Awakening

Awakening

Awakening. I thought it was pretty good toolset for being free, then again I probably dont know what im talking about. I recommend you try this for yourself, if you are at all interested though.

Real player with 5.7 hrs in game

Awakening is a Free application authoring tool, not a game. It worked on win 10, looked ok, played ok, was understandable. Has instruction help manual with some tutorials inside the program. The company that made this is gone underground though, there is no website or youtube videos. Don’t hold your breath for help here on Steam for bug correction or upgrades. The one on steam is version 1.8. Try google awakening, there might be a higher version out there on sketchy shareware sites.

Try this application authoring tool, if you wanna learn to code or make your own game.

Real player with 0.3 hrs in game

Awakening on Steam

CUR3D Steam Edition

CUR3D Steam Edition

While the usual tools fail, CUR3D can repair and convert 3D files (not made for printing).

Recommended! ( if you know why you need this software )

Real player with 22.0 hrs in game


Read More: Best Utilities Education Games.


After spending a bunch of hours mucking around in Blender and Zbrush trying to get a video game mesh into a printable state, this just worked.

Real player with 11.8 hrs in game

CUR3D Steam Edition on Steam

PixelOver

PixelOver

This is a tool for pixel art that I wasn’t expecting I’d get in love with so much! ^^

Even in early access, PixelOver is a pretty solid and unique software. Also, it’s constantly & actively improved by the developer (and it kinda amazes me how fast he’s working with this project).

Here’s a (non exahustive) list of features from PixelOver that I like a lot :)

  • It converts normal 2D art to pixel art (you can use bitmap files and vector files!)

  • Customizable palettes, shaders and dithering for pixel art conversions

Real player with 39.2 hrs in game


Read More: Best Utilities Early Access Games.


it’s Early Access, but it gives you enough tools for it to be worth a buy! Quick and easy bone animation, but it’s not just that, you have other options, like transform, deform and skew! A warp transform tool would be so amazing if added!

You can manipulate these tools on every individual frame on your animation if you want!

PixelOver is pretty useful! I love it!

Real player with 33.4 hrs in game

PixelOver on Steam

RTS Creator

RTS Creator

Update March 2021: So I decided I may as well try make something because I paid money for it. I gave Dune 2 another crack and put an additional 95 hours into this thing. So what have I learned. Its buggy as hell and will crash a lot. If there is one thing missing, such as an image it will crash. There are some totally broken features, for example the traditional RTS harvester functions are totally broken, you can not select “Drop off” with your harvester function or the game will crash. There are multiple things missing such as unit sounds, all 3d model files are flipped. Adding any sort of feature is a long and frustrating task. After the almost 100 extra hours I have put into this engine my recommendation is, do not buy this, use something else like the spring engine.

Real player with 309.3 hrs in game

Please note I do no longer think about the engine this way, I currently think this is a piece of shit.

You can see why below.

I have used this engine for 60 (including time spended with demo) hours now, and after this time I can say, that it had potential and still has. I bought this engine for 10 euros which is about 12 dollars I think it is way worth it. Let me begin with some pros and cons,

Pros:

-Easy to use

-Scripting support

-some nice free to use models

-Particle creator

-Lots of customization

Real player with 78.9 hrs in game

RTS Creator on Steam

SolidFace Parametric CAD Modeler 2D/3D

SolidFace Parametric CAD Modeler 2D/3D

Audience?

The audience is probably engineering, construction management, and drafting degree students that like to game. In those type of degrees, a significant mistake on a draft can result in a large profit loss.

Expensive?

It was the first drafting software available on Steam. Much of the prices on the more professional software available through Steam are kind of smokey, if you know what I mean. For example, Maya, Modo, and Substance Designer/Painter all have modified licenses for use and some are less capable. This is the full version of SolidFace with full licensing, with the catch being drive locked. The opensource options for drafting are BRL-CAD, OpenSCAD, FreeCAD, and LibreCAD. The opensource options, except for BRL-CAD, are very young compared to SolidFace.

Real player with 59.0 hrs in game

SolidFace Parametric CAD Modeler 2D/3D on Steam

Black Ink

Black Ink

TLDR; An exciting platform capable of producing HUGE resolution paintings with highly customizable brushes. I have never used a painting application and been inspired BY the painting application itself before Black Ink.

To get a good impression of this product and its developers visit the Black ink forum: http://forum.bleank.com/viewforum.php?f=3

The following is based on my personal experience and user feedback I’ve read in the discussion boards.

Be aware that this software is:

  • In development. Updates roll out on a regular basis, and u2 (developer) is highly responsive to suggestions and issues. Some tools you might depend on may not be included in the current version. For example, at the time of writing this review there is no smudge tool but it is slated for inclusion.

Real player with 1251.7 hrs in game

Great Computer Art Program

Black in is an abstract conceptual art program that uses certain brush settings inorder to convey concepts from the artist.

Preface

[olist]

  • For those looking to get the most out of this program: I would recommend using a graphics tablet; as it helps simulate using traditional mediums such as drawing or painting. If you can draw fairly well without looking at your drawing hand, a cheap wacom or Huion tablet will do. If you’re having problems with hand-eye coordination, you could try for a higher end graphics tablet with a digital displey (such as the Wacom Cintiq 13HD), or practice a lot more with the current tablet you own; However, graphics tablets aren’t required to use Black Ink.

Real player with 249.2 hrs in game

Black Ink on Steam

Puppet Play 🎬

Puppet Play 🎬

You have the idea, we have everything else!

Puppet Play aims to make animating as easy as possible by utilizing the possibilities of VR headsets. In traditional animation tools, animating is done by manipulating gizmos on a 2D screen. In Puppet Play everything is animated by recording your movement in real-time. This not only makes animating easy but also super fast. No matter the prior experience, if you have a cool idea for a movie you can turn it into reality in a few minutes (depending on your idea it might take a bit longer)!

Grab an object → press record → move it around & repeat!

Additional tools like motion capture, remote control & auto walk support the process. Use your headset to record live audio and once everything is complete, export and share your creation in a standard video format (mp4).

A huge collection of different characters (not only puppets), props and environments are ready for you to use! All things animatable are separated into 3 categories:

Puppets: Characters with Full-Body-Inverse-Kinematic rigs for fast animations

Props: Large objects to build & decorate your set with.

Items: Small objects that can also be attached to the puppets, like weapon, hair & hats.

You are in your own movie studio with many different sets that can be further customized with props. They range from traditional puppet theatres to fully-fledged 3D scenes for your next epic cinematic trailer!

A puppet on a stick or a full 3D character with individually animatable limbs: Choose what fits your vision & time scope. Short on time but still want to tell a story? Choose puppets on a stick! Got a bit more time on your hand and want to go into detail? Then choose a fully animatable humanoid character!

It’s designed for VR, there is no place for 2D UIs! All interactions are physical and integrated into the movie/puppet studio world. Or to say it in cool UX design terms: It’s a fully diegetic UI!

Once your animation is complete, you can export and share it as a standard video file (mp4). You have all rights to upload and monetize anything you make with our tool!

Puppet Play is being developed by a team of freshly graduated students from Hochschule Darmstadt University of Applied Sciences. Puppet Play started as a semester project in the study “Animation and Game” at the campus.

Puppet Play 🎬 on Steam

CopperCube 5 Game Engine

CopperCube 5 Game Engine

Lets be clear, Coppercube is intended to be simple and easy to use. This is a software for non programers, or those like me who prefer to focus on art and design, rather than typing tons of code. For this Coppercube is the best out there. Porting between PC, MacOS, WebGl, Android, and flash is near seamless. Most of the time its as simple as clicking the publish to option. There are tons of behaviors and actions to mix and match to do most things you will need, and their is a Javascript API if you want even more control. I’ve used quite a few game engines over the years (Multimedia Fusion, Gamemaker, 3DRad, Jamagic, Gamesalad) and none were as easy and fast to develop 3D applications than Coppercube.

Real player with 3991.5 hrs in game

I have been playing around with CopperCube the past couple of weeks and I have fallen in love. 1 being that it is easy to get something simple up and running but also the option and simplistic coding. I start messing with the action and coding behaviors and find it to be quite easy when following their tutorial (but I am coding savvy). Graphic wise it isn’t Unity but I am not out to make a AAA game either.

I am running this on my Surface 3 so anyone who comes across my review I would say it runs smoothly on it and isn’t a resource hog which is a huge plus to me.

Real player with 357.7 hrs in game

CopperCube 5 Game Engine on Steam

Leadwerks Game Engine

Leadwerks Game Engine

Leadwerks is a semi easy-to-use and very powerful game engine written in OpenGL 4 with a deferred renderer. The engine is crossplatform between Windows & Linux, frequently updated, and has a very friendly and active community. With Leadwerks, you can create any game you want, be it an FPS game, 3rd person shooter, a puzzle game, or something super wacky, you can make it in the Leadwerks engine.

Some Of The Great Features

The deferred renderer is the pride and joy in this engine, giving you the ability to easily add dynamic lights and/or static lights with realistic shadows instantly, no lightmap baking needed. CSG level editing (like Source Engine’s Hammer editor) is fun and fast in the Leadwerks editor, allowing you to map out and create a level to test out pretty quickly. The engine is built upon OpenGL 4, making the engine crossplatform between Windows and Linux. A Mac version is currently in the works and should be out sometime in the near future.

Real player with 1535.7 hrs in game

If you read this before the end of the 2nd December 2014, and you are wanting to be be able to write a 3D game, get this now. Its incredible value at 50% off. If you have and use visual studio and write code in C++, and want to use it to write a game, splash out and get the Standard version too. I bought mine in a previous sale, with -25% off, and have invested many hours in using this latest version during the beta testing of 3.3.

There are lots of video tutorials on you-tube, which are really useful for a beginner to understand how to start to use Leadwerks. The Forum http://www.leadwerks.com/werkspace/ is a great community resource, which is always worth a visit when your stuck, answers to many of your questions can be found by searching in here. If its not already answered you can ask the community, and there are some really great people who have been using Leadwerks for years, including Josh (Leadwerks CEO) who respond with knowlegeable answers.

Real player with 979.8 hrs in game

Leadwerks Game Engine on Steam

001 Game Creator

001 Game Creator

Especially for the money, I don’t think you’ll find a program more fun to use when putting together your games. I haven’t found a more flexible engine (Short of maybe Unity, which still requires extra licensing) to quickly piece together scenes and basic mechanics to sketch out game ideas without diving into a million menus. They don’t even have to be simple prototypes, as I am also able to implement complex mechanics in no time at all using easy drag and drop scripting. I have found that my only limitation so far has been my own terrible math skill.

Real player with 4553.1 hrs in game

I’ve used 001 now for almost 15 years. I’m currently working for SoftWeir Inc. and have contributed to 001 in many ways. That being said, I originally purchased 001 years ago through their website as any other customer, and not just given a free copy as a team member. I’m not being paid to write this review.

001 is a very capable engine designed to bring your ideas to life, as quickly as possible. You can import assets, just plop them into a map or interface, tweak some triggers then start building a game. If you are familiar with the engine, and have the assets ready, you can quite literally prototype ideas in under an hour (Of course depending on how many existing systems and assets you can leverage, and what gameplay you are looking for)

Real player with 1955.3 hrs in game

001 Game Creator on Steam