Vamp Night
It’s an interesting idea. Sort of a stripped down Vampire the Masquerade Bloodlines. There aren’t many quests and little interaction/dialogue with the NPCs. The developer is adding new content and improving the game, so it’s a work in progress. You basically wander the city sandbox and try to balance feeding and avoiding sunrise as well as hunters while picking up money. You can also acquire a haven and decorate it.
The game is a little dark and it can be a little difficult to see in some areas (even with the games brightness turned all the way up). The hunters literally come out of nowhere, but it keeps you on your toes. You can’t fight them melee, but you can shoot them (and anyone else who attacks you) using a gun you pick up.
– Real player with 26.4 hrs in game
Read More: Best Vampire Life Sim Games.
The best Steam vampire simulator!
– Real player with 8.3 hrs in game
Vampire: The Masquerade - Bloodlines
When someone mention this game, SOMEONE will install it. That lucky person is none other than me. How about the game you ask; and the answer is simple. It’s really, really bad. This game is made on source engine, which is undoubtedly one of the best and maybe the best engine at 2000’s. Half-Life 2 made on this engine. And Portal. And Team Fortress 2. You get the idea, if you are going to make a game with a gun - this engine is the golden choice.
But somehow and somewhat, Troika games blew it. The one and only purpose of this engine, which is developing first-person shooter game, and they really blew it all over. Just pick a gun and shoot something. It’s notoriously bad. When you minimize the game, the alpha layers of textures will be gone and all you left with black squares. It doesn’t have widescreen support. It doesn’t support higher resolutions. This game aged so bad that it stinks like a rotten cheese.
– Real player with 107.3 hrs in game
Read More: Best Vampire Cult Classic Games.
Следующая игра в нашей сегодняшней передаче заставит вас испытать такой ужас, который никто из ваших одноклассников никогда еще не испытывал! Вампиры, оборотни, вурдалаки, бандиты и просто полицейские - вот небольшой список нечисти, с которой вам предстоит столкнуться клык к клыку, нос к носу, кровь за кровь!
По несчастному стечению абстоятельств, вы становитесь представителем одного из вампирских кланов. Какого? Решать только вам. Ваш выбор будет напрямую влиять на дальнейшую судьбу персонажа, его повадки и положение в обществе, как вампирском, так и человеческом. Не забывайте, где находитесь, и следите за манерами, дабы не нарушить священный маскарад! Кормитесь только тайком или в специально отведенных местах, иначе не сдобровать! Пытаясь выжить в этом жестоком обществе старайтесь не забывать, кто вы есть, осторожно выбирая себе союзников.
– Real player with 94.1 hrs in game
The Shadows Lengthen
‘The Shadows Lengthen is a procedural, open-world, horror game running on the Blender Game engine.
What would it really be like to encounter a monster in the woods?
The only objective is to survive the night, by any means necessary.
Confront monsters & Cryptids from Myth and Legend, one on one in the woods!
Intelligent enemy AI
Monsters are rendered & programmed faithfully to their lore.
This is a game made entirely in the UP Blender Game Engine. That means I am not a big studio, I am just an individual who has, with the help of many other artists, been able to create an open world game.
All the assets in this game are unique. From 3D models and animations, to vehicles and audio, there is no stock art included in this project.
Please join me in celebrating what Blender and the UP Blender Game Engine can do!
Read More: Best Vampire Horror Games.
Aberration Analyst
You are an analyst in a very secretive, underground organization. Scour tabloid headlines, police reports and other sources in order to locate supernatural threats to the safety and sanity of your fellow citizens.
Players have various tools at their disposal in order to achieve their goal.
Tabloids are a great place to start looking for information about monster sightings and attacks. Unfortunately, the tabloids also have two major weaknesses. First, they are almost totally unreliable, and should not be trusted by themselves. Second, their availability is limited, only ten headlines are released per day. Still, they make a good place to start identifying possible monster activity.
More reliable than tabloids, reports come in two varieties, Police and Coroner. Reports are available for each city, but will cost money to access. They provide factual information, but will not mention monsters or anything that might threaten the reporter’s credibility.
Selecting your team is an important step in the process of monster research. Make sure you try to identify the type of monster you are going after, otherwise your team may not be properly prepared.
Lore is collected as a player progresses through the game. Each attempt to take down a monster will result in small, but helpful hints that will make it easier to identify possible monster activity.
Vampire: The Masquerade - Bloodhunt
World of Darkness - a setting I would’ve never expected to accommodate a genre like Battle Royale (BR). This weird, but bold move from the developer, piqued my interest, and in a way, earned them my respect. So, I’ve decided to give Vampire: The Masquerade – Bloodhunt (BH) a try, and I’m glad that I have.
TL;DR:
Pros:
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Fluent, fast-paced, and very vertical movement.
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All weapons are useful, depending on the situation.
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Clans and classes have unique, fun, and gameplay-defining abilities and traits.
– Real player with 137.8 hrs in game
It’s good. Probably the only battle royale i’ve ever actually liked, and I have tried fortnite, PUBG, mc hunger games and what not.
Pros:
1. I love the atmosphere. Vampires are fucking cool. I love how different types of vampires actually look distinct.
2. The feeding is such a nice concept, and some of the powers are really epic. I like the parkour, and way things are handled.
3. The humans in the city and enemy guards give the city a bit more life. Rather than having only players.
4. Pretty good graphics.
– Real player with 61.8 hrs in game
Red Embrace: Mezzanine
Red Embrace: Mezzanine is a short (~1 hour or even less) free visual novel with point-&click elements, 2 endings rewarded with 2 achs. Unfortunately, for now the game has limited features, so those achs won’t appear on steam profile((
I’m sure even if someone didn’t play Red Embrace or Red Embrace: Hollywood the game will be interesting enough. I have almost nothing to complain about: visuals are great, music is perfect to set that gloomy mood, the writing is so potent dragging you deep into that dark atmosphere. That’s really amazing how that short story, maybe not even the whole story but some kind of prologue for the future game, can awake such powerful emotions. Really impressive!
– Real player with 3.2 hrs in game
As usual, fine. As usual, there is a light sadness after passing the game. And not only because the story itself is sad, because it concerns loneliness, loss and hopelessness, but because it shows us what we dream about at some point. We all probably dreamed that on some day someone (and preferably some handsome guy) would offer us to change our lives. But this did not happen.
It’s very nice that the story echoes Red Embrace: Hollywood. I am very glad that I somehow found Argent Games.
Как обычно, прекрасно. Как обычно, после прохождения игры возникает легкая грусть. И не только потому, что сама история печальна, ведь она касается одиночества, потери и безнадежности, но и потому, что она показывает нам, о чем мы мечтаем в какой-то момент. Мы все, наверное, мечтали, что когда-нибудь кто-нибудь (и желательно какой-нибудь красавчик) предложит нам изменить нашу жизнь. Но этого не произошло.
– Real player with 2.9 hrs in game
BloodRayne: Terminal Cut
The “Don’t Escape Trilogy” is a collection of three short first-person point-and-click adventures with static screens (no camera movement, no scrolling). The games share a creepy atmosphere and a few gameplay mechanics, but are otherwise unrelated. In the first game, you play a werewolf trying to lock himself away before a full-moon night, so that he won’t kill anyone when he turns. In the second game, you’re trying to barricade a house and protect yourself from a zombie horde. In the third game, you’re the only surviving crew member on a spaceship and need to stop “something” from getting out.
– Real player with 5.4 hrs in game
Even though the entire trilogy is available for free on Armor Games, I chose to purchase this game series on Steam because that’s how amazing ScriptWelder really is. The Deep Sleep and Don’t Escape series were some of the first PC games I ever played, and I have ScriptWelder to thank for making my early experiences so magical. I have followed each and every game you have published on AG, hunted down every achievement, set of choices, and walkthrough I could find… simply, because every single second I spent in any of your games was one of either awe, wonder, fear, or curiosity.
– Real player with 5.1 hrs in game
Red Embrace: Paradisus
1999—Las Vegas, NV.
When you wake up on an unfamiliar couch, your skin cold and your heart silent in your chest, everything feels like a dream.
It’s all a blur. You remember an invitation, a strange figure, the sharp teeth sinking into your throat…and a blinding flash of light. Blood splattering against the walls.
What happened? Who turned you? What strange powers did they awaken inside your body?
Dive into the underworld of Sin City as a newly reborn vampire—and reveal a sinister truth beneath the glittering neon lights.
Red Embrace: Paradisus is an immersive vampire sim/narrative RPG. Inspired by Vampire: The Masquerade - Bloodlines, Disco Elysium, and the Shadowrun series, RE:P seeks to create a dark, fully story-driven (no combat) vampire experience with branching narrative and multiple endings.
We also aim to present a world with diverse characters and identities, as well as implementing inclusive options to make RE:P enjoyable for as many players as possible.
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Design your character
Customize your name, pronouns, appearance, and vampire house
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Choose your personality traits and skills
Become a shy hacker, a ripped pacifist, a seductive empath, or anything in between
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Explore Las Vegas
Prowl the lurid depths of Sin City, including casinos, clubs, skyscrapers, and your very own rat-occupied motel room
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Uncover terrible secrets
Rescue vampires from a horrifying psychoplague or submit to higher machinations
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Dark romance
Find (optional, potentially doomed) love beyond death
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Earn a reputation
Learn the stories of your fellow nightstalkers, make friends and enemies, and ally with a faction (or go at it alone)
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The classic CRPG experience
Gather experience, money, and pick up everything that isn’t nailed down
Planned Accessibility Features: Closed Captions, OpenDyslexic font option, screen reader, font resizing
Writing, Design, GUI: Adrian L. (Dovah)
Programming, Management: Nikita H. (Gamma)
Portrait and CG Art: sh0d03
Fury of Dracula: Digital Edition
I hadn’t played this game since the 1st edition that came out in the 80s. Back then three Hunters chased a nearly-impotent Dracula around the map, eventually slaying him. Nearly every time, anyway. Dracula had hidden movement behind a screen, and left some rumors in his wake, but the damnable hunter cards would give him away at horrible times, and if you encountered him he would get caught during the day more than half the time (you rolled a die, but the hunters had more cards) - a vampire during the day is as feeble in combat as you would think. We called it “The Frustration of Dracula.” He was fun to play, but it was very difficult to win with him. Still, I have fond memories.
– Real player with 37.3 hrs in game
While no game is ever going to translate perfectly from the board to digital I have to tip my hat to Nomad games for taking on Fury of Dracula, not just for doing it, but doing a very capable job.
*When you read negative reviews about the lack of 1 vs 4 during initial roll out of the game, I have to point out that this was clearly posted on the store page well in advance and in the discussions. It shouldn’t have been a surprise to anyone and it’s a poor excuse to give a thumbs down. It was perfectly clear and the developers have repeatedly stated why they released it as 1 vs 1 and 1 vs AI initially, along with their plans to work on and release 1 vs 4. Understandably, the developers want to get it right, so we just need to be patient. Their professionalism and consistent feedback to our inquiries leads me to believe they will get it done.
– Real player with 30.8 hrs in game
Vampire: The Masquerade — Night Road
Before I say anything else, I wanna full disclosure the fact that my total playtime should be taken with a grain of salt as I’ve more than a few times found myself getting distracted by discord blinking, thoughts wandering or even getting lost in links while looking something up while the game stayed up in the background accumulating gametime. That said, the TL;DR is that if this is what we can expect of the future CoG WoD games, then I think the future looks bright and I recommend Night Road. All in all a nice and fun game.
– Real player with 71.9 hrs in game
Vampire the Masquerade: Night Road is a text-based RPG set in the Dark World universe and modern nights period, when Sabbat is destroyed, and Camarilla is weakened by the Second Inquisition. It’s a story about Cainites (vampires) looking for re-establishing themselves in the modern world of everpresent surveillance that not only endangers the Masquerade (the secret code of conduct that dictates hiding the existence of supernatural from mortals), but also their very own survival. The player character is thrown in the tumultuous events that take place in Arizona and Texas around 2020. And, in all this turmoil, the player, a vampire, has to make choices about his loyalties, goals, beliefs, personality, survival and the very future of his kind.
– Real player with 53.4 hrs in game