Shakedown: Hawaii
Shakedown: Hawaii is the follow-up to Retro City Rampage.
Retro City Rampage (aka RCR) in my mind, was a sleeper hit of an indie. So how did VBlank manage to follow it up?
The gameplay in Shakedown: Hawaii is nearly identical to that of RCR, and so nearly instantly I felt quite comfortable with the controls. Mechanically the game seems rock-solid, which isn’t always something games of this nature get right, so it’s worthy of praise.
Shakedown: Hawaii sort of tones down the parodic elements that Retro City Rampage was known for by a lot, and while that might sound like a good thing since a common critique of RCR was how it was far too “in-your-face” about parodying pop culture of the 80s and 90s, I’m not so sure the comedy Shakedown: Hawaii goes for really “hits” all that often. Most of the jokes seem to elicit rolling eyes, rather than laughs.
– Real player with 37.4 hrs in game
A kiddie version of GTA2 with some business management.
Nice, easy, colorfull, pleasantly funny, sympathic.
Probably its very easy to identify with the maincharacter since he still lives in the 90s and is confronted with the modern business life. So its a great game for guys who played GTA 1 or 2 when it came out.
Further its not that hard like GTA was. You can’t die, you can restart every mission, you can get health on every corner, cops are kinda brainless, no long searching for special cars to sell, no blood (I am missing that!)… so Millenials will also have their fun from a different view without any big skills, effort or heart attacks.
– Real player with 33.5 hrs in game
Tunguska: The Visitation
This game is very hard, but in a strategic way. It requires no aiming skill or reflex, and you have plenty of time thinking about what to do to solve each combat scenario. Sometimes it’s more straight forward, and other times you have to die a few times to figure out the right way. It’s all about attention to details - some enemies wear armors, for example, and you can tell it from their appearance. But if you ignore that intel and just start shooting without the right kind of ammo, you’ll just be waiting ammo. There is a lot of details in the dialogues and journals, and you must pay pretty close attention to not miss important information.
– Real player with 74.4 hrs in game
Read More: Best Twin Stick Shooter Atmospheric Games.
6 hours in, and I really like this game. I first heard about it a couple of years ago on a Stalker forum, and my first impression from the previews was good. Now that I’ve had a chance to play the game, that first impression has been reinforced. Tunguska’s setting is moody and atmospheric. The gunplay and stealth are straightforward but challenging, and the overall result is a fun top-down twin-stick “shooter.” Quotes because there’s more to this than running and gunning – there are some light RPG elements, and a heavy element of exploration.
– Real player with 71.9 hrs in game
Cosmic Ray
D A M N I T_Toke me 3 hours to finish travelling outer space
– Real player with 3.0 hrs in game
Reminds me of a simplified and casual Star Control 2
Fun little inde game
– Real player with 1.3 hrs in game
9th Dawn III
9th Dawn III is a great hack-and-slash dungeon crawler/RPG with a lot of content. The game has a semi-open world concept with limited access to areas related to the main story. There is a predefined path to progress in the game, but the number of optional dungeons gives a lot of freedom. I enjoyed the storyline, even if it is a clichéd “save the world from evil” scenario.
You can definitely tell that the developers put a lot of attention to detail in this game. There is a huge amount of items, skills, monsters and general things you can do in the game. You can go fishing and make a meal out of your catch, or you can go mining and forge a new weapon etc.
– Real player with 183.8 hrs in game
9th Dawn III is a 2D pixel take on a huge open world filled with smithing, jewelcrafting, alchemy, cooking, taming monsters, a card game along with the usual dungeon crawling and loot that are familiar for everyone. The animation and art for this game are it’s weakest points, which as an artist I hate saying. On the plus side, everything else is so damned good that you will get past the look of it pretty damned quickly. It is singularly my only “complaint” about this game, and even there the dark dreary textures that seem to blend into each other are vastly outweighed by amazingly implemented gameplay mechanics, a fun little story that doesn’t take itself too seriously, and a plethora of crafting minigames and card minigames that will keep you entertained for hours.
– Real player with 93.7 hrs in game
Blue Flame
Ever since my first Iron Pineapple video, I have been snatching up and playing almost every souls-like game that looks worth my time. Heard about Blue Flame. Googled Blue Flame, but nothing came up. Googled Blue Flame Twitter, found an Adult Entertainment twitter profile. Looked through it. Realized I wasn’t in incognito. Cleared my browser history and came to Steam properly.
Added this baby to my wishlist only to realize that it was releasing the next day. Release sale, 20% off, under 10 bucks. Dev diary says game’s about 3-4 hours with about 7 bosses and more content is coming. Can always refund it if bad… It’s Friday, let’s play games.
– Real player with 4.5 hrs in game
This game is a souls experience for sure. Main problem is that it was too easy. Fuck the maze tho, that was just not a great experience, im not buying a maze game. That being said tho, was not too bad took maybe 40 mins of running around. Only had problems with the Harypys, all the bosses pretty much was a first try. Game seems too short too. Overall not too bad, but the lack of players that own the game and the smallest community I have ever been in makes it a problem to even google anything about the game. Wait for sale tho becuse, the game is 4-5 hours and you must likely wont be playing it more then once or twice. I hope the devs add more stuff and maybe a Wiki for the important things like achivements and a small guide for getting stuck on directions despite it being a souls like. 1 thing they could add is more options in the settings menu and maybe a ng+
– Real player with 3.8 hrs in game
Ultra Bushwick
This game is awesome! No boring moments; to pay the rent you need to keep it moving! & The art style is really cool!
– Real player with 16.9 hrs in game
Wow. Really fun and visually stunning for a 5 dollar game. Killer pixel art, but with so much on screen its a little tough to find the enemy’s in the chaos. A simple outline of the enemy’s would help. Otherwise this game rocks, and is well worth the asking price. This was made by one guy? Hell I have played TS games that were made by a huge team of programmers and were not nearly as fun, one guy made this? Good job man.
– Real player with 0.8 hrs in game
Stella Voyager
just-started-playing-super-simple-super-enjoyable-soothing-soundtrack-look-forward-to-exploring-more!––will-post-updates.–definitely-recommend-trying!
– Real player with 4.4 hrs in game
BlazeSky
While not perfect, the game is very well done from a mechanics standpoint. The story lines can be a bit janky at times and in its current state there are quite a few issues in the second half of the game where apostrophes and extra line breaks make the text less than ideal. At its core, this is a shoot-em-up space combat game on a two dimensional plane so more like driving than flying, but the visuals are interesting and the gameplay solid. Interested to see more development on this one.
– Real player with 20.0 hrs in game
Multiple Gun Setups
Multiple Ships and Secret Unlockables
Multiple Upgrades
Great galaxy mapping system
Star systems really submerge the player; all of them have multiple points of interest, ways to make credits, quest lines and possible enemies or places to upgrade your ship.
Mission progression setup well; by following the progression of mission the player gets deeper into the game.
Battles seem fast and fun
Multiple enemy types to deal with; some fast and less accurate, others slower but more powerful
– Real player with 15.8 hrs in game
Cosmophage
Love this game. Does a great job of easing you into a chaotic bullet hell. The music makes it feel that much more intense which puts a unique and needed flare to the genre. Challenging, but rewarding!
– Real player with 2.8 hrs in game
At first I thought “hmm, this is pretty easy!” - no, it gets harder. Sound track is on point, too!
– Real player with 0.5 hrs in game
Wrath Of The Mad King
Wrath Of The Mad King is a top-down action RPG set in the year 2042. In Wrath Of The Mad King, you are a B.E.C. A Bionically Enhanced Collector, searching the world for mechanical scrap to sell for credits at Collector Corp. You have one hobby, creating all kinds of gadgets and contraptions.
Little do you know, your talents will be needed in the upcoming battle against an unknown species from outer space.
Always come prepared. Fight head-on with your bionic abilities, or target enemies from a distance with a multitude of weapons.
The arrival of the Sentians has altered planet Earth. Discover all sorts of mysteries during your adventure in a semi-open world.
Gadget parts & blueprints can be found anywhere on Earth. Combine the right parts into all kinds of gadgets and contraptions!
The same place is never the same during night and daytime. find out how the world changes each day.
The world is changing and is in need of a hero. Decide what hero you’ll be.