Emerge: Cities of the Apocalypse

Emerge: Cities of the Apocalypse

What kind of game is it?

Emerge: Cities of the Apocalypse is relatively casual hybrid game of with light elements of zombie tower defense, resource management, RPG. The recurring goal of the game is to secure different cities by reclaiming sectors within the city. Each reclaimed sectors allows for limited construction of resource-generating buildings, either providing much needed production for different types of automated defenses, research points for advanced technology, economy for purchases, or crystals for miscellaneous purposes including recruiting NPC survivors.

Real player with 52.1 hrs in game


Read More: Best Tower Defense Zombies Games.


EMERGE: CITIES OF THE APOCALYPSE

! WARNING: This is an addictive “One more turn before i will go bed” game!

Emerge is an unique 4X city-builder/defender which got crossed with some rogue-lite features!

What is this game about?

You’ll have to save cities (Or die trying) by capturing/defending territories (An amount is required in each mission) and by doing a special objective (The real condition to win that matters).

I said “rogue-lite” cause you cannot manually save your game, it means you can’t “go back” and you create an unique character for each mission. There are plenty of classes, starting bonuses and weapons to choose.

Real player with 50.5 hrs in game

Emerge: Cities of the Apocalypse on Steam

Empires in Ruins

Empires in Ruins

Edit: The developer is super chill, and is looking to patch out the bugs soon. This is still a hard game with hit-or-miss writing and an imperfect UI, but serious props to anyone who can indie dev something this complex. Check it out if there isn’t something in the review that’s a dealbreaker for you.

This is a very “yes, but…” recommendation.

Empires In Ruins is a thing I should like. It’s a tower defense with a 4x strategy layer, and where you can econ yourself into an easier TD situation, or TD yourself out of a bad economy.

Real player with 27.9 hrs in game


Read More: Best Tower Defense Management Games.


**This is a short excerpt of my longer analysis and review (available in English and German). I would recommend reading the full text or watching the YouTube Video (German Voiceover, many subtitles)

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Empires in Ruins Test / Review

Empires in Ruins Review – Conclusion and opinion**

For an indie game of a small team just entering early access, the game is already surprisingly polished. The campaign includes a very entertaining story and for strategy fans an appealing game depth.

Real player with 13.4 hrs in game

Empires in Ruins on Steam

SPACE BATTLE: Humanity

SPACE BATTLE: Humanity

not bad. I wish there was a way to turn the music off or at least lower the music volume without also lowering the sound effects.

Real player with 22.7 hrs in game


Read More: Best Tower Defense Tactical Games.


Good game. Addictive.

  • unusual gameplay

  • fast paced action

Real player with 2.9 hrs in game

SPACE BATTLE: Humanity on Steam

Empire Takeover

Empire Takeover

This is a fun & amazing tower crush game! Crush enemy’s towers, take over the empire!

● Fight: Connect all your buildings together to grow them taller and then takeover the enemy’s buildings.

● Control: Simple drag controls from one building to another.

● Build: Build your empire, occupy more territory, crush your opponents.

● Heroes: Recruit legendary heroes.

● Special art style: Lowpoly Style Game.

● 3 Special Mode:

#1 Stage Maker Mode: design levels by yourself and share it to your family, your friends or all the worldwide players.

Empire Takeover on Steam

Galaxy of Drones

Galaxy of Drones

Save your money. Lol if this were free i’d play it, there isn’t even a storyline :(.

Real player with 0.3 hrs in game

This was not described in the reviews as a tower defense game. I really dislike such games. A total waste of money, not that the people at Steam care about what people think.

Real player with 0.3 hrs in game

Galaxy of Drones on Steam

Variables 2

Variables 2

V2 is a top tier tower defense game. The flow is that you start with a couple of 3x3 grids and elevator and a random raised 5 piece block. Arrange those and put your core at one end and the creep gate at the other. Place your choice of tower and then after each round you get more basic tower options. After a set number of waves you must place an additional creep gate. The gates are movable, but the core and towers are not. On advanced levels you can trade in 2 or 3 specific base towers for an advanced tower that should help you progress. Mods are random and can transform the right tower into a beast.

Real player with 20.3 hrs in game

The game is superb, but the translation could be improved

Real player with 13.3 hrs in game

Variables 2 on Steam

Build & Battle

Build & Battle

I love this game so much!! 8,7/10

This game is a underrated masterpiece which more people need to try out and support!!

Let me go though the pro’s and con’s:

PRO’s

-Amazing Art style that kinda reminds me of Age of Empire’s when it first came out (1999)

-It’s a traditional Tower Defence type game

-The game mechanics are really smooth and easy if you can adapt to it..(more on that later) which prefer of the game, that the game will let you learn on your own

-No in game purchases

-Super Fun and rewarding, you feel real progress when you succeed in a level

Real player with 5.5 hrs in game

Works in Proton.

This is actually pretty fun - I’m sad this was never fully completed/left prototyping.

There’s a lot not explained: Towers that are level 2 and higher have abilities you can cast for AP.

Catapults have to be rotated (Also, their graphic made me think they were just some rocks on the ground)

But even so, I’m really enjoying this little game. I’ve never seen a turn based tower defense, and while it certainly has a few bugs (Occasionally a unit will get stuck in an invulnerable, untargettable, non-moving state causing you to restart the game.) I still think it’s worth giving a try.

Real player with 2.9 hrs in game

Build & Battle on Steam

Star Vikings Forever

Star Vikings Forever

Star Vikings is actually a bit like Plant vs. Zombies - but you play the Zombies not the plants. It is a reversed tower defense game, where you have to destroy the towers (slugs) to get through. You have a variety of “heroes” in your arsenal, the tank, able to withstand a lot of damage, the viking, able to throw lightning on the slugs, “angels” able to cast shields (and healing), …

Each hero can wear a hat, giving him some bonuses, like extra damage, extra energy, more hitpoints, …

It is a worthwile casual game and quite nice to play.

Real player with 254.8 hrs in game

I love these kinds of light strategy games.

Pros:

Easy enough.

Always seems that if I don’t pay careful attention I end up hurting myself.

Feels like you have lots of options in the load out of your Vikings, and you can play it how you want to play it if you are willing to work for the hats that make your strategy work.

There’s a good amount of game, especially if you want most of the achievements.

Cons:

I seemed to have an issue if I let a Viking die in front of another Viking, the one left alive would not step past the dead Vikings last spot. Think that’s a bug.

Real player with 220.5 hrs in game

Star Vikings Forever on Steam

Defend the Rook

Defend the Rook

Great game, highly recommend trying it out. It might seem a little easy at first for this type of game where often you are meant to die a bunch and slowly become stronger with upgrades. You have 1-10 ascension levels, but the first 4 are super easy and then 7+ becomes pretty tough. I’m not super excited about how it scales at 7+ because it feels like artificial difficulty, everything starts to cost twice as much so you can’t upgrade everything. I would prefer the enemies becoming more challenging rather than having less upgrades.

Real player with 68.9 hrs in game

Neat roguelite strategy game. Beat it on the highest difficulty, enjoyed figuring it out. I had fun with it and recommend it, but I’ll list stuff that bothered me:

-Your core loadout before any towers/traps are your castle and three heroes (warrior/rogue/mage) by default. You unlock variants of these classes as you play. It quickly became apparent to me that the easiest way to win was “buff the ranged characters” and turtle in the corner with defensive buffs. It’d be nice if the upgrades supported different goals. I believe I had one playthrough where my warrior carried me, and it’s because he had full map range, so he was basically a third ranged character.

Real player with 28.2 hrs in game

Defend the Rook on Steam

Runeverse: Sea Brawls

Runeverse: Sea Brawls

The best designed autobattler by far. Minimal RNG that can be easily mitigated with good play, extremely good balance between the factions (every faction can truly beat every other faction) and the developers are lightning fast in taking aboard feedback and correcting any issues with the game. For anyone who likes this genre of games, this is a must play.

Real player with 274.4 hrs in game

I love this game, i played it back when it was a beta mode in another card game they had, then decided to make it its own standalone game which is awesome. Used to be extremely buggy and barely playable. Although. as time went buy the developers would listen to their players and fix all the bugs and stabilize the game. Which made this game amazing and really fun to play. Constant updates and they love hearing suggestions and taking them to consideration.

Real player with 156.2 hrs in game

Runeverse: Sea Brawls on Steam