Wooden House
For this review I will talk about my reviews.
I am none-native english speaker and I use steam review to practice my english. It generally worked out for me and I even have a few small review fans that like to read them. Which made me very happy. I feel bad that a lot of my spelling and grammer is bad but I don’t overly concerned to fix every single one of them because i am not selling my review for money.
This game however is selling for money on steam. Very well made small indie horror game by a none-native developer that put in a lot work for the enviroment, music, sound effect and terrible english.
– Real player with 4.4 hrs in game
Read More: Best Walking Simulator Short Games.
GDNomad strikes yet again, with another really bad horror game.
Story:
You play as a man who wants to get away from every day life and decides to take a retreat to their new home, but after a night there you notice there’s some spooky things going on and that’s where the story kicks off.
The story is atrocious and is insanely hard to follow and you barely know what’s going on, because of the most notorious staple of GDNomads games, THE BROKEN ENGLISH. Pretty much every sentence written has poor english grammar that makes it hard to actually understand what is going on.
– Real player with 2.1 hrs in game
Kanso
How to describe Kanso? Well, you play with your mouse, and you have to draw a line around a shape! Sounds pretty simple right?
This is one of those relaxing, zen like games, where you think everything is all easy and simple, but quickly you realise that things take some skill. This is a “line following” game. Everything is very bright and colourful and really is a joy to play.
As you draw around the shapes, there are “Koi like Daemons”, they kind of look like giant sperms, or perhaps tadpoles, they are on their own little journey, come into contact with them and you will have to start again. As you draw your line, you cannot go backwards, only forwards, but you can speed up or slow down, or even stop, that will allow you to avoid the Daemons, and finish the shape. As you progress through the levels, the shapes become more interesting and there are more Daemons to avoid, some will try to follow you, some will avoid you, some do not care about you. But you must always care about all of them if you want to progress.
– Real player with 0.8 hrs in game
Read More: Best Walking Simulator Relaxing Games.
DeepStates [VR]
(Received this for free thanks to the thoughtful developer, after I provided a bunch of feedback during the ‘beta’. I had been planning to buy this on release and I think the asking price is just right!).
Absolutely stunning (highly realistic) environmental beauty, not just in visual fidelity but in sound, space, and spirit.
I’ve played and enjoyed a variety of ‘environment’ apps in VR, and none of them have impacted me like this. I’m on the Reverb G2, and these spaces feel so incredibly real I almost cried just looking out at the stars and moon from the desert landscape.
– Real player with 18.6 hrs in game
Read More: Best Walking Simulator Relaxing Games.
This is a great vr experience, my favorite worlds were the planet and the time lapse area. The guided meditation worked surprisingly well, especially with the humming interaction, that was awesome. The mixing of the voice kind of knocked me out of it though the more I heard it. I feel like it’s too present, too much low end EQ and not enough verb. It sounds like someone speaking right next to your ear when it might be more comfortable for it to sound like it’s coming from the heavens. And maybe some gentle effect that quickly ramps up into the voice to let you know you’re about to hear it so it’s less alarming when it starts. Comfort adjustments worked great, the strobing effect was super intense (which is a good thing, I’d rather have effects like that come in strong and be able to dial them back with settings). Great work, this is awesome and I look forward to what worlds you build next.
– Real player with 1.8 hrs in game
Kristallijn
I’m not entirely sure what I played. At first, it seemed as if I was playing a walking sim through a pretentious abstract dancing exhibit at some cliche abandoned building. There almost seemed to be some kind of suspense through out the game, as if you’re just constantly waiting for something to happen. The game itself is actually better than a lot of the lower grade games I’ve played. The strobe effects were a bit much in some spots (a unique kind of thing to have be the bulk sensory in a game, but it does mean that a certain percentage of gamers can’t play this game). My biggest issue was the story. I could definitely feel the game was trying to go for something but it kinda just fell flat. Even for an abstract game, I had to really think about what the ending could mean and I’m still lost and confused. Call me uncultured, but it was a bit too vague for my taste.
– Real player with 1.1 hrs in game
Honestly, a shocker from start to finish. The way this game manipulates lights and short looped movements is incredible. I adore the simplicity and how anxiety inducing this game gets, but the ending…hits too close to home. You get in such a loop of pausing and waiting for things to move and see where you need to go, then the ending breaks you out of that cycle and its just. 100/10. Cmon, you have 3 dollars to spare, just play it and experience the wonderful work that is kristallijn :)
– Real player with 1.0 hrs in game
Marginalia
Super interesting. Didn’t quite get the story but I think it’s supposed to be vague in that regard. Really enjoyed the music, atmosphere and environment. I didn’t expect it to be inspiring but seeing the distant pink lights and hearing about an old family story really made me want to start brainstorming a new music project. I don’t know if any of these characters or events are real or based on real events, but I think researching it would remove its mystique, so I won’t. I played it again straight after finishing it (mainly because the ending dialogue cut out mid-way through) to see if there was anything I missed but I couldn’t find anything. A short fun little experience!
– Real player with 1.6 hrs in game
There’s a moment early on when you’re following the traditional walking simulator flow of moving from exposition drop to exposition drop that you’ll see something… weird.
And there’s a moment where you’ll get lost in the woods and stumble upon something unpleasant but unremarked upon.
And there’s a moment where you’ll realize something is extremely- well… the less said about it the better.
I really enjoyed this interactive story. The writing and voice acting is excellent and the level design is incredible. You won’t understand why I say that at first but… you will eventually.
– Real player with 1.3 hrs in game
soundStrider
You will want two things: your headphones, and to read the game’s manual before playing.
Even then, this isn’t for everyone. If it is for you, you’ll find a hypnotic soundscape worth exploring.
I would describe it as an audio-only walking simulator; there are minimal graphics (as you can see in the screenshots), but you can even turn them off completely and play only by sound. There are waypoints that you can hear, and you can walk from one to the next on a trance-like journey, finding strangely relaxing varied soundscapes. There aren’t many games like this; of those somewhat similar that I played, it reminded me most of Proteus – but the focus on audio is of course much higher here.
– Real player with 0.6 hrs in game
Errrrrm, okaym well the ‘game’ does what it says you walk around and noises occur. pressing buttons on the controller did stuff and if I;m honest I have no clue as to what I was doing.
One big thing missing currently for a game that the Visually Impaired can play is Text to Speech in the menus. I dug around with my maginfier in hand and found a list of random settings, but no real accessibility options page.
I got in game and walked around randomly heading towards some sounds. Arrived at a sound and nothing seemed to happen, is this sound a ‘breadcrumb’? it got louder and more annoying as I approached. Found a button on the controller that made a boing noise.
– Real player with 0.3 hrs in game
After the first station
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After the first station follows the coming of age journey of a girl named YingSing. As she leaves her comfortable and perfect life to venture into the unknown territory of adulthood. Just like the rites of passage everyone goes through, where she is captivated by the idea of having freedom, breaking free and living the life she always wanted. Then reality hits and she begins to have doubts of everything, herself, her decisions, her life.
– Real player with 2.4 hrs in game
*Informational
Walking sim + music/atmosphere - controls = An ok exploration game that some would enjoy. Adventure in various areas with some small puzzles. Trying to turn the camera was a pain and slow.
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– Real player with 1.6 hrs in game
Undergrowth: VR Maze
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/-Q9Ddui0KVo
Unfortunately, I cannot recommend this game. It’s just subpar in almost every aspect. Your normal walking speed is too slow. Performance is pretty bad. The 3D scans are mediocre at best. The ambient sounds are generic. The narration has a poor sound mix. The text signs are low quality. The mini-activities are bad.
What is supposed to be an enjoyable walk with positive vibes while you walk around a green maze surrounded by nature and having museum pieces scattered around, along with some activities, just becomes a generic, poorly optimized experience that is forgettable. You’re more likely to be upset than have good vibes.
– Real player with 1.2 hrs in game
This is nice and easy. You just sit back and relax. The positive messages helped me (had a rough day), and the laying down under a tree and closing my eyes is nice, especially with the sun.
The statues are nice, and the environment is relaxing. The map is small, but a lot of detail in it. I was able to play this on high settings with a 5700xt.
There are very minor bugs, but it doesn’t affect gameplay; just make sure your resolution isn’t at 3k per eye. I had that issue(my fault).
This isn’t a run and gun game. It’s a relax and don’t think about anything game.
– Real player with 1.1 hrs in game
My Hole is a Mouth of Dirt
‘We lose ourselves in the things we love. We find ourselves there too.’ - Kirstin Martz
In this surreal psychological horror made in RPGmaker MV, Mole enters a tunnel complex under the premise he is being guided by God to complete a purpose during the ‘Endtimes’. Throughout Mole’s time spent down there we see him seeking out the Voice to direct him and, it is here, we see the mental journey being taken until Mole is finally ‘told’ what he must do by the Voice which is to bring a baby to Him. It is this task that enables Mole to confront struggles & overcome challenges in order to complete this Purpose.
– Real player with 3.0 hrs in game
I feel physically sick after playing this because of how involved I got and how badly the jumpscares got me, and I think this is worth a shot, however I do have some notes:
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The speed: I get giving a run option would mean rethinking a lot of the chase parts, but it was kind of frustrating in some points.
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The music: I’d never recommend lyrics AND writing you have to read and understand (it’s not accessible for many people), and some of the music felt particularly out of place - in particular, the jukebox was playing something too cheery. It was not bad, just weird.
– Real player with 1.1 hrs in game