Alone In The Mars
Thoughts and review: https://youtu.be/DyTIZASarwk
Disclaimer: (I only got to day 36)
Overall it’s a good not great game it’s VERY simple, but the creators did a really good job on nailing down quality of life things in the game. You only get one weapon, but the upgrades are pretty much everything you would want for it accuracy, firing speed, damage, and lowering the overheating. There only seems to be 4 enemies in the game that I got to and the game gets pretty mind numbing the achievements seem like they are super easy to get though. I like that they tell you how many you’re going to have to kill in the game, but even if you kill them as you spawn the number increases every wave making it longer not harder but longer so the waves all take a minute+ which just extends the playtime unnecessarily for the content available. If there’s more enemies/stuff later in the game it takes way to long to get to it I think it took me 56 minutes to kill 35 waves. So 365 waves would have taken like 8-10 hours of very simple game play it doesn’t look like there’s a 2x speed option or even a time skip at any point so it’s going to test your mental fortitude if you want all the achievements for the price it’s good though everything seems to work.
– Real player with 1.0 hrs in game
Read More: Best Tower Defense Shooter Games.
DARK FACETS
“Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away”- Antoine de Saint-Exupéry.
This game is, thus, just about perfect.
It feels like one of those tower defense games from a dozen years ago, or maybe one of those games from the eighties where the ideas of the writers far exceeded the capability of the gameplay and graphics (like Might and Magic: Book One), or maybe a demo that comes on the cd of a full game (fun, but it leaves you wishing for more than what the limited experience provides), or maybe that one poorly-translated foreign game with a strangely-intricate storyline you got from a garage sale twenty years ago that you wish you still had so you could explain to people why you like to pretend “funceame” is a real word.
– Real player with 13.5 hrs in game
Read More: Best Tower Defense RTS Games.
I was expecting Dark facets to be similar to the old flash games like Age of War or Stick Wars; And it was! Only much more boring. Age of war and Stick Wars had a fairly fast play style, but dark facets is incredibly slow paced. It takes a long time for resources to gather, a long time for units to march, longer to kill enemy units, even longer for your units to chip away at an enemy building. Then they just have to move to the second building (Of five). It feels less like i’m playing a game, more like watching a series of gifs that i switch between occasionally.
– Real player with 1.3 hrs in game
Monsters per second
In this party-based strategy defence game you will visit distant planets, build small camps and battle fierce monsters. Can you survive by learning and exploiting their weaknesses or is your party doomed to never return home?
Gameplay:
Fight:
Prepare for battle!
When the enemies arrive, place your archers on towers and gates and secure the ground with your melee fighters.
Build:
Build walls and gates to withstand the approaching waves of monsters.
Keep your adventurers fed! Do not forget to plant food for your party so they can eat and stay nourished.
Prepare:
Before starting a map, you can hire new characters, buy new weapons or adjust the difficulty of the map.
While each character has unique strengths, you can only choose four characters for each mission, so choose wisely.
If you win the battle and complete the map, a new map will be unlocked, and you may be rewarded with gold.
Each map takes around 30-50 minutes to complete.
Features:
-
Two unique planets
-
10 maps with 19 original monsters
-
27 weapons to unlock
Read More: Best Tower Defense Medieval Games.
Black Maou & Rainbow Kingdom
fun short game.
– Real player with 3.2 hrs in game
Good and fun
– Real player with 1.4 hrs in game
Invader TD
Invader TD brings the classic tower defense experience to a side scrolling environment, manage your resources to strategically build your defenses and defend against enemy attacks while evolving to be able to conquer planet earth.
You are in control of an alien race that aims to dominate planet Earth, but the human beings will not let that happen, use your skills to defend yourself from human attacks, building structures and evolving them.
-
Exciting battles
-
Physics based
-
Stylized pixel art
-
5 towers types
-
10+ enemies types
-
Original soundtrack
BakuMari
Play it together!
Explosion Girl learns to be good!
Build towers of the necessary height, protect them from enemies and hold out for some time!
But only the protection of the towers is not limited to everything. Do bonus tasks, such as building bridges for roundies, or escort robots to the designated goal!
Yoli TD
Amazing shooter with a tower defense vibe! The art is beautiful, the music is on point and the effects of this game it’s so pleasant to see and experience! Really awesome!
– Real player with 9.3 hrs in game
As in the previous one (The Last King’s Archer), it consists of facing hordes and more hordes of enemies, with extreme difficulty and the need to upgrade to advance. Simple and original game, simple proposal and equivalent price. The difficulty could be a little lower at first, but we are already used to the high difficulty of the developer’s games, although I think the previous one is more balanced in difficulty. Music is cool.
– Real player with 4.1 hrs in game
Fluffy Horde
For the full review click HERE
To All the Bunnies I Must Destroy
I really wasn’t quite sure what to expect with Fluffy Horde. What I can say for certain, though, is that is surprised me several times. Firstly, I was surprised it wasn’t a campaign of tower defense missions that would drag out into a massive bunny vs human war. That was a bit of a disappointment. I was also surprised that it was something more along the lines of an app game such as Angry Birds or Cut the Rope. Lastly, I was surprised by the sheer variety and thought put into each level because some of those seriously stumped me for quite some time. In the end, though, there was one last surprise as I found myself wanting to beat the game. That, in and of itself, is an accomplishment because it means I not only found the levels challenging, but compelling . So, for me, it honestly got better the more I played and kept me on the edge of saying ” I can do this, really.” so many times that I found myself playing into the wee hours of the night.
– Real player with 18.2 hrs in game
Fluffy horde is an okay game. I thought it was going to be a strategy build-your-army-before-the-horde-gets-too-big type of game, but it’s essentially a puzzle game. I think the controls are okay for desktop, but you can tell the devs had mobile in mind.
I decided I would start randomly playing small games from my library to get all of the achievements, and this one is the first I chose. I’m writing this review (at 17 hours) having just finished every badge for every level, but a couple of those hours were probably AFK.
– Real player with 17.1 hrs in game
Home defender
.
– Real player with 2.6 hrs in game
Short but mostly alright defense game
Every now and then I give a shot for a game that looks pretty bad for some reason. For this one, it was very plain looking achievements: each of them just “shoot X arrows”. The defending archer shoots them automatically. In other words, you get them by passing time in the game.
So I expected this to be bad. It was okay instead! For a €0.50 it’s just barely recommendable if you want a silly casual game and some achievements.
Initial expressions
– Real player with 0.9 hrs in game
Kingdom: New Lands
An otherwise simple and fun little survival game ruined by frustrating mechanics.
Kingdom: New Lands is a simple survival sort of game. From what the tutorial, in the form of the previous ghostly monarch, tells you in small words, you have to “Build, Expand, Defend” It’s fun at first, you have a couple citizens, you buy tools to make them builders or hunters, and you build, expand, and defend, and than you might just have doomed yourself already.
First off, everything in this game is done by the power of money, you use coin to do everything, and anything. If you don’t have any coin, you can’t do a single thing but wait. Through the final words, build, expand, and defend, your first run may have you do just that, build your walls, expand them, than defend at night. First wave comes, it’s easy and you survive. All seems well unless you’ve fallen into a major mechanic the game hasen’t told you. You realize your hunters arn’t making any coin, which is because you may of over-expanded and now those little rabbit spawn points are behind your walls, which makes them despawn, therefor killing your economy. Thankfully there’s some treasure chest around the map to give you more coin to do things, so if you thought to explore and find them, you can play a little longer.
– Real player with 68.5 hrs in game
Summary: Even more waiting and more RNG
Multiplayer: No
Completion: 19 hrs (previous experience)
Cards: Yes
Cloud:Yes
Kingdom: New Lands is the sequel to Kingdom: Classic and is bigger in scope in every way. Much of what I said for Kingdom: Classic holds true for Kingdom: New Lands as well, but there are quite a few changes that need to be addressed.
First of all there’s multiple stages this time around. The victory condition in this game typically involves rebuilding the ship (around 50-120 gold) to sail to the next island (up until Skull Island). You may ferry over a handful of troops and builders to the next island, so carry what you can, because you’ll need it.
– Real player with 54.5 hrs in game