Heartbeat: Regret

Heartbeat: Regret

I would not recommend this game as a horror game. I feel like it has a lot of potential as a horror game but due to the frustration of movement. The game losses any sort of suspense and is replaced by frustration. Some people have mentioned that the lack of a tutorial was an added challenge; I didn’t find this to be true for myself. However I did find a lot of difficultly reading the text. As well as finding the tempo for the movement difficult especially at slower tempos.

The text being hard to read is not a huge problem as the text is read out loud and I got used to it over time. Though for people that are better at spelling than me I’m sure this is even less of an issue if it is an issue at all. Though for the issue of movement the tempo is very hard to find. I died severely times just trying to move around the areas and spent a bunch of time sitting in one spot just waiting for the heartbeat to go down. This made it very frustrating when most of my time is either spent sitting around waiting to be able to move without dying or trying to get back to a point that was right before I got killed just to march into death again. For as long as it takes to move around the areas you just lose anything that makes it scary. Honestly the most scary thing about it was how I was about to pick up my keyboard and chuck it across the room in frustration.

Real player with 1.2 hrs in game


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An extremely unique idea! Never thought I would have typing horror and rythm in the same game! I love it! A little bit of trouble with instructions and knowing what to a couple times, but the incredible sound design makes up for it. I’ll be playing this for a while I can already tell

Real player with 1.1 hrs in game

Heartbeat: Regret on Steam

My Typing Skill

My Typing Skill

This game is very well made. The graphics are smooth and the music is great. It would be lovely if the Training Mode had a way to measure your WPM. The Asteroid Mode is perfect, and the increasing speed makes for a great challenge. The Alien Mode is fun, but way too short–multiple levels would have been nice, or perhaps each time you play, the map layout and enemies change. All in all, it’s fun and has the potential to be even moreso.

Real player with 4.2 hrs in game


Read More: Best Typing Indie Games.


Excellent game to type with ten fingers and smash things at the same time.

For the first time in human history, you can use this skill for the good of mankind.

With the strange scenarios there is much motivation to become a typing expert.

One of the games I would recommend even my own children, if I had any =D

Thanks Mr. RewindApp :) You got interesting little games.

Real player with 1.0 hrs in game

My Typing Skill on Steam

Dead Letter Dept.

Dead Letter Dept.

After moving to the big city, you got yourself an apartment, and secured a temp data entry job- just to keep you afloat till something better comes along. Your official title is a Data Conversion Operator, but you’re really more like a warm body who types up all the junk computers still can’t read.

DAY TO DAY, you go to work & process the images displayed on your terminal, and type up whatever text is in front of you. Whatever can be made out, that is. Letters and lost mail, some mangled and twisted, that have travelled from place to place with nowhere else to go. Sometimes the mail you receive is a little strange. Sometimes, it feels like it’s talking to you directly through the screen.

DEAD LETTER DEPT. is a short horror game mystery experience, where you use your computer keyboard to type in various prompts, and attempt to decipher damaged images as oddities begin to appear.

Mouse & Keyboard are REQUIRED.

A keyboard with Function Keys and Control Keys (Insert, Page Up/Page Down) is strongly recommended.

M̶O̶R̶E̶ ̶T̶O̶ ̶C̶O̶M̶E̶…


Read More: Best Typing Horror Games.


Dead Letter Dept. on Steam

Type:Rider

Type:Rider

Come take a journey through typography and learn a little about the origins of literacy. This sounds like it would be a blast… and it is: at first. But that’s for later.

Type:Rider is an interesting platforming game that has you controlling a colon. You jump slide, bounce, etc through levels collecting the alphabet while avoiding various dangers. The difficulty scales the further you progress.

The story aspect of the game was quite fascinating. I learned a lot about fonts, and where they came from through this game. It reinforced certain things I had learned before and added more details to them as well. Type:Rider can be a very fun game for exploring this piece of culture.

Real player with 9.4 hrs in game

Can I nominate this for an utter crap award?

Ok, so the game is f&#*ing beautiful (mostly in the beginning) and the typography story, while going waaaaay outside typography, is fascinating. Play a little game, read a little story. If that were it I’d give it 5 stars and nominate it for sainthood. But, it goes down hill. Waaay down hill. At breakneck speed. With no controls to speak of. Actually… that’s a pretty good description of the game, but I’ll do it justice.

You play as two dots, possibly a colon with a balance problem or an ellipsis amputee. Maybe a homeless umlaut. And you slide back and forth with the cursor keys or the ‘a’ and ’d' keys. Understood, common, no vertical controls, but space to jump. Simple, right? No. You see you only control one of the dots and drag the other around. This is a huge problem because you can’t see which one you’re controlling and the Unity physics engine gives it weight (a little typographical humor there). You can also wall jump, but what constitutes pressing against the wall seems to be up in the air and often goes the opposite of what you expect. In fact getting stuck on the scenery and terrain (which are often indistinguishable) is also a problem. And the scenery/terrain doesn’t really use the physics engine. It won’t push you, it will crush you against the air instantly.

Real player with 7.4 hrs in game

Type:Rider on Steam

JPN Burst

JPN Burst

If you’re already familiar with Hiragana and Katakana and feel like you still mess up sometimes and want something to practice with. This is a good way to do it. I was feeling rusty on katakana so I grabbed this to do some drills and then went ahead and cleared out the hiragana sets as well. The one annoying thing was that everytime you beat a lesson/test it sends you back to the menu to select between school/home/whatever books you’ve bought instead of just bringing you back to the page you had been before.

Real player with 1.2 hrs in game

A good Japanese learning game/software. I got it for free and I don’t know anything about Japanese language. Within an hour, I gained my basic knowledge about Japanese language and letters. The game is fairly challenging and will actually help you think harder, hence it will actually exercise your brain muscle about the language.

Real player with 1.2 hrs in game

JPN Burst on Steam

Keyboard Sports - Saving QWERTY

Keyboard Sports - Saving QWERTY

THE COMPUTER KEYBOARD IS IN DANGER. Every day new useless controllers are invented. Keyboard Sports - Saving QWERTY is a tribute to the dear old keyboard before it is defeated by the hordes of awful touch-based, emoji-driven, VR-enabled, voice-recognizing input devices.

KEY-features

  • ENTER a world of KEYBOARDS

  • Help Master QWERTY with a PRESSING matter

  • Speed and precision are KEY. This is not the time take a BREAK

  • TAB your foot to a soundtrack composed in all KEYS #KEYpingItReal

  • Reconnect with your keyboard on so many levels

  • ( INSERT more KEY puns. There’s plenty of SPACE )

Keyboard Sports - Saving QWERTY on Steam

Revolution 60

Revolution 60

If you have synesthesia, get some sunglasses before you play this game, and play it with care. It’s been about two hours since I stopped playing it and I still feel dizzy, disoriented, and nauseous.

I really like this game, but the colors, the lighting, the bloom, the motion blur– all these things put together make me feel as though I’ve been playing the game while sitting inside of a spinning dryer.

EDIT: Just completed it on Girlfriend mode.

Where to start. The Internet really wants you to make things seem worse than they are, but I refuse. Revolution 60 is a game where all the pieces are in place (nearly): there’s music, sound effects, graphics (though the anatomy, esp. the characters' heads, prevents anyone from really taking the drama seriously), and a control scheme, a movement scheme, a battle system, but all the parts are so disparate that they do not work well at all together.

Real player with 20.4 hrs in game

This game is a port of the original IOS release, and, generally-speaking, an improvement over the original game. The controls are more responsive and the framerate is extremely stable. Though the game has issues with certain GPUs according to some users, it is generally more functional and more competent than the original game, with a clear attempt made at addressing the laundry-list of technical problems the original game had. The framerate is fixed, the audio mixing woes are fixed, the synchronization errors are fixed, the model tearing is gone. The game looks smoother and moves better than ever before, and I’ll give Giant Spacekat Studio its props for getting this much done. New content was added, including new responses for Holiday, new animations, and new skins for all the characters. By all accounts, this is an outstanding achievement on Giant Spacekat’s part at fixing the game’s various outstanding issues, and it deserves respect for doing so.

Real player with 10.4 hrs in game

Revolution 60 on Steam

LX Patterns

LX Patterns

Really fun compilation of puzzles. I hope the developer makes more games like this one. Played on linux.

Muy divertida compilación de puzzles. Espero que el desarrollador haga más juegos como esté. Jugado en linux.

Real player with 7.9 hrs in game

Very nice brain teaser!

Real player with 5.3 hrs in game

LX Patterns on Steam

keyg

keyg

keyg is a game experience unlike any before. On paper, it seems easy enough, but in reality, using your entire keyboard as a controller (yes, almost EVERY KEY) is extremely difficult, especially as you get into the

! hardcore mode. A decently short one, it’s frustrating but highly rewarding and well-polished. The game’s puzzles are clever and the challenges are insane to do as you try and figure out where to put all ten of your fingers on your keyboard. Really unique game, highly recommend it!

Real player with 5.2 hrs in game

I purchased keyg during a sale without putting much thought into it, simply finding the screenshots and trailer appealing as well as its bargain of a price: little did I know I was in for a surprise.

The game revolves around different sets of puzzle-like levels that the player must guide their selected avatars through (a circle, a square or a triangle): in order to spice things up, the layout will be based on a keyboard, which means that you’ll have to press the correct keys in order to progress. The game will introduce some mechanics and different stipulations to clear levels as you advance as well as increase the difficulty, so quick reflexes and smart thinking will be needed.

Real player with 4.7 hrs in game

keyg on Steam

Quadrilateral Cowboy

Quadrilateral Cowboy

Quadrilateral Cowboy is a story about having those youthful, exciting, and often dangerous experiences with a really tight-knit group of friends as you journey through life together, and then growing old to reflect fondly on those memories.

It is all very beautiful to experience.

Half the game is a story that unfolds, and the other half is puzzle solving. The tale is quite moving, and the puzzles are very reasonably difficult, and quite rewarding. If you know Chung’s work, you know what to expect as far as the ‘experience’ or flavor. Otherwise, here is a test to gauge if you will like this game. If two of the three apply to you, then I highly recommend you buy it:

Real player with 9.8 hrs in game

The game has some great ideas and nice attention to detail, but I felt like it never came together.

A lot of mechanics get introduced and then forgotten. New mechanics replace the old ones instead of building on them. There’s hardly any increase in complexity as you go along.

All the levels are simple and focused on 1 to 2 of the avialable mechanics. The rest is either not used at all or simply taken away from the player, sometimes for 1 mission and other times forever.

Because of all this, the game became way too easy later on. Instead of having puzzles to solve, you just go through the motions. Click this, click that, go here, go there. Some timer here and there. No challenge whatsoever. Not to mention you can ‘cheat’ your way though a lot of the levels.

Real player with 6.8 hrs in game

Quadrilateral Cowboy on Steam