Chaos Galaxy

Chaos Galaxy

Instantly the game reminded me the old SNES game, Raiden? But that game uses hex cells instead.

Simple in operation, a lot of units, honestly i loved it. Definitely gonna try all the factions.

Tho i wish the bullets during the animation can fly in unison or salvo manner rather than sequential fire, which took a lot of time. Just like the SNES game I’ve mentioned.

With box cells, the game operates just like the Super Robot War series.

There are two major unit category, mechs or warships. Or maybe Gundams or those Carriers, Space Cruisers whatever. Mechs usually could steer inside asteroid clusters and they gained evasion bonus for that. They hit 100% all the time but suffer with lower total HP pool. Also a team divided by 3 units, losing 1 of them losing 1 weapon to fight with. Tho if the enemy weapon could fire once, they benefited by no matter powerful it was, it will only took one unit with it. If it connects.

Real player with 235.7 hrs in game


Read More: Best Turn-Based Strategy Grand Strategy Games.


For full disclosure, I volunteered to review and correct the English text for this game. I’m listed in the credits for my assistance. I received a free copy of the game in advance of the release in order to have time to do this review. I also received some additional free keys. I also did a similar review for the previous game in the series, Chaos Sector. I purchased that game, but I did receive some free keys for the help I provided. Having contributed to the game’s content, I’m probably a bit emotionally invested into it.

Real player with 123.8 hrs in game

Chaos Galaxy on Steam

Mecha Tactics

Mecha Tactics

a complex mechanics driven hidden gem 3

Real player with 0.4 hrs in game


Read More: Best Turn-Based Strategy Space Games.


Only played a few minutes

I like the 4x game with Mecha idea,

but it needs a Tutorial of some sort

I have know clue whats going on

or how to play I know this game has potential

but in think it needs to go back in the oven for a bit.

Any ways not bad for less than the cost of a cup coffee

Real player with 0.2 hrs in game

Mecha Tactics on Steam

Thermonuclear

Thermonuclear

  • The gameplay is fun and somewhat deep. Each enemy is unique and requires specific tactics to beat. You also need to keep in mind your surroundings, enemy status, and choose your equipment and consumables for each mission.

  • The graphics look decent during battles. It reminds me of Into The Breach units-as-icons visual style. Characters during dialogues require some polish, though the story here is non-important; the game fills more like chess - it doesn’t really need a deep and meaningful story arc, to begin with, if the gameplay is fun. Maybe something more will come up later (storywise), but I haven’t seen a lot of meaningful dialogues or character development during my first several hours of the game.

Real player with 2.1 hrs in game


Read More: Best Turn-Based Strategy Pixel Graphics Games.


A fun little game. A bit clunky UI, so you need to spend some time to learn it.

Sometimes game give you hard challenges and you will not be able to finish some missions from a first try.

Real player with 1.5 hrs in game

Thermonuclear on Steam

BATTLETECH

BATTLETECH

Comined with the Roguetech mod its Battletech Tabletop at its best.

Vehicles, LAM Mechs, all (?) equipment thinkable.

The Vanilla Game is nothing compared to this mod.

Real player with 1632.7 hrs in game

Great game. The vanilla game is too easy for multiple playthroughs but there are several great mods to expand and better balance the game.

I prefer Battletech Advanced 3062 but there is also Roguetech (which is a bit too complicated for my tastes).

Real player with 352.8 hrs in game

BATTLETECH on Steam

Into the Breach

Into the Breach

Anyone who says this game isn’t fun hasn’t played it long enough or has played it too long. Only just beginning to beat it on hard difficulty. Patience, a good set of headphones, and a willingness to let NPCs die will take you far. Great game.

Real player with 673.4 hrs in game

I’ve enjoyed tactical RPGs ever since I discovered Final Fantasy Tactics Advance when I was younger. So I was naturally intrigued by Into The Breach. Now it might not be an RPG, but it’s definitely tactical and it will scratch that itch if that’s what you’re looking for.

First of all, the game runs on a very simple computer and that alone sold the game for me. The design is also unique, interesting and fits well into the universe the game is set in, without ever hinting to the game-design troubles the developers struggled with.

Real player with 75.3 hrs in game

Into the Breach on Steam

Phantom Brigade

Phantom Brigade

Phantom Brigade is a hybrid real-time and turn-based tactical RPG, focusing on in-depth customization and player-driven stories. As the last surviving squad of mech pilots, you must capture enemy equipment and facilities to level the playing field. Outnumbered and out-gunned, lead The Brigade through a desperate campaign to retake their war-torn homeland.

KEY FEATURES:

  • Cinematic spin on the turn-based genre • Predict enemy movements, orchestrate precisely timed countermeasures and watch the action unfold.

  • Strategy • Make high-level tactical decisions on the world map, manage your base, and decide how to apply your limited resources.

  • Tactical combat • Take command of your squad in varied missions ranging from sabotage of enemy equipment and infiltration of high tech facilities to convoy ambushes and challenging outpost onslaughts.

  • Customization • Featuring a rich customization system, the game enables you to fine-tune performance of your mechs, install a wide selection of equipment and access a wealth of cosmetic options. Make your ready to face any challenge - in style.

  • Destructible environments • It’s not a proper game about walking tanks without some falling buildings. The game allows every square meter of every scene to be destroyed. Blow up any cover and collapse buildings over your enemies.

JOIN OUR DISCORD!

Phantom Brigade on Steam

Ignited Steel: Mecha TBT

Ignited Steel: Mecha TBT

Aiming to fulfill its expansion instinct, humanity created an A.I. which controls and manages all necessary resources to expand the human race throughout the galaxy. Soon, a fatal flaw in the A.I. “PharOS” code was discovered: it could not and would not stop expanding.

With the hope to halt PharOS’ expansion, the human race depends on “The Ignited Steel” program, a plan reliant on outdated technology which PharOS cannot control.

Old Mechs from past wars are now humanity’s only hope.

Attacking and moving mechs requires energy and can overheat the mech. If overheated, mechs output more damage while being more vulnerable to enemy attacks.

A key element to gameplay is finding the perfect balance between damage and vulnerability.

Pilots from every corner of the universe volunteer to the Ignited Steel program, each bringing their unique personalities and tactics.

As the Ignited Steel program regains control of the galaxy, new pilots will join the cause against PharaOS.

There’re 3 types of mechs: Juggernaut, Stalker and Javelin, each with their own advantages and counterplay.

Mechs are built using unique modules each with their own purpose. As the Ignited Steel program liberates the galaxy, they will earn and purchase new modules with unique traits.

The galaxy is full of contrasting planets and stories to be told. By jumping from node to node the ignited steel program will discover the galaxy’s stories, and add new modules and pilots to the crew. New planets, pilots, modules, events and missions in every playthrough!

Ignited Steel: Mecha TBT on Steam

DUAL GEAR

DUAL GEAR

Well, “DUAL GEAR” been in development for 4+ years and considering it’s a project from a small indie studio with VERY LIMITED budget - i’d say it’s a success.

If you’re interested in a bit of history, the original Indiegogo campaign for Dual Gear launched back in 2016, but failed to meet the goal, however, the devs launched a 2nd (better organized) campaign and it was a success. (not the big one, but still enough to continue development)

And now we are finally got the Early Access version, so, let’s check it out.

Real player with 16.8 hrs in game

In 2011, Front Mission Evolved was released. It was the last time I’ve played a Front Mission game. Why mention Front Mission? Because this is a spritual successor to PS1/PS2 Front Mission games.

If you’ve never played Front Mission, I’m not completely surprised: I’m a goddamn boomer, and I remember it fondly. Front MIssion was a Tactical RPG with Mecha; think Final Fantasy Tactics, but Mecha. The draw of it wasn’t so much the Tactical RPG portion – though that was pretty great. For me, the draw was the numbers. Lots of numbers. Between leveling up pilots, replacing parts to give varying bonuses, balancing statistics, specializing units based upon weapon loadouts and experience with specific weapons. And the lore… good god the lore was amazing; somewhere between modern day dystopia and cyberpunk.

Real player with 13.6 hrs in game

DUAL GEAR on Steam

Melting World Online

Melting World Online

addicting

edit after 145 hours:

its playable, fun (imo)

enough to do to play for days, if not weeks straight

only thing it lacks is a playerbase and it seems to be still in development.

there are transactions offered in the game and there would also be pvp if the playerbase and/or their mood for it would be more present but most of us didnt even give it a try yet i dont even know if theres some kind of reward system to it also even from what ive seen so far i know i havent seen it all

But it doesnt make it pay2win since the transactions only save you some playtime- not even that badly much unless you’re a whale

Real player with 175.5 hrs in game

while i love this game so far and i feel that its worth my money. i feel that without being free to play while having microtransactions is a very poor choice and will greatly lower the amount of people interested in the game as evident from some of the negative reviews i have seen of people refunding the game because they think that its unfair that they need to buy a game that’s heavy on microtransactions

if it went free to play it would not only get more players' but the game would make A LOT more money because people would not be quitting the game within the first 2 hours of gameplay so that they can get their money back because they think the game is money hungry. (and it kinda is with items like the officer patent and the dealer sign.)

Real player with 84.7 hrs in game

Melting World Online on Steam

Techwars Online

Techwars Online

Neither Battletech nor good.

Hi there. I really like mechgames – be it as a simulation on my PC or as a tabletop-game with miniatures. But in its actuall state the game Techwars Online seems to come straight out of hell. It looks unready – but it is not an early-acces-title. The gamemechanics are unsatisfiing, the tournamentmode is a joke, the controlls are whacky – but they have no mercy for mistakes. And – just in case you didn’t guess it yourselves – there are bugs crawling through the code. I know: somwhere in Russia a bunch of guys have put a lot of effort in that project – I appreciate that. There are to few mechgames in the world. But for example: Why takes the AI the control of my mechs, leves me as a mere wondering spectator and beats the crap out of itself? I wanted to do that! Well, it’s not that bad, because after two rounds or so the whole match crashes.

Real player with 6.1 hrs in game

Besides not knowing what Battletech is or Front-Mission, i find this game fascinating.

The game itself is on early development, not early access, I hope thye add new features and items for further startegies, because this game is nothing else than Chess with giant robots and hexagonal space instead of square.

Now the pros and cons:

PROS:

Very strategic gameplay: If you don’t think twice when you play this game, it’ll be difficult to win, as every action you do will actually be decisive for your win or loose.

Real player with 4.9 hrs in game

Techwars Online on Steam