Tenebrae
Features:
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A visual novel with sensual love lines and aesthetic erotic scenes.
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An alternative modern world, where vampires are an independent branch of evolution.
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A detective story, presented on behalf of a young vampire Beatrice, transports readers to the modern Czech Republic, immersing them in an atmosphere of mysteries and secrets.
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Dynamic storytelling with tons of Easter eggs, irony and sarcasm.
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Four independent branches and events leading to different routes.
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Eight unique love routes with heroes representing the seven deadly sins and purgatory. Everyone offers specific trials and demands sacrifices.
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More than twenty endings at different stages of the game.
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Approximately thirty hours of pure gameplay.
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The classic mechanic of choosing the heroine’s actions is combined with communication via a mobile phone.
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Bright, detailed characters and lively dialogues.
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High-quality visual style.
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Original soundtrack.
Which path will you take, Beatrice?
William’s route. Theme: “Wrath”
The phrase “the way to a man’s heart is through the stomach” absolutely justifies itself when it comes to this guy. Is a well-fed man a kind man? Maybe…
But given how primitive it is, you will quickly figure out which buttons you need to press for this killing machine to work in your interests. You will live as safely as behind a stone wall.
Sylvan’s route. Theme: “Envy”
Look at this sly face, biker outfit and… Still in doubt?
Silvan always comes up with flashy sarcastic jokes, he is a hopeless romantic with a craving for travel, a professional liar, a scoundrel and a very smart young man. Well, someone has to be smart, right?
Charlie’s route. Theme: “Gluttony”
The flirty administrator of “Tenebrae” nightclub herself will kindly offer to become your guiding light in the dark world of revelry and pleasure. As long as it’s to her advantage, of course.
This beauty will reveal you much more secrets than you expect if you decide to get close to her.
Ryu’s route. Theme: “Greed”
Ever dreamed of an affair with a real J-rock star? Are you sure? This guy is a real handful, but what really motivates him?
- Oh, you… What is your name again? Will you kiss me for good luck?
Do you enjoy emotional swings? Then let’s fly!
Friedrich’s route. Theme: “Pride”
Do you like men in uniform and high ranks? Great, but they don’t care about you. Threatening with a boycott and hunger strikes? Why? Oh, right… He did ground you, after all.
Fraulein, have at least some kind of conscience, you are causing nothing but headache.
Morris’s Route. Theme: “Lust”
Already dizzy?
It’s all because of hunger. How can you resist and not bite when he asks for it? But it’s better to control yourself because your only chance of getting out of here is by winning the bet.
What? Such tortures are against the rules? Come on, a little masochism and delayed pleasure hasn’t hurt anyone yet.
Dante’s route. Theme: “Sloth”
What does a woman most often do when she sees a lost man deeply in depression in front of her? Of course, she saves him.
How does she save him? Oh, Beatrice has some specific ways. A bit of role-playing games, a little provoking, some improvisation, and now the guy is already…
Well, that was not a bad plan…
Martin’s route. Theme: “Purgatory”
With the detective, things are very difficult. Save him for last.
To get to his route, you’ll have to put some effort into it: find the right combination of messages and telephone conversations, without turning off that road.
After walking you through all seven circles of sweet Hell, Virgil will lead you to Purgatory. You will simply have to pass just a few deadly tests, and then you will be able to go through the gates of the real Paradise.
This, of course, is a metaphor, but we are not exaggerating.
Read More: Best Vampire Visual Novel Games.
Red Embrace: Paradisus
1999—Las Vegas, NV.
When you wake up on an unfamiliar couch, your skin cold and your heart silent in your chest, everything feels like a dream.
It’s all a blur. You remember an invitation, a strange figure, the sharp teeth sinking into your throat…and a blinding flash of light. Blood splattering against the walls.
What happened? Who turned you? What strange powers did they awaken inside your body?
Dive into the underworld of Sin City as a newly reborn vampire—and reveal a sinister truth beneath the glittering neon lights.
Red Embrace: Paradisus is an immersive vampire sim/narrative RPG. Inspired by Vampire: The Masquerade - Bloodlines, Disco Elysium, and the Shadowrun series, RE:P seeks to create a dark, fully story-driven (no combat) vampire experience with branching narrative and multiple endings.
We also aim to present a world with diverse characters and identities, as well as implementing inclusive options to make RE:P enjoyable for as many players as possible.
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Design your character
Customize your name, pronouns, appearance, and vampire house
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Choose your personality traits and skills
Become a shy hacker, a ripped pacifist, a seductive empath, or anything in between
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Explore Las Vegas
Prowl the lurid depths of Sin City, including casinos, clubs, skyscrapers, and your very own rat-occupied motel room
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Uncover terrible secrets
Rescue vampires from a horrifying psychoplague or submit to higher machinations
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Dark romance
Find (optional, potentially doomed) love beyond death
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Earn a reputation
Learn the stories of your fellow nightstalkers, make friends and enemies, and ally with a faction (or go at it alone)
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The classic CRPG experience
Gather experience, money, and pick up everything that isn’t nailed down
Planned Accessibility Features: Closed Captions, OpenDyslexic font option, screen reader, font resizing
Writing, Design, GUI: Adrian L. (Dovah)
Programming, Management: Nikita H. (Gamma)
Portrait and CG Art: sh0d03
Read More: Best Vampire Dark Games.
Vampyr
If someone says “Do you want to play a game as a vampire?” the answer should always be yes, but it should be especially true for Vampyr.
This is by far the best vampire game in existence. Maybe it doesn’t have the weird early 2000s sexiness of Blade or Underworld, but let’s be real, those are both pretty stupid. Instead of new-age vampires, this is old school. It takes place after WWI when the spanish flu is ravaging and killing people. DONTNOD cleverly uses the epidemic to mask but also discuss vampirism as a similar affliction. That means you can see a world ravaged by two epidemics, though most unknowing about the vampire problem.
– Real player with 58.7 hrs in game
Read More: Best Vampire Atmospheric Games.
Words cannot accurately describe my love for this game. The environments, the voice acting, THE BLOODY MUSIC, its all sublime!!! Feeling the weight of your every choice makes this game a must play and is one of my top 10 games of all time.
The only “negative” I could say is the combat is ehh, if you are only interested in the story, I would just stick to easy mode
– Real player with 57.0 hrs in game
Legacy of Kain: Defiance
Short and simple review.
Great game. Truly a masterpiece. Must-have classic. Story-driven and atmospheric.
P.S: For those who are having issues/crashes, here’s a fix:
1)Run the game.
2)Open Task Manager.
For Windows 7 or older:
3)Go to the Processes tab. (Second tab from left to right)
4)Find and right click the defiance.exe process.
For Windows 8/10:
3)Go to the Details tab. (Second tab from right to left)
4)Find and right click the defiance.exe process.
5)From the menu, click Set Affinity.
– Real player with 30.7 hrs in game
“He knew that all the hazards and perils were now drawing together to a point: the next day would be a day of doom, the day of final effort or disaster, the last gasp.”
~J.R.R. Tolkien
Endings. Those sure can be tricky. Especially when it’s about video games. Seriously, how many game series with perfect endings can you remember? Sometimes the greed simply blinds publishers and they begin to mass-produce games without caring much. We all know how it usually ends. The original Tomb Raider series is a perfect example of such an approach. Some others try to play it smart but fail due to lack of talent (hard not to remember Desmond Miles' story from Assassin’s Creed series, right?). But one way or another, we rarely get perfect finales in video game series. Surprisingly, that’s exactly what we’ve got this time. A perfect finale. But I’m getting ahead of myself.
– Real player with 30.6 hrs in game
Legacy of Kain: Soul Reaver 2
Its Soul Reaver lite
While not a bad game, its definitely not as good as it’s predecessor in a lot of respects.
The Good:
Superb voice acting, nice story, the puzzles are more complex and involved yet overall pretty good and offer a bit more clues to solve them, which is a marked improvement to the previous game.
The Not-so-good:
-The combat - In comparison to SR1 it feels distant, with little weight or consequence behind your punches, making it rather unsatisfying.
Furthermore, by the endgame, when fighting 4+ opponents, they will ALL attack at the same time, and while realistic and “challenging” it really comes out as cheap, specially when
! some of those enemies would naturally attack each other, but as soon as they detect you, ALL of them go for your ass instead. . Your Soul Reaver blade can be used from the start of the game and is a bit OP, that however is countered by a bar which fills the more you use the blade and kill with it, and once filled takes away some of your health, thus forcing you to mix its use with regular weapons, which at least brings some depth to an otherwise humdrum combat system. Speaking of the blade, it can be infused throughout the story with different elements (light, dark, wind & fire) but disappointingly only come into play in puzzles; yet another sign that the combat is undercooked at best.
– Real player with 20.1 hrs in game
I was finally able to get the game working courtesy of this excellent patch right here .
“But suppose your throw a coin enough times – suppose one day it lands on its edge.”
The opening to Soul Reaver is seared into my memory.
No matter how many times I watch the introductory cutscene, the booming synth pulls me right back into the Gothic tableau of the Legacy of Kain universe, as if I were discovering it anew. With slick narrative efficiency, it sets in motion a tale of vengeance that spills out across time, daring its protagonists to challenge the apparent indomitability of fate.
– Real player with 17.4 hrs in game
Vampire: The Masquerade - Redemption
Pros..
1. Has a pretty solid story
2. great characters
3. has an amazing soundtrack
4. Doesn’t need to be modded in order to work like its counter part VTM Bloodlines
Cons.
1. Graphics are dated
2. Only allows 6 blood disciplines on your cast bar and you can’t key-bind your disciplines
3. The multiplayer doesn’t work and can’t even link up with friends through steam or even a LAN game.
4. Doesn’t have a steam workshop to fix bugs, add improved Graphics, or restore cut content.
5. Highly exploitable with being able to cast the discipline (awaken) on enemies to infinitely farm experience/gold which in turn makes the game insanely easy to play-through.
– Real player with 263.1 hrs in game
Short verdict: it will scratch your World of Darkness itch just as good as VtM: Bloodlines.
I played this game after completing Vampire the Masquerade: Bloodlines , which got me addicted to the World of Darkness mythos in the first place. And neither was I disappointed this time. In fact, I was surprised that this almost 20 years old game can perform so good and I can enjoy it so much.
Although the story is not as intricate as in some other RPGs and, in the single player mode, you can’t choose your clan, the story is quite interesting anyway. It’s a wonderful opportunity to participate in quests both in medieval Prague and Vienna, as well as in modern London and New York of the 1990’s. Redemption captures the World of Darkness spirit just as well as Bloodlines.
– Real player with 38.8 hrs in game
Legacy of Kain: Soul Reaver
(Ignore my time on record as I’ve spent most of my playtime offline)
Easily one of my most favorite games of all time! I remember playing this on the original Playstation like it was only yesterday. In my mind this game set the bar very high for what video games were capable of. Wonderfully written script and rich dialogue, Extremely clever puzzles that make you consider all possibilities. A unique and large open world game that managed to pull off one of the first concepts of streaming data directly from the disk, cutting out loading screens from area to area. Crystal Dynamics had outdone themselves when making this game, and it’s a shame that we don’t get games like this more often.
– Real player with 33.2 hrs in game
Soul Reaver
“Tumbling, burning with white-hot fire, I plunged into the depths of the abyss. Unspeakable pain… relentless agony… time ceased to exist… only this torture… and a deepening hatred of the hypocrisy that damned me to this hell. An eternity passed, and my torment receded, bringing me back from the precipice of madness. The descent had destroyed me… and yet I lived.” ~Raziel
This game, to me, was the start of the Legacy of Kain series. Although, technically, that was actually Blood Omen. As a matter of fact, the first Blood Omen unknowingly set the stage and essentially serves as the backdrop for all of the Legacy of Kain games. In Soul Reaver however, you do not actually play as Kain. Instead, you play as one of his vampiric lieutenants, Raziel. But almost immediately, things immediately go bad as when Raziel approaches Kain and shows that he has evolved by gaining a set of wings (the first evolution of all of Kain’s vampiric brood), Kain considers this a transgression against him. In an act of rage, he rips your wings from you, and then has you thrown into the Lake of the Dead. Burning, trapped in the abyss, Raziel reaches the bottom but he is lifeless, his body practically destroyed.
– Real player with 20.4 hrs in game
Vampire: The Masquerade - Coteries of New York
After playing through Heart of the Forest, another WoD story game, I was pretty hyped for VtM Coteries of New York. First playthrough - great impression. I picked a Ventrue lady and went ahead. Dialogues are very well written, characters you encounter are believable and colorful, graphics are really nice and music is fitting and sets the atmosphere. I got to the ending, thought “well, frak” to meself, recreated my little Ventrue and decided I’m gonna do things different! And I did. And got the same irritating ending. This got me wondering. I checked Achievements for a clue, then read up online. Guess what. There is only the one ending. And suddenly, what originally would have been a 9/10 review, dropped to 6/10.
– Real player with 18.8 hrs in game
My playtime: 13.6h (based on Steam, 100% achievement)
Grindy Achievement(s): No.
Optional Achievement(s): Yes (~23 achievements).
Difficult Achievement(s): No.
Intro
Vampire: The Masquerade - Coteries of New York is a visual novel set in the universe of Vampire: The Masquerade 5th Edition. I didn’t have any knowledge of the said universe, but a quick google search shows that the work was derived from a tabletop game . Since I never played the tabletop version before, I won’t try to compare the game with it and review the game as it is.
– Real player with 14.1 hrs in game
Dracula: Origin
Tip: Press the space bar to see active clickable items so you don’t have to pixel hunt!!!
Enjoyable point and click adventure game. Puzzles were of a medium challenge, the main voice actor was convincing of the part, and the atmosphere/levels was fitting for vampire lore. I appreciated how the puzzles reflected the theme of the game and weren’t stand alone or unrelated like many other games. For example, you had to figure out the demons from normal animals or puzzles relating to dark arts. The music was good, but it got a little repetitive if you’re in an area too long.
– Real player with 30.9 hrs in game
Dracula Origin for me presented an interesting and enjoyable story in settings that varied greatly and where both interesting to explore and well designed. The puzzels presented within Dracula vary in difficulty and complexity and the style of them also changes depending on the location you are in, this is a nice touch and keeps the game moving and engaging for the around 2 - 3 hours you are in a certain area. The story within the game follows a rather cliche plot, and ends abruptly however its enough to keep you going, however for an adventure game where story is usually a mian factor it is a bit of a let down. The sound design is great, with different background music playing in different areas and ambient noise creating a creepy atmosphere which suits the overall theme of the game.
– Real player with 17.8 hrs in game
Vampire: The Masquerade - Shadows of New York
Vampire: The Masquerade – Shadows of New York weaves a familiar tale. Yet it is not a tale familiar out of triteness, but rather in its bleak and despairing contemporaneity. Shadows of New York artfully depicts our 2020 hell-scape, holds it up as a mirror and doesn’t so much ask whether or not we’re fucked as yell it in our faces.
It is a tale of a debauched, grotesquely wealthy elite presiding over a city of broken, desperate people, haunted by an impending apocalypse—climate-induced, technological, viral, pick your horror—precious few seem inclined to curtail, let alone prevent.
– Real player with 12.5 hrs in game
While my playthrough of Coteries of New York is still fresh in my mind, I feel it is now the best time to review Shadows of New York, its continuation. If not for the fact that my review of the previous game was written well after both of them were published, I’d have exclaimed “Well I’ll be damned, somebody actually listened to me!”. The main pain of Coteries was that your choices didn’t matter and the game streamlined you to the same ending. That is not the case with Shadows. The story is still not exactly branching out, but at least it offers you 2 different endings. The narrative feels much more personal as well, since you play as a preset character, Julia of the Lasombra Clan, whose personality is affected by your decisions. The game is rich in Julia’s inner monologue and it is there that those Traits you develop are reflected, offering slightly different dialogues and comments on certain scenes. So storywise - Shadows is a huge improvement from the already good-but-in-the-end-leaving-you-disappointed Coteries.
– Real player with 11.9 hrs in game