Nosferatu: The Wrath of Malachi
Nosferatu: The Wrath of Malachi is the sort of game that feels like it’s flying apart as you play. It’s an authentically janky experience, filled with rough visuals, rough AI, and rough edges of all sorts… but a surprisingly playable, unique, charming, and fun “janky experience.”
At heart it’s actually a fairly simple FPS–traditional, even, with its backtracking and weapon inventory and twitchy gunplay. You’re tasked with exploring a pseudo-random castle to rescue various family members and deal with the local vampire population. “Deal with” in this case meaning “slaughter.”
– Real player with 13.4 hrs in game
Read More: Best Vampire FPS Games.
In the endless search for quality in the bargain bin of the Steam catalog, there lies a special category for games that many have purchased on a whim, but never played. These tend to be older games, created under time crunches or by small studios. They became either punching bags for being mediocre crap, or things that are actually worth talking about, but fly under the radar because everyone’s backlogs are constantly filled with superior products purchased on sale. It’s a shame, as Nosferatu: The Wrath of Malachi is an interesting experience that provides quite a bit of bang for the buck (or 3, if you’re not getting it on sale.)
– Real player with 9.8 hrs in game
From Shadows
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– Real player with 23.1 hrs in game
Read More: Best Vampire Hack and Slash Games.
A fun little game
No gamebreaking bugs
Not very challenging
Finishable on both classes within a few hours
- The missing cloud save doesn’t hurt as much
Would buy again
– Real player with 15.0 hrs in game
BloodNet
Don’t mind the hours spent in the game. After refunding it, I ended up buying it on GOG to give it another try.
I first want to preface this review by saying I went in totally blind. I have no nostalgia attached to it, and I come from a background of loving point-and-clicks. I also seek out any game of the cyberpunk genre I can get my hands on.
That said, I wanted to like this game, but it felt impossible to. I saw it and I thought it was some kind of miracle I hadn’t played it already. Even its subtitle “The Cyberpunk Vampire Game” seemed perfect (as well as amazingly corny) to me. The screenshots made it look fantastic in that old time-y gritty moody kind of way. I felt like whatever its cons were, I wouldn’t let it keep me from enjoying a game that looked like I would love. But despite playing for long enough to get a handle on it, it still didn’t work for me.
– Real player with 22.1 hrs in game
Read More: Best Vampire Cyberpunk Games.
I’ll start just by saying that it is my favourite adventure (although it is much more) game. Bloodnet mixes elements of adventure and rpg. Among solving puzzles you command your small squad of friends and mercenaries in fights. There’s a lot of character statistics influencing combat, decking (travelling through cyberspace), crafting etc… Bloodnet tells a story of Ransom Stark, who is trying to lift a curse of vampirism. It is dark, mature and really sucks in. Ransom will meet a lot of interesting and well written characters. While combat sequences are not of best quality, great atmosphere makes up for it. Important element of Bloodnet is decking. Improving cyberdeck will help to experience it. It is not a point and click game (you won’t make a helicopter combining shoelaces and washing machine). Puzzles are interesting and logical. It is more of unraveling the story. If you like cyberpunk it is a must have. If you like vampires it is a must have.
– Real player with 12.6 hrs in game
Clash of Puppets
What a great little platform game! You can see how much I’ve enjoyed by my playing time! It’s very easy to pick up and play and lose a few hours! Graphics and sound are suitably atmospheric and it runs well altogether. It’s fun trying to find all the coins and there is the urge once finishing to play through again on hard or to get more achievements (some are a bit of a grind though). It has cute little trading cards too which are impulsive to attain.
There are a few negative points:
can become very repetitive on one sitting
– Real player with 15.6 hrs in game
The game is awful. An obvious bad port of a mobile game.
There is nothing that I could say good about it, but the bad… oh there is a lot that is bad.
*Unresponsive double jump that you have to fight to get to work (yes, I’m using a keyboard)
*Speaking of keyboard. If you don’t use a controller you can’t change your key bindings on the keyboard and are stuck with crap controls.
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Combat is just button mashing.
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Enemies in combat will regularly stun lock you. You will have seven enemies beating on you at the same time. All performing combos, and you can’t move, attack, jump or do squat.
– Real player with 8.0 hrs in game
Fury of Dracula: Digital Edition
I hadn’t played this game since the 1st edition that came out in the 80s. Back then three Hunters chased a nearly-impotent Dracula around the map, eventually slaying him. Nearly every time, anyway. Dracula had hidden movement behind a screen, and left some rumors in his wake, but the damnable hunter cards would give him away at horrible times, and if you encountered him he would get caught during the day more than half the time (you rolled a die, but the hunters had more cards) - a vampire during the day is as feeble in combat as you would think. We called it “The Frustration of Dracula.” He was fun to play, but it was very difficult to win with him. Still, I have fond memories.
– Real player with 37.3 hrs in game
While no game is ever going to translate perfectly from the board to digital I have to tip my hat to Nomad games for taking on Fury of Dracula, not just for doing it, but doing a very capable job.
*When you read negative reviews about the lack of 1 vs 4 during initial roll out of the game, I have to point out that this was clearly posted on the store page well in advance and in the discussions. It shouldn’t have been a surprise to anyone and it’s a poor excuse to give a thumbs down. It was perfectly clear and the developers have repeatedly stated why they released it as 1 vs 1 and 1 vs AI initially, along with their plans to work on and release 1 vs 4. Understandably, the developers want to get it right, so we just need to be patient. Their professionalism and consistent feedback to our inquiries leads me to believe they will get it done.
– Real player with 30.8 hrs in game
The Shadows Lengthen
‘The Shadows Lengthen is a procedural, open-world, horror game running on the Blender Game engine.
What would it really be like to encounter a monster in the woods?
The only objective is to survive the night, by any means necessary.
Confront monsters & Cryptids from Myth and Legend, one on one in the woods!
Intelligent enemy AI
Monsters are rendered & programmed faithfully to their lore.
This is a game made entirely in the UP Blender Game Engine. That means I am not a big studio, I am just an individual who has, with the help of many other artists, been able to create an open world game.
All the assets in this game are unique. From 3D models and animations, to vehicles and audio, there is no stock art included in this project.
Please join me in celebrating what Blender and the UP Blender Game Engine can do!
Red Embrace: Paradisus
1999—Las Vegas, NV.
When you wake up on an unfamiliar couch, your skin cold and your heart silent in your chest, everything feels like a dream.
It’s all a blur. You remember an invitation, a strange figure, the sharp teeth sinking into your throat…and a blinding flash of light. Blood splattering against the walls.
What happened? Who turned you? What strange powers did they awaken inside your body?
Dive into the underworld of Sin City as a newly reborn vampire—and reveal a sinister truth beneath the glittering neon lights.
Red Embrace: Paradisus is an immersive vampire sim/narrative RPG. Inspired by Vampire: The Masquerade - Bloodlines, Disco Elysium, and the Shadowrun series, RE:P seeks to create a dark, fully story-driven (no combat) vampire experience with branching narrative and multiple endings.
We also aim to present a world with diverse characters and identities, as well as implementing inclusive options to make RE:P enjoyable for as many players as possible.
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Design your character
Customize your name, pronouns, appearance, and vampire house
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Choose your personality traits and skills
Become a shy hacker, a ripped pacifist, a seductive empath, or anything in between
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Explore Las Vegas
Prowl the lurid depths of Sin City, including casinos, clubs, skyscrapers, and your very own rat-occupied motel room
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Uncover terrible secrets
Rescue vampires from a horrifying psychoplague or submit to higher machinations
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Dark romance
Find (optional, potentially doomed) love beyond death
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Earn a reputation
Learn the stories of your fellow nightstalkers, make friends and enemies, and ally with a faction (or go at it alone)
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The classic CRPG experience
Gather experience, money, and pick up everything that isn’t nailed down
Planned Accessibility Features: Closed Captions, OpenDyslexic font option, screen reader, font resizing
Writing, Design, GUI: Adrian L. (Dovah)
Programming, Management: Nikita H. (Gamma)
Portrait and CG Art: sh0d03
BloodLust Shadowhunter
After 115 hours of gameplay I decided that it is time to write a small review about a well made classic WOD game.
Story
In Bloodlust Shadowhunter you are playing a newborn fledgling woken up in the middle of some ruins. Having no idea about what has /is happening he starts seeking the meaning of his existence. Fortunately he got help by a voice that is talking and guiding him in the beginning.
Character
In the very first minutes you can select to be a male or female vampire or a dhampir (ok, dhampir sounds funny). A Dhampirs is half vampire, half human, that means he is a bit weaker as a regular vampire, but he also requires less blood and is more resistant to fire, light and silver.
– Real player with 117.9 hrs in game
BloodLust Shadowhunter is one of those rare games where the gameplay loop is so good it alleviates the flaws of which any other game would painfully suffer from. It has a very rough entrance, but after enduring the first 30 minutes or so, when the main flesh of the game becomes exposed, it turns into a very addictive dungeon crawler that will keep you entertained for a good stretch of your pathetic mortal existence. Never has a vampire game felt so addictive that I literally cursed the sun as it rose to greet a new day, knowing I had to abandon my current crawl and spend the day with that slug of a so-called step mother.
– Real player with 45.0 hrs in game
BloodRayne: Terminal Cut
The “Don’t Escape Trilogy” is a collection of three short first-person point-and-click adventures with static screens (no camera movement, no scrolling). The games share a creepy atmosphere and a few gameplay mechanics, but are otherwise unrelated. In the first game, you play a werewolf trying to lock himself away before a full-moon night, so that he won’t kill anyone when he turns. In the second game, you’re trying to barricade a house and protect yourself from a zombie horde. In the third game, you’re the only surviving crew member on a spaceship and need to stop “something” from getting out.
– Real player with 5.4 hrs in game
Even though the entire trilogy is available for free on Armor Games, I chose to purchase this game series on Steam because that’s how amazing ScriptWelder really is. The Deep Sleep and Don’t Escape series were some of the first PC games I ever played, and I have ScriptWelder to thank for making my early experiences so magical. I have followed each and every game you have published on AG, hunted down every achievement, set of choices, and walkthrough I could find… simply, because every single second I spent in any of your games was one of either awe, wonder, fear, or curiosity.
– Real player with 5.1 hrs in game
Dracula: The Resurrection
2¢ Review
| Game Name: | Dracula: The Resurrection
|
| Original Release: | June 2000 |
| My Overall Grade (#/10): | 2 |
| Demo: | No |
| Workshop: | No |
| Level Editor: | No |
| Captions: | No |
| Controller Support: | No |
| Multiplayer: | No |
– Real player with 5.8 hrs in game
==Graphics===
🔲Garbage
✅Old looking
🔲Acceptable
🔲Decent
🔲Beautiful
🔲Extreme graphics
===Requirements===
✅Tin can
🔲Any pc
🔲A Decent PC
🔲A powerful pc
🔲An extremely powerful pc
🔲NASA PC
🔲PC that god used to create the world
===Hstory===
🔲Don’t have
✅Just a context
🔲Bad story
🔲Ok story
🔲Deep story
🔲Extremely deep and complex story
===Complexity===
✅Easy to understand
🔲Easy to learn, hard to master
🔲You have to study a bit in order to play
🔲You will really need google
===Difficulty===
– Real player with 5.0 hrs in game