Low Magic Age

Low Magic Age

TL;DR: The game is a fun grind, but it is not well balanced.

I have about 90 hours in the arena and about 10 in the adventure mode. I have raised a party to around level 100 in the arena. I am recommending this game with some suggestions for the devs. I hope the devs will implement some change so the player feels like they are growing more powerful as they level up, instead of feeling like they are barely holding on and crawling towards the inevitable moment when they will no longer be able to beat a single encounter.

Real player with 136.4 hrs in game


Read More: Best Turn-Based Strategy Turn-Based Combat Games.


Well as of the date of this review we are still awaiting the Campaign Mode to be implemented. I am hopeful from what the developers have shown recently that it will be at least released sometime this summer. It might even be close to Fall before we see the full game come to be. Even so for $6 I still recommend this game.

Right now we have what is called “Arena Mode”. You take a pre-made party or create a custom party to be placed (by the game) as a group on a random map to fight one wave of monsters at a time. These waves are chosen by you as the player and can contain random kinds and numbers of mobs. The waves range from easy to difficult. You get to choose what difficulty you are comfortable fighting against which is nice. After each battle, if your party prevails, you get a certain amount of gold based on how your characters did in the battle. If no one in your party dies you get bonus gold. You also may get a piece of loot or two. After each battle you are also given a chance to buy and upgrade equipment for your party, which is randomly generated, if you have enough gold. You can also level your characters once they have achieved enough XP to do so. The rules mainly try to follow the 3.x DnD ruleset. And it does a pretty decent job of doing so. With each of your characters gaining higher Feats and Talents as they progress. The magic system is different as there is no mana involved for any spells that are cast. Instead you have a cooldown period for each spell. Some do not like the way this mana-less sytem plays but I love it personally. There will also eventually be crafting available which is nice.

Real player with 64.0 hrs in game

Low Magic Age on Steam

Tales from Candlekeep: Tomb of Annihilation

Tales from Candlekeep: Tomb of Annihilation

Short version:

Pros:

  • Colorful graphics

  • Decent ideas

Cons:

  • Repetitive enemies and locations

  • Too random

  • Unbalanced

  • Grindy

  • Questionable DLC practices

  • Feels like a mobile game

“Long” version:

Tales from Candlekeep: Tomb of Annihilation is a turn-based dungeon-crawler that takes place in the Dungeons & Dragons universe.

You control a group of heroes with different abilities and you must complete quests and side objectives to upgrade your gear and get to the final level.

https://steamcommunity.com/sharedfiles/filedetails/?id=2377348053

Real player with 30.4 hrs in game


Read More: Best Turn-Based Strategy RPG Games.


Tales from Candlekeep: Tomb of Annihilation is a boardgame-inspired title in which a group of brave adventurers seek to end a terrible curse plaguing the Forgotten Realms. Traverse the jungles of Chult to find the source of deathly magic unleashed upon the living and the dead, yadda yadda.

Writing two introductory sentences about a fantasy-themed game shouldn’t be difficult in theory, but here we are, struck by reality where the curse of Dungeons & Dragons video games persists - majority of them are very lackluster for what is supposed to be one of the greatest and most known tabletop franchises, and Tales from Candlekeep is no different.

Real player with 25.0 hrs in game

Tales from Candlekeep: Tomb of Annihilation on Steam

Fantasy Grounds Unity

Fantasy Grounds Unity

The Skinny:

Easily one of the best programs on my computer and just keeps improving itself. More detailed below.

The Thick of thing:

I began looking for an online resource to start playing Pathfinder remotely, as I only knew a handful of people who played and they lived all over the place. I started with Roll20 and stayed there for a year. During my tenor there I had to keep restarting things on every new game I made. I could not use the same assets without bringing them in again to the new map, and eventually started paying subscription to gain abilities to automate and utilize the feature that made life easier. Content creators were great (independent artists and such) but I began to realize the subscription model was going to make me pay more than any other game I owned. So I started looking at ‘competitors’ which I learned there were many.

Real player with 794.0 hrs in game


Read More: Best Turn-Based Strategy RPG Games.


Fantasy Grounds Unity (FGU) is a special case. It has a lot of downsides; however, FGU is the only product that provides flexibility, official support, automation, and most importantly regional currency support.

On the bright side; FGU runs on the local machine. The GM can use whatever maps and props he likes. It is also possible to make modules and share them. I can make an entire adventure including images and tokens and just send the file to a fellow GM or move characters between campaigns. I can run 50000 different campaigns and the best of it, once I purchased FGU, it is mine to keep. The official support is also great. You just buy the system once and it is yours. Most of the settings are updated with new features. If you are following a rather popular system, there are tons of adventures and if you are a DIY person you can make your adventures. The FGU also comes with 11 RPG systems and starter info for the most popular syste. Unofficial support is also plenty, there are a lot of unofficial RPG system files out there. You can also port or make your own system. With FGU, the sky is the limit.

Real player with 549.5 hrs in game

Fantasy Grounds Unity on Steam

The Curse of Feldar Vale

The Curse of Feldar Vale

I have well over 100 Steam games, but have never felt the motivation to do a review before. I have finally played a game that I feel is worthy of a review. Please excuse the review being a bit ‘long winded’, but put that down to my venerable old age!

My interest in D&D games started way back in the 70’s as a player in a tabletop game. Through the 80’s I was hooked on the Wizardry games, programmed a D&D game in the mid 80’s, was a tabletop dungeon master in the 90’s & have tried almost every D&D game that has been released since. With this extensive D&D history I feel I can recognise a good D&D game when I see one – and ‘The Curse’ is one such game.

Real player with 152.7 hrs in game

Yeah good fun but, it would be nice for double movement out side combat. Makes exploring easier. You know a bit like 3rd ed. So I can’t change class for any of my party. My champion was supposed to have a couple of levels of rogue before becoming a fighter. A little frustrated with that. Overall though I am having good fun times. I especially like my accordion manoeuvre with my big fighter supported by my cleric when in tight single file corridors. My mage ‘mister squishy’ , don’t ask me about my mage. How do I add spells to his spell book?

Real player with 50.1 hrs in game

The Curse of Feldar Vale on Steam

Vagrus - The Riven Realms

Vagrus - The Riven Realms

Genuinely good. Multiple ways to play through, interesting conceits and brutal treatment of mistakes. A player really gets the feeling that their choices matter to their future and no decision is taken lightly, whether in the scripted events or even in just where to go. Great game to replay using different builds and goals, which adds longevity. A really good strong start form the devs, they should be proud of their product. I hope they continue to build and improve.

Real player with 496.7 hrs in game

Vagrus is for particular tastes. Do you want an open world trade-simulation oriented RPG with a lot of content, almost all of which is delivered through text? Are you ok with playing a character that never appears in the game except through choices and effects you make on your trade caravan, your companions, and the factions you fight or ally with? Are you ok with these choices changing the course of the overall story only in a limited way, so the bulk of your player effect is in how you choose to advance your caravan and companions and not how you destroy an enemy or change the world? Most of the big moments in the game are finding out about something that is going on, but being unable to completely stop it. Sometimes you can’t effect it at all. But, you learn, and in almost every way in Vagrus, knowledge is power. The user interface is wonky, the gameplay is deep but takes a long time to get your head around, and currently the Internet will not answer all of your many questions about how the world works. You’ll need to figure quite a bit out for yourself. Does that sound fun? give Vagrus a try.

Real player with 286.4 hrs in game

Vagrus - The Riven Realms on Steam

Dungeon Solver

Dungeon Solver

If I could give a neutral view, that would be great, but alas, it not possible.

But I’d still recommend getting it if you want to relax AND are good at solving puzzles - as you need all heroes alive, not just the warrior to get it through, so can’t sacrifice the wizard so the warrior can attack the enemy.

You have you use the brain of yours to get anywhere, but if you don’t this game aint for you.

Real player with 24.4 hrs in game

One game mechanic, having to press skip on every single turn, makes a 2 hour game into a 16 hour game. This becomes extremely tedious as you move through the game. the Skip enemy turn button should simple be a toggle, would make the game more enjoyable.

Since the developers are actively fixing the small aforementioned issue, it does not significantly take away from the puzzle solving value included in this surprisingly deep game.

Real player with 14.4 hrs in game

Dungeon Solver on Steam

Solasta: Crown of the Magister

Solasta: Crown of the Magister

I was waiting for the full release to finish the campaign, now I am reminded why I stopped buying early access games.

It’s a good game/story with terrible voice acting.

Someone decided that the game was done when it isn’t. It went to release without all the basic classes and races in the Players Handbook for Dungeon and Dragons 5e. This is the starting book for the game and now are charging $10 for additional classes while still not completing the base components for this game.

It is still missing Bard, Warlock, and Monk classes. I am sure there is a plan to charge for those like they are charging for Druid and Barbarian which should be included, so add more money for those. The game is also missing Half-Orc, Gnome, Tiefling, and Dragonborn. Who knows how much those additional classes will cost.

Real player with 59.8 hrs in game

Hidden Rpg Gem !

Played alot of these Rpg’s,started with Baldurs Gate Years ago.

Nowadays we have Pathfinder,Bg3 and Stuff and they are good,but for my Taste way too much.Especially Pathfinder with that Kingdom Stuff.

I also like Games that have a decent Story but its not the Focus for me.

And i prefer Rpgs that dont overthrow you with annoying Premade Chars and their always similiar Personal Char Questlines that ends with just looking for the best answers in Dialogue.

So compared with Old Games,i always choose Icewind Dale over Baldurs Gate 1 and 2.

Real player with 54.7 hrs in game

Solasta: Crown of the Magister on Steam

The Fellowship Saga

The Fellowship Saga

Unlikely Heros

In the kingdom of Falone, you control a party of adventurers who suddenly find themselves in an epic struggle for control of the crown.

Key Features

  • Turn-Based Combat: Accessible, Familiar, Tense, and full of choices by using the system from the 5th edition of the world’s most popular RPG.

  • Party-based: Teamwork and synergies necessary by creating and managing a party of 5 adventurers.

  • First-person: Accessible first-person gameplay provides up-close action and full controller support.

  • Tailor to your playstyle: 12 Classes and nine races provide a wide range of customization and flexibility - and extended by one level of subclassing.

  • Exploration: The world of Falone has a wide range of areas to explore, including vast wildernesses, towns, and dungeons.

The Fellowship Saga on Steam

Vagrus - The Riven Realms: Prologue

Vagrus - The Riven Realms: Prologue

When I read some of the negative reviews about Vagrus on the store page for the full game, I was hesitant about buying it and so I decided to try out this demo. One thing I’ve gotta say is that you HAVE to be in the mood for reading if you want to fully experience and enjoy this game. The first time I launched, I was not in that mood, and boy, I was really having my doubts. After getting bored during the first few dialogues, I decided to put it down and try again another day. Second time launching, I got ready to embrace the adventure ahead of me, no distractions, and it was FANTASTIC!

Real player with 13.5 hrs in game

KENSHI in heavy text mode and turn by turn battles?

A book where you are the hero/leader as a video-game?

Conclusion in comments!

Demo offers 2 game modes:

-A tutorial campaign titled “Pilgrims of the Wasteland” which is in fact the first part of a story-driven campaign.

I completed it in 3 hours or so, taking my time to read tutorial hints and lore texts.

-5 turns in a free campaign, open-world setting.

I didn’t try it, 5 turns (days) seems too low for me to enjoy, also the tutorial has been enough of a test for me, i’m hooked.

Real player with 5.3 hrs in game

Vagrus - The Riven Realms: Prologue on Steam

Fantasy Grounds Classic

Fantasy Grounds Classic

OK, so please read the full review instead of just taking note of my thumb down vote for this game. That was a tough choice to make. This program is a very mixed bag, some wonderful things in here that are blended together with some horrible design decisions.

Context: I use this program as a face-to-face tool for my gaming group, no outside connections. So this review will ignore any feature dealing with that. Also, will not be comparing this to any competitors. My setup is a dual screen PC, with two instances of the program open. One (GM) on my monitor and the second (Player) on a TV laying flat. Players are using miniatures and real dice, while I am using tokens and the program’s dice.

Real player with 1343.8 hrs in game

*** Update as of 3-July-2020****

I’m not going to remove the previous review because it’s all accurate still. That being said, FGU has more features and is better than classic, mostly.

However, even perhaps more importantly…. There is a piece of software called “Foundry” that is LOADS and HEAPS better than every other options out there. You pay 50 bucks for software as the host and it works just.. seamlessly. Check it out, it’s outstanding and incomprehensibly good. People connect via their browsers, but with NO exaggeration, it has 1/50th the load time of FGU or FG, and is so utterly beautiful. Check it out, you will be impressed.

Real player with 530.5 hrs in game

Fantasy Grounds Classic on Steam