Void Marauders

Void Marauders

Void Marauders puts you in command of a pirate space ship and its crew. Recruit soldiers, arm them and lead them into tactical turn based battles against alien, robotic and human forces. Board or destroy ships, assault installations and colonies and loot your way across the stars to become the most infamous pirate of the sector.

Loot and pillage enemy ships and installations, sell your well earned loot in space trading stations and improve your ship and equipment. Remember to save something for your soldiers though, pirates and mercenaries will be loyal to you as long as you pay them or you could risk desertion, a mutiny or being thrown through an airlock.

FEATURES:

  • Manage a ship and its crew. Recruit soldiers from different classes and species.

  • Lead your soldiers in turn based tactical battles against human, alien and robotic enemies.

  • Play a procedural campaign for great replayability.

  • Loot and pillage enemy ships and installations.

  • Trade your loot and buy new equipment and upgrades.

  • Manage the loyalty of your crew and hunt down any deserters and traitors.

  • Fight Dynamic Rivals: enemies that win reputation for defeating your men or even traitors that will challenge you across the campaign.

  • Find and capture the legendary ship The Omen to become ruler of the sector.


Read More: Best Turn-Based Strategy Tactical Games.


Void Marauders on Steam

Pirates Outlaws

Pirates Outlaws

Pirates Outlaws is a roguelite deckbuilder where the player is the captain of a pirate ship in search of fame and fortune, and must fight against Human pirates, skeletons, ghosts and monsters. The game mechanics will be very familiar to anyone who played other games in the genre such as Slay The Spire or Neoverse, although of course Pirates Outlaws has its own unique twists.

Combat Mechanics

Combat is turn based, with the player’s actions being represented by the cards drawn into their hand, and you’ll see what action each enemy intends to take on their turn. Melee attacks can only target the enemy closest to the player (unless the card says it damages all enemies) but are usually free to play. Ranged attacks can target any enemy but they cost ammo to play. Other cards can give the player armour (which can be carried forward to the next turn), restore health, apply status effects to the player or enemies, change the position of an enemy, or have other special effects.

Real player with 78.6 hrs in game


Read More: Best Turn-Based Strategy Roguelite Games.


This game looks and plays like a pirate skinned Slay the Spire, and well, that is pretty accurate and not a bad thing either. It does mold and craft its own unique image in both the style and gameplay. Some of the game design choices would actually make me think it is more of an Anti-Slay-the-Spire at times as it makes deliberate design decisions to stray from the path of its inspiration.

While you can craft some pretty OP builds still, it can be a lot harder to achieve some of the broken builds of stacking poison to 999 or such - largely because the status system in this pirate game is quite different. Only one status is allowed to be active at a time. So if your enemy is poisoned, they can wipe their poison stacks clean by buffing their self with an attack increase. Because buffs can erase debuffs and vice versa. However, this goes for the player too. There is even a boss battle that will absolutely wipe the floor with you if you don’t have some kind of way to buff yourself. He will keep raising your injury (this game’s version of poison) stacks on you and they will just get higher and higher unless you wipe it with a buff. Not much different than how Slay the Spire bosses can hard counter some of your decks. But at the same time it is just different and feels unique. I wasn’t so sure about the status system at first but it grown on me quite a bit. Which I think brings me to the next major difference.

Real player with 69.4 hrs in game

Pirates Outlaws on Steam

Braveland Pirate

Braveland Pirate

Braveland Pirate is the third and last game of the Braveland trilogy. The three storylines aren’t related, so you can play them in any order. However, I would recommend to play them as they are supposed to be ( Braveland = Wizard = Pirate ). Keep the best for the end : Pirate is, in my opinion, the most entertaining and enjoyable game of the series.

https://steamcommunity.com/sharedfiles/filedetails/?id=650674317

Real player with 30.7 hrs in game


Read More: Best Turn-Based Strategy RPG Games.


I really enjoyed the first braveland, I skipped the second one after hearing it sucked and then I decided to give the third one a chance seeing how it got positive receiption here on Steam.

You should take this recommendation as somewhere between a half recommend and a full recommend.

So here we go for the pros and cons.

  • Pro

  • The new pirate units you get all have different abilities from the units from the first game, giving the combat a new coat of paint from the first game.

  • Open world. Instead of having to play battles in a certain order you’re more open to choose a different battle instead.

Real player with 23.7 hrs in game

Braveland Pirate on Steam

Smash Up

Smash Up

If you like the card game you will probaly like this game as well. It is a great “port” and the artwork is beautiful as always. I really hope the developers keep adding expansions. At the moment only the base game and awesome level 9000 are included. Please give me my sharknado!

The AI is pretty good and can be quite challenging to everyone but really experienced players. But it is of course way more fun to play other people and I hope this game grows so you can just queue up for a game.

If a developer randomly reads this I have some suggestions for UI improvements:

Real player with 213.9 hrs in game

Smash Up is an excellent card game, and the digital version is fun, but imperfect. The bot AI strikes a nice balance between competence and efficiency, leading to challenging but not impossible games without the frustrating wait times for AI pondering that some other games suffer from.

The UI design prioritizes streamlined gameplay over clarity, so it takes some getting used to to understand what’s going on. It also is not a 100% bug-free game. Both of these issues are manageable, but definitely take some getting used to… don’t turn off the Proceed button, make sure to check the log if something happens you don’t understand, keep an eye on the scrolling text at the bottom of the screen, quit+save+restart+continue if a technical glitch occurs, and if all else fails, ask for help in the forums.

Real player with 46.9 hrs in game

Smash Up on Steam

Sink Again

Sink Again

If you want light-weight pirate-y fare with a primitive economic model coupled with a bunch of turn-based mini dungeon crawls and disconnected scenarios that have you starting from scratch after each mission, then this game is for you!

If you’re not looking for all that, you might still get your money’s worth out of the game. I’ve only completed a few of the scenarios and yet there is enough meat here that I’ve got over 20 hours in, and the rewards for each scenario are interesting enough that I want to see what the next batch will add to my arsenal.

Real player with 52.6 hrs in game

Nice little game. Not very complicated as turn-based / strategy game, and it tends toward grinding, but it manages to keep me busy and interested. Also, the silly slapstick jokes make me smile. If you ever wanted to play as a gorilla bashing pirates with an anchor…

The game comes with a good number of “scenarios”. Start a scenario, you get a (very) small ship and 2000 gp, and a selection of 3 to 5 pirates to hire in the nearby tavern. First hire is free, and is usually the one you pick as the captain of your crew - at start, anyway, you can change your captain later.

Real player with 39.0 hrs in game

Sink Again on Steam

Horizon’s Gate

Horizon’s Gate

It’s a unique game, I’ll give it that. Definitely a big improvement from Alvora and Voidspire. Not really my game, though. I still think Voidspire is the best of the series and Alvora is a close second.

Gameplay is the usual turn-based combat with added ship combat. Ship combat, however, you can’t attack and then move, you have to move before you attack or your turns ends. This makes ship combat difficult as enemy ships will easily gang up on a single ship. Sure, make sense and you can do the same to the other ships, but it makes ships very expendable, and that’s bad when even the mediocre lower-tier ships cost like 8000 per, which is a lot. You can also board other ships to try and capture/disable them(by killing all of the crew) but you have limited ### of turns do so per boarding, which personally makes no sense to me, even balancing-wise. When you board, your turn ends too, so you’ll be at a disadvantage if you fail the boarding. Ship attacks hurt both ship hull and crew health.

Real player with 194.7 hrs in game

Since I wasn’t aware there was a Character Limit to Steam Reviews, I’ve put my full thoughts overall here. Sorry if it’s awkward as a result.

Now. I’m going to preface this entire review with four things, since I find them very important to mention.

Outside of me not exactly conforming to normal review/recommendation formats since I rarely do them. Sorry, really not good at this. Either way!

Real player with 177.5 hrs in game

Horizon's Gate on Steam

My Sail And My Sea

My Sail And My Sea

My Sail And My Sea - from a screenshot to a game, the inspiration for making this game originally came from a screenshot of the game MineCraft, which is a sail warship built of blocks, but it can’t move, and It doesn’t fire. It just stands there quietly, like a bonsai. So, I first created the blueprint editor, and then designed a customizable sea world, associated with both, and gradually enriched other game content.

Blueprint editor

The blueprint editor is a tool that allows you to stack your battleships or whatever is interesting with cubes. You can also get blueprints from other players to enrich your inventory. The more blueprints, the more game content abundant. Blueprints determine the specific performance of various ships in the game, which can be strong or weak, large or small.

Naval battle and operate the cube warship

The warships generated by the blueprint are all “alive”. In the naval battle, you can operate a warship to move or attack, shoot at each other with hundreds of guns, smoke billows, and defeat the enemy warships to get rich rewards.

Random map and transform the world

At the beginning of the new game, ports, lands, resources and various ships will be randomly generated. As the game goes on, you can also constantly transform it, so that it really belongs to your own sea.

Encounter war

Encounter battle is a kind of battle on land for specific crew members. It is different from real-time naval battle. It is in the form of round battle chess. If you make some crew members into soldiers, you can take part in the battle. Please ignore their bullshit in the battle.

Port management

In the beginning, you only have a free port and a small ship. Through continuous growth, you will have ports all over the world, and you will drive even larger warships. The bigger the ship, the more crew and financial support you need, which means you More ports need to be controlled.

Maritime trade

Maritime trade is an important way to make money. Take an order, purchase goods everywhere and then transport them to the destination. You can get

considerable profits.

Catch parrots

Don’t forget to catch parrots. In the early stage of the game, they will play a good role in lubricating corresponding to different development routes.

Communication

QQ group:766741697(group 1)

My Sail And My Sea on Steam

Runeverse: Sea Brawls

Runeverse: Sea Brawls

The best designed autobattler by far. Minimal RNG that can be easily mitigated with good play, extremely good balance between the factions (every faction can truly beat every other faction) and the developers are lightning fast in taking aboard feedback and correcting any issues with the game. For anyone who likes this genre of games, this is a must play.

Real player with 274.4 hrs in game

I love this game, i played it back when it was a beta mode in another card game they had, then decided to make it its own standalone game which is awesome. Used to be extremely buggy and barely playable. Although. as time went buy the developers would listen to their players and fix all the bugs and stabilize the game. Which made this game amazing and really fun to play. Constant updates and they love hearing suggestions and taking them to consideration.

Real player with 156.2 hrs in game

Runeverse: Sea Brawls on Steam

Anchor Up

Anchor Up

Anchor Up is a calming strategy puzzle game about out-manoeuvring your opponent’s ships by careful navigation and weapon placement. The weapons you choose, and where you place them on your boat are all part of the puzzle.

To complete each puzzle, you must sink the enemies' ships whilst avoiding the same fate for yours. Can you outsmart your foes? Can you escape the grasp of the Azarak forces?

What to Expect

-40 hand-crafted puzzles with diverse modes

-10 unique weapons to unlock

-New puzzle and movement mechanics introduced throughout the experience

-Multiple locations with varying weather and visuals

How to Play

During your turn you can either move your ship or you can use one of your weapons. The enemy ships (AI) will all then take their turn with the same two options. In the next phase, if any weapons were used by the player or the enemy in the previous phases they will be triggered/updated, for example cannon balls moving or lasers firing. Where you place your weapons is also important, so you can correctly align your weapon with an enemy! These core gameplay mechanics are then built upon with new environmental objects, varying enemies/weapons and much more in order to add layers of complexity towards the end levels!

The movement in Anchor Up is a key part of the puzzle: your ship takes up two tiles, the front of your ship and the back of your ship. This means that thinking ahead is key to victory. When moving tiles, your boat rotates to face the direction you just moved, careful manoeuvring and navigation is vital! If you get a hit by a weapon or an enemy is in an adjacent tile (your ship being boarded) you fail the level.

Anchor Up on Steam

Pirate Code

Pirate Code

This is exactly the pirate type game I’ve been looking for. It’s the best pirate rpg I’ve ever played. I like the fact that battles are turn based and can be strategically won with only one ship left in your arsenal. Then like a good rpg your ships are resurrected after battle. You are able to battle on the open sea as much as you want because you get a full heal after battle. No need to keep buying ships to replenish ones you lost. There’s fishing that works well as well as botany. You can get upgraded ship designs as you progress through the story and new Islands. I have been playing for 44+ hours and I haven’t even unlocked half the content in the game. This game I will probably play more than 100 hours before I come close to finishing the story. I bought this with the winter sales event so I got it half off, but it’s totally worth more than that because you’re going to be playing this game for more than 100 hours. Bug reports are monitored by the developer and fixed soon after. This is the only game I play every day taking breaks to eat & sleep. It’s easy for anyone to pick up & play. The only thing missing from this game is being able to rename main character, but other than that it a well made great RPG. You get to name the ships you buy so that’s a plus, too. If other Pirate games were made like this, I’d buy them too. I am a fan of Horizon’s Gate too, another similar game to this one, but not by this developer. This game gets better with the Kraken DLC, which i am hoping opens the door to them for adding more content this game. It would be even better and more like Horizon’s Gate, if not all ships you encounter at sea were hostile enemy ships, but great game with all ships being made enemy too….

Real player with 171.8 hrs in game

Turn-based hex strategy games aren’t usually my thing, but I’m always on the hunt for a good pirate-themed game. I initially started the game up to get trading cards and also give the gameplay a shot— very quickly this became my favorite game to relax with after work for the past couple weeks. The combat gets quite challenging, but the overall gameplay loop is very satisfying and soothing, for me personally. The visuals and music are great as well! My only complaint would be that I found the story to be a bit lackluster, but still fun. Great game!

Real player with 51.3 hrs in game

Pirate Code on Steam