Eormor: Shattered Lands

Eormor: Shattered Lands

Instant Action!

Nice strategic thinking!

Play and continue whenever you want!

Real player with 82.8 hrs in game

Read More: Best Turn-Based Strategy Turn-Based Tactics Games.

Fun, good gameplay. The AI is ruthless

Real player with 24.2 hrs in game

Eormor: Shattered Lands on Steam

Empires in Ruins

Empires in Ruins

Edit: The developer is super chill, and is looking to patch out the bugs soon. This is still a hard game with hit-or-miss writing and an imperfect UI, but serious props to anyone who can indie dev something this complex. Check it out if there isn’t something in the review that’s a dealbreaker for you.

This is a very “yes, but…” recommendation.

Empires In Ruins is a thing I should like. It’s a tower defense with a 4x strategy layer, and where you can econ yourself into an easier TD situation, or TD yourself out of a bad economy.

Real player with 27.9 hrs in game

Read More: Best Turn-Based Strategy Management Games.

**This is a short excerpt of my longer analysis and review (available in English and German). I would recommend reading the full text or watching the YouTube Video (German Voiceover, many subtitles)

| Visit and maybe follow my curator page, to get more detailed reviews |

Empires in Ruins Test / Review

Empires in Ruins Review – Conclusion and opinion**

For an indie game of a small team just entering early access, the game is already surprisingly polished. The campaign includes a very entertaining story and for strategy fans an appealing game depth.

Real player with 13.4 hrs in game

Empires in Ruins on Steam

Small War

Small War

**What kind of game is this[/]

This is a unique flag game! You need to choose your camp and build the building! Build combat units through barracks and factories, and then manipulate combat units to destroy enemy bases!

**Main features

-Each camp has its own characteristics

-A large number of combat units that can be built are indispensable in the sea, land and air

-Very strategic

-Unique pixel style art

-Support up to 8 players

-Custom tools

Why not add to the wishlist?

Twitter: @ ABCD35558798****

Read More: Best Turn-Based Strategy Turn-Based Combat Games.

Small War on Steam

The Heroic Legend of Eagarlnia

The Heroic Legend of Eagarlnia

First off: I can’t believe that this game is priced under $19.99. It’s $12.99 — that’s simply unreal. 

As a player who has never really played any grand strategy games before, The Heroic Legend of Eagarlnia has been a very surprising and enjoyable experience considering it’s an early access game developed by a dedicated team of four. If you had been watching/following this game for some time, you’ll know that Eagarlnia has gone through some rocky periods throughout the years, as the development team had been very silent about the game’s progress and status despite hosting it on Steam’s platform around late 2019. There were some hints here and there that the game would be localized to English, but there wasn’t any concrete information to go on for several months. Fortunately, the team would resurface to announce that the localization for English was well under way, and that the demo and early access release would arrive soon. If it wasn’t for their decision to localize, I most likely would’ve never stumbled across this gem of a game simply because of the language barrier.

Real player with 636.5 hrs in game

If you’re a lover of oldschool strategy games of this kind then do not hesistate and acquire this title for yourself. The game features a truckload of detailed artwork (so many heroes…), beautiful music and enjoyable game mechanics. The weak part is definitely the translation but I think they are working on it. It’s functional but at times it can be difficult to understand the correct meaning of a skill (example: a skill says that it is good against fighters but there are no fighter units… the closest would be soldiers but it might also refer to warriors or spearmen).

Real player with 127.2 hrs in game

The Heroic Legend of Eagarlnia on Steam

Cults and Daggers

Cults and Daggers


TLDR Summary - Well designed and implemented, enjoyable game. It pulls me back to the ‘good old days’ of turn based strategy games which relied on robust gameplay over pretty graphics to captivate their audiences. Rod Humble has done a great job of putting together this game, and has brought a relatively unique genre to the table with Cults and Daggers. I’ve really enjoyed it thus far and look forward to playing more!

Definitely recommended!

Full - Cults and Daggers is an ambitious game by someone I expected no less from. Rod Humble has a long history in both ground breaking and leading games, and moulding what is often such a controversial topic and period into a game that works this well is a credit to his industry experience and skills.

Real player with 48.8 hrs in game

This is a great game! Cults and Daggers is a rare example of this sort of game being designed well, where it is actually engaging, fun to play, and true to the themes it involves. There are not many games of this genre of “Cult Simulation” around. I can only think of one other, called “Evil Cult” which is a free browser game that is also very fun and well designed, but much simpler than this. I highly recommend this game, especially if you ever wanted a good strategy game that simulates cult management and the religious, occult and supernatural themes involved. Along with this, the Classical Age setting and aesthetics, as well as the art design are marvellous.

Real player with 24.7 hrs in game

Cults and Daggers on Steam

Old World

Old World

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.

  • Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.

  • Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.

  • Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.

  • Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.

  • Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.

  • Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.

  • Discover artifacts and great heroes of the past at ruins scattered across the map.

  • Experience over 3,000 unique events inspired by history and mythology.

  • Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.

  • Pursue ambitions and legacies related to conquest, development, faith, and more.

  • Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they’ve always been done? Old World brings a new take to key elements of the 4X strategy genre:

  • Go beyond the traditional resources. Buildings are made of wood and stone, not “industry.” Population doesn’t grow off “food” alone.

  • Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.

  • Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.

  • Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you’re always making informed decisions.

  • Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.

  • Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.

Old World on Steam

Phoenix Point: Year One Edition

Phoenix Point: Year One Edition

Been following this game since announcement, could only buy it recently

Not as polished or filled with content as reboot XCOM titles and has a lot of balance issues, but i like it, i hope devs will keep on supporting the game.

The biggest difference from other x-com-like games is that you can aim at different body parts similar to fallout’s VATS system, effectively letting you disable individual bodyparts of enemy units or strike the least protected spots to maximize damage as guns fire projectiles and not just mimick that feel, making cover work as actual cover and not just decrease a chance to hit and damage received

Real player with 344.1 hrs in game

Phoenix Point is an evolution of the turn-based tactics genre. The free-aim system allows the player the control to make meaningful decisions in placement and in utilizing the soldiers rather than praying to RNG-esus to give us a good roll. Snipers don’t miss shots right in-front of their faces, there are no ‘99% but whoops it missed!’ moments. For this alone it’s a worthwhile and substantial upgrade to classic tactics games.

The over-world is on par with X-Com 2 with the player moving from point to point looking for cities and supplies in addition to trading opportunities. The great bulk of the player’s time in the over-world should be spent either moving to a mission or moving between havens to trade resources. One of the major missed elements of Phoenix Point, and what I see giving players an endless amount of consternation is in finding enough resources to make it through the game. I’ve also noticed the achievement for ‘Trading 10,000 Resources’ is also under 10%.

Real player with 177.2 hrs in game

Phoenix Point: Year One Edition on Steam



This is a brilliant example of the kind of wonderfully niche games that steam makes possible. The mechanics are simple and (mostly) intuitive. The AI is surprisingly clever and will catch you off guard if your not careful, and the lore and aesthetics are excellent, Well worth the price.

Only two points of criticism:

First, some of the terms and concepts aren’t properly explained, Raiding (which I think just means when rebels attack though I’m not sure) is one, coalition building is another. I cant figure out how to chose who is in my coalition and it makes the endgame a bit frustrating.

Real player with 17.9 hrs in game

An absolutely kickass game with a lot of potential. Not only is the gameplay great, but the story and all of the intel reports are top class. Since this was made by a TNO dev, it has a distinct TNO-type vibe to it that I absolutely love.

Real player with 15.4 hrs in game

Tyrannis on Steam

Cauldrons of War - Stalingrad

Cauldrons of War - Stalingrad

This game is a good sequel for the last game of this series CoW barbarossa and it seems to have improved a lot. The AI seems much smarter in this game than in the last one and there are a lot more actions to do than before.

I intend to play this game for a long time just like I did with Barbarossa.

I RECOMMEND that you check the game out if you are interested in a large scale operational strategy in a WW2 setting.

Real player with 92.0 hrs in game


Cons- the 6th Army is surrounded in Stalingrad please send help.

I’ve had the game since the beta dropped, and I’m happy to say I’ve enjoyed every minute of it. It gives fresh perspective to the massive amount of challenges both sides face during 42', while still being very tasteful or pulling punches, which I respect.

It’s not a game where one strategy works every time, where yesterday’s blitz straight to Stalingrad means today’s attack will also proceed flawlessly. It’s not a game where the AI will sit and let you roll over them; it’s a fight, sometimes for every inch.

Real player with 58.3 hrs in game

Cauldrons of War - Stalingrad on Steam

Dominions 4: Thrones of Ascension

Dominions 4: Thrones of Ascension

I’ve played several thousand hours of this game, and dominions 3. The only other game i’ve played anywhere near as much is tabletop rpgs. But i’m biased, old hand, fan, etc. This guy isn’t. Here’s what he had to say on the Steam forum.


Earlier tonight, one of the most epic occurences I have ever seen in a video game occured. Seeing that as a sign of a good game and also worth telling about, I decided to post here for your reading pleasure. Since it is only due to a confusing chain of events that this occured, I’m going to tell the full story from start to finish. Enjoy.

Real player with 595.5 hrs in game

Dear friends, I know that many would have you believe that the Pale Ones are extinct, save for the occasional emergence of an Earth Reader or the primitive Pale Ones that are sometimes encountered in remote regions. I am here to set the ancient records straight.

Long have I labored in service to the Ancients, dead and forgotten though they may be to most of the civilized world. Only after extensive research and tireless experimentation had I uncovered a ray of hope in the sea of Agarthan darkness.

Real player with 333.1 hrs in game

Dominions 4: Thrones of Ascension on Steam