Super Power: Rising of A.I.
Did you dream for defeating super villains with your endless super power? Realize it in Super Power: Rising of A.I. and immerse yourself in this 360 degree view. The future belongs to smart warriors and trough training, you will be one of them.
In this super smart city of the year 2068, you, a nobody, need to fight all your way up to the next generation of super fighters, armored and blade in hand. After defeating the enemy, you will be qualified to master superpowers, Use your moves to trigger your four super skills to defeat AI robots with your super power.
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DEEP STATES STORY
In 3025, the Blonde president was delivering the State of the Union address. A teenager came in, overturned the table, and fought with the president. The conspiracy behind the president gradually emerged when they were wrestling with each other.
1. In the first-person combat method players will face their hands directly during the game and experience the feeling of fisting to the flesh.
2.Scar System Each time you concentrate, you will accumulate scars on the opponent’s hit. There will be no blood tank design in the game. Whether to defeat the opponent is completely judged by the scars caused.
3. Smooth game and unexpected ending The game fights from the beginning. After smoothly passing five levels, you will usher in an unexpected ending.
The conditions for each level of the game are different, and the difficulty will gradually increase.The opponent’s actions will increase accordingly. The fighting will leave the body covered with scratches.
Most of the design is completed by hand-drawn. The game engine is unity, which guarantees the fluency and violency. This is the first game of our team, thank you for your support.
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PP Puncher
So far so good. The PP punching is quite intricate and I have not played this game nearly enough to fully understand and appreciate this game. I would spend 1000000000000000000 franc on this game if I needed too but its free because French people are bad at the economy. Sadly I dont know if I will ever have enough hours on this game to understand every part of it. The lore is so deep and the gameplay is truly souls like and fun. Will update at 100 hours.
100 hour update: This game has truly made me evolve from the soulless human I used to be to a PP punching ape. Your missing out if this game has never graced you with its presence. Dont be a loser like I was. Be a PP puncher dont be a PP Muncher. Amen.
– Real player with 107.8 hrs in game
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Best game I’ve ever played, it beats all the games I thought I loved.
Can’t get enough of punching, 11/10
On a genuine note, this game is silly and a lot of fun. :D
– Real player with 7.6 hrs in game
Fights in Tight Spaces (Prologue)
Most exciting demo I have played for a very long time. Highly recommended if you are into games like Slay the Spire or Into the Breach. This game has so much potential but I do have a few concerns.
Pros:
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fighting has a puzzle-like aspect to it, planning your move order really matters
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great art style and animations
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some potential for different builds and deck styles
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it’s very fun. the fights themselves are more entertaining/satisfying than the fights in Slay the Spire, and can occasionally even tell little emergent stories (like the incompetent gunman who kills his whole squad by accident.)
– Real player with 26.2 hrs in game
The design concept alone is enough to give this game a try, particularly because it’s a free demo. Unlike so many tactical, turn-based combat systems which put you in the shoes of a typical fantasy, sci-fi, or modern miltary role, Fights in Tight Spaces put you in a role that we’ve seen in hundreds of movies and games, but (at least to my memory), don’t often get the chance to play in a turn-based format: That of the close-quarters martial arts master. Your Jason Bournes, John Wicks, Bruce Lees, Batmans, etc.
– Real player with 12.3 hrs in game
Swords and Sandals 2 Redux
If a potential buyer is reading this, I recommend reading the conclusion paragraph first.
If this is someone who has purchased and played this game already, I want you to add any more bugs/recommendations to the list in the comments.
Game-Breaking Bugs
-When the AI jumps, it results in them gaining essence (two turns of sleep) while the player loses essence for jumping.
-When using a ranged weapon, the only way to access your inventory for potions is if you get close to the enemy that only allows access to inventory if out of range, which for a bow is anywhere but in close range.
– Real player with 26.2 hrs in game
Well okay, first time ill write a long review.
I have played around 20 hours and gotta say it wasnt bad, like the game could be really good IF there wasnt so much buggs like holy sh*t!
I know its hard making games by only yourself, trust me, Im also a solo game developer but you should instead of making 3 or 4 games focus on one or two untill its stable and as good as it can be. Just my thoughts…
Well now Im going to talk about the game.
The story is great and just like s&s2. Some people dont like the graphics but i think its cool. The weapons could been in a better quality doe cause they are kinda blurry and upscaled it feels like. Sad cause the characters and armor quality looks great.
– Real player with 19.6 hrs in game
Hillside
Survive hordes of enemy’s:
strike down the waves of each level to unlock the next.
each level you succeed in, becomes playable in infinite mode.
level are different and can feature different strategie´s.
Defend yourself:
with currently 5 different Combat towers that use unique mechanics
The Flack:
specificly for Air units, features tier 1-5 upgrade’s.
The Cannon:
specificly for ground units, features tier 1-5 upgrades’s.
The SMG:
specificly for ground and Air units, features tier 1-5 upgrades’s.
Toribash
To be honest this game is definitely not for everyone. If you would like to get into this game you have to spend a lot of time raising your understanding. The reason why I recommend it though is because it is actually a decent game. Probably 80% of beginners will stop playing before they get past black belt just because they feel very restrained by what they can do. In some ways this is true, but the limit to what you can do is many, many times greater than what people (beginners) think. Watching the Tori Legends as you first open the game can make you feel discouraged as you can’t even do a flip properly. It can takes YEARS in some cases to polish your skills to that level, and even then you may still not be able to do as good as you hoped because this game really depends on the mindset of the player. The physics of this game are difficult to understand and get use to. At moments you feel that you’re flying way to high to do your tricking/sparring or that your body just got 20x heavier and stopped half way through a flip. You need to understand every little effect that each joint does. People (beginners) really underestimate most of the joints just because they are not skilled/experienced enough to use them properly. This is what changes the effect of your physics and understanding of situations. Suddenly your flips and and hand spring landings are getting smoother, faster, and lower to the ground. Your vision of how you see your joints and shadow are completely overhauled. Your arsenal of moves are multiplied to an unimaginable number. You see improved and more efficient ways of overcoming a landing or counter that didn’t seem possible when you first started. Eventually you steadily become a pro at visualizing foreshadows, predictions, and problem solving. You never really realize how much you improve because it almost always felt with you.
– Real player with 2593.8 hrs in game
Let me get right to the point and say I love this game. When I first started out about a year ago I felt like a toddler learning to walk, and I admit, it was a bit frustrating. Then I turned to Youtube. I learned a few basic aikido and judo (two different mods/game modes in the game) opening moves and from there my results sky-rocketted. I was flooring noobs left and right until I got to the intermediate level where (most) every player had a rudimentary understanding of how to move in the game then it was fairly evenly matched and I quickly got over myself.
– Real player with 1099.4 hrs in game
Artillery Royale
Fun artillery style game, has a few bugs but that’s to be expected. Looking forward to future updates, maps, expansions, weapons etc.
– Real player with 13.6 hrs in game
This is definitely a game like to play with a friend that i’m just trying to burn some time with
shotgun needs more knock back for sure, but the game is really good so far and we love the King mode. Would love to see the King in that mode in particular have a some super godlike abilities if he’s the last man standing.
– Real player with 2.9 hrs in game
Deck Adventurers - Origins
Good game, if you don’t play it you might fail at life.
– Real player with 12.3 hrs in game
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What is this game about?
Pleasantly surprised with this one. Considering its size, it packs a solid punch.
So, the gameplay:
You are a hero that is tasked to overcome evil. You go unto linear missions each consisting of a few encounters. In those encounters you fight several enemies with special abilities that form a sort of puzzle of deciding who to prioritizes first.
– Real player with 8.2 hrs in game
Hybrid Beasts
Dead game. Developers gone AWOL.
– Real player with 9.1 hrs in game
Good alternative for Worms))) Interesting arcade-style moving.
Huge respect for being able to unlock all content, this is a good decision! It’s nice if the development of the game continues.
p.s. As a fan of this genre, I want to share an idea for the second part or something like that х) It seems that the game combining Worms-like gameplay with Noita graphic features should look very interesting ^_^
– Real player with 5.4 hrs in game