Lithium City

Lithium City

| Follow my curator for more great game recommendations! |

Lithium City is a wonderfully atmospheric isometric twin stick action game. You play as a female warrior working her way higher and higher up in the city towards a final battle.

The game utilises guns, melee and thrown weapons and at times you will need all three. All will need to be used and due to the scarcity of ammunition you will frequently have to change weapons on the fly. Shooting is tight and easy and the various guns have the weight you’d expect. Even when everything feels far too hectic you can usually get back on top with judicious weapon use and occasionally running away! The controls are simple shoot/stab/punch with one button and dash with another, that’s it. Though the dash can be a little imprecise at times.

Real player with 7.5 hrs in game


Read More: Best Twin Stick Shooter Cyberpunk Games.


A lot of people are comparing this game to Hotline Miami, which is true in a way. You enter a room with a pre-set enemy placement, and try to kill everyone in there, learning and adapting to where they are and what weapons they drop and the best way to plan your assault through it.

That being said, there’s a few stark differences between the two. Hotline Miami is focused more on larger levels, entire floor plans and buildings you have to clear out, whereas Lithium City has smaller rooms. Lithium City is a bit shorter, and each level has more of a specific concept it goes with, whether it’s utilizing moving floors or defending a single room with waves of enemies running in. The biggest complaint I have in regards to gameplay would be that Lithium City is short, with only six chapters it shouldn’t take you more than five hours to beat. Which is fine, for the price, but I found myself wanting more stages that were fully open, which don’t really come in until near the end of the game. It’s also isometric, which works really well with this kind of gameplay.

Real player with 5.0 hrs in game

Lithium City on Steam

Max Raider

Max Raider

Fun arcade shooter game! Love running around defeating enemies with the sword!

Real player with 11.0 hrs in game


Read More: Best Twin Stick Shooter Post-apocalyptic Games.


I’m I big fan of shooter games, and Max Raider is very good. The gameplay is different and really nice. I recommend playing this game.

Real player with 1.4 hrs in game

Max Raider on Steam

Nine Parchments

Nine Parchments

achievements

great pick for achievement-hunters. achievements are interesting, without any unfairness. most of them require using magic attacks in some way (deal XXX damage, attack XXX enemies at once, use beam for XXX seconds, etc), which require either picking a right character, leveling-up in some unorthodox way, or finding a right enemy-spawner. sweet, fine and engaging

Real player with 76.4 hrs in game


Read More: Best Twin Stick Shooter Magic Games.


Chasing after nine parchments: chaotic but fun

Brief Overview

Nine Parchments is a magical twin-stick shooter which can be played alone or in up to four-person co-op. The game is set in the same universe as the Trine puzzle platformer series and shares the same vibrant surroundings and enchanting atmosphere. Nine Parchments is, however, very different from Trine.

Real player with 50.0 hrs in game

Nine Parchments on Steam

Zombusters

Zombusters

Nice and fresh style. It reminds me to some games I played when I was young! Recommended!

Real player with 0.1 hrs in game

Zombusters on Steam

Action Commando

Action Commando

Action Commando is a Town of Machine spinoff focused entirely on combat. Hub-based world design, inventory management and most of the character interactions have been removed / de-prioritized in favour of fast-paced combat where your only concern is what’s trying to kill you at a given moment. While it lacks the depth of Town of Machine, it works really well as a coffee break, action-packed, top-down shoot’em up. Unlike in its predecessor you don’t have to worry about inventory space and quests - just go forward and blow things up… and it kind of works. The game is pretty short and unfortunately set almost entirely underground which makes the levels blend together but it’s not that big of a deal considering its lenght. Give it a try if you ever feel like mowing down monsters for a few hours.

Real player with 11.8 hrs in game

A well-crafted, action-focused twin stick shooter with a good dose of humour. It’s a spin-off of Town of Machine that’s set in the same universe. While it uses many of the same assets as ToM, it’s more action-orientated and simpler to play.

Made by single person, its production values are excellent - gameplay, graphics, sound: all are top-notch.

It’s worth playing Town of Machine before this, but not wholly necessary.

Real player with 9.0 hrs in game

Action Commando on Steam

Bombshell

Bombshell

While it’s not really a bad game and definitely not as bad as some reviews make it out to be, it has a lot of missed potential. I feel with a stronger story that took itself less seriously, and with better voice acting and stronger music the game could be a real blast. Oh well, maybe Ion Maiden will prove to be a stronger experience given it’s using the good old Build engine, the same tech which powered Duke Nukem 3D, the series from which Bombshell was born from? Time will tell. In the meantime, I would say Bombshell is worth giving a shot if you can find it on sale and crave a simple isometric shooter with a b-movie story and playing as a badass female with a robot arm. Because as mediocre as this game might be, Shelly “Bombshell” Harrison is still a hell of a gal and I really hope to see her in more games and watch her grow as a character.

Real player with 35.3 hrs in game

Buggy as hell, and very unpolished. Started out as a fun game, but by the end it was just frustrating and stupid. I didn’t even get the final weapon because the game’s fucked, which also meant I couldn’t do 2 of the challenge missions, which were some of the most fun parts.

I initially started playing this because I wanted the backstory before moving on to the related game Ion Maiden / Ion Fury which looks much better than this ended up being.

The WEAPON in this game called Ion Maiden, in railgun mode, is massively OP, kills everything except bosses in 1-2 shots, and pierces, so if you line/group up a few, kill ‘em all at once. It’s energy based (no bullets) and recharges its ammo at an ok rate, which gets faster as you upgrade it. It auto-aims too, but I think that’s all guns because the cursor targeting is really fucky. The only time I have to switch to other weapons is if there’s an extended battle and I can’t be waiting for the railgun to recharge. This also means that most of the ammo pickups scattered around the game are useless. One enemy is an ice skeleton enemy with shield, and sometimes they “block” (even though there’s no visual indication except that they are standing still) and if you shoot them it reflects the damage back at you. So…I’ve killed myself on that many times.

Real player with 28.3 hrs in game

Bombshell on Steam

POSTAL

POSTAL

I Regret Nothing

POSTAL is one of those games, even after all these years, you can still pick it up and truly appreciate for what it is and how it affected the view of video games back in 1997. Unlike it’s sequel POSTAL 2, this game is extremely dark, (in which HATRED tried to do and then some, but personally found it to try too hard.) Postal is an isometric top-down shooter where your goal is to kill all enemies (or 90% of them) in the map and move onto the next area. Due to what a lot of people believed, you don’t actually have to kill innocent people! Though what’s the fun in that? … It’s not, it’s painful trying to complete the game without killing any innocent people.

Real player with 51.1 hrs in game

Having played this games series to completion (well, almost: what, you mean to tell me that you actually got all the way through Postal 3?!), I feel that reviewing them all is necessary. This game, however, is going to be difficult to review. It’s not that it’s a badly made game or that I hate it (on the contrary). The problem is that it’s such a disturbing game that I may end up on a watchlist for recommending it. Whatever! Here it goes.

The first installment of the Postal series is of humble origins, provided that your definition of “humble origins” involves being banned in 14 countries, being blacklisted by most major retailers and being mentioned by Senator Joe Lieberman to the Senate as one of the “three worst things in American society” (the other two being Marilyn Manson and Calvin Klein underwear ads). Postal is a game about a guy (the Postal Dude) being bombarded with demonic mental images and voices convincing him to murder society as a whole. Each level is a neighborhood, truckstop, air force base, shopping mart, etc. of innocent people and hostile people (“hostile” being cops, government agents, well-armed vigilantes and other people who are merely trying to stop a madman with weapons from murdering everybody). You are instructed to kill at least 80-90% of the hostile people before progressing to the next level. Unlike the succeeding two games, the only morality choice you’re really given is whether you want to kill only the people trying to kill you or kill everybody.

Real player with 29.7 hrs in game

POSTAL on Steam

Stalin vs. Martians 4

Stalin vs. Martians 4

Stalin vs. Martians 4 is a massively soloplayer action game which tells a story of the conflict between Stalin and the Martians. It has a narrative-based story with a plot and rich dialogues of humorous nature, which beautifully highlight the story’s narrative-based narrative and plot.

Also Stalin vs. Martians 4 is a rather unexpected sequel to 2009’s infamous real-time strategy game. GameSpot named the original Stalin vs. Martians ‘perhaps the worst RTS game ever created’. That’s high praise. You don’t hear it every day.

Well yeah, the original Stalin vs. Martians featured some brilliant, but questionable ideas in the fields of game design, level design and some other designs as well. So we sent most of the original developers to Gulag, we’re making a proper and, which is important, playable game. It is powered by Unreal Engine. And you’re gonna like.

Could you please be a little more serious?

OK, Stalin vs. Martians 4 is an isometric action/shooter game. Which is frankly quite obvious from the screenshots and gameplay videos provided. But it must be understood, that SvM4 is not entirely about the core gameplay. It is more about the overall user experience. In a way, it can be compared to Catherine. Which is essentially a puzzle game, but in fact it is so much more than that.

Even more serious

SvM4 is built around the core gameplay of an isometric shooter, but it is conceived as a pythonesque over-the-top project, that puts a very unlikely protagonist against a very unlikely backdrop. All the time, mission after mission. It’s a sketch comedy about an evil idiotic buffoon. You have Stalin in Candyland, then he emerges in the Lovecraftian setting and fights Cthulhu, then he goes to Mars, then he travels to Ancient Greece, etc. Occasionally the game spoofs other games and introduces absurd mini-games. Sometimes it changes the genre, but within reason. And then you have crazy video intermissions (think of Red Alert or, you know, the original Stalin vs. Martians).

As mentioned above, the game is very narrative-based. Kinda like Firewatch, but, you know, better. It is also very cinematic. So we intend to provide a stable, very cinematic rate of 24 frames per second… Oh, wait. Okay, maybe more if the audience expects a certain digital fidelity in this field.

Features

• A follow-up to one of the craziest games in history

• Campy humor, insane concept and ridiculous storyline

• A “sketch comedy” approach with a variety of settings and mini-games

• Fast-paced isometric combat

• Physics-based destruction system (“Katamari Damacy in reverse”)

• At least 12 levels, separated by absolutely insane video intermissions

• Narrative-based missions (“Firewatch on drugs”)

• Some of the levels include mini-games, some are just switching

the genre, because why not?

• Character upgrades, crazy weapons and special abilities

• Ranks system which defines the progress through the game

• Survival mode

• The bestest soundtrack ever

• Actual gameplay

The game may also feature nudity if we’ll be able to find someone nude. (Which is unlikely).

Stalin vs. Martians 4 on Steam

Trident’s Wake

Trident’s Wake

Wonderful cooperative action game, I have had many hours of fun frying aliens with friends, customizing my sentinels, unlocking special abilities and improving my weapons.

The game is in early access and I assumed that it could have many bugs, but after play it on a friend’s PC, I saw that it is perfectly playable and I loved it. I bought it last week and I have played around 30 hours (be careful guys, it’s really powerful).

The sounds of the shots are wonderfully well done and the lighting is well enough adapted to generate some suspense and mystery but allowing fluid combats.

Real player with 114.4 hrs in game

I’m recommending this game because on the base level, the game is playable and easy to pick up and play, however the game has been left in a bit of a broken state and is no longer supported by the dev team according to their discord , so any glitches, bugs or texture issues you may come across while playing the game may not be fixed or patched in the future.

That said, the game is a simple twin-stick shooter where you play as a Robotic soldier called a “Sentinel” tasked with clearing out the “Trident”, a type of “ark” that holds human embryos and Humanity’s last hope for survival amidst an alien invasion. you can play solo or with a group of 4 to fight through and take back control of 4 different sectors on the ship before moving on to the final “Strike Back” phase where you activate the Trident’s defense turrets and fight off the alien attackers.

Real player with 23.8 hrs in game

Trident's Wake on Steam

Flame Over

Flame Over

In this game you play the worst firefighter in the world. The gameplay is awful, everything about this game is terrible. Its a simple idea but with so little polish it still feels like an alpha build. Oddly this game is a port from the Vita so one would think it would be a finished or better product for PC but its actually worse. This game once it got greenlit literally became abandonware the next day with the devs vanishing never to return to the community or fix any of the issues of the game.

Real player with 20.6 hrs in game

Let’s just get this out of the way right now: I love this game.

There is something about roguelikes that I love. Except almost all of them try to be copycat versions of another game. Rarely does a game try to actually do something unique! So what makes Flame Over so different? Is it because you’re slogging through a dungeon/space station fighting enemies, drinking potions that you aren’t sure could kill you? No. Nothing like that. You’re fighting an enemy. That enemy is fire. Electrical fires and regular fires. There are flame overs as well as fire that spit out embers which can set other things alight!

Real player with 18.6 hrs in game

Flame Over on Steam