, cutscenes with cinematic shots happen very often. too often, as a matter of fact, disturbing what little gameplay there is without providing anything substantial for the most part.
– Real player with 2.9 hrs in game
This game is a great example for aspiring devs for the type of effort they should be putting into their early work. Too often I find that new devs publishing their first games just dial in broad swaths of their games. These guys clearly put a lot of effort into this game, but they’re just not there yet. I’m glad they got so far as publishing because very few do, and this project shows so much promise for their future projects. For my full thoughts I made a video on this particular game:
– Real player with 1.8 hrs in game
Rainswept
Rainswept provides an overall enjoyable experience but suffers from a lack of consistency in what is otherwise a mostly-polished piece of interactive fiction.
You need to go into this with the mindset that you’re about to watch a movie, not necessarily something that’s groundbreaking or will blow you away, but at least delivers on the genre by giving you all the things you expect at it from face value.
Yes, you will be required to show Detective Stone around a small town and click on various interactables as the investigation of an apparent murder-suicide plays out before you, but the developers make it clear from the start that they have a story to tell you, and a specific order of events in which they want to tell it in.
– Real player with 8.4 hrs in game
*This review is for v1.1.5a
Playing status: 100% achievement, ~3x playthroughs
Grindy Achievement(s): No.
Optional Achievement(s): Yes (11 achievements).
Difficult Achievement(s): No.
Intro
Rainswept is a text-heavy adventure game where you have to investigate a murder that is happening in a small town.
Pros:
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2 endings with minor story branching
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Freedom to explore the area in any order that you want
Cons:
- No fast forward for most dialogues
– Real player with 7.1 hrs in game
Sinless Night
A normal part-time job can turn into terrible events
The main character of the game is a certain guy who decided to earn some money in a small eatery on the outskirts of the city. Arriving just before closing, the main character meets with the bartender, who gives a list of things to do. Who would have thought that it would not be possible to complete all the cases?
Gameplay
This is a small cinematic story, stylized as old VHS. The main character will have to face his fears, which have been haunting him for several years. Perform simple assistant work, communicate with clients, and also try to deal with paranormal phenomena that occur at night. Several endings make the game replayable and allow players to look at what is happening from a different angle.
Features
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The atmosphere of old videos - the effect of an old VHS film adds more realism to what is happening.
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Creepy soundtrack - sound effects will not let you relax for a second.
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Multiple endings depending on the player’s actions - take a look at what is happening from different angles.
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A fascinating story - a plot that keeps you in suspense until the very end.