Tightrope Walking
Thank you so much for making this game. I found this masterpiece while dumpster diving and found gold. After the 3.6 hours of playing I finally beat this master piece of a beautiful game. All of these levels were made with care (except the office 2 level). It was a challenge I have to admit but after falling and falling and falling, I finally beat it. I love every level and I will go into detail:
SPOILER WARNING
Level 1: the introduction. It shows how to play the game in an important place, the forest. This level is great because it shows the iconic tightrope and will teach you how to balance.
– Real player with 4.7 hrs in game
Read More: Best Walking Simulator Simulation Games.
too hard.. played for an hour on easy, couldn’t more than 2m into level 2 without falling. LOL
– Real player with 1.3 hrs in game
Church of Stratum
The end of times is upon us, we must cast aside this land and embrace the land of past times if we are to one day walk in god’s new world.
So goes the speech the Church of Stratum cult repeated every day, until they all suddenly vanished over 40 years ago.
But now by accident you have just discovered their now abandoned underground bunker, make your way through the dilapidated hallways and discover the mystery of what caused the death of the entire bunker.
A story driven puzzle adventure game with a spooky atmosphere that does not have monsters or threats to the player.
CHURCH OF STRATUM IS NOT A HORROR GAME. DO NOT EXPECT TO FIND MONSTERS OR JUMPSCARES
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FIRST-PERSON EXPLORATION
Explore a large section of the bunker and learn about those who called this place home.
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PUZZLES
Solve puzzles to journy deeper into the bunker and uncover its secrets.
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INVENTORY SYSTEM
Collect items used to solve puzzles. Find collectables hidden in the bunker.
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PHYSICS INTERACTION
Open doors using a physics based pull and push system.
Pick up objects, inspect them and then throw them around.
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TIME TRAVEL
The bunker was not always dilapidated, see what it looked like long ago before it fell.
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DEVELOPER COMMENTARY
Lisen to behind the scenes info from the developer on aspects of the game and its development.
Read More: Best Walking Simulator Adventure Games.
Beyond The Thaw
You are Max Gilbert, a former military doctor. While taking a trip to your usual place of stay, which is a nice cabin near the lake, the next moment you find yourself alone in the middle of nowhere, fighting fierce cold and facing series of trials. What is it: reality or mind games, behind which lies your truly hidden deep secret?
Beyond The Thaw is storytelling and a slightly walking simulator with elements of stealth, horror, and adventure. We squeeze cinematography out of the Unreal Engine and work hard to create beautiful and cohesive gameplay scenes. Every detail should be meaningful, storytelling is more important than beautiful style.
As the player progresses, it is necessary to make quick decisions that require interaction with the game through the QTE (quick time event) — to run, hide from opponents (creatures and people), solve puzzles, plunging deeper into the game’s history, and conflict.
We have provided additional activities — fishing, chopping wood, riding a snowmobile, searching for herbs, so that you can just catch your breath and enjoy the process, but at the same time, each of these activities will work to reveal the plot.
You will meet both negative characters and positive ones. But at first glance, you never know who is in front of you. You always need to be on the lookout and face danger.
There will be a lot of collectibles in the game, it won’t be easy to find them, but once you find them, you can learn more about the game world.
Key features:
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Frightening cold atmosphere
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You are prey
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Cinematic experience
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Mystical story
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Remember, in order to survive — you need to LISTEN
Read More: Best Walking Simulator Adventure Games.
Social Distancing
Bangin' soundtrack, funny, and pretty dang-ole cool
– Real player with 0.5 hrs in game
Funny story with a cool concept for a game that matches the theme of the year 2020 really well. Levels are a little long especially if you fail them. Ran into zero glitches and the game runs really smooth and well. All money goes to charity. Takes a good 30 minutes to finish the game.
– Real player with 0.4 hrs in game
Best Month Ever!
Best Month Ever is a modern point-and-click story-driven adventure of Louise and her son Mitch. Life is hard for Louise as a single mom, struggling to make ends meet. But things can always get worse, and after being diagnosed with a terminal illness that leaves her with one month to live, the clock is ticking for her to raise her son. But how do you explain that to an 8-year old kid? Mitch is picking up things fast - like a duckling, he observes his mother and imitates her behavior - but time is running out and Louise has to think carefully about making the right decisions and setting a good example for Mitch to follow. Together, they hit the road to take back the time that was stolen from them and live a lifetime as mother and son in 4 short weeks…
This intense family trip takes place during a groovy 60s era. Mother and son are thrown into both dangerous and funny situations, all of which impact their relationship and future. Their intimate tale plays out against the backdrop of a United States torn apart by political tensions and divided by brutal social inequality.
You will learn about the facts and decisions from the past in flashbacks and through memories of the grown-up Mitch - the narration constantly switches between the “past” (the 60s) and the “present” (the 70s). Finally, we jump back in time to decide what choices Louise made and how they affected the future of the two. Players’ decisions will also help shape a unique image of her as to what kind of person she was.
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Decisions REALLY matter! To keep track of Mitch’s growth as a person, each choice you make adds positive or negative influence to three statistics: Righteousness, Confidence, and Relations. As a result, this changes your story on the go, which makes each player’s experience feel unique.
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Mother & Son relationship - Not only will their individual fates be subject to change, but also their mutual relationship. Best Month Ever is above all else the story of the touching, challenging and unique bond that can only exist between a mother and son.
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Different Outcomes - Turn on, tune in, drop out… and decide! Different choices result in different endings of the game. It is up to the player to decide what kind of person Mitch will become and what exactly happened during his memorable journey through the USA with his mother.
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Weird 60s trip - What a time to travel it was! Canned Heat was singing about “Going Up the Country” while Bob Dylan asked “How does it feel” to have no home and live on the street. Louise and Mitch travel across the country, meeting bikers, hippies, Klansmen, Native Americans, and far-out wanderers of all sorts.
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No losers here! - Don’t be a square, you can’t ‘lose’ in Best Month Ever! Your decision will shape Mitch as an adult person. He may of course get some kicks on the way, but hey, the story will still be unique and rewarding! Can you dig it?
Home: A Quarantine Story
A realistic narrative that builds a unique yet somehow familiar setting, Home: A Quarantine Story will softly resonate with anyone who can’t decide if their heart is with the home they’ve made for themselves or the home they grew up in. I’ll admit it doesn’t look like games I’m normally drawn to, but it’d be a mistake to judge this visual novel by its graphics. Home: A Quarantine Story is, may I remind you, free, so there’s really no reason not to pick it up.
– Real player with 4.0 hrs in game
A relatively short story about how family and the concept of “home” can be as poisonous as it is comforting. Detailed descriptions of items throughout the house breathed more life into the characters and character relationships, and the relationship between the main character and her mother in particular was quietly unsettling from start to finish—especially because it leaned into believable emotional manipulation tactics.
– Real player with 2.1 hrs in game
Cassius
Cassius is a first-person story-driven puzzle game exploring the mysteries of Blackhaven Hall, a sprawling historically accurate colonial estate evacuated at the height of the American Revolution. Journey back to the 1781 and decode the dark secrets lurking behind America’s founding.
A Secret Mission and A Hidden Mystery
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Explore a massive historically accurate 18th century estate including an opulent mansion, manicured garden, and the sprawling surrounding farms.
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Solve puzzles involving period correct scientific instruments, furnishing, art, sculpture, tools, toys, and rare books.
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Uncover the most closely held secrets of Blackhaven Hall, and confront the lives touched by a tragic history.
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Take part in a forbidden conspiracy that will decide your fate.
About Cassius
Cassius is a continuation of the story from Historiated’s first title, Blackhaven It was developed in cooperation with a diverse set of scholars and experts.
Plague Doctor: Contagion 430 BCE–2020 AD
Plague Doctor Contagion, was a short and sweet retelling of different pandemics through time. I greatly enjoyed the music in the game, the graphics are nothing special but still stylized in a unique way I wont forget soon, and the game play could do with more interactivity (examples could be, puzzles, finding objects to help people, or having your decisions affect your outcomes in a more prominent sense.).
For $3 this game is not bad, I enjoyed it. I enjoyed the descriptions of the diseases and what they were doing to people, and I liked seeing history played out in front of me like they did.
– Real player with 1.3 hrs in game
You can pet the dog
10/10 Game Of The Year
– Real player with 0.5 hrs in game
Blackhaven
its ok.
I’m not saying its unplayable!
The story isn’t bad, and i did enjoy it a few times, but its mostly just walk around, press this, read that, listen to this audio. you don’t actually get to make decisions or explore properly, visually its nice, but there is so little of actual interest to look at, the house itself was disapointingly small, with only two chairs, a small table, a bed, a weird thing on a wall, and a few stone pillars. it doesn’t feel like a proper museum or historical exhibit.
– Real player with 5.4 hrs in game
I really liked this game. For me it was pretty much Job Simulator because:
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I work in history, preservation & archives (the game even mentioned one of my old jobs, Library of Congress)
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I’m Black
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I live in Maryland, visited Virginia lots (obv. not now, not trying to die of modern plague)
Hence why this game was basically Job Simulator for me. From the decor to the scanner/computer set-up to the gift shop to the micro-aggressive White employees (I couldn’t help but to go, “wow, did they just pull these emails direct from the jobs I have been on?") to the douchebaggery of the estate when there are Black American patrons trying to simply trace their family trees, not write exposes, because the estate goes “Oh noes! Our reputation!” - everything is pretty dead on accurate for me. It’s also wild hearing places in Maryland & Virginia and going, “I know where that is and, wow, these documents look just like the ones I scan and transcribe daily.”
– Real player with 5.3 hrs in game
Loretta
Loretta is a psychological thriller that would make the player an accessory to the heroine’s crimes and would lead her through a self-crafted nightmare. This story is about a woman, dealing with betrayal, her husband’s infidelity, relationships problems and difficult social situation of the 1940s.
Conceptually and aesthetically, the game is inspired by the American art of the twentieth century, the works of Andrew Wyeth and Edward Hopper, film noir of the 40s-50s, thrillers by Alfred Hitchcock, the Philip Ridley movie “The Reflecting Skin”, the books “1922” by Stephen King and “Lolita” by Vladimir Nabokov.
Story
The year is 1947. Lora and Walter Harris move to a farm, which used to belong to his parents. Walter is a writer and Lora is a housewife. Both are quite unsuccessful.
The family is going through financial difficulties. The situation is also complicated by the fact that Walter owes money to people from New York. And although the husband keeps it a secret from his wife, Lora has a suspicion. Moreover, she suspects him of cheating.
Lora understands that she gave up her job, her dreams and other opportunities for her failure of a husband she doesn’t even love. Now she is stuck in a cold empty house barely making ends meet.
As she struggles to make loan payments, she finds out that Walter’s publishing house has insured his life. In the event of his death, the insurance sum would be 30.000$. A plan is born in Lora’s mind.
Loretta is a story-driven adventure game in which gameplay focuses on choosing phrases in dialogue, interacting with objects, and making decisions: planning the murder and getting rid of the evidence. Killing a husband, trying to cover a crime, Loretta makes a player an accomplice.
Features:
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The plot can either turn into a web of dodgy lies, or into a crescendo of bloody murders.
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Player is free to decide the fate of the character.
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Freedom of choice.
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Many endings.