Invisible, Inc.

Invisible, Inc.

“Invisible, Inc.” is a one-of-a-kind and an instant classic. As a turn-based strategy game, it requires a high level of planning and strategy to succeed. This is compounded by the “rouguelike” aspect of the game, meaning that you are not allowed to reload a previous save if you screw up. Depending on the difficulty level you choose, you may either have the ability to retry the level, use a limited number of “rewinds” which bring you back to the beginning of the previous turn, or, on “ironman mode,” have no safety net at all, meaning if you lose your team it is time to start a new game.

Real player with 255.6 hrs in game


Read More: Best Turn-Based Strategy Cyberpunk Games.


This game has given me more than 80 hours of joy (with many more to come), and it’s time for me to give back.

I would like to preface by saying I got this game on sale during the last Winter sale. Was it worth $7 including DLC? Absolutely. Is it worth $24 with said DLC? Debateable, depending on how much you’re sold on this game before buyinig it. Invisible Inc. is an amalgamation of many different things that I love in video games. It’s a procedurally-generated, turn-based stealth game with a cyberpunk aesthetic.

Real player with 254.2 hrs in game

Invisible, Inc. on Steam

Hide and Shoot

Hide and Shoot

vullis

कूड़ा

Lixo

ਕੂੜਾ ਕਰਕਟ

Gunoi

qamama

Sorp

отбросы

Աղբը

Ihe mkpofu

Otaota

আবর্জনা

Dramhaíl

Смеће

spazzatura

Garari

ごみ

Smeće

Sampah

боклук

Qashinka

垃圾

찌꺼기

Basura

Takataka

ຂີ້ເຫຍື້ອ

Sopor

purgamentum init

Affald

Afval

Ѓубре

Rubo

ขยะ

Çöp

Zibil

Roska

Сміття

Des ordures

Müll

Rác

Σκουπίδια

Søppel

Fatra

Zinyalala

Sbwriel

Ōpala

Idọti

Udoti

Śmieci

Just in case I wasn’t clear enough, let me translate that into English:

Garbage

Highlights:

Bad mobile port

Design style straight out of 1995

Clunky interface

Real player with 56.9 hrs in game


Read More: Best Turn-Based Strategy 2D Games.


Hide and Shoot on Steam

Vulto

Vulto

The city of Hevland went through many revolutions, but not without its costs. Powerful corporations turned the city into chaos in an attempt to control the government and monopolize the technology, resulting in an event called the Black Hole.

Engel Dekker survived in the now dangerous and violent city, living in the shadows of the streets and stealing supplies. When stepping in to do a heroic action for a change, he meets a Vulto, a kind of special agent who operates in the shadows to minimize violence and revert the damage Hevland suffered, and decides to go through heavy training to become one of them.


Read More: Best Turn-Based Strategy Cyberpunk Games.


Vulto on Steam

Burgle Bros.

Burgle Bros.

An excellent implimentation of the board game. Takes care of the setup and cleanup and enforces all the rules while providing additional maps and options not available in the physical version.

The game scales well for 1-4 players, is cooperative and does a good job of simulating “Heist” movies including all the unforseen problem that crop up. Each turn is a changing puzzle to solve and strongly encourages teamwork.

Real player with 197.6 hrs in game

as owner of the board game i thought i would try the digital version.

What can i say?well its as maddeningly difficult as the board game but that difficulty is what makes you stand and shout smack talk at the computer when finally you make it. (my wife is not so keen on this).

Its a great game on and off the PC. I would reccomend you buy everything this games developer does except of course for paperback (stupid dyslexia mumble mumble)

Real player with 94.8 hrs in game

Burgle Bros. on Steam

Phantom Doctrine

Phantom Doctrine

As a big fan of Jagged Alliance and X-Com style games, I am enjoying this game so far. If you are a fan of the genre, I’d suggest you give it a go. Even if only to convince developers and publishers that there is a demand for this kind of game.

That being said, Phantom Doctrine feels kind of half-baked and uneven. I’ve played approx 30 hours so far. It seems generally stable and well coded. It locked up during one of the shooting animations once. No other crashes etc. The game is pretty obscure about how it works under the covers so I can’t really point to anything else I’d describe as a bug. Most of my problems with the game stem from what I’d consider to be bad design choices.

Real player with 237.9 hrs in game

Phantom Doctrine is a cold war era spy game that lives up to the premise, pitting your Cabal (a global intelligence agency) against the enemy Beholder Initiative.

There’s a real atmosphere to the game, with everything from the music to the character designs and clothing choices, to the way you use a cork board and string to piece together connections between the different pieces of intelligence you gather, all coming together to give a real feel of the 80s Cold War setting.

The gameplay itself is roughly divided between turn based tactical infiltration missions, and a pause time global map/management system campaign. The combination will be familiar for fans of games like XCOM, but Phantom Doctrine has some of it’s own elements and ideas which makes the game distinct.

Real player with 212.1 hrs in game

Phantom Doctrine on Steam

Cyber Knights: Flashpoint

Cyber Knights: Flashpoint

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.

  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!

  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay. Create your own story reminiscent of pen and paper cyberpunk RPGs

  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts

  • Endless Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team

  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity

  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.

Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game’s threaded stories originate from both inside and outside your team – weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels – personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character’s permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.

The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust – it’s all here under the New Boston dome.

Cyber Knights: Flashpoint on Steam

Chess Knights: Shinobi

Chess Knights: Shinobi

Edit: Updated playthrough with ALL the normal levels here: https://youtu.be/Zr-5X2c3k8Y

Great game but god dang is it difficult not sure if it was the alcohol or the fact my chess I.Q. is 42 but it was a fun little brain boggler killing the Generals was extremely satisfying after trying not to get spanked by some simp rooks/bishops. Not sure how to get all the achievements since I hid in a bush and didn’t get the hide in a bush achievement (got faito achievement at later date which has been included in video thanks to user carmylle on steam) but if you need help on any of the levels. my play through with all levels here: https://youtu.be/xhNwdCEFKZo

Real player with 26.4 hrs in game

Really great minimalist puzzle game. The recent update tripled the content of an already great game, definitely worth the price here. Knights are my least favorite chess piece, but playing them as a ninja may have changed my view of them.

The difficulty scales wonderfully right up until the last level which is very very hard, but just enough to where you feel accomplished when you beat it. The only negative I have here is you can’t pan the camera, only zoom and rotate. Other than that this is a standout of the minimalist puzzle genre.

Real player with 7.1 hrs in game

Chess Knights: Shinobi on Steam

Plaguepunk Justice

Plaguepunk Justice

Great mix of roguelike and squad based strategy. Unique setting and mechanics for a zombie game. Love the art style and the music is very enjoyable and gives a nice tone. Very polished with no crashes or issues so far. Has that addictive “one more turn/mission”. Glad I found this hidden gem.

Real player with 10.5 hrs in game

recently got this game on sale, got completely hooked within the first three missions

the style, dialogue, combat, and crafting system are all top notch, 10/10

some of the things that hold the game back in my eyes is the movement, often times passing through another person (or vice versa) can mess up my placement, but to be fair thats just a learning curve

the combat enforces high mobility because of the healing combat, and i think thats really interesting. It makes positioning, resource management, exploration, and map awareness very important. Also requires a little bit of tracking which “patients” you have already treated, etc

Real player with 8.5 hrs in game

Plaguepunk Justice on Steam

Detective Puz

Detective Puz

Nice and simple game in the Style Of Lara Croft Go, Hitman Go, Path Of Giants, En Tactico & Tactikk.

Graphically its OK not on par with the Go’s Or Path but not unplayable i would say simply less detail was added.

Music Nice But repetition can cause annoyance.

Game play i found it simple yes but relaxed and enjoyable.

I would like to see a bit more depth to the game some achievements like killing/not killing on certain levels.

I Payed £0.71 for this & I do not regret it, I would have at full price.

Real player with 0.5 hrs in game

The game is a poor imitation of Hitman Go and Lara Croft Go. Very simplistic, with bad animation, bad assets and zero challenge. I got it on sale for 0.81€ and i still regret doing so. This game is garbage.

Real player with 0.3 hrs in game

Detective Puz on Steam

Chess Knights: Viking Lands

Chess Knights: Viking Lands

It’s been a while since I played chess and when I tried this game I could remember that beginner feeling.

I Recommend this game for those who like chess and also likes a good mind challenge.

I liked some scenario items left behind … buckets, wooden decks and wagons that block areas in board, these kind of things got rid of predicables movements and make things more challenging. I also liked the way some parts got half-covered by snow, this increase the challenge and make me think twice on choosing where to move … specially against Bishops. A little suggestion to improve a sense of progress could be some kind of icon or text that tells the current chapter and stage.

Real player with 6.0 hrs in game

Move chess knights across varying boards to pick up pieces from one square and return them to home squares while avoiding being taken by AI driven enemy pieces.

There are a lot of issues here, the difficulty wildly varies, though ultimately never gets particularly clever and many of the puzzles become just a matter of moving one of your safe pieces back and forth until the board state lets you win.

Some levels try to limit that which is where you feel a sudden difficulty spike which just ends up being more frustrating than challenging.

Real player with 5.8 hrs in game

Chess Knights: Viking Lands on Steam