Invisible, Inc.

Invisible, Inc.

“Invisible, Inc.” is a one-of-a-kind and an instant classic. As a turn-based strategy game, it requires a high level of planning and strategy to succeed. This is compounded by the “rouguelike” aspect of the game, meaning that you are not allowed to reload a previous save if you screw up. Depending on the difficulty level you choose, you may either have the ability to retry the level, use a limited number of “rewinds” which bring you back to the beginning of the previous turn, or, on “ironman mode,” have no safety net at all, meaning if you lose your team it is time to start a new game.

Real player with 255.6 hrs in game


Read More: Best Turn-Based Strategy Stealth Games.


This game has given me more than 80 hours of joy (with many more to come), and it’s time for me to give back.

I would like to preface by saying I got this game on sale during the last Winter sale. Was it worth $7 including DLC? Absolutely. Is it worth $24 with said DLC? Debateable, depending on how much you’re sold on this game before buyinig it. Invisible Inc. is an amalgamation of many different things that I love in video games. It’s a procedurally-generated, turn-based stealth game with a cyberpunk aesthetic.

Real player with 254.2 hrs in game

Invisible, Inc. on Steam

Vulto

Vulto

The city of Hevland went through many revolutions, but not without its costs. Powerful corporations turned the city into chaos in an attempt to control the government and monopolize the technology, resulting in an event called the Black Hole.

Engel Dekker survived in the now dangerous and violent city, living in the shadows of the streets and stealing supplies. When stepping in to do a heroic action for a change, he meets a Vulto, a kind of special agent who operates in the shadows to minimize violence and revert the damage Hevland suffered, and decides to go through heavy training to become one of them.


Read More: Best Turn-Based Strategy Stealth Games.


Vulto on Steam

Synth War Tactics

Synth War Tactics

very fun game, reminds me of Fallout: Tactics. The different build combinations are insane, really lets you build your team and play how you want.

Real player with 13.9 hrs in game


Read More: Best Turn-Based Strategy Turn-Based Tactics Games.


If you like turn-based tactic games you should check this out! The melee is really fun and I really like the music.

Real player with 2.2 hrs in game

Synth War Tactics on Steam

Augmented Future

Augmented Future

The concept was intriguing, but I didn’t like the pseudo real-time combat. The timers are way too fast: there’s almost no time to click (much less think).

The interface is clunky: lots of waiting for text or buttons to load, for instance. I did play around with the settings and improved the speed as best I could, but waiting for components to load in such a minimalistic interface just feels bad.

There were also some basic bugs, like superimposed buttons.

Bottom line for me: if I’m going to play a game that ditches graphics for the sake of gameplay, I want the interface to be very good, and not something I feel like I’m fighting.

Real player with 0.5 hrs in game

Augmented Future on Steam

Maya’s Dice

Maya’s Dice

I’ve been having a lot of fun with this game! The puzzles are interesting, the dialogue is fun, and the liar’s dice is addicting. I’ll probably end up adopting this dice game when I go gambling with my friends!

Real player with 1.3 hrs in game

This game is awesome! The story is super interesting and liars dice as a core mechanic was surprisingly fun! I felt myself getting better at predicting and understanding my opponents as the game progressed. I’d recommend this game to anyone who enjoys outsmarting you opponents in games of luck and skill

Real player with 1.2 hrs in game

Maya's Dice on Steam

Thermonuclear

Thermonuclear

  • The gameplay is fun and somewhat deep. Each enemy is unique and requires specific tactics to beat. You also need to keep in mind your surroundings, enemy status, and choose your equipment and consumables for each mission.

  • The graphics look decent during battles. It reminds me of Into The Breach units-as-icons visual style. Characters during dialogues require some polish, though the story here is non-important; the game fills more like chess - it doesn’t really need a deep and meaningful story arc, to begin with, if the gameplay is fun. Maybe something more will come up later (storywise), but I haven’t seen a lot of meaningful dialogues or character development during my first several hours of the game.

Real player with 2.1 hrs in game

A fun little game. A bit clunky UI, so you need to spend some time to learn it.

Sometimes game give you hard challenges and you will not be able to finish some missions from a first try.

Real player with 1.5 hrs in game

Thermonuclear on Steam

Cyber Knights: Flashpoint

Cyber Knights: Flashpoint

Explore the dystopian cyberpunk future of 2231 as you command a company of shadow mercenaries working for the highest bidder. Cyber Knights wraps a world full of consequential story choices and significant character development around a rich core of classic and new mechanics. The game combines tactical elements like stealth, hacking and tense combat with strategic features like base building, contact management and in-depth squad customization. Cyber Knights invites you to jack in and explore a unique cyberpunk world and the immersive, human stories of your merc team in the dark future of 2231.

  • Turn-based Tactics: Deep and tactical gameplay using a turn-based, gridless third-person combat simulator. Cover! Overwatch! Recoil!

  • Dynamic Cyberpunk Story: Unique interwoven narrative with depth, meaningful player choices and hundreds of hours of gameplay. Create your own story reminiscent of pen and paper cyberpunk RPGs

  • Sophisticated Missions: Combine stealth, hacking and combat across multi-stage missions. Gain pre-mission advantages from Contacts

  • Endless Builds: Experiment with endless combos of Jobs, cyberware, weapons and gadgets to build the perfect team

  • Evolving Characters: Your team evolves as the story, your choices and battle leave lasting wounds, add Traits and threaten to strip their humanity

  • Safehouse Base Building: Construct a custom safehouse and upgrade rooms such as weapon shop, hund kennel and medical bay.

Cyber Knights strikes a unique tone with a futuristic setting that has passed through the messy near-future to arrive at dystopian 2231. Man-made environmental disasters have ravaged our biosphere. Artificial consciousness has been created, subsequently murdered, and then strictly outlawed at a global level. Megacorporate colonies and research stations dot the solar system from Venus to Jupiter. Quantum computing has radically altered the digital landscape and the very meaning of privacy and digital security.

The game’s threaded stories originate from both inside and outside your team – weaving together threads from your hired mercenaries, criminal connections and history that just won’t die. These stories operate on three interconnected and at times overlapping levels – personal stories (your team), contact stories (your employers) and event stories (city-wide).

And every choice you make and mission you run will impact your character’s permanent Traits, changing them in both subtle and big ways. Their stories and your choices combine to create a unique narrative for every game, every Knight and every team.

The second game our studio created, Cyber Knights RPG, took hundreds of thousands of gamers on an gritty cyberpunk roller-coaster, trying to get rich or go down shooting. The classic Cyber Knights has always had a huge following within our community and we are xcited to come back to the world and stories we started creating there so many years ago with an all new game, Cyber Knights: Flashpoint.

We’re weaving together the genre’s classic themes with the unique setting and history of Cyber Knights to create some of the most cutting, gripping and human stories we’ve ever told. Betrayal, sacrifice, trading away humanity for an advantage, living fast and dying young, revenge and testing the bonds of friendship and trust – it’s all here under the New Boston dome.

Cyber Knights: Flashpoint on Steam

Awaking GODSOUL

Awaking GODSOUL

GODSOUL game concept

The love that stems from the heart, the firm ideal and dedication, will eventually turn into strength,

Link people who resonate, awaken the power of “God Soul”, defeat evil, and move towards freedom…

From now on, I will never be dictated by others

Type: Mythical Beast Girl x Campus Legends, Card Game + RPG Development

Background story

In a fictional city “Dream City”, the near future with advanced network technology.

People’s free time is constantly being taken away.

In the school, uniformly compulsory fees for supplementary lessons have been continuously extended for students to stay in school.

Moreover, advanced technology is abandoned, and unspoken rules are implemented to implement old systems such as “meal tickets”.

In enterprises, young employees have been forced to work overtime intensively for a long time, “voluntarily” killing their youth

During the break, people’s thoughts are also controlled by mysterious forces…

Most young people are enveloped by confusion, evasion, submission, and drifting with the flow…

The few people who firmly believe in themselves have been reluctant to be ordinary since they were young.

Even if they are rejected by others, they still fight for their ideals and people’s freedom.

They are “rebels” who are different from ordinary people. They will connect with your soul and compose the myth of rebellion.

Reality + Different Space Dual World:

Developed network technology, the real world of mild cyberpunk

People’s perception of thoughts, resonance, fantasy, and other worlds,

There are all kinds of “souls” and “devils” in different air.

Character introduction【Rebel】

Game Frenzy Little God

Birthday: 06.30 Height: 155cm Weight: 50KG

high school sophomore, some meaty girl

Cool action games always make her extremely excited,

Often write game strategy and live broadcast,

It is also an excellent target to be ridiculed by three-dimensional students.

Divine Soul: Cat Little God · Loki

Ultra Painted Dream Lingxi

Full name: Wang Lingxi

Birthday: 06.01 Height: 162cm Weight: 45KG

high school sophomore, gentle and soft like a rabbit, believes in cuteness as justice,

The cute girls often forget time.

Soul: Rabbit Lingxi·Aurora

Cyber ​​Hermit Moon Shadow

Birthday: 12.31 Height: 170cm Weight: 47KG

master student and company staff, she was a program girl who was squeezed by her tutor and company during the day

Amateur incarnation “Linghu” shuttles the network

Soul: Fox Moon Shadow Brunhild

The radio waves shine, Star Dreams

Weight: 44KG

high school sophomore, because virtual idol touches the soul, good at singing and dancing.

I hope to be an idol

Soul: Dragon Star Dream Thor

Awakener: YOU!

(You are the awakened, and the name is up to you.)

16-year-old sophomore, loves digital, games, animation and music.

Awaking GODSOUL on Steam

4th Super Industrial Revolution Wars

4th Super Industrial Revolution Wars

4th Super Industrial Revolution Wars is a programming game.

And also turn-based strategy game.

Write your codes, click build button.

And then every turn your codes will become your (team’s) units.

Units will fight automatically with AI.

and your goal is to destroy enemy’s base with sending units.

For Beginners, (both Of this Game Or Programming)

Please progress tutorial in game.

Yes, Year 2020! Happy New Year!!

4SIRW is real programming game for year 2020.

You may need to prepare 4th industrial revolution.

*You Are Not Prepared.

So playing this game, you will learn programming.

And you can enjoy programming.

… May the 4th be with you.

Codeyounglings apologize for delaying launch.

Actually Codeyounglings is 1 indie game developer.

I am trying to do all but there are too many of them.

I hope that you understand me and don’t confuse me as the masters or something.

I planned new scheduled release date as TBD

But I’ll do everything not to launch too late.

4th Super Industrial Revolution Wars on Steam

Frozen Synapse

Frozen Synapse

I’ve bought this game three times now and I’d buy it again if I had more free time. I bought it first as a standalone Linux game. Later I picked up another copy in a bundle that gave me a Steam key for it (it was part of a bundle and there were other games in that bundle I liked, but having a copy of Frozen Synapse on Steam was the sweetener that sealed the deal for me) and I subsequently bought it for Android because I couldn’t get enough of it.

My biggest problem with this game is it plays to my own desire to optimize and speculate on what my opponent is going to do in a turn-based strategy game. The core mechanic tends to lead me to a decision-paralysis. And I love the game intensely for it.

Real player with 601.6 hrs in game

I love it when a plan comes together, and Frozen Synapse is my favourite turn-based game.

It’s similar to ground operations of X-COM, for example, but in a purer, simpler form. There’s no base management, inventory, RPG elements. All units of the same type have identical stats. And, unlike X-COM, RNG does not make much of an impact on outcomes of firefights, if any. The typical ‘chance to hit’ mechanic is replaced with ‘time to hit’. If enemy unit is in cover, your unit will need more time to hit him; if enemy units runs into your stationary unit, your unit will shoot first because he had a bonus to this timer, and the enemy had a penalty for running. Thus, if you can predict what your opponent is about to do, you can be 100% sure what will happen when they encounter one of your units. If.

Real player with 93.5 hrs in game

Frozen Synapse on Steam