Gunslingers & Zombies

Gunslingers & Zombies

plays well once you figure out the goals - no idea how to save progress though

Real player with 5.6 hrs in game


Read More: Best Turn-Based Strategy Zombies Games.


Całkiem miła i relaksująca gra. Grafika prosta, kreskówkowa - pasuje do lekkiego klimatu gry. Interfejs intuicyjny, przyjazny. Jak na razie nie napotkałem na żadne bugi. Po przejściu pierwszych kilku plansz, jak na razie trochę brakuje głębi strategicznej. Miałem czasem wrażenie, że wystarczy po prostu iść przed siebie i strzelać. Ale może powinienem poczekać i pograć kilka kolejnych plansz, zobaczymy wtedy.

Jak na razie daje łapkę w górę - gra bez jakiegoś wielkiego szału, ale można dla relaksu popykać,

Real player with 2.1 hrs in game

Gunslingers & Zombies on Steam

Necromunda: Underhive Wars

Necromunda: Underhive Wars

TLDR: Despite being incredibly buggy, frustrating and deeply flawed I still managed to while away a couple of hundred hours and did, ultimately, enjoy the experience

Elephant in the room: AI: It is incredibly bad. Pathfinding, target selection, strategy, character builds and movement. I can now predict what the AI will do in a turn and it trivialises the engagements. It prioritises objectives over everything else, including survival. As a lot of objectives take away your weapons (you use your arms to pick them up, no shoulder mounted weapons) it becomes a turkey shoot. This means the 1:1 encounters are more or less a gimme, but the 3 and 4 gang engagements become more interesting because there are limited objectives so the AI actually becomes more aggressive.

Real player with 374.0 hrs in game


Read More: Best Turn-Based Strategy Tactical RPG Games.


OK… so I don’t genuinely review games because opinion is often so divided on what one individual will enjoy and another will despise. Yet I felt compelled to say a few things about this game, so will jot them down here to be read or discarded at leisure.

Firstly I would like to say that in terms of whether I am giving the game a thumbs up, the answer is yes. As you will probably have seen through other reviews the game currently has some flaws. Many minor, some major - I will get to those shortly. Outside of the bugs, however, if you’re a fan of the whole Games Workshop 40k vibe and enjoy strategy games… then I would say that it’s a must have. Yes it has issues, but I believe these will be addressed, in time. Unfortunately it suffers from what has become something of an “epidemic” amongst modern computer games… where the people holding the purse strings determine release schedules and not the developers. I have worked in the industry for 20 years, so I do know a little of what I’m talking about. When the devs say they need three years and the company tells them they have 18 months… you know you’re in for trouble from the outset. Games will release buggy and the additional development time will emerge as patches and DLC. It’s shortsightedness. Financial losses through poor reviews could easily be avoided by a few more months of careful bug fixing. But I’m wandering off point.

Real player with 191.3 hrs in game

Necromunda: Underhive Wars on Steam

Total War: WARHAMMER III

Total War: WARHAMMER III

**Pre-purchase to get an additional free Race Pack for Total War: WARHAMMER III.

More details coming soon.**

Far beyond the world and its petty wars there exists a dimension of pure, malevolent magic: The Realm of Chaos. It is a terrible place, incomprehensible to the mortal mind. It whispers promises of power, but to behold it is to be seduced by it. To relinquish your soul to it. To become it.

The four Ruinous Powers rule over this place, ever seeking to slip their bonds and engulf the world in a tide of daemonic corruption. Nurgle, the plague god; Slaanesh, the lord of excess; Tzeentch, the changer of ways; and Khorne, the god of blood and slaughter.

On the border between the worlds, two mighty kingdoms stand sentinel: the stern warriors of Kislev and the vast empire of Grand Cathay. But each is beset by its own trials, and now both have cause to cross the threshold and send their armies into the Realm of Chaos.

The world stands on a precipice. A single push will plunge it into cataclysm.

And there is one who schemes to achieve just that, an ancient figure who desires nothing less than to wield supreme power. But to succeed, he will need a champion…

The coming conflict will engulf all. Will you conquer your daemons? Or command them?


Read More: Best Turn-Based Strategy Grand Strategy Games.


Total War: WARHAMMER III on Steam

Making History: The Calm & the Storm

Making History: The Calm & the Storm

I find that I usually only write reviews when I don’t like a game, but I’m going to force myself to write one for this game, because I feel its one of the best games I’ve played in this genre.

Firstly, the graphics are attractive and detailed, which I find a plus for a war game. The unit organization is easy to get the hang of, dividing, combining, and renaming armies are quite intuitive. Supply levels are limited to one type, Arms, which helps you focus strategically instead of trying to micromanage many different kinds of supplies for your armies.

Real player with 3707.2 hrs in game

When I first bought the game for 75 cents, I didn’t think this was a strategy type of game. Traditionally with World War II games, I picked Germany as who I want to play as. Instead of being evil, I hightened my reputation with neighboring countries, gave aid to countries in need, and was just being plain friendly. Then I realized that in order to make best friends with other countries, I needed their same goverment. Since I was trying to be buddies with France, I decided to go for Democracy. The only way I could think of changing my goverment was to declare war on them and immediately ask for peace by changing goverment fourm.

Real player with 438.6 hrs in game

Making History: The Calm & the Storm on Steam

通天魔塔-MagicTower

通天魔塔-MagicTower

The game is a single RPG game, support multilingual mode. The game needs a lot of thinking, any rash choice may lead to the failure of the game.

There are different people in the magic tower who need help. Help them unlock more images. The magic tower is full of demons. How to kill them without effort?

It’s all about whether you can pass the customs perfectly. This game is a tough test for IQ.

So if you like challenges, please don’t miss them! This is a very classic game, as a warrior you have to break through one layer after another of the magic tower, and finally reach the top of the tower, save your beautiful princess.

通天魔塔-MagicTower on Steam

Antisquad

Antisquad

IN A WORD: MAYBE

IN A NUTSHELL:

WHAT TO EXPECT: Mobile port. Mercenary themed. Fun turn-based tactical combat. Node-based maps. 8x characters to upgrade. Lots of weapon unlocks. Lots of gear unlocks. Customisable loadouts. Comedic inspired villains. Expensive unlocks and upgrades. Everything requires copious amount of coins. Coin collecting is very, very grindy. Lack of missions means repetitive play. Pretty visuals. Partially frustrating iOS style GUI. Lots of grindy achievements. Includes: 4x content DLC with extra missions. Requires add. DLC for hot-seat MP. No MTs. Singleplayer only.

Real player with 570.8 hrs in game

NOTE: Review is complete now. Played through the game in its entirety. Additions are in italics.

First things first, the price is right. Regardless of quality, you can seldom go wrong when you see a price like this. The art style of the game is fantastic. It’s not something I’d expect from a game with a price tag this low.

The second thing I noticed is the music. I spent some time sitting at the main menu eating my lunch before I got into playing, just listening to the music. Many people don’t realize it, but music is a very important aspect to both film and games, and it helps set the mood. XCOM, for example. in the height of combat, features a pounding bassline. Depending on your preference, Antisquad one-ups it, opting for a full symphony orchestra, to accomplish the same thing and more.

Real player with 24.3 hrs in game

Antisquad on Steam

City of Hope

City of Hope

game introduction

“City of Hope” is a pixel adventure strategy game. The game has a well-designed plot, and the city has various functions such as forging, residents, and brave men. You need to use them reasonably to make this city stronger.

Game Features

The battle system of “City of Hope” recruits warriors in the recruitment hall, trains them, and equips them with better equipment to resist external threats.

The equipment function is a very important feature. If the attributes of the equipment can be adjusted better, it can greatly enhance the combat effectiveness of the warriors.

City of Hope on Steam

Historic Fighters

Historic Fighters

This was a really fun game, really enjoyed it! I love historical themes.

Real player with 0.6 hrs in game

Historic Fighters on Steam

Medieval: Total War™ - Collection

Medieval: Total War™ - Collection

If I were stranded on a desert island, but inexplicably provided with a gaming PC and allowed only a single game, this would certainly be it. A lot of titles have come and gone over my life, but there is something magical about this game that maintains a hold over me, even now.

Fans familiar with the franchise will recognise the game’s format. At its heart, it’s a turn based strategy game, composed of two arenas.

In the first, you pore over the campaign map to manage your provinces, generals and armies on the macroscopic level. You control your economy by tweaking taxes, maintaining a trade network and constructing improvements to your provinces. You recruit troops and agents to fight for supremacy through martial power or subterfuge. You plot, scheme and strategise to guide your faction to victory.

Real player with 663.8 hrs in game

The Total War franchise has become massive and the games now are nearly unrecognisable from Shogun 1 and Medieval 1. The format changed from this first pair, but perhaps lost a little bit of the magic that only exists in Medieval Total War (MTW) 1.

Graphics-wise, the campaign map doesn’t really look too bad; it’s only in the battles that the age of the game is more apparent, as square seagulls fly over your soldiers.

In terms of game-play, it’s solid, It probably feels pretty slow compared to everything from Rome 1, as units get fatigued and enter slow-motion. Battles can lose that dynamic feel as you chase a unit of horse archers around with your infantry and knackered cavalry… But the campaign map, building tiers, etc, is all super-addictive and always keeps me coming back for more.

Real player with 316.6 hrs in game

Medieval: Total War™ - Collection on Steam

Narcos: Rise of the Cartels

Narcos: Rise of the Cartels

First things first: I’ve got this game for 1$, and I would have been feeling ripped off if I’d paid more than 2$. It’s just the question of price and your desire to play mediocre, sub-level games when we have so many good ones on the plate. Narcos: Rise of Cartels is cheap-made. It is underfunded and underdeveloped.

Get me right: Narcos: Rise of Cartels is certainly not the worst game that I’ve played, even (especially) if we take tactical squad-controlling games in the “XCom wannabe” sub-sub-genre. You know, that idea of one shot and one movement per turn, and all that jazz? Well, the worst game in that specific subjective list would be “Arma Tactics” , but even that game wasn’t All Bad, okay?

Real player with 28.3 hrs in game

Narcos : Rise of the Cartels is an Xcom kind of game, simplified in many aspects. This does not make it a bad game at all, it is just more… basic.

The main difference you will notice is that instead of moving your whole squad before waiting for the enemy to make their move, is that you only move once with one character. Then the enemies do the same, and so on. This takes a little getting used to and makes everything a lot less strategic, but it’s a different way of doing things.

You will also realize that 30 to 40% of the gameplay relies on using counteracts ( the equivalent of overwatch in Xcom ) effectively to have a clean mission. You will lose quite a few soldiers before figuring out how to use it properly, but once again, it’s just a different way of doing things and not necessarily a worse one.

Real player with 23.3 hrs in game

Narcos: Rise of the Cartels on Steam