All Our Asias

All Our Asias

The game was quite surreal. I have gained some insight within the Asian community and addresses true feelings and doubts toward those who are mixed in race from Asia to America. Floating around the atmosphere felt interesting and intriguing, with an old PlayStation One style graphic to help set off the oddity. It’s a free too, so id day give it a try. There are a few things that could make the experience better but doesn’t set off the mood so I’d give it a 7/10.

The graphics are obviously supposed to be unintelligible but in a way gives the player a sense of what it’s supposed to be, as what PSX style is supposed to be. The environment is great, from simplistic looking geometry to image based texture. There are some places that are un-textured, but doesn’t ruin the experience and not that obvious to others who aren’t familiar with engines. I like the empty space, but I would like a bit more on the environment.

Real player with 3.2 hrs in game


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Aside from the price, I was intrigued by the title and the visuals. What would this free PS1-style title about multiple Asias be about?

Truth is, after reaching the end I’m still not entirely sure.

Don’t get me wrong, there is a premise and it’s a good one, but I’m not sure I get all the plot in the middle. I found this didn’t matter though as the script was a pleasure to read; it was good quality prose and there was just about the right amount of it.

I wouldn’t say the visuals suit, but I think in “All Our Asias”, the visuals aren’t that important. This is a game where the ethereal whistle of the soundtrack can be recalled many hours later and, I don’t the have the words for it, but the mood and tempo of the game is both melodic and melancholic at the same time.

Real player with 2.5 hrs in game

All Our Asias on Steam

7th Sector

7th Sector

A great side-scrolling sci-fi puzzle-adventure game, occasionally let down by some tedious elements.

Picture Playdead’s side-scrolling masterpieces, LIMBO and INSIDE, add some of Cyberpunk 2077 and Half-Life 2’s atmosphere, and what you get is essentially what 7th Sector is all about.

7th Sector is a visually striking side-scrolling story, occasionally interjected with puzzle elements, set in a dystopian city of the future, the likes of which strongly resemble the environments encountered in Half-Life 2 and Cyberpunk 2077.

Real player with 21.9 hrs in game


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Thank you to the lone developer and publisher,Носков Сергей, for creating and providing a good game for me to escape, explore, think and enjoy.

The 7th sector is simply put, a very good side scrolling puzzle game set in a beautiful cyberpunk dystopian future. I can name a half-dozen games where it is similar in aesthetic and story, but it is able to differentiate itself from others with a no hand holding approach to the puzzle/problem gameplay. This approach is welcome to puzzle adventurers but newcomers will find this difficult to frustrating and reading user reviews not surprising.

Real player with 14.8 hrs in game

7th Sector on Steam

Digital Zoo Gallery

This is a pretty amazing concept for an art gallery. There are three sections: the dinosaurs, the aquarium and the art gallery. The dinosaur exhibit was awesome, like Jurassic Park, only with added art. The jungle was lush, the dino animations were pretty cool, and it’s tied with the aquarium as my favorite.

The aquarium starts you off in a smallish exhibit room with some animated and static artworks. You can then explore the aquarium room and tunnel to your heart’s content. Honestly, this looks amazing and better than some diving games I’ve played.

Real player with 1.9 hrs in game


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Beautiful, relaxing and uplifting.

I thoroughly enjoyed spending 30 minutes exploring the 3 different areas today.

My only criticism at this stage - please add some more music for each environment; although the tracks are a very good fit, because they are short they quickly become repetitive, and even in my short visit today were starting to become irritating which really detracts from the experience. Adding just a few more tracks to each area would solve that.

I hope that you continue to expand the art and areas.

Real player with 0.9 hrs in game

Digital Zoo Gallery on Steam

Fluff labs

Fluff labs

I actually tied out this game genuinely and the instructions in the tutorial can be slightly confusing, and the Transformer table is not labeled like the rest of the equipment which is a tad confusing.

The real main issue is though that when you submit the products at the end of the tutorial or the end of the first level the level end screen is completely bugged and doesn’t work, even on the tutorial.

Otherwise for a free game I was actually kind of digging the basic concept and somewhat silly story. Shame I couldn’t try the harder levels

Real player with 1.2 hrs in game

yes

Real player with 0.3 hrs in game

Fluff labs on Steam

Frame of Mind

Frame of Mind

The term ‘Non Euclidean’ gets thrown around a lot these days in the puzzle game world, but after seeing this game & its unique monotone art style recommended to me in a YouTube video. I couldn’t resist.

Turns out it was free too? WHAAAAT?

Anyways, back on track. Loved the feel of this game & I hope it gets expanded upon in the future with more levels (or possible achievements?).

The Art Style really sold me here & the gameplay truly backed it up.

The team did a fantastic job & Iook forward to future projects big or small.

Real player with 1.3 hrs in game

This is a great little game. Requires some thinking outside the box, not as much as some people say but it’s more innovative a puzzle game than most of the portal clones.

The graphics are fun, work really well and allow things to be turned on their head nicely.

Took about 40 minutes to complete (the other 25 was idling).

It lacks a story, the soundtrack is nothing and there’s no narration. For those not bothered by that sort of thing, there are very few downsides to this game.

I’d pay for a sequel to this.

Real player with 1.1 hrs in game

Frame of Mind on Steam

Henry’s Day

Henry’s Day

The story for this game is incredible and is most certainly the highlight of the game. This game does not hold your hand which can be good or bad depending on your preference. Personally I liked exploring the game world and finding the side quests and reading the little silly comments the characters would make.

There are some minor delays in the graphics when the game world would load in certain buildings or objects. I know the developer released a patch recently that addressed some of that so I am assuming they will continue to update the game.

Real player with 8.3 hrs in game

One thing i find interesting in this game is the lore. Although I’ve yet to complete this game at the time of this review, I’m eager to find out more about Henry and his whole situation. The concept of a repeating day is really neat, and having a time limit always seems to up the challenge. I’ll find myself getting into these conversations that Henry has as he meets new people, just to glance down at the time and say “crap! I’ve only got 30 seconds left in the day, and I got to find out whats gonna happen next.” Its a very neat game, and I feel it is worth the time I’ve already put in it.

Real player with 4.5 hrs in game

Henry's Day on Steam

Beside Myself

Beside Myself

Played on Linux using Proton-GE as it has video files, This game seems to be some bought source code as i’ve seen this same UT Engine horror game a fair few times now (inventory, Camera, lighter, etc), and also bought Assets as i’ve seen everything else (Textures, 3D Objects, etc) before on other Horror Games.

Graphics are okay (assets), Sound is okay, Gameplay as most horror Games without running from Monsters, Just wonder about clicking on whatever you can and reading whatever you can and taking photos when you see a cross mark.

Real player with 3.3 hrs in game

I want to say I for the most part understand that effort and payout go hand in hand. Yes, its a good foot forward for whatever else you publish on steam but like your friend Emika the first game is most certainly not a great piece of work. There are a lot of elements that I’ve seen him revaulate in the progression of his three ips, timing of scares, ability to implement types of scares, creation of mood and tying it to the fluency of the story’s progression. And recently playing his first and most recent game I can see that your currently at the step he was at when he first released Find Yourself, getting a better grasp on that pacing and experimenting on what you can and can’t implement mechanic wise and element wise into your games. I’m interested to see if you too will show improvement like he did with Summer of 58' (although its not a perfect) but for now I wouldn’t even say that this is a project I’d pay for if I knew what I do now. Nevertheless keep it up and don’t get discouraged if you enjoy making games.

Real player with 3.0 hrs in game

Beside Myself on Steam

BURNT ASHES

BURNT ASHES

BURNT ASHES is actually a pretty darn good scary game for the price you’re paying! I did get scared quite a few times! You start out in a prison cell and now have to navigate around the prison in order to find a tool. This tool is key to move onto the next area. But beware, since there is someone roaming around with you….

Although their is only one monster in the game that can kill you, it is at times pretty scary. It is a pretty short game, although you will have spent more time looking for the items than anything. I don’t know if there is an actual story besides escaping the prison and island, so there’s that. The mechanics are pretty good, the graphics are alright, nothing too major but nothing too bad. All in all if you’re looking for a pretty short, fun, and sometimes scary game, I’d recommend this for the price! I did a full game playthrough of this game if you want to check it out. Thank you and have a blessed and awesome day! :)

Real player with 2.6 hrs in game

Decent game, good atmosphere the only thing I’ll say is you can get lost real easy. And this might be a spoiler so stop reading if you don’t want to see this. The creature on the second part needs some tweaking, you can’t out run it. And when trying to get the items you need if you stop to grab them you just die. That could use some work. But over all a decent game.

Real player with 1.0 hrs in game

BURNT ASHES on Steam

CABOUS

CABOUS


Curator page here-- [url] DaRevieweD #130 [/url] -- [i]New review every Weekend[/i]

“Taking Off on A Nightmarish Pilgrimage-”

https://steamcommunity.com/sharedfiles/filedetails/?id=2598725321

Here’s The Thing:

You are an unnamed protagonist trying to face her horrors which stem from childhood but have matured and carried unto adulthood. Listen as she narrates of her past and try to make it to the end, for some much needed closure~

Real player with 0.7 hrs in game

CABOUS on Steam

Playhear : Square Paper City

Playhear : Square Paper City

How an Electronic Music Album would sound and look if it was a Video Game?

Welcome to a new way to listen to music with this first opus of Playhear, a series of musical pieces made into games!

Surreal City

Settled in a weird and minimalistic place, Square Paper City is a Musical Walking Simulator with mazes, some puzzles and a bouncy and dynamic world.

A new way to play a music album

This interactive experience will make you live and feel a music LP as something new: semi-procedural, designed according to the game and the levels, moving and modulating according to your actions. The simplest inputs have dramatic consequences over your musical experience.

There’s also rhythmic totems to test your rhythm abilities, some shooting skills to help you find your way in the monochromatic mazes, some light Parkour, and other fancy mechanics.

Made with experimentations in mind

I made this game in solo, following my emotions and knowledge, testing visual technologies and interactive audio systems to provide a psychedelic but dynamic and fun walking game in a living painting!

I have also been working closely with some audio plugin developers as a tester and sound designer.

This game is a tribute to them (Unfiltered Audio, Rhizomatic, UVI, Bitwig, Sugar Bytes…) and to experimenters.

Finally, here’s the

  • Push the Boundaries of the Way we Play/Listen to Music: a technical and artistic approach to interactive music

  • Automatic Writing and Serendipity: a surreal way of composing the story and developing the game content with serendipity.

  • Minimalistic Systems and UI: more immersion for the player. No complexity, immediate onboarding.

  • Synaesthesia: attempt to make a world that lives according to music and visual connections.

  • Focus on Experimental Art and Trippy Mood: I wish to experiment on both the technical art and the interactive music system in order to push the boundaries of abstract and artistic games.

  • Diversity in electronic music genres: as I always done in my musical career

  • This Game is an Instrument as Much as it is an Art Piece: give the opportunity to the player to play the game as an album or live show during a party or whatever.

  • Use a Limited Range of Instruments: especially those that I’m testing for audio developers friends and a few others that I really need for the overall quality of the music

A game made by Tomavatars

Playhear : Square Paper City on Steam