On Key Up: A Game for Keyboards
So now that the game has received all 24 levels and i went and redid the old ones(since they were all reset showing 1h in-game records but i had also wanted to try them all again anyways…) as well as did the six new ones from the latest update, and have 100%’d the achievements like… is this my 3rd time now? At least second. Glad i won’t have to do this ever again, enough Vietnam flashbacks gained by now. ;3 After all of this(and according to steam this new session of mine took about 3,7 hours, i know i most certainly haven’t played twice during the past 2 weeks :P)… i think it’s appropriate that i finally give this game a small review.
– Real player with 10.6 hrs in game
Read More: Best Typing Arcade Games.
Esta bueno, pero se fueron a la mierda con el nivel de hacer la imagen, es un dolor de huevos, pero esta piola.
– Real player with 4.3 hrs in game
You, Calligrapher
Played during playtest, and immediately purchased on the release day, very great game to experience in VR, you also get to learn how to write like a badass Chinese school teacher.
– Real player with 5.7 hrs in game
Read More: Best Typing Design & Illustration Games.
very good
– Real player with 1.3 hrs in game
UpMove
both typing games and lunar landing games are a niche, so to see them combined is a real treat!
the graphics, despite their simplicity are very nice to look at and fit the game well.
be warned that the game is very difficult.
certainly a one-of-a-kind experience, i think it’s a shame that virtually nobody knows about this game.
– Real player with 3.7 hrs in game
Read More: Best Typing Indie Games.
nominated for the best game I suck at. I always thought I was a good typist, but clearly I can still improve :)
– Real player with 0.5 hrs in game
Gude! Jump n Run
This simple 2D glowing cat game is exactly what I was looking for. Simple, no storyline, just shining cats illuminating the dark and finding butterflies.
The good- easy to play, simple mechanics, very enjoyable.
The bad- There aren’t that many levels in this game. You might get at max 6 hours out of the game, but you will smile the whole time.
– Real player with 0.9 hrs in game
Upon getting this game, I was confronted with an okay-ish platformer with a decent, if rough, control scheme.
Upon getting to the later levels of the game, I was confronted with ‘Com(m)ing soon’ for one of the levels. I assumed it was labeled such because I needed to collect the collectible butterflies (I was on 38/45 required at the time), but as it turns out, after collecting the butterflies? No, the level is still under construction.
This game has a single piece of music to its soundtrack, no sound effects, and frankly, is INCOMPLETE. While I could forgive the first two issues as being part of the game’s style and theme, the incompleteness means I can’t possibly recommend this. Nothing indicates that the game lacks all levels. There’s no warning on the store page, the game’s not in early access, so… what?
– Real player with 0.8 hrs in game
Keyboard Sports - Saving QWERTY
THE COMPUTER KEYBOARD IS IN DANGER. Every day new useless controllers are invented. Keyboard Sports - Saving QWERTY is a tribute to the dear old keyboard before it is defeated by the hordes of awful touch-based, emoji-driven, VR-enabled, voice-recognizing input devices.
KEY-features
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ENTER a world of KEYBOARDS
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Help Master QWERTY with a PRESSING matter
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Speed and precision are KEY. This is not the time take a BREAK
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TAB your foot to a soundtrack composed in all KEYS #KEYpingItReal
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Reconnect with your keyboard on so many levels
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( INSERT more KEY puns. There’s plenty of SPACE )
Keyboard Killers
My playtime: 4.7h (based on Steam, 100% achievement)
Grindy Achievement(s): Yes (2+ achievements, one needs 2h+ to finish).
Optional Achievement(s): Yes (12 achievements).
Difficult Achievement(s): No.
Intro
Keyboard Killers is a game that is designed to break your keyboard. You’ll need to type a letter that is shown on the screen before it reaches the middle. The game has some easy levels where you can type leisurely, medium levels with unique designs, and hard levels where you have to mindlessly spam your keyboard to beat.
– Real player with 4.7 hrs in game
Well, all i can say about Keyboard Killer is:
░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ Don’t
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Break
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ Your
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▓ █ Keyboard
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ Check
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌Guides
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ So
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Fancy
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌So
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌Stylist
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▌█▌DO IT!
– Real player with 4.5 hrs in game
Type:Rider
Come take a journey through typography and learn a little about the origins of literacy. This sounds like it would be a blast… and it is: at first. But that’s for later.
Type:Rider is an interesting platforming game that has you controlling a colon. You jump slide, bounce, etc through levels collecting the alphabet while avoiding various dangers. The difficulty scales the further you progress.
The story aspect of the game was quite fascinating. I learned a lot about fonts, and where they came from through this game. It reinforced certain things I had learned before and added more details to them as well. Type:Rider can be a very fun game for exploring this piece of culture.
– Real player with 9.4 hrs in game
Can I nominate this for an utter crap award?
Ok, so the game is f*ing beautiful (mostly in the beginning) and the typography story, while going waaaaay outside typography, is fascinating. Play a little game, read a little story. If that were it I’d give it 5 stars and nominate it for sainthood. But, it goes down hill. Waaay down hill. At breakneck speed. With no controls to speak of. Actually… that’s a pretty good description of the game, but I’ll do it justice.
You play as two dots, possibly a colon with a balance problem or an ellipsis amputee. Maybe a homeless umlaut. And you slide back and forth with the cursor keys or the ‘a’ and ’d' keys. Understood, common, no vertical controls, but space to jump. Simple, right? No. You see you only control one of the dots and drag the other around. This is a huge problem because you can’t see which one you’re controlling and the Unity physics engine gives it weight (a little typographical humor there). You can also wall jump, but what constitutes pressing against the wall seems to be up in the air and often goes the opposite of what you expect. In fact getting stuck on the scenery and terrain (which are often indistinguishable) is also a problem. And the scenery/terrain doesn’t really use the physics engine. It won’t push you, it will crush you against the air instantly.
– Real player with 7.4 hrs in game