Cashtronauts
A compulsive twin stick asteroid-mining rogue-like set in procedurally generated space with a brilliant “risk” system where at the start of the game, you can choose to enable any or all of 10 different scenarios to make the game more difficult in return for a higher percentage of profit.
One risk makes your armour weak so only one hit can be taken. Another adds gold to some asteroids but also adds competition in the form of big mining ships.
The game eases you in gently, the 10 risks are unlocked as you play, letting you add more challenge as you get more confident.
– Real player with 31.2 hrs in game
Read More: Best Twin Stick Shooter Space Games.
Tags: Tactical - Space Crew Sim
Additional Tags: Delete Local Content & Remove from Library
TLDR: Twinstick instance based freelancer. Fun but beatable in one sitting. Needs patching but dev abandonned due to contract with a new studio. Limited content. Grindy.
This is a one small map containing a few central hotspots. A police station spawning police cars, a fuel and ammo station and a mining station to sell ore. You go out and find cash lying around, get ore, and kill pirates to sell bounty items at the police station. You die respawn and as you unlock more things the world gets more populated.
– Real player with 23.5 hrs in game
Strike Buster Prototype
An excellent arena shooter with interesting gameplay, good graphics and a low price. Recommend!
– Real player with 6.5 hrs in game
Read More: Best Twin Stick Shooter Roguelike Games.
Right now, even being underdevelopment, GAME IS POPIN, amazing gamplay enemy and boss design. At the moment of this review a new character has been promised, so stay tuned with this amazing game, which can only go upwards in quality
– Real player with 5.9 hrs in game
Bounty Below
this is true that for a lot ,the action rpg dungeon thing is not playable.
but about the clicker thing that’s very enjoyable more than 220hours done
and i have a lot to do still !
William cheek (the developer) probably have found a way that suit him.
i love the game,the style,the colours,how it is done.
i will probably “wait and see” the futur work of this studio
that was lola from south korea 3
– Real player with 285.1 hrs in game
Read More: Best Twin Stick Shooter RPG Games.
Remove the achievement for 200 levels of dungeon crawling, no one wants to do that… if anyone has or bothers to in the future, I feel really bad for them. I will not be bothering. The ridiculously long wait time, while the game is running, after level 160+ is criminal, especially after having sunk a straight week and half of vigilant attention. I see no reason to trade off from ore gains, etc, to forge bonuses, I tried on one ascension to bother with forge upgrades and it was mega-depressing. remove these stupid unit items that do nothing, like EVERY MAGIC UNIT ITEM… Do you want to upgrade the bonuses granted by use of the staves, wands, books power/patience/whatever? NO! I DO NOT! I WANT TO GET TO LEVEL 170, THANK YOU! I want to be DONE already, thank you! Sitting around the Octillion-Nonillion ranges, 165+ Level, all Units sitting between 300 highest to 110 Lowest (‘Shapes of Damage - Units’ the last five possible units, all over 100, with tems, etc…) Do something to fix this and I will change my review.
– Real player with 183.1 hrs in game