The Civil War

The Civil War

I bought it for 1.99 i think, The Game come out in the 90’s, took a little bit to figure out how to play but its ok not as good as Ultimate Civil War General but ok, u command armies thats mostly battle flag armies u can build ships upgrade citys/towns etc. Only problem im still having is the Music/Sound get to play its on in game but no sound thats because its a Dos game and i think its missing a file to get it to work for windows 7-10, So if anyone figures this out please post it send me message on how to get the music to play Thank You Ps i haven’t tried multiplayer if anyone else gets this old game i will play

Real player with 11.9 hrs in game


Read More: Best Turn-Based Strategy 2D Games.


Sadly, this game doesn’t work. Some very serious glitches that make it unplayable. I use to love this game as a kid and I was so excited to have the opportunity to play it again, yet I cannot. Don’t waste your money. Essentially this game uses the total war style interface a decade before total war was a thing.

Real player with 9.9 hrs in game

The Civil War on Steam

Conquicktory

Conquicktory

Conquicktory is a minimalistic turn-based strategy focused on top-level decisions in your civilization’s development. You’ll control the diplomacy relations with neighboring countries, declare wars, plan the key strikes and distribute funds to the peaceful/military issues. Your subjects will do the rest of work - there is no need to deeply micromanage all the aspect of your glorious growing empire.

The game map has 3 views:

1. Military view. If you see a spear with a flag over one of your cities, it means that you can create an army in it. Simply touch and drag from it and you’ll see the army path. Army will capture cells around its path. The same dragging way is used to plan the movement of your existing armies. Also you can see the cells defense ratings on this view. Cells are defended by nearby armies, cities and forts.

2. Diplomacy view. Here you can select a country and see its current enemies (red) and allies (green). You can select a country and suggest a treaty to it, or declare war. Also here you can answer the treaties suggestions from other players

3. Economy view. You can see how much each of your cities brings to you, and set the funds spreading to war, peaceful growth and treasury. You can fund new cities and fortresses in this view.

Game features:

  • easy control mode which lets you focus on the top-level questions of you empire

  • simultaneous moves, which are performed once all the players have issued orders

  • challenging AI, which does not cheat but can make clever moves

  • spectator mode, where you can relax and spectate how the AI play (and try to guess the winner)

  • prebuilt maps of the world, continents and countries, which you can conquer


Read More: Best Turn-Based Strategy Minimalist Games.


Conquicktory on Steam

Eormor: Shattered Lands

Eormor: Shattered Lands

Instant Action!

Nice strategic thinking!

Play and continue whenever you want!

Real player with 82.8 hrs in game


Read More: Best Turn-Based Strategy Grand Strategy Games.


Fun, good gameplay. The AI is ruthless

Real player with 24.2 hrs in game

Eormor: Shattered Lands on Steam

POWER

POWER

I recommend this game but there are some major things missing from it.

Missing from international diplomacy:

-Sanctions

-Illegal annexations

-Proxy-wars (non-declared wars)

-Any international punishment system VIA the UN at all (that has been demonstrated)

-International court/UN positions that manage world politics

-smaller countries (Belgium, Netherlands, Ireland, Korea(s)) that don’t necessarily play a roll in world politics as heavily as the current nations

-secession (though that may be hard to do)

Real player with 3095.3 hrs in game

Now don’t get me wrong, I’m enjoying my time with this game so far. But I would NOT recommend it to anyone. Unless you have very specific interests in you game mostly involving chatting on Discord apparently. I’m having fun bumbling through and clicking around and being sort of a maverick. But honestly the community seems REALLY toxic (as you might expect) and overall this game is just not what I thought it would be. I’m just playing every free game I can get my hands on right now until Cyberpunk 2077 comes out, cause I’m SOOO bored of everything else I own right now. If you’re in a similar boat, or feel like toxic discord servers are where you thrive, give the game a try then.

Real player with 20.8 hrs in game

POWER on Steam

Fort Sumter: The Secession Crisis

Fort Sumter: The Secession Crisis

A very faithful implementation of the original board game, which is a Eurogame by design with a historical ACW theme tagged on it. The game does have a decent AI and can be played solitaire as a result. Statistics on your own profile is available and so you can track your own performance vs. the AI. The only downside is the program still has a bug, freezing the solitaire game play from time to time and it seems Playdek was not aware of the issue. The multiplayer is easy to set up and game with score, measuring how you fare against others. However, there is no world ranking in the game, and different level of AI there is not. You can get notification in email when it is your turn in a game with another. A chat room is available but most of the time it is dormant. There is an alternate mapboard to give the game a variant, non-location look but I doubt people to use such a boring map. The gameplay is abstract and there is no manual inside the game or here on the Steam. You have to download it from the boardgame publisher GMT, as long as you are aware of it. This is absolutely a minor for the newcomer as the game itself is abstract and you are quite probably knowing what you are doing in the first few games. Once you get a hang out of the system, the game is smooth and quick to finish in 10 to 15 minutes. Overall, Fort Sumter is a game of tile-placement competing for control of the areas on the map. Score: 6.5/10.

Real player with 79.0 hrs in game

I’ve been on the road a ton in the past couple of weeks and played the hell out of this. In about 60 offline games and a half-dozen online games I haven’t noted any gameplay bugs or rules/cards implementation problems as noted in another review. The recent AI bugfix improved the AI, and it’s competent enough in a mechanistic sense, but it' still a bit weak against experienced players, especially as it relates to setting things up in terms of the long game and Final Crisis. To be fair, that’s something the many human players don’t grok until they’ve played a while (which I have as an owner of the board game).

Real player with 51.2 hrs in game

Fort Sumter: The Secession Crisis on Steam

Star Dynasties

Star Dynasties

Infinite potential, incredible progress.

I started playing this game during the indiecade demo mid-2020, and the evolution this game has been through in just one year is massive.

Pros:

  • Dev very responsive to Player Feedback

  • Lots of Character Drama

  • Interesting Events (Expeditions specially)

  • Interesting Systems (Secrets, Justice, Gatherings, Favors and Negotiation)

  • Powerful Modding Tool (Seriously, one could create a full DLC-worthy experience with it)

Real player with 996.3 hrs in game

Addendum

Have changed review to - Would recommend.*

Only about a third of my gamer friends are big head enough to truly enjoy this game, but I know they will enjoy it immensely. I can see this one sinking hundreds if not thousands of hours into, and I’m already hopeful they go series with it.

I have a great deal of hope, if only because of how quickly the developers are acting on feedback and making solid changes. Meaningful save files now exist. There’s still a lot going on, so I’m not yet done with this review, but the nature and flow of the game are starting to make more sense.

Real player with 122.9 hrs in game

Star Dynasties on Steam

Lux Alliance

Lux Alliance

This is a simple strategy boardgame, but that simplicity allows for a lot of interesting strategic game play. The combat system resembled the classic Axis And Allies board game rules, but with only two unit types – attack (armor, knight), and defense (infantry). Like that game, you can only build new units in your factory (or castle or city or whatever it gets called).

Unlike most board games (but like Diplomacy), all moves are simlutaneous. Every player issues orders to all units, then when all are complete they all execute at once. This makes attacking a risk, as you must move defending units off a territory in order to attack. Your opponent and you can actually exchange territories.

Real player with 364.9 hrs in game

I’ve enjoyed this game when I had the regular PC version before as well. It’s something halfway between Risk, and Axis and Allies. There’s more than one kind of unit buuut only two kinds, lol. Additionally though you can also place a new production center. It' also simove, so you have to anticipate what the other powers will do. There are a variety of all against all and team scenarios as well difficulty levels. Within the difficulty levels there are a number of different AIs to play against. The variety of maps to play is fairly extensive - all different eras, themes, some areas, some point to point, some hex grids. I recommend it for those who like Risk level of strategy with a little extra.

Real player with 72.4 hrs in game

Lux Alliance on Steam

Quarantine: Global Pandemic

Quarantine: Global Pandemic

A good game to pass the time.

The game is very realistic.

And the game has several ways to win against the so-called Covid-19. Unfortunately, the game bugs from the standpoint of 2024, the numbers jump around wildly and you can hardly continue playing the game! But as I said, it’s fun!

But you can also freely choose whether you want Christmas / Easter / Thanksgiving / Mother’s Day / Father’s Day / Halloween

whether you let it fail or not.

Real player with 10.7 hrs in game

Nice game, it needs some polishing and rebalancing but still worth it if you like political games.

Real player with 6.4 hrs in game

Quarantine: Global Pandemic on Steam

Ever Fallen Empire

Ever Fallen Empire

Ever Fallen Empire is a turn-based galactic empire strategic management game.

( With significant “Custom Game” support. The main campaign is practically a mod resting on the framework. )

The galaxies of EFE are complex, and governed by a dense strata of Anchors Of Civilisation.

From the Integrity of Government, to the Cohesion of the Populace, and the Infrastructure of Industry. And 12 more.

Anchors that knock on to one another, causing waves of repercussions to sweep your territory. Waking people to the Empire’s deep corruption.

As the Annihilationists rise from their holes seeking to end all life, as your rivals move to take your throne for their own cruel ends, and the freedom fighters marshal rebellions to free themselves. A galaxy inhabited by men and women that seek to survive and flourish. Or steal and murder.

Some heed the Creator’s words.

Others, forge their own definitions of morality.

Factions of characters, join together. Funnelling their resources into effecting the galaxy at large.

Into assisting you, or fighting you.

You, the New Authority of the Ever Empire.

But you shall order vast operations.

To save Humanity from itself - and from you - for the last time in all history.

Cripple communication. Ruin space-travel. Shatter the very stars of our night’s sky.

Build deep archives of our histories cemented into leviathanic super planets.

Coax Autonomous Intelligences into siding with your ideals.

This is your empire. Your people, they are your responsibility.

You shall not allow it to become, Ever Fallen.

You will bring down this rancid empire, forever.


There are a number of campaigns, and once-off scenarios. As well as extensive custom-game tools that allow you to alter the very fabric of the galaxies you shall command.

EFE relies on imagination, and lacks graphical views or vistas. Though I do put effort into making it look presentable.

This is not an action packed game and is mostly menus. It is a slow paced strategy management game about planning for events far into the future.

This game sadly, costs a bit of time and strong mental effort.

Sorry about that. Not really much I can do given the subject matter.

But I promise you stories of a far future Humanity that has found itself enslaved to systems we are already weary of.

And that you will find yourself in complex, daunting situations of slim yet grand hopes.

Main Campaign

The main campaign hold you as the new supreme Authority of the mamothetic galaxy spanning Ever Empire.

An empire unmatched in all of history, with a single human being at it’s pinnacle of power.

Yet. You are tasked by your father to destroy it. Before it becomes more nightmarish than it already is. While keeping Humanity alive despite the downfall you shall incur.

Regardless of which campaign you choose. Use logic, thoughtfulness, and planning, reach a complex end goal despite strong opposition.

Execute planned Actions to effect huge portions of the galaxy known as Locells. Each with deep statistics that represent their current state.

Carefully shift these “Anchors Of Civilisation” to your needs. Forging rebellions, inspring collapses, upsetting economies, and suppressing would be attempts to maintain the Ever Empire.

Ultimately, destroy your own Empire.

Victory rests on your ability to predict the fallout of your actions as the supreme Authority of a science-fiction galaxy that tries to be real.

If you find the campaign too easy, go into the Universe Forge and make your own nightmare.

Maker’s Pace to you.

New Authority, of all Humanity.

= = = PLAY = = =

As the leader of a faction, plan your way to one of many complex objectives :

  • As the New Authority; Bring down the Ever Empire, and preserve Humanity despite it.

  • As the Dealkorator; Prevent the Ultimatum of Martel Legata, and preserve the efforts of the Second Authority.

  • As the People’s Choice; Overthrow the Autonomous Overlord that controls the last of humanity, and survive the cold of the galaxy.

  • And many many more user-generated custom campaigns. ( Yes, you can make your own. )

Take Action for your future, and counter the efforts of your opponents.

  • Actions ; Execute galaxy shifting actions from overthrowing Governments and detonating stars, to seeding new Factions within the galaxy.

  • Factions ; Computer Controlled Factions that can perform the same Actions you can. Each working towards their own goals and objectives.

  • Characters ; A living galaxy, with Ever Empire Officers, Rebel Leaders, and Local Heros taking Actions to protect their homes and further their desires.

Plan against a large, complex, and daunting galaxy.

  • 81 Locells; Galactic territories represented as simple square regions.

  • 15 Anchors; That represent all corners of civilisation. That play off of each other, change and shift, and determine Events and Catastrophes.

  • Events; Deterministic, non random events that are the complex result of your actions, and the Anchors of Locells.

  • Flags; Characteristics that determine how a given Locell operates. From Autonimous Artificial Overlords, to Super Novellic Nebula.

= = = MODDING = = =

A Universe Forger.

Allowing you to create the dreams or nightmares of your imagination :

  • Create custom Galaxies. ( Single Levels or entire Campaigns )

  • Create custom Factions, ( Name them, colour them, give them a personality. The Aggressive Orthogonal Oligarchy of Olivertee? )

  • Create custom Anchors of Civilisation, ( Name them, have things work because of them, have events triggered by them. )

  • Create custom Events, ( Cause and Effect, blockers and enablers. Cause a Sentient Cake Uprising if there’s too much food. )

  • Create custom Flags, ( Effect your anchors as you wish, have an Autonomous Overlord prevent Education and build war machines form your Infrastructure. )

  • Create custom Characters, and set their traits to be just as cunning or psychopathic as you wish.

  • Create your own Cutscenes for your own Campaigns.

  • Paint factional control.

  • Set Anchors of Civilisation.

  • Establish a history of past events.

  • Create Trigger programs to play Cutscenes and cause your own Events.

Then upload it to the Steam Workshop.

= = =

Ever Fallen Empire on Steam

Oversight

Oversight

This game is something truly special. It’s smart and sophisticated, with fabulous yet understated art and music. The gameplay is very satisfying, and it makes me feel like an evil mastermind even when I lose! Play this game, you won’t regret it.

Real player with 2.4 hrs in game

Oversight on Steam