Nebula Within
A life philosophy ruminating, fast-paced, geometric twin stick shooter made by the human, Nick Oueijan. Allow me to maybe put it a bit differently, one man’s escape from the black hole life tends to create for a lot of us at some point and a vessel that helped him break free from his own personal one.
Despite only using geometry shapes, the game’s visuals are very well done. Sharp, colourful geometry on a black background with tiny white, swirling stars makes for some good contrast and individual shapes stand out nicely. Game menus and selection are awesomely done, allowing you to pilot your ship and shoot to select individual options which are represented by different drawings. Even looking through your collected mantras is done by turning the pages with your ship.
– Real player with 15.0 hrs in game
Read More: Best Twin Stick Shooter Philosophical Games.
Introduction
Fair warning at the start, the developer has been very kind to reach out to me as a Curator to leave a review for this game and despite me being extremely thankful that they did, this review is and will stay my personal honest opinion of the game. P.S. Considering the game this review might be a bit more of a ‘deepdive’ than normal.
Nebula Within is an Asteroids style game with a focus on zenning out and just enjoying the game and yourself with an overarching theme of motivation and relaxation.
– Real player with 7.4 hrs in game
NeverAwake
A girl who never wakes up. She has been fighting monsters in her dreams…
“NeverAwake” is a nightmarish twin-stick shooter with a unique worldview and original game rules.
The girl fights against vegetables, dogs, school friends, and other things she hates. What does the girl see at the end of the battle? And will she be able to wake up?
About NeverAwake
“NeverAwake” has a unique worldview with its high quality hand-drawn graphics and beautiful animations.
The enemies are not demons…but vegetables and dentists that the girl hates. Things and creatures that everyone has had a bad experience with at one time or another become monsters and attack the protagonist “Rem”.
With over 80 levels, dozens of bosses, and a unique gameplay system that allows players to retry many levels, NeverAwake is suitable for both beginner shooters and experts.
Combine a multitude of weapons and accessories to fight off the monsters in your nightmares.
The ending of this title will change depending on the player’s dedication. Please play and see what the girl sees at the end of the battle.
Features
-
Kick the veggies, dentists, and other monsters out of the way and blow away the painful memories of your childhood!
-
A unique world view set in the “inside of a girl’s nightmare”
-
Beautiful hand-drawn graphics and animations
-
Unique game rules and high retryability
-
Fast-paced gameplay and powerful boss battles
-
More than 80 levels and dozens of tricky bosses
-
Numerous weapons and accessories, and builds that combine them
-
Great storytelling and multiple endings
Read More: Best Twin Stick Shooter Shoot 'Em Up Games.
Gripper
In Gripper, androids celebrate “Burning Man” by burning humans. That’s why all inhabitants bear a physical injury of one sort or another. You and your deaf sister are no exceptions. The two of you live peacefully on a farm until someone comes and burns it down. Now, your sister is missing. All you have left is your car with a hook. The time to learn how to kill with it is running out.
-
Take on the journey of a hero named None and follow the voice of his sister — a deaf singer.
-
Tear your enemies apart with a hook and finish them with their own weapons.
-
Discover and rip away the hearts of 11 colossal bosses to gain new abilities.
-
Explore 11 bizarre biomes which will form a vast and majestic world right in front of your eyes.
-
Fly through 11 nightmarish tunnels to the beat of incredible tracks by KillTheBarber!, VEiiLA, Under This, Yamila, Mezzanine, pqQp.
-
Solve puzzles and decipher the codes of Garbage Collector to reconstruct the world history.
-
Immerse yourself into the retro-waves and tunes of mini rhythm games.
-
Collect all hidden statues to reveal the skeletons and tragedies of each character.
Gripper is our personal story of loss. We turned it into the game to let it go. We hope it will help you too.
Read More: Best Twin Stick Shooter Drama Games.
Batora: Lost Haven
Batora: Lost Haven® combines the features of a hack & slash and a twin-stick shooter in a nonlinear interplanetary story-driven action RPG.
What boundaries would you cross to save your home?
Avril used to be a regular 16-year-old girl, not what you’d call a natural-born hero.
Until a mysterious event devastated the Earth, and she lost everything she cared for.
Now she’s the only one who, with the physical and mental powers that she has been gifted, can attempt to save her planet!
This is how her cosmic journey starts: soon enough, Avril will learn that the line between good and evil is thin. It’s up to her to decide whom to believe: her choices will change the destiny of the universe.
KEY FEATURES
PHYSICAL/MENTAL DUALISM → Find the perfect balance between your body and mind to face the challenges and enigmas you will find along the journey, but keep an eye on the double health bar: it tracks both your physical and mental healths, and if you lose sight of one of them… you’re dead!
DEFENDER OR CONQUEROR? → Choose if you need to use your wits or strength in your interactions with the factions: decide who you want to become while you reach your goal, but be careful of the consequences…
FAST-PACED MULTI-LAYERED COMBAT SYSTEM → Quickly learn when to switch between physical and mental mode: sharpening your strategic dualism is the only way to keep pace with your opponents!
RETRO SCI-FI VISUALS → Fill your eyes with the original hand-painted visuals inspired by the Retro Sci-Fi Art of the 1950s - you will visit colorful and fascinating planets, and meet the most intriguing creatures of the entire universe!
RESPONSIVE NON-LINEAR NARRATION → Your choices will change the fate of the universe and of the creatures that inhabit it. Are you ready to take responsibility for your decisions? Find out all the possible outcomes of the storyline designed by a Writers Guild Award winner!
https://store.steampowered.com/app/1506440/Batora_Lost_Haven/?snr=1_5_1100__1100
IRA
For an Early Access Game this is pretty wholesome. What i would love to see in the future is :
-More maps/biomes ( the more the merrier, personally i think it would be wise to in the future even implement some kind of endless mode when the game/story/map is fully developed )
-New apostles ( that i see are awaiting to be introduced )
-1 more item slot 1 less bow slot for inventory
-Balances to weapons and especially the upgrade system:
If your run actually reaches Underground B2F you are 100% left with a lot of extra armor and upgrade credit you have nothing to do with, this can be fixed by allowing further upgrades of lower rarity weapons that also increases their rarity and also upgrades of higher rarity weapons
– Real player with 115.9 hrs in game
A very enjoyable experience so far. I have managed to reach Stage 3, and have really been enjoying the aggressive feel of the Apostle of Night. As a roguelike and bullet hell it has been scratching both itches. Once you get familiar to enemy patterns things start progressing much faster. Only thing I would like to see is a method to increase the effectiveness of the base bow (If there isn’t a way later). Maybe adding a passive to each Apostle to alter the base bow that needs both Stones and Fragments to upgrade.
– Real player with 9.4 hrs in game