Journey to Moonray
Journey to Moonray is a hypnotic, top-down twin-stick shooter featuring silky smooth visual FX and intense combat.
Dive into the same universe as our upcoming Souls-like hack-and-slash Moonray, Journey to Moonray takes you on a voyage through the astral fluid on the way to the planet It-Ao.
Dash through 35+ gorgeous dynamic levels and watch enemies, bosses, bullets, and bombs all disturb the cosmic liquids of the hyperspace battlefield to create a striking visual treat. Plunge into wave after wave of enemies amidst 700 high-tech fluid shaders and unlock the ability to customize the space shooter with your favorite liquid looks.
Designed to take full advantage of the latest GPU technologies and power, Journey to Moonray offers beautiful shaders built on fluid physics. Each is generated from a blend of liquid blow mechanics and models of random patterns occurring in nature, such as how spots form on leopard fur. Real-time gameplay input from intense battles results in a responsive feast for the eyes.
Reach a target score within a set time limit in Deadline, or within a limited number of lives in Survival mode. Rack up points while battling waves in Traversal to hit a target score by the end of the level. Take on extra deadly enemies in Boss mode, dealing with the toughest challenges before time runs out.
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Ascending Madness
You’re tripping and loving it …
… until the skulls showed up.
Ascending Madness is a twin shooter that’ll challenge your arcade skills. As you play, you’ll find a variety of psychodelic enemies while fighting them off with cool weapons and equipping with rune power ups.
But it is much more than that. Immediately, you’ll be thrown into Merrick’s story that’ll leave you asking “What is happening? What happened? Where am I (Merrick)?” As you explore, you’ll meet other characters (if you can call them that) who will fill in the details and then confuse you more … or perhaps it is just the madness talking?
– Real player with 27.8 hrs in game
Read More: Best Twin Stick Shooter Hand-drawn Games.
Great game
– Real player with 7.3 hrs in game
Two Brain Sides
Difficult platform game, but finally I completed all the levels!
– Real player with 10.8 hrs in game
Read More: Best Twin Stick Shooter Difficult Games.
Oh man. I am SO glad I found this game. I was thinking, “Man. I’d really love a rhythm music game that was challenging.” Not that others are not, but I work as a musician so most of them are fun challenges for me but not necessarily challenging challenges.
THIS WAS EVERYTHING I WANTED! I’m a pianist so I love to two side difficulty. I love that it was use a mouse and keyboard instead of just keys “a/d” and arrows for two different movements difficulty. I thoroughly enjoyed the music. I loved that it wasn’t just move on beat, I actually had to do quite a bit of subdividing which is a great difficulty, but it wasn’t so hard that someone with little or no musical experience wouldn’t be able to find the rhythms. Well balanced.
– Real player with 2.1 hrs in game
Gridform
Gridform is a fast-paced action arcade game restricted to a square arena. Action is fast with predictable enemies with exploitable interactions. Like your own ship, enemies die in a single hit.
Campaign
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Gridform’s primary campaign features a large, interconnected grid of over 75 levels. Each level is designed to test your skills in a unique and exciting way by presenting you with unique win and fail objectives.
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Unlock additional weapons to complement your strategy.
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Fight against huge bosses that break the rules.
Gridform is designed to be a challenging game. You will die, but you will learn.
Rainbow Laser Disco Dungeon
In Rainbow Laser Disco Dungeon we take on the challenge of saving the entire world from an evil robot invasion through the power of dance! An amazing assortment of electronica music drops the beat down on the robovaders in time with the music. Hi-hats, cymbal clashes, and big ol thumps add custom instruments as you play through the lives of the incoming robohordes. The game is pretty great, simple, and you can even add your own music to it!
I got this game for free on keymailer and it turned out to be a great choice.
– Real player with 7.3 hrs in game
If you enjoy any of the four words in the title, this is probably a good game for you. A simple yet enthralling aesthetic, a bangin' soundtrack, and addictive gameplay reminiscent of games like Crypt of the NecroDancer, The Binding of Isaac, BPM: Bullets Per Minute, etc. I’ll certainly be dancing some nights away with this one.
– Real player with 1.7 hrs in game
Trigonarium
This is EXCELLENT. I bought it on sale, and would happily pay full price.
I loved Geometry Wars, Waves and countless other 2-stick shooters (also old enough to have loved Asteroids…), but this feels fresh. It’s perfectly polished, and the addition of constant mid-game changes to the arena shape gives you something new to run away from, learn, and sometimes use to your advantage.
No unfair deaths, no easy/lazy ways to grind through levels, no smart bombs, and in challenge mode just one life.
– Real player with 13.2 hrs in game
Trigonarium is a very solid twin-stick shooter that has never received the recognition and love it well deserves. If you find the Geometry Wars games to be too fast for you, but you enjoy the mechanics of Super Stardust HD, then this is the game you want to have a go at. Unlike many other titles in the same price bracket, this one appears to have been tested thoroughly: I don’t recall experiencing any bugs whatsoever.
This title is critically underrated and at only three euros it’s an absolute steal. I urge everyone to give it a whirl!
– Real player with 11.4 hrs in game
Haos
The game is good, if you want to have some quick fun and you like bullet hell’s I would recommend this game. I think there are a few draw backs though, there is not a big variety of enemies to fight at least not at the beginning of the game, the enemies very between size which can get annoying because you have to run into one of the enemies and take damage to kill it if you don’t upgrade your range. There is only one song that plays at the start of the game that plays and that’s the song in the video up above. That is pretty much what I had to say about this game, I would like a “damage” or “health” stat but I guess you get stronger and your hp resets when you beat a level, which brings me to my next point. I do like how you can choose to go to the level you died on and try and beat it again but I think that also kinda takes some of the fun away from the game.
– Real player with 4.5 hrs in game
Ritual: Crown of Horns
Summary: While Ritual may be in need of some quality of life improvements in certain areas, its fast-paced action-packed and strategic gameplay mixed with a metal soundtrack and varied weapons and abilities, create a difficult yet fun and engaging take on the Wild West. 8/10
A full detailed video review can be viewed here:
https://www.youtube.com/watch?v=b5ZnunLsu5U
Plot:
The writing is not a case of being a masterpiece but they certainly do the job, creating engagement and intrigue throughout. The characters bounce off each other reasonably well, with them often questioning each other or even outright annoying or teasing one another. It is unfortunate however that one doesn’t get nearly as much dialogue like that of the others, but regardless character design works. There is no mistaking the plot plays second to the gameplay in Ritual, never the less for those who are looking for a decent story in amongst all the carnage, there is an interesting one to be found here.
– Real player with 15.5 hrs in game
When it comes to top-down shooters, nothing beats tangling it up with hordes of monsters and all you have a six-shooter and pure luck. These are the kind of games that are exciting, fast-paced, and 100% rage-inducing. Ritual: Crown of Horns, from small indie studio Draw Distance, checks all the boxes.
Stylistically, this is a nice looking game. The art style heightens the grim landscape that we find our protagonist, Daniel Goodchild in. The music, a bold mix of heavy raw guitar and western-inspired melodies, only adds to the chaos that we’re about to dive into. Unfortunately, those two important elements are sometimes not enough to ease the frustrating aiming system and the unnecessarily hard stages you must clear.
– Real player with 8.7 hrs in game
Bezier
Bezier is a hard sell.
Trying to explain why it’s so exceptional, one cannot help but fall into comparisons.
It’s like geometry wars, it’s got Sinistar flavors, it also channels Asteroids…
Bezier does draw very heavily from these classics yet is surprisingly refreshing due to its near-flawless execution.
Trying to describe the game is also selling it short. A twin-stick shooter where enemies attack you in waves!!!! Sounds incredibly generic.
It’s addictive, overwhelming, difficult in a good way, really robust when it comes to production values and is just a deep=enough experience to warrant your purchase and not feel cheated. It is satisfying and worth digging deeper into simply because it is very well made.
– Real player with 24.2 hrs in game
Introduction
Released on 3rd March 2016, published by Niine Games and developed by Philip Bak, Bezier is a simple shooter on the surface, but pulls you in with a deep narrative exploring relationships between evolution, god, family and love. Bezier mixes together a blend of a fun Arcade shooter, with a rather deep storyline that pulls you in wanting you to play more of the game. This game follows the rather classic shoot em’ up genre of gameplay as you go through each zone. As expected in most games, as you progress through the game the enemies will rapidly multiply in numbers and new enemies will be thrown at you with new abilities to attack you with.
– Real player with 5.1 hrs in game
Black Widow: Recharged
Long story short: the game is pretty good. A twin-stick shooter that at its best rivals Waves and Geometry Wars. The visuals are a treat, the web gimmick is utilized in interesting ways (such as some webs becoming walls you can’t run through), and overall the gameplay feels fairly responsive (except one issue with the aiming that I talk about later). I’m especially thankful you don’t need to hold the right trigger to shoot projectiles, it shoots as you aim with the right stick.
There are only two issues I’ve seen so far. The first is the frame drops when in certain challenges. When there are a lot of enemies on screen at once killing them all with a web power attack significantly stutters the game.
– Real player with 5.7 hrs in game
Holy Moly! I picked this up when I got home and I when I stopped it was almost 3 hours later!? This game is an absolute blast and I found it impossible to put down! Another fantastic game from Adamvision studios and Sneakybox! Everything from the music to the colors just had me groovin the whole time.
– Real player with 5.5 hrs in game