Demons Ate My Neighbors!

Demons Ate My Neighbors!

1991 — it seems like any other sweltering July in the sleepy suburbs of Fairweather Valley…until a cursed VHS unleashes untold horrors upon the neighborhood, turns the residents evil, and generally makes April & Joey’s summer a total bummer. Our heroes must exorcise their neighbors from hell, fight their way back to the haunted High School and rewind their summer to save the world!

Evoking moody ‘80s / ‘90s teen-horror with Saturday morning cartoons and a manic, humorous tone, Demons Ate My Neighbors! honors ‘90s co-op classics as only an unofficial SPIRITual sequel could.

FEATURES

  • Two heads are better than dead - Team up in local co-op, then pump, refill, and spill ‘em all with Splasha squirt guns, loaded with an infinite supply of holy water. Don’t worry about death - with infinite timelines, another April & Joey are ready to DAMN! or DELIVER all over again.

  • Customizable and Upgradeable Splashas - Pump past the limit with Overpump and unleash holy hydro hell. Swap & pop Nozzles to drench demons with different shots, effects, and Overblasts - then upgrade the Splasha’s stats with Nitro Splashtanks found throughout the ‘burbs of Fairweather.

  • Interactive, Procedural Environments - Knock over mailboxes, trashcans, and more to find household weapons that exploit monster weaknesses. Freeze Zombos, zap Zaplings and vaporize Vampunks with Garlic Pizza.

  • Collect VHS tokens from Boss Demons- Unlock new permanent meta upgrades in The Hideout

  • **Getting lost finding possessed citizens in procedurally-generated levels? **Not with the radical Radar Radio called the RadWatch. Level it up by slaying monsters to boost its range and ability to find survivors.

    ****

  • Citizens can Tune-Out! - and transform to climactic combat challenges where one of three choices must be made: DAMN, DELIVER, or DIE. Be kind and rewind by draining their recharging stamina with a Holy Hi-Fi arsenal to DELIVER them from evil, or blast through with Lethal Lo-Fi weaponry to let them stay DAMNED.

  • Yo! 16-bit characters feel right at home in this ever-changing top-down 3D world of nightmare nostalgia featuring a funky, thrilling dynamic soundtrack by Sonic Mania veteran Tee Lopes, Varien, Nice Legs, and Papoose!


Read More: Best Twin Stick Shooter Shoot 'Em Up Games.


Demons Ate My Neighbors! on Steam

Kill to Collect

Kill to Collect

achievements

achievement-hunters shall stay away from that game, period, for the reasons below

premise

choose one of four characters and clear randomly-generated dungeon, which is full of various enemies, both melee and ranged. at the end you fight a boss. during the quest two kind of currencies can be found:

  1. “techs” : to buy medkits, powerups, weapons, ammo in dungeon-shops, and to unlock new titles outside of dungeon (purely cosmetics)

Real player with 159.3 hrs in game


Read More: Best Twin Stick Shooter PvP Games.


2016-July-03

Quick Rundown:

–———————-

The good: Gameplay mechanics are solid, if a bit simplistic.

The bad: Exceptionally difficult to find others to play with.

Verdict: A hopeful 6/10 in its current state. Fun for a quick romp but disappointed about not having enough friends to play with. Interface, matchmaking, and netcode need a few tweaks.

Potential: 8/10 with a solid-buy recommendation if matchmaking gets an overhaul. Once the multiplayer community gets up and running,

Real player with 25.1 hrs in game

Kill to Collect on Steam

Flight of the Athena

Flight of the Athena

Lots of variety with bosses and enemies. Includes interesting time-based events mid-mission and enemies that come from all four directions, which gets pretty exciting pretty quickly. Well done, A To Play Ltd’s Flight of the Athena is pretty damn fun and very replayable!

While the portrait art may be lacking the rest of the in-game art are quite nice. Some odd design decisions on the tactical map but the actual battles and bosses are loads of fun. And multiplayer!

For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/

Real player with 2.5 hrs in game


Read More: Best Twin Stick Shooter Shoot 'Em Up Games.


This game is excellent! It is a flashback to games like this that I played when I was younger but with great additions! You have two guns (one on a turret) which you control using the 2nd stock on the controller; this is great! Also there is an RPG and randomness factor which add to replayability. Got to buy it!

Real player with 0.8 hrs in game

Flight of the Athena on Steam

HyperParasite

HyperParasite

Been following this game since it was first showcased at Milan Games Week back in 2018. All I can say is…WOW. The game was very different back then, now it feels and play really smooth and polished for an Early Access game. I’m a sucker for everything 80s, and this game has it all: tons of cameos/references/quotes from 80s movies, cartoons and games, a very cool synthwave OST and a great atmosphere.

It can be HARD at the beginning, but believe me, give it some time and you will unlock new stuff, characters, weapons, etc., and it will be amazing. Every run feels different, it’s incredible how much stuff there’s to it. You won’t regret it.

Real player with 158.2 hrs in game

Quite possibly the best modern rogue-lite on steam

Hyperparasite’s formula for designing a richly crafted love letter to the 80s certainly doesn’t go unnoticed. The entire game itself is filled with cheeky references to 80s pop culture. From the outset, the combat & gameplay loop is what you should expect from a well designed twin stick rogue-lite; tight, fluid controls, procedurally generated level pathways & randomized upgrades that are never the same during your next play thorough. Permadeath is a factor that shouldn’t put you off as the gameplay loop is designed to keep you replaying the core concept until you completely finish it. From start to finish the complete experience should take you around 2-3 hours, providing you have all the sub-levels unlocked. Which i might add are fully accessible in the wrong millennium update.

Real player with 115.7 hrs in game

HyperParasite on Steam

Bug Blast

Bug Blast

love the asteroid enemies

Real player with 1.6 hrs in game

⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good

⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it

⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄

⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄Merry

⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀Christmas

⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧

⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟

⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁

⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄

⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄

Real player with 1.0 hrs in game

Bug Blast on Steam

Critadel

Critadel

Fun little side scroller, love the graphics and the music is upbeat and keeps ya going. Boss designs are awesome, the weapons are awesome … well the ones I’ve gotten so far. I just gotta get use to the dodging and get better at it. Only up to lvl 5 so far, that slime boss is tough but … I’ll get em!

Real player with 13.2 hrs in game

I love the clear, beautiful spritework on this game, specially the bosses. The main protagonists of this roguelite, however, are the weapons, they are really varied and pretty fun to learn to use. Even the ones that at the beginning seem crappy grow on you. The controls are great and the music is ok.

My only gripe would be that the three main characters aren’t really that different between each other.

Great game that promises a lot of hours of fun.

Real player with 8.6 hrs in game

Critadel on Steam

Full Mojo Rampage

Full Mojo Rampage

Review edited for release… still nothing but good things to say about it!

There is tons more I could say about this game and how much I enjoy it than what is in this review, so free to message me on Steam if you have any questions. I highly recommend this game if you’re looking for something new in your action roguelite/dungeon-crawling experiences… it was the most polished Early Access Alpha I had ever played, and is even better now that it is released.

Graphics

Very nice and consistently styled, even in the character screen. The choice in what a friend of mine put as “playful yet macabre” is spot-on, and a very nice change of pace from others (not that those are bad, but FMR is a unique breath of fresh air).

Real player with 139.2 hrs in game

If you didn’t think there was enough “Gauntlet” in “Gauntlet”, you should probably invest in this. I will mention Gauntlet rather a lot in this “review”, btw.

The first point, and it’s a reasonably large one, that this game scores over Gauntlet is that it has genuinely random (thus replayable ad inifinitum*) levels and a fairly expansive character customization section make this a far more worthwhile purchase. Gauntlet promised randomised, limitless levels and failed to deliver, preferring instead to rotate a level through 180degrees or make you do them “the opposite way round” (from start to finish in a ‘death’ level, for example). It’s obvious, woeful and does nothing to hide the fact that you’re always playing from a small group of levels that can easily be remembered, no matter what way round they are.

Real player with 32.9 hrs in game

Full Mojo Rampage on Steam

Moss Destruction

Moss Destruction

Having aquired this game via an off on Keymailer I’ll base this review on the time I spent with the game.

My initial coverage was a Stream on Twitch. The game played quite nicely, I had no trouble playing with a controller - which I highly recommend for games like this. It’s just personal preference but to me keyboard and mouse feel less precise than

controller.

The artstyle of the game is pretty though the graphics seem to be a little bit bland. Same with the music, it’s alright but nothing to blow you away. Flows nicely with the gameplay at least.

Real player with 4.0 hrs in game

See curator page for more reviews.

An quite mediocre and bland top down shooter. Basically, there isn’t anything new, and what is done there is not that much enjoyable. Weapons are really unbalanced, weapons such as minigun or projectile/energy shotguns which can drop on first level are capable of killing everything, and they kill enemies fast. Meanwhile much rarer and later weapons such as sniper gun, laser, flamer or lighting gun are much less effective, some of them even struggle to kill weak enemies. There are perks, but only few of them are useful, rest of them being weak or just useless. Game is quite buggy and unpolished - if you take a look at the bugs thread at the forum, devs are fixing some bugs in one patch, only for them to appear again in the next patch…

Real player with 2.6 hrs in game

Moss Destruction on Steam

REPLIKATOR

REPLIKATOR

So I first came across this game in the Steam Next Fest. It was one of the demos that I was really impressed by (I played I think 25 steam demos and only really liked about 6 of them; these were for reference = Replikator, Trigon:Space Story, Farlanders, Giants Uprising, Metal Mind, and Terraformers). It really sold me on its gameplay even with only the first boss (of 4) available to play. I played probably way more of it than I should, replaying that boss fight and the levels up to it like 15 times or so. Its addicting and really fun.

Real player with 37.6 hrs in game

I spent eight hours playing the pre-release demo for Replikator. Not all at once, but over time, just because it was fun to fire up and play. It has a good speed to its play and nice intensity that combine to make it just reliably fun, despite being pretty simple mechanically and fairly basic environmentally. You have a low-cooldown dodge, a melee swipe, two guns with an ammo pool (no magazines/reloading), and a simple longer-cooldown ability determined by your character pick. Some upgrades can give you additional options, but the game is pretty much dodge, shoot, and swipe. It’s not going to change your world or blow you away, nor will it send you to a wiki, just be a good time for a while whenever you want what it does.

Real player with 20.2 hrs in game

REPLIKATOR on Steam

Battle Planet - Judgement Day

Battle Planet - Judgement Day

Honestly feels like I ripped the developers off by buying this on sale, it is that fucking amazing!

I’m a huge twin stick shooter (top down shooter) guy. They’re likely my favorite genre over FPS. I’ve sunk countless hours into a whole slew of these style of games, and this game, right out of the gate, has me fucking hooked. To give you an idea, I’m sick asf right now with tonsillitis and was due to have some medication a few hours ago, but this game has an energy surge about it that I doubt you’d even get if you were to unzip and ram it through the monitor! Look Ma, no meds while I’m playing this incredibly crafted gem of a game. It honestly feels that fucking splendid that I’m lost for words. It’s everything I’ve wanted in a top down shooter. It has pizzazz that makes the game play just perfectly while being in your face hectic and hard. If I ever get old enough to need Viagra, I’ll just load up this game up and look Ma, no hands! :P

Real player with 12.4 hrs in game

It’s hard for me to give this a Thumb’s Down because even though it is fairly tight and competently made, it is ultimately a boring game with a very flat experience overall.

You start with a heavily-neutered set of powers and skills and as you proceed through the arenas (little planets), you gather chips which you may use for permanent upgrades. Every upgrade is MORE SOMETHING. So your basic gun sucks, and then you grind away to get upgrades to it’s damage. Your jetpack sucks, and you grind away to get speed/fuel upgrades. Your speed is slow, and you grind to get speed upgrades. The core game does not have enough depth to keep a player interested enough to keep doing this and make it feel worthwhile. You’re basically repeating the same dull arenas over and again with very little to keep you interested.

Real player with 6.1 hrs in game

Battle Planet - Judgement Day on Steam