Nine Parchments
achievements
great pick for achievement-hunters. achievements are interesting, without any unfairness. most of them require using magic attacks in some way (deal XXX damage, attack XXX enemies at once, use beam for XXX seconds, etc), which require either picking a right character, leveling-up in some unorthodox way, or finding a right enemy-spawner. sweet, fine and engaging
– Real player with 76.4 hrs in game
Read More: Best Twin Stick Shooter Isometric Games.
Chasing after nine parchments: chaotic but fun
Brief Overview
Nine Parchments is a magical twin-stick shooter which can be played alone or in up to four-person co-op. The game is set in the same universe as the Trine puzzle platformer series and shares the same vibrant surroundings and enchanting atmosphere. Nine Parchments is, however, very different from Trine.
– Real player with 50.0 hrs in game
Blue Flame
Ever since my first Iron Pineapple video, I have been snatching up and playing almost every souls-like game that looks worth my time. Heard about Blue Flame. Googled Blue Flame, but nothing came up. Googled Blue Flame Twitter, found an Adult Entertainment twitter profile. Looked through it. Realized I wasn’t in incognito. Cleared my browser history and came to Steam properly.
Added this baby to my wishlist only to realize that it was releasing the next day. Release sale, 20% off, under 10 bucks. Dev diary says game’s about 3-4 hours with about 7 bosses and more content is coming. Can always refund it if bad… It’s Friday, let’s play games.
– Real player with 4.5 hrs in game
This game is a souls experience for sure. Main problem is that it was too easy. Fuck the maze tho, that was just not a great experience, im not buying a maze game. That being said tho, was not too bad took maybe 40 mins of running around. Only had problems with the Harypys, all the bosses pretty much was a first try. Game seems too short too. Overall not too bad, but the lack of players that own the game and the smallest community I have ever been in makes it a problem to even google anything about the game. Wait for sale tho becuse, the game is 4-5 hours and you must likely wont be playing it more then once or twice. I hope the devs add more stuff and maybe a Wiki for the important things like achivements and a small guide for getting stuck on directions despite it being a souls like. 1 thing they could add is more options in the settings menu and maybe a ng+
– Real player with 3.8 hrs in game
Curse of the Deadwood
Curse of the Deadwood is a unique evolution of the twin-stick genre that will have you taking simultaneous control of two unlikely friends as they fight their way through hordes of wooden zombies. Balance a varied arsenal of long-ranged weapons with devastating melee and magic attacks. Only by working together will you be able to save the Woodlings' beautiful world of Knottington from the Curse of the Deadwood.
UNIQUE ENEMIES
Battle an ever-evolving horde of unique enemies, including the charging Knots, the explosive Thorns, the long-ranged Splinters, and many more! Each Deadwood type has its own strengths and weaknesses that will require you to discover which weapons and attacks are most effective. Take on heart-thumping boss fights that will challenge you to push your strategies to the next level.
ARSENAL OF WEAPONS
Wield a variety of unique weapons including the Saw Mauler, Twig Snapper, Amber Blammer, and more. Unleash on the Deadwood as you upgrade your arsenal with parts you find scattered around the world of Knottington. Customize your weapons by adding new and powerful abilities that will help to see you triumph against the Deadwood.
PLAY STYLE
As you play through Curse of the Deadwood, a variety of ranged weapons and melee attacks become available to you. Every ranged weapon comes with a customizable skill tree for you to unlock and explore. Try out different combinations and find what works best for your play style in each combat scenario.
EXPLORATION
Explore the beautiful world of Knottington as you rescue its quirky and diverse citizens from the roaming Deadwood. Solve puzzles in lush forests, discover weapon upgrades in vast mountain ranges, and unravel mysteries in spooky swamps. There is always something interesting waiting around the next bend.
STORY DRIVEN
Fully voiced cinematics tell the story of an ancient spell broken, a wicked menace reawakened, and a young Woodling named Lathe who vows to do whatever he must to save his beloved home. But he doesn’t have to do it alone! A mysterious stone giant named Roguard will aid Lathe on his quest. As they take on the darkness together, they learn that, through friendship, anything is possible.
Gunmancer
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➡️ Ratings ⬅️
☑
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
—{Gameplay}—
☐ Very good
☑ Good
☐ It‘s just gameplay
☐ Mehh
☐ Watch paint dry instead
– Real player with 0.0 hrs in game
Slayers, Inc.
This game is a great experience and I really enjoy it! There are a bunch of characters you can unlock who all have slightly different play styles, and it honestly feels natural and fun to unlock them. There are a ton of items and achievements and it really challenges you. This is not one of those games where you can just press a button and instantly win every time - it takes strategy to survive, which makes it feel really rewarding. Worth the buy for sure!!
– Real player with 11.7 hrs in game
Neat roguelike, enough different characters and item combinations to stay interesting for a while.
– Real player with 7.8 hrs in game
Soulbound Steel
I really liked the idea of the game. some things need to be adjusted.
– Real player with 3.0 hrs in game
Pretty good so far.
Core gameplay is a bit tricky at first, but if you time your parries properly and doesn’t just spam them, you’ll be good to go.
Your special ability is even trickier but then I learned to use it in sync with my rmb. It creates this huge AOE skill.
I wonder if I can change my scores without starting a new game, though. Going to back to a castle won’t reset it.
UI could be better, music and graphics are great.
– Real player with 1.2 hrs in game
ZAMB! Endless Extermination
I have not played the 2014 release of this game, so I will review this version by itself. ZAMB! is a twin-stick shooter where you have to defend power nodes by building turrets, placing different types of traps, and using other offensive abilities. We played the co-op for a few hours and the game managed to give as a challenge by exposing our lack of teamwork ;). ZAMB has 2 playable characters, one of them places the turrets, and the other dude is more like a crowd-control spammer. However, both characters can pick up and carry turrets around which is really cool. There are a few different areas with multiple stages, each ending with a boss fight. The game even has an endless mode, control binding and lots of upgrades - more than I can say for some similar games. I would recommend playing it with someone, but it has the same content for single player as well (15 stages, 3 boss fights, and several endless maps)
– Real player with 41.4 hrs in game
Fun mix between a tower defense and a shooter. You can be either melee or range
Finish it in solo and coop. It also has an infinite mode
Difficulty pretty well balanced, with good powers and towers to unlock.
And even if it could be quite messy sometimes to see what’s going on with all the fx displayed, it’s definitely worth the price for a decent couple of hours
– Real player with 23.0 hrs in game
Archero
Dear archer hero, it’s time to answer the call of the world and complete the necessary challenges to become a god!
Using your skillful archery skills, different arrows and the blessings of the bow gods, you can easily destroy all kinds of enemies and complete a variety of challenges.
Don’t forget to defeat your challengers, they don’t want you to become a god!
Shoot!
Draw an arrow from your pack, then build up your strength and shoot at the enemy! The greater the force, the faster the arrow and the more damage it will do to the enemy.
A shot that hits an enemy may break their joints and slow them down. There is a chance of a blast effect or even a kill shot!
Enemy armour
Enemies do not always reveal their flesh and blood, but usually wear armour of varying strengths in different torso positions, including light, medium and heavy armour.
Usually some enemies will be able to tell at a glance which type of armour is dominant, while others will need to be tried with an arrow.
Each part of the armour has its own durability value and will protect its owner with a response damage reduction parameter until it is depleted, but some arrows can penetrate directly regardless of the armour.
Types of arrows
When facing enemies without armour, or wearing light, medium or heavy armour, the different types of arrows are more effective and are
Normal arrows - average muzzle velocity, penetrate light armour and dent medium armour, but break when encountering heavy armour
Barbed arrow - higher muzzle velocity, penetrates and deals a lot of damage to unarmored and light armour, breaks on medium and heavy armour
Flat arrow - low muzzle velocity, dents almost all armour and loses a lot of durability
Sharp Arrows - Very high muzzle velocity, can penetrate all armour types including heavy armour, but do less damage
Normal arrows are infinite and you will automatically harvest other arrows from the Bow God on a regular basis, so remember to be flexible!
Growth
You gain experience by hitting enemies. Each time you accumulate a certain amount of experience you can upgrade and choose one of three random growth paths. Feel free to choose your own direction of development!
God Wishes
Wishes will accumulate automatically over time, and each successful shot will accumulate more wishes. When they are full, they unleash powerful aspirations.
These skills last for a while and come in different types: from rapid fire and knockback to charm and disguise, each of which has its own use to help you defeat the enemy.
Divine Rites
Each time you achieve a part of your goal, you will receive a gift from the gods. You can choose from a variety of different rewards, from special passive skills, divine wishes or special arrows.
Bow
Find bows with different attributes from all over the map, or from dead enemies, and use them with a passive skill or a divine wish to achieve outstanding results.
Quests or the Bow God
Complete a series of quests for the Bow God and collect crystal shards to cement your path to godhood. As your strength increases, you can receive various levels and quests such as defence, assault, sneaking and collecting.
Special helpers
Skeletons in tombstones, locked gates, stone throwers for defence, carefully erected stone balls, rickety suspension bridges - the mechanics in each mission will be a great help to you!
Development Plan
DEMO
The Archer Hero DEMO is now available for play. Come and experience the unique dual-stick archery gameplay and tell us what you think to help us iterate!
Feedback
You can give us your feedback via Discord or the Steam community. Have fun!
Full Mojo Rampage
Review edited for release… still nothing but good things to say about it!
There is tons more I could say about this game and how much I enjoy it than what is in this review, so free to message me on Steam if you have any questions. I highly recommend this game if you’re looking for something new in your action roguelite/dungeon-crawling experiences… it was the most polished Early Access Alpha I had ever played, and is even better now that it is released.
Graphics
Very nice and consistently styled, even in the character screen. The choice in what a friend of mine put as “playful yet macabre” is spot-on, and a very nice change of pace from others (not that those are bad, but FMR is a unique breath of fresh air).
– Real player with 139.2 hrs in game
If you didn’t think there was enough “Gauntlet” in “Gauntlet”, you should probably invest in this. I will mention Gauntlet rather a lot in this “review”, btw.
The first point, and it’s a reasonably large one, that this game scores over Gauntlet is that it has genuinely random (thus replayable ad inifinitum*) levels and a fairly expansive character customization section make this a far more worthwhile purchase. Gauntlet promised randomised, limitless levels and failed to deliver, preferring instead to rotate a level through 180degrees or make you do them “the opposite way round” (from start to finish in a ‘death’ level, for example). It’s obvious, woeful and does nothing to hide the fact that you’re always playing from a small group of levels that can easily be remembered, no matter what way round they are.
– Real player with 32.9 hrs in game
Mages and Treasures
It’s a great game, I just love the ambiance and feeling.
– Real player with 4.7 hrs in game
Fun and short RPG adventure.
– Real player with 3.1 hrs in game