Tunguska: The Visitation
This game is very hard, but in a strategic way. It requires no aiming skill or reflex, and you have plenty of time thinking about what to do to solve each combat scenario. Sometimes it’s more straight forward, and other times you have to die a few times to figure out the right way. It’s all about attention to details - some enemies wear armors, for example, and you can tell it from their appearance. But if you ignore that intel and just start shooting without the right kind of ammo, you’ll just be waiting ammo. There is a lot of details in the dialogues and journals, and you must pay pretty close attention to not miss important information.
– Real player with 74.4 hrs in game
6 hours in, and I really like this game. I first heard about it a couple of years ago on a Stalker forum, and my first impression from the previews was good. Now that I’ve had a chance to play the game, that first impression has been reinforced. Tunguska’s setting is moody and atmospheric. The gunplay and stealth are straightforward but challenging, and the overall result is a fun top-down twin-stick “shooter.” Quotes because there’s more to this than running and gunning – there are some light RPG elements, and a heavy element of exploration.
– Real player with 71.9 hrs in game
BDSM: Big Drunk Satanic Massacre
This is an enjoyable shooter chock full of rudeness, lewdness and dudeness. Definitely not for all audiences.
We play as Lou, the son of Satan and join him on his quest to reclaim Hell from the hordes of humans who have come for all the debauched pleasures on offer. Mostly these pleasures are fast food and sex. In order to save Hell from the invaders, Lou takes an arsenal of weaponry and blasts everything that moves into little tiny human or demon chunks.
The most obvious talking point of the game is it’s 18 rated content. There is a bevy of booze, drugs, rock n' roll and sexual references that definitely aren’t for all ages. A downloadable content patch removes censorship, but if you are easily offended, the game is not designed for you anyway and really having censorship is a moot point. Playing as the son of Satan, we shouldn’t be expecting a saintly protagonist. You will be shooting loads, in more ways than one.
– Real player with 13.1 hrs in game
Read More: Best Twin Stick Shooter Funny Games.
For many players, the genre “twin-stick shooter” is a synonym for difficult games that mix fast-paced, long-range attacks, close-range mobs, and giant bosses with tons of health. BDSM is definitely a twin-stick shooter, but I wouldn’t say that this game is difficult. That’s because there are plenty of ways to abuse the combat system, in addition to a special ability called rage; (filled by defeating foes), that gives invulnerability and a lethal laser that overkills ANY enemy! It fits the game’s lore, but it’s unfair to the mechanics of the genre. You’ll never need to worry about ammunition, either: Almost everything in the environment is destructible. And since there’s a default weapon with infinite ammo, you’re covered even if you run out.
– Real player with 10.3 hrs in game
Ascending Madness
You’re tripping and loving it …
… until the skulls showed up.
Ascending Madness is a twin shooter that’ll challenge your arcade skills. As you play, you’ll find a variety of psychodelic enemies while fighting them off with cool weapons and equipping with rune power ups.
But it is much more than that. Immediately, you’ll be thrown into Merrick’s story that’ll leave you asking “What is happening? What happened? Where am I (Merrick)?” As you explore, you’ll meet other characters (if you can call them that) who will fill in the details and then confuse you more … or perhaps it is just the madness talking?
– Real player with 27.8 hrs in game
Read More: Best Twin Stick Shooter Hand-drawn Games.
Great game
– Real player with 7.3 hrs in game
Battlestage
the sick thing about this game, THEY SEEM TO THINK IT IS FINISHED!!! It is not in Early Access ZERO updates F force F rez what ever your dev team are calling your selves YOU SHOULD ASHAMED!!
– Real player with 1.1 hrs in game
multiplayer dose not work, dose not fit discription, half a game absolute bull…. this shouldnt even be free to play. refund dislike pitifull.
– Real player with 1.0 hrs in game
Solstice Chronicles: MIA
Hello gang,
I am a Fig backer, that was able to partake in testing various aspects of Solstice Chronicles: MIA. In no way, shape or form did I receive this game for free or get payed financially to write this review, and also I am not an employee of IRONWARD. I am a simply man with simply needs. A video game to use as an escape from the soul crushing reality I call life! So, now that’s out of the way, let’s begin!
Do you find yourself wanting to be a space marine that shoots foreign creatures in the face to save humanity? Then look no further! If you are fans of the movie ‘Aliens’ or games like ‘HELLDIVERS’, then this is the game for you.
– Real player with 234.0 hrs in game
So, i played Red Solstice before and i tried this one not specially hyped about the change in gameplay, but i was happily surprised by this game
The game is overall good for me, good graphics, fluid gameplay, the first missions of story mode used as a tutorial in disguise but still with enough difficulties to be called missions. made it run on high definition without fps drop or graphic anomaly
We have 4 classes, each with it’s own mecanics : Assault (good melee and shooter), Demolition (heavy use of skills), Hellfire (Tank and crowd control), and Terminator (Powerful but decrease suit integrity with each used skills)
– Real player with 44.4 hrs in game
Blue Flame
Ever since my first Iron Pineapple video, I have been snatching up and playing almost every souls-like game that looks worth my time. Heard about Blue Flame. Googled Blue Flame, but nothing came up. Googled Blue Flame Twitter, found an Adult Entertainment twitter profile. Looked through it. Realized I wasn’t in incognito. Cleared my browser history and came to Steam properly.
Added this baby to my wishlist only to realize that it was releasing the next day. Release sale, 20% off, under 10 bucks. Dev diary says game’s about 3-4 hours with about 7 bosses and more content is coming. Can always refund it if bad… It’s Friday, let’s play games.
– Real player with 4.5 hrs in game
This game is a souls experience for sure. Main problem is that it was too easy. Fuck the maze tho, that was just not a great experience, im not buying a maze game. That being said tho, was not too bad took maybe 40 mins of running around. Only had problems with the Harypys, all the bosses pretty much was a first try. Game seems too short too. Overall not too bad, but the lack of players that own the game and the smallest community I have ever been in makes it a problem to even google anything about the game. Wait for sale tho becuse, the game is 4-5 hours and you must likely wont be playing it more then once or twice. I hope the devs add more stuff and maybe a Wiki for the important things like achivements and a small guide for getting stuck on directions despite it being a souls like. 1 thing they could add is more options in the settings menu and maybe a ng+
– Real player with 3.8 hrs in game
Morning Never Comes
Morning Never Comes is kinda average.
TL;DR: Decent, but has a lot of flaws.
There are pros to the game such as simple controls (move with WASD and shoot with the arrow keys) and unlike Binding of Isaac Rebirth, you’re able to shoot in 8 directions. Also, I like the creepy setting of the game which is also complimented with the enemies that you fight. However, there’s some problems that I’d like to address.
The movement feels awkward. Whenever you’re moving around constantly it feels fine; however, your movement starts off slow then becomes normal. This makes stopping your movement very slippery and makes you feel like you’re on ice. This becomes annoying because you either end up getting hit by something because you stopped moving, or you slide around awkwardly and run into something.
– Real player with 3.4 hrs in game
So for a quick answer, i reccomend this game
Now this is exactly what the description of the game says, but i also have to add in some things. I think the game is great and an aswesome time killer. Alltho the game might be a bit too short. Achievements are gotten very quickly and i think that the game doesnt have enough variety. There are not a lot of items in the game gets really predictable since there arent a LOT of different monsters, after a couple of waves into the game its not going to change a lot besides it getting a bit harder and switching your items with a different one. A lot of people have complains about how you cant avoid picking up an item, but i think this is one of the gameplay mechanics so every wave is not exactly the same. Theres a global leaderboard so you can compete with other players. You can play with gamepad or keyboard. I think it might need some updates to add even more variety to the game, like more toys and more items. I think its definitly worth the 99 cents!
– Real player with 2.4 hrs in game
Splitfire
Splitfire is inspired by classic twin-stick shooters like Geometry Wars, while pushing the genre to new territories. Until now, a twin-stick shooter has been defined as a game where the left joystick controls movement, and the right joystick controls one weapon. In Splitfire, both joysticks have their own weapon that can each shoot in it’s own direction, giving the player total control over the aiming of each. This is why Splitfire is twin-stick shooter, redefined.
Undead Blackout: Reanimated Edition
I wasn’t holding out much hope for Undead Blackout, but I can say in all honesty that it managed to underwhelm me even beyond those minimal expectations.
Graphically, the game is very dark. It’s nearly impossible to see anything, which tells me that the “gimmick” for this game is nothing more than a poorly done game of, “Hide & Seek.” While I will admit that it was a bit creepy the first time I enountered a group of zombies standing with their backs to me, that only works once. It ceases to be interesting when it’s overdone.
– Real player with 1.0 hrs in game
I reccomend this ONLY IF you’re ok with ‘top down’ view. This wasn’t for me but it’s still an ok game. Here’s my Lets Play
– Real player with 1.0 hrs in game
Nebula Within
A life philosophy ruminating, fast-paced, geometric twin stick shooter made by the human, Nick Oueijan. Allow me to maybe put it a bit differently, one man’s escape from the black hole life tends to create for a lot of us at some point and a vessel that helped him break free from his own personal one.
Despite only using geometry shapes, the game’s visuals are very well done. Sharp, colourful geometry on a black background with tiny white, swirling stars makes for some good contrast and individual shapes stand out nicely. Game menus and selection are awesomely done, allowing you to pilot your ship and shoot to select individual options which are represented by different drawings. Even looking through your collected mantras is done by turning the pages with your ship.
– Real player with 15.0 hrs in game
Introduction
Fair warning at the start, the developer has been very kind to reach out to me as a Curator to leave a review for this game and despite me being extremely thankful that they did, this review is and will stay my personal honest opinion of the game. P.S. Considering the game this review might be a bit more of a ‘deepdive’ than normal.
Nebula Within is an Asteroids style game with a focus on zenning out and just enjoying the game and yourself with an overarching theme of motivation and relaxation.
– Real player with 7.4 hrs in game