Immortal Realms: Vampire Wars

Immortal Realms: Vampire Wars

If I were to describe this game in one sentence it would be as follows: A game with strong foundation, but a lot of underutilized or wasted potential. But let’s not get ahead of ourselves and look at its strengths and weaknesses.

STRENGHTS:

  • ART. Immortal Realms: Vampire Wars features very high quality art that is best represented on Cards. I can’t praise art of this game enough. Everything is very detailed, atmospheric, diverse and just a pleasure to look at.

  • ATMOSPHERE. This one is a bit subtle but at its core this game makes you feel like a vampire ruler who is playing a deadly game of influence and warfare. The fact that game represents quite a few things with cards certainly adds to this feeling.

Real player with 149.0 hrs in game


Read More: Best Vampire Turn-Based Combat Games.


After playing for 100 hours, completing the campaign, and finishing +16 sandbox with all factions, i can say that this game is, for the better parts :

  • Stable/Playable (I encountered no game crash, nor errors, with the “worst” bug being solved by simply surrendering the fighting in which i was stuck.) (Played on an Acer Nitro N50-600, I5-8400 CPU 2.8GHz, NVIDIA GTX 1060 6GB, 8G RAM)

  • Enjoyable (Some part of the campaign may be more difficult than others but taken on the right angle, they become easier.)

Real player with 137.6 hrs in game

Immortal Realms: Vampire Wars on Steam

Elven Magic: The Witch, The Elf & The Fairy

Elven Magic: The Witch, The Elf & The Fairy

This story is to be implemented in time and it is based on a book called Elven Magic by Daniel Chay.

“A Game about Elves and Witches. Elven Voices delves deeper into Fae the elven witch’s apprentice and there endless struggle to recover their lost spell book from Earthen Lands without drawing any attention to themselves because this is strictly forbidden by the Elven Elders.

The story continues into another world and there are many twists and turns for Fae the Elven Girl and the Witch named Ellen that would have Fae be her apprentice to uncover. The imperial guard of the nearby capital city may prove difficult to avoid. It details the rise of a Wyvern Wraith and the plight of a Witch Wraith.”


Read More: Best Vampire Hack and Slash Games.


Elven Magic: The Witch, The Elf & The Fairy on Steam

Rogue Lords

Rogue Lords

I really enjoyed Rogue Lords, and I decided to write this review as I have a slightly different take from the others I read.

It took me ~40 hours to finish all chapters, and I always played with the same team (the starters: Dracula “the Support”, the Headless Horseman “the Tank”, Bloody Mary “the DPS”). I think I had a total of two game overs, one at the second or third chapter, and one at the second-to-last (but see below).

I read several reviews mentioning that the game is hard and RNG can hit hard. I think they are not wrong, but I did not find it THAT hard: I think it’s more a matter of COMPLEXITY. Damage already starts in the double digits, and it is not unusual towards the end of the game to hit for 30-50 (multiple times). With 3 characters on your side and 1-3 characters on the other side, you can also have several status effects in play at the same time (probably the maximum I’ve seen is ~20). You accumulate this with relic effects and maybe even battle effects, and suddenly it becomes really easy to make a fatal mistake. I remember in one boss battle I accidentally made the Headless Horseman use an attack that steals HP and SP, while he was under the effect of a Zombie debuff (healing received becomes damage), so instead of healing him I made him Vulnerable with 0 HP and 0 SP. Fun times.

Real player with 132.9 hrs in game


Read More: Best Vampire Dark Fantasy Games.


Note that while I am giving this a thumbs up, there are definite issues that sour the experience (that I will go into more detail over below). Honestly, this rating should be 3/5, 6/10, or a neutral but we don’t have those options.

Long story short:

Rogue Lords is a fun roguelike very much like Slay the Spire, but not being a rip off in the slightest. It has a unique cheating mechanic and is pretty difficult while also having balance issues and run destroying bug. The concept is unique, fresh, and fun, but the gameplay could use some retuning and class balancing.

Real player with 116.7 hrs in game

Rogue Lords on Steam

Urban Fantasy: Vampires vs Werewolves

Urban Fantasy: Vampires vs Werewolves

In UF: Vampires vs Werewolves you first choose one of the Supernatural factions, like Vampires or Werewolves with the goal of conquering different cities of the world (there will be more factions with upcoming updates). You play a 1v1 real-time strategy battle where you control your units to capture regions of the map. The player will have to manage their resources, and balance early-game aggression via spamming units on board with the late-game combo abilities that can annihilate the units very easily. You will be able to buy buildings in each region changing what kind of resources that region provides you with. In addition to the abilities, units, and buildings the game features lore-rich events that will introduce new characters, and will force you to make difficult decisions that will lead to game changing consequences. The variety in the combination above will make each gameplay unique, and will increase the replayability of the game.

There will be several maps to choose from, and the player will have to keep in mind the unique features of each map when they try to conquer it. Each faction also has unique Lords, and similar advisors that grant different upgrades in-game influencing the strategy you’ll choose to play the game.

Current Features:

  • 2 Factions - Vampires & Werewolves

  • 3 Cities - Baku, Moscow and Istanbul

  • 6 Lords in each Faction

  • 5 Units per each Faction

  • 24 Advisors

  • Partially unique Faction Buildings

  • Unique Supernatural Abilities

Coming During Early Access:

  • Co-Op and Multiplayer

  • Custom Scenario Creator

  • Loads of new maps

  • World Map Mode

  • New Lords

  • New Factions

  • New unique Faction Buildings

  • New Supernatural Abilities

  • New Units

  • And much more

Urban Fantasy: Vampires vs Werewolves on Steam

Gunspell - Steam Edition

Gunspell - Steam Edition

pros:

  1. Played like puzzle quest series, so if you like puzzle quest you’ll love this game

  2. while there are some f2p element leftover from it’s mobile counterpart, it has been tone down substantially and you can easily acquire gold, the premium currency with a little bit of grinding ..

  3. graphic is ok for a mobile port, personally i don’t care about graphic for this type of game

  4. I personally love the music .. it’s kind of diablo’ish gothic kind of theme which suit the story ..

  5. Easy to play and once you got hang of it, you’ll be addicted for sure .. while the gameplay seem too easy in the beginning, you’ll see at later stage you’ll need to strategize when fighting certain enemy .. being good at match 3 puzzle game doesn’t guarantee success, but it’s about your equipment, magic and a bit of luck .. also grinding ..

Real player with 33.9 hrs in game

I paid $2 for Gunspell as part of a bundle, and it took me around 28 hours to finish the game once. This is gonna be a long one, so strap in. CTRL+F “don’t recommend” if you want to fast-forward.

Have you played Puzzle Quest? This game should come off as familiar, and I’ll be mentioning it often enough. Match-3 gameplay, taking turns with the enemy in order to be the last one standing, matching skulls to deal damage, matching gems to power up special attacks, getting EXP and money through matches…it’s familiar, but Gunspell does things kinda differently.

Real player with 28.1 hrs in game

Gunspell - Steam Edition on Steam