Blood Knights

Blood Knights

FREE CAMERA (in third person mode, F2) for easier jumping.

CHANGE KEY BINDINGS for easier controlling.

(some of them, with keys not in use by the game)

In this very enjoyable action game with great graphics.

Find the Bindings.ini file in C:\Program Files (x86)\Steam\steamapps\common\Blood Knights

Save a copy as safety.

Open with a text editor (Textpad, Notepad, etc)

Add these lines anywhere.

You can change the keys on the left to any other, not in use by the game

KC_Z = VK_LOOK_LEFT_P1

Real player with 16.2 hrs in game


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It’s a very decent game. A budget game definetely and not a triple A title, but it is the very top of budget games level.

The voice acting is exactly what you expect from a budget title, a very hilarious at times, but it keeps a decent level mostly.

The gameplay is a simple mix of beat’em up and top down shooter (depending on which character you play) with some small RPG enchancements like items and skills.

If you go to it open minded and close an eye to small bad things like clunky AI and sometimes annoying moments when you fall down and die, then you can get around 6 hours of fun arcade like mayhem. Also there the controls are not changeable (but I found them easy to learn and handle).

Real player with 15.9 hrs in game

Blood Knights on Steam

BloodLust 2: Nemesis

BloodLust 2: Nemesis

I bought this game after finishing the first Bloodlust a few months ago and tried it right away then and honestly wasn’t impressed with it then. But it was (and is) early access and then I didn’t have time to play it again until day before yesterday. And while there are still a few things here and there that could use some polish, it was a night and day difference. The game is well worth the money I paid for it and the developer is actively involved in trying to make it a better game. He is active in the forums and pushing out updates and fixes often. He responds when people have issues. Which is really nice to see, in my opinion.

Real player with 154.4 hrs in game


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Only an hour in so take what I say with a grain of salt.

If you liked Bloodlust 1 you will like Bloodlust 2. Feels like the developer took what he had with BL1 and ran with it. A lot of the original complaints have been addressed, mainly the lack of character customization and graphics. They key to enjoying this game is to get it not expecting a AAA polished game. At its core this game is a dungeon crawler where you fight through dungeons to get loot so you can get deeper into the dungeons. At the moment the game is EA, and there are a few things that could use some polishing.

Real player with 26.7 hrs in game

BloodLust 2: Nemesis on Steam

BloodRayne: Terminal Cut

BloodRayne: Terminal Cut

The “Don’t Escape Trilogy” is a collection of three short first-person point-and-click adventures with static screens (no camera movement, no scrolling). The games share a creepy atmosphere and a few gameplay mechanics, but are otherwise unrelated. In the first game, you play a werewolf trying to lock himself away before a full-moon night, so that he won’t kill anyone when he turns. In the second game, you’re trying to barricade a house and protect yourself from a zombie horde. In the third game, you’re the only surviving crew member on a spaceship and need to stop “something” from getting out.

Real player with 5.4 hrs in game


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Even though the entire trilogy is available for free on Armor Games, I chose to purchase this game series on Steam because that’s how amazing ScriptWelder really is. The Deep Sleep and Don’t Escape series were some of the first PC games I ever played, and I have ScriptWelder to thank for making my early experiences so magical. I have followed each and every game you have published on AG, hunted down every achievement, set of choices, and walkthrough I could find… simply, because every single second I spent in any of your games was one of either awe, wonder, fear, or curiosity.

Real player with 5.1 hrs in game

BloodRayne: Terminal Cut on Steam

BloodRayne 2 (Legacy)

BloodRayne 2 (Legacy)

Wow thought i did a revew already but steam says i have not so here it is . no secret i love this game note profile picture and steam name . so biased revew warning however i will try to give as much usefule information as i can .

I recomend purchase on sale ocashionally all the bloodrayne and older games go on sale for about a doller or so

the game is a third person action game uncomplicated game play and some platforming elements I am a person that hates platfomers Some of the death puzzles where you have to throw the bodies of dead enemys into certian locations to trigger an ending are a bit anoying but .

Real player with 241.6 hrs in game

Better graphics, better audio, more platforming, better story with a more interesting cast of characters alongside more detailed interactive levels with puzzles. Gameplay has a more in-depth combat system with lock-on mode for blocking & maneuvering, a new combo system for melee/ranged, new useful powers for use once unlocked, just one gun but different firing modes while being give take once your out of ammo (health for ammo; yours or theirs) and melee/ranged has their own simple upgrades after using your guns a lot (more ammo reserves) or brutalizing enemies enough (new combos) lastly feeding gives you a choice of either healing or earning rage but you can do both just don’t expect to earn equal amounts. 3 modes now instead of 4 with Aura mode to spot enemies, Vampire Lairs & objectives; Rage mode for increased combat effectiveness and Dilated Perception for slow-mo. Each mode has a set of other sub abilities to further enhance your combat skill but all use Rage meter. As with the 1st game you get new skills as you progress with the game. Level interactions are a fun new way of dispatching foes permanently with even more destructible objects and lethal hazards to harpoon swing them at to get some health bonus if you succeed. The seldom Vampire lairs are a nice way to restock health and ammo and lastly more platforming segments to shake up the game. You aren’t making ground meat out of Nazis scum and demon spawns anymore as your dealing with different minions of Rayne’s half-relatives to stop them from carrying out their plans for Vampire dominance with a lot more character, personality & motivation then before. Not as much variety as the 1st game’s enemies some new completely new ones though but they have their own unique appearances depending on which half-relative they work for with few exceptions. Boss fights are more varied now requiring you to use different skills to pass but just as enjoyable. Main issues with the game are that cutscenes wont play unless your running the exe in Windows Vista Service Pack 2 compatibility mode, game likes to hang when your in the menu, game is buggy unless your limit the frames like the 1st game, AI difficulty spike is ridiculous, no difficulty selection like the 1st game, some puzzles are fun but some are just plain annoying and unfair not just due to the complexity of the puzzle but also some enemy encounters are rather ridiculous as they expect you to be a master at dealing with any situation against such insane odds like infinite waves of enemies that are a great pain when its the more elite much tougher much quicker foes. In summery a great sequel for the series that’s as brutal as it looks where you better know what your doing with the new mechanics to succeed in a more personal story that’s just as witty, bloody, sassy and sexy as before.

Real player with 24.2 hrs in game

BloodRayne 2 (Legacy) on Steam

BloodRayne Betrayal (Legacy)

BloodRayne Betrayal (Legacy)

If you are familiar with the Bloodrayne series, then I must first warn you that it plays nothing like the previous games, an open mind is required should you decide to purchase. This is a challenging platform brawler that has 15 stages in total, not a Metroidvania with free roam. You can obtain secret skulls that can extend your life bar or bullet count, but you won’t unlock new move sets or level up.

In terms of graphics, I feel the screenshots didn’t do it much justice. While it may look like a flash game in still frames, the animation is extremely smooth and pleasant to look at. The stage backdrops are detailed and befitting in most cases, while the blood splatters never gets old. I do have some gripes on the lack of variety though, as every single enemy of the same type will look the same every time, not even a colour swap, this was just plain lazy.

Real player with 25.8 hrs in game

OK, look at screenshots. That’s it. End of the story. BloodRayne: Betrayal is one of those rare games that look almost exactly as they feel. What can you expect from something that looks like this? Naturally, a tiny little spin-off that has pretty much nothing with the original series. Might & Magic Heroes, Assassin’s Creed Chronicles, HALO: Spartan Assault, Magicka: Wizards of the Square Tablet… You know the drill. And even though this game is not really important as a part of the BloodRayne series? Gameplay here sure does deserve your attention. See, BloodRayne: Betrayal is a game from WayForward Technologies. The guys who made the very first Shantae, Contra 4 and surprisingly great Aliens Infestation. And even though BloodRayne: Betrayal is not as good as those games above… it tries. It sure does.

Real player with 22.1 hrs in game

BloodRayne Betrayal (Legacy) on Steam

BloodRayne Betrayal: Fresh Bites

BloodRayne Betrayal: Fresh Bites

Pros:

-Fluid and fast-paced hack & slash 2D action

-Game supports up to 120fps

-It works fine on both keyboard and Xbox gamepad controller

-Laura Bailey and Troy Baker are back to play as Rayne and Kagan

-Game can now render sprites at true 4k resolution (3840 x 2160)

-Decent blood & gore physics

-You can now select difficulty between Classic and Standard when starting new game

-Combo attacks and Dash mechanic feels smooth, snappy, and responsive

-2D artstyle was perfect; I love the atmosphere, filled with enriched music

Real player with 714.3 hrs in game

A lot like the good old Castlevania games with difficult platforming and all. If you get good with the shmoovement you can pretty much fly across levels and the combat is a lot of fun.

My main complaint is how slowly Rayne turns around. I can’t tell you how many times I try to turn around and shoot only for the turning animation to be canceled and shoot off screen. PLEASE devs reduce time to turn around by half and combat would feel great. Also adding the Japanese main menu art as an option would really put a chef’s kiss on the entire package.

Real player with 11.1 hrs in game

BloodRayne Betrayal: Fresh Bites on Steam

Castlevania: Lords of Shadow – Ultimate Edition

Castlevania: Lords of Shadow – Ultimate Edition

First off, I’m a huge fan of the Castlevania series. So that foundation may color my opinion of this game and it’s ensuing interquel and sequel (which I’m currently in the midst of). Something about medieval through Enlightment era Europe with a heavy gothic/baroque aesthetic, corrupted through dark forces that threaten the world? Awesome. Tons of monsters pulling on a multitude of inspiration from the myth cycles of antiquity through the modern Universal monsters? Yes, please.

Konami struck gold initially by creating these dark adventures that took a quite serious tone for the early Nintendo systems, offering a beefy challenge of vintage Nintendo difficulty through several increasingly impressive platformer games. They then evolved into the famed Metroidvanias with the release of Symphony of the Night on the Playstation - trading a bit of the reflex-intensive difficulty for massive sprawling environments that took forever to explore and fully unlock - and followed this formula with several excellent installments on Nintendo’s handhelds where they found their most sustainable home and success through the late 2000’s. Then Konami, sensing the increasingly stagnant nature of the series as it became mired in repeated iterations of SotN’s sprawling platformer/RPG hybrid, started searching for a way to revitalize the series again, just as SotN ignited a sort of Golden Age for the series.

Real player with 98.7 hrs in game

(Important note: This game, for whatever reason, doesn’t like being set to fullscreen + max res on a display other than that which Windows / your video card identifies as Display 1, regardless if it’s your primary display or not. Weird bug but easy to fix.)

Lords of Shadow is a flawed but polished masterpiece and a triumph of artistic direction. It’s shortcomings are forgivable. That said, since you can expect to sink upwards of 40hrs into this, I’ll go into some more detail.

Presentation wise, this game is stunning. Masterful visuals paired with smooth and optimized 4K performance make for an eye-popping experience. The art team went all out on this and it shows. I’ve never taken so many screenshots of a game before. Two major detractors though: 1. Some of the cutscenes were pre-rendered for console are unimproved by modern hardware (they still look passable but they’re jaggy af); 2. Godrays are a weak point. The score is powerful but not iconic; you’ll love it in the moment but try to recall the music later and you’ll likely struggle, for the most part. This isn’t objectively a bad thing, as it simply means it’s enhancing the experience without overpowering it but I was disappointed by the lack of iconic singles and the abscence of a Bloody Tears revamp.

Real player with 47.4 hrs in game

Castlevania: Lords of Shadow – Ultimate Edition on Steam

Castlevania: Lords of Shadow 2

Castlevania: Lords of Shadow 2

Oh Rats! No I’m serious actually…and bats as well. Just like a bat out of hell Dracula has furry friends in both low and high places. Awaken from an extremely long eternal night and find some nice necks to chomp on. Whip your blood back and forth (Whip it real good). Explore Dracula’s back to the future adventure. Talk about a miserable pile of secrets. You are the prince of darkness! The dragon Dracul! What a terrible night to have a curse.

This is the direct sequel to Lords of Shadow 1, which was one of my favorite Castlevania games. It feels like you are playing a medieval version of God of War. If you liked the GBA/DS SoTN style Metroidvania ones you might not enjoy this one.

Real player with 62.1 hrs in game

I think I need to add this to the “games that most people hated which I actually enjoyed” list. Admittedly, I’m biased because I really dig Castlevania, enjoyed the first Lords of Shadow and Mirror of Fate, and am a sucker for the idea of playing as Dracula himself. But even at its most frustrating moments, Lords of Shadow 2 isn’t nearly as bad as Edge Magazine (which gave it a 4/10) or any of the other mainstream reviews would have you believe.

Bloodsucking awesome stuff:

  • I feel like combat’s speedier and more responsive than it was in the first Lords of Shadow, and there’s less reliance on quicktime events. This might have to do with the fact that I’m just more experienced with the combat system after playing through the first game and Mirror of Fate, but I had a lot of fun beating up some of the bosses, which leads me to the next point…

Real player with 42.0 hrs in game

Castlevania: Lords of Shadow 2 on Steam

From Shadows

From Shadows

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Real player with 23.1 hrs in game

A fun little game

No gamebreaking bugs

Not very challenging

Finishable on both classes within a few hours

  • The missing cloud save doesn’t hurt as much

Would buy again

Real player with 15.0 hrs in game

From Shadows on Steam

Vampirem

Vampirem

I like Vampirem, I played quite a bit of it, and plan to play much more.

I recorded my progress. Please check it out here if you prefer a more Audio/Visual format:

https://youtu.be/IOU2J_eytgc

Anyway, Vampirem is an Indie, Action RPG Vampire Dungeon Crawler, where you must Fight your way out of your tomb, or Die your Final Death!

In Vampirem, you are Part Ghost, Part Vampire, and All Awesome!

Ghost Vampirem says Boo? Blaaa? Boloaaaa? YES!

Engage in Intense 3rd person Action, as you collect Randomly Generated Loot from the corpses of your dark foes, raiding the treasures of the lost vampire age to gain Power, and bolster your chances, as you traverse Unique and Procedurally generated areas in a bid to make your escape from your unjust imprisonment.

Real player with 50.9 hrs in game

Basic Breakdown: Vampirem, developed and published by WRF Studios. A story told through the eyes of Ravenblood; a part ghost, part Vampire type creature with special abilities. You traverse through dangerous dungeons and venture on a journey of revenge and ass kicking.

Graphics: I love the style of this game, it doesn’t have to be hyper-realistic to be pretty and convey what it’s trying to perfectly. The graphics being so streamlined makes it easy to run on even low end PC’s and honestly, they suit the style of game really well.

Real player with 10.8 hrs in game

Vampirem on Steam