Doomsday Hunters
This is a great game! If you love rogue lights this is the game for you! A middle ground between binding of Isaac and Enter the Gungeon. I Dracula Genesis delivers with fun and varying game play. The game really can be a challenge too! One of the best rogue likes in the making!
I honestly have to say this is in my top 3 games of all time. Great game!
I would like to see a lot more content at the end of the game. I want more challenges to push through with powerful endgame builds. Fields of mobs that come at me. Over the top bosses. As of right now it feels amazing to get a victory on this game on universe 3. It’s a lot of fun, but it also feels like it kind of robs you short like you want to take on another challenge. There is always another run though, and it is a very difficult game! If you give it a try get ready for some real adrenaline moments when things get close!
– Real player with 180.0 hrs in game
Read More: Best Twin Stick Shooter Difficult Games.
At this point I feel I’ve played and seen enough of this game to recommend it. I, Dracula: Genesis (that is a Kingdom Hearts tier name right there) seems to have inherited a lot of great design philosophy from its predecessors like Enter the Gungeon and Nuclear Throne, and it does the most impressive job of mashing them together I’ve so far seen in the rogue-‘ish’ genre.
The first thing that stands out to me is how solid the interactive physics and gameplay model is. Right from the get go, you feel a unique weight and chunkiness to movement and shooting, and it gives the gamefeel a flavour that distinguishes from its contemporaries. The addition of a jump mechanic, with elements of light platforming throughout, is a really fun addition to the ‘shoot stuff’ gameplay, though individual platforming challenges often leave me scratching my head wondering “how the heck am I supposed to reach that”.
– Real player with 86.0 hrs in game
HyperParasite
Been following this game since it was first showcased at Milan Games Week back in 2018. All I can say is…WOW. The game was very different back then, now it feels and play really smooth and polished for an Early Access game. I’m a sucker for everything 80s, and this game has it all: tons of cameos/references/quotes from 80s movies, cartoons and games, a very cool synthwave OST and a great atmosphere.
It can be HARD at the beginning, but believe me, give it some time and you will unlock new stuff, characters, weapons, etc., and it will be amazing. Every run feels different, it’s incredible how much stuff there’s to it. You won’t regret it.
– Real player with 158.2 hrs in game
Read More: Best Twin Stick Shooter Roguelite Games.
Quite possibly the best modern rogue-lite on steam
Hyperparasite’s formula for designing a richly crafted love letter to the 80s certainly doesn’t go unnoticed. The entire game itself is filled with cheeky references to 80s pop culture. From the outset, the combat & gameplay loop is what you should expect from a well designed twin stick rogue-lite; tight, fluid controls, procedurally generated level pathways & randomized upgrades that are never the same during your next play thorough. Permadeath is a factor that shouldn’t put you off as the gameplay loop is designed to keep you replaying the core concept until you completely finish it. From start to finish the complete experience should take you around 2-3 hours, providing you have all the sub-levels unlocked. Which i might add are fully accessible in the wrong millennium update.
– Real player with 115.7 hrs in game
Red Sector
Fun arcade style game that gives you that, “I want to complete the next level” feeling. Still early doors but I feel sure the road-map of improvements will be coming soon.
– Real player with 2.8 hrs in game
Read More: Best Twin Stick Shooter Roguelike Games.
There are a bunch of things I like about this game. Start with the creative “sector” element of an arcade shooter. Moving to different sectors to clear out before giving the player the decision as to where they want to go next makes it a bit more controllable while breaking up the action in parts.
I also like the visuals. Simple but appealing too.
Really nice product!
– Real player with 0.9 hrs in game
Gunmancer
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➡️ Ratings ⬅️
☑
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{Gameplay}—
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
– Real player with 0.0 hrs in game
Nazi Labs
I mean its an alright game when it’s on sale anyway but the main reason I got it is because I wanted to collect the trading cards to make the badges that this game had. The game itself does in fact keep me entertained though I really wish it still had its badges…
Sorry although the game itself is alright I’m really upset that it doesn’t have its badges anymore…
-Maybe bring the badges back for this game??
– Real player with 10.4 hrs in game
You occasionally get lots of drops on the first few stages which really helps and got me to the end. This is a pretty basic game but it has a bad b movie charm about it, enough to keep me entertained.
– Real player with 8.7 hrs in game
Wally and the FANTASTIC PREDATORS
This game is honestly a ton of fun, very replayable, and as time goes on Boon keeps delivering new reasons to stop in an play it for another long while.
This is one of the few rogue-likes I’ve played where the focus was definitely on the fun, not necessarily the intense planning and stat focus that I’m used to, though that isn’t to say it’s easy! The charm and humor may fool you, but this is definitely the Dark Souls of Nintendo games. (Am I a journalist now?)
The many game-modes, weapons, and options make this one of the most impressive solo-projects I’ve seen. The game does feel a bit rough in some areas, needing a bit more content and polish, but that’s hardly a negative considering the amount of work a single person has poured into this game, and continues to do so.
– Real player with 52.5 hrs in game
Wally and the Fantastic Predators has enough potential to eventually stand shoulder to shoulder with games like Gungeon and maybe even Isaac, but it falls short because of technical issues.
Thematically the game is really cute and manages to be funny and tongue-in-cheek in a very charming way, on top of that the game-play seems pretty well designed in the time I’ve played. The overall message is very positive and the game is surprisingly light-hearted for its difficulty. Speaking of which the difficulty options and accessibility options in this game are really good, allowing for a range of difficulties and playstyles.
– Real player with 22.6 hrs in game
Cosmic Ray
D A M N I T_Toke me 3 hours to finish travelling outer space
– Real player with 3.0 hrs in game
Reminds me of a simplified and casual Star Control 2
Fun little inde game
– Real player with 1.3 hrs in game
Demons Ate My Neighbors!
1991 — it seems like any other sweltering July in the sleepy suburbs of Fairweather Valley…until a cursed VHS unleashes untold horrors upon the neighborhood, turns the residents evil, and generally makes April & Joey’s summer a total bummer. Our heroes must exorcise their neighbors from hell, fight their way back to the haunted High School and rewind their summer to save the world!
Evoking moody ‘80s / ‘90s teen-horror with Saturday morning cartoons and a manic, humorous tone, Demons Ate My Neighbors! honors ‘90s co-op classics as only an unofficial SPIRITual sequel could.
FEATURES
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Two heads are better than dead - Team up in local co-op, then pump, refill, and spill ‘em all with Splasha squirt guns, loaded with an infinite supply of holy water. Don’t worry about death - with infinite timelines, another April & Joey are ready to DAMN! or DELIVER all over again.
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Customizable and Upgradeable Splashas - Pump past the limit with Overpump and unleash holy hydro hell. Swap & pop Nozzles to drench demons with different shots, effects, and Overblasts - then upgrade the Splasha’s stats with Nitro Splashtanks found throughout the ‘burbs of Fairweather.
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Interactive, Procedural Environments - Knock over mailboxes, trashcans, and more to find household weapons that exploit monster weaknesses. Freeze Zombos, zap Zaplings and vaporize Vampunks with Garlic Pizza.
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Collect VHS tokens from Boss Demons- Unlock new permanent meta upgrades in The Hideout
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**Getting lost finding possessed citizens in procedurally-generated levels? **Not with the radical Radar Radio called the RadWatch. Level it up by slaying monsters to boost its range and ability to find survivors.
****
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Citizens can Tune-Out! - and transform to climactic combat challenges where one of three choices must be made: DAMN, DELIVER, or DIE. Be kind and rewind by draining their recharging stamina with a Holy Hi-Fi arsenal to DELIVER them from evil, or blast through with Lethal Lo-Fi weaponry to let them stay DAMNED.
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Yo! 16-bit characters feel right at home in this ever-changing top-down 3D world of nightmare nostalgia featuring a funky, thrilling dynamic soundtrack by Sonic Mania veteran Tee Lopes, Varien, Nice Legs, and Papoose!
Null Vector
I can’t say enough good things about this game. On the surface, Null Vector is a simple dual-stick shooter, but dig a little deeper and there’s so much more. The gameplay is smooth and very well balanced, the retro soundtrack and visuals make for an exciting experience, and the unforgiving enemy AI is just difficult enough to give you a challenge without making the game impossible. And with all the crazy modifiers, as well as Hell Mode, you are sure to have a good challenge no matter your skill level.
– Real player with 24.3 hrs in game
A bite sized twin-stick that keeps things simple, straightforward, and quick. Eight way movement and firing if you’re on keyboard (game doesn’t read mouse) akin to a true original arcade twin-stick, which happens to be my preferred way to play. Honestly, I could see this doing reasonably well in a cabinet.
There’s exactly one thing that isn’t particularly clear in the game (Nanobots). One. Everything else you’ll just about figure out within 4 seconds of having it or getting shot at by it. The classic “one enemy does one thing” holds here, and there aren’t any “go run around shooting every wall” type of obscure hidden things.
– Real player with 10.7 hrs in game
One Shell Straight to Hell
(Review was updated on Dec 2021) I’ve spent many hours alpha-testing this game and decided to buy it on release day. Here are my thoughts so far, a list of positive and negative elements:
The good stuff:
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Uniquely witty main character.
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Good variety of unlockable skills and lootable guns, be it primaries or secondaries.
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The setting: a terribly haunted mansion property set in the 1910’s - 1920’s.
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The Padre’s voice actor probably smoked 10 cigars and drank too much whiskey. Fantastic.
– Real player with 43.8 hrs in game
One Shell Straight to Hell
There’s a brand-new Roguelike indie title on the streets; One Shell Straight to Hell. One Shell Straight to Hell lets the player experience the best of two worlds with its well-put-together Roguelike dungeon-crawling gameplay with a touch of base defense elements mixed in.
At first glance, the game seems to be simple enough with its Procedural Generation World. But as you cross the first stage after finishing a base defense wave, the game becomes something much more.
*– [Real player with 8.5 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*
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