Defense Grid: The Awakening
Allow me my conceit.
DG is the best video game I have ever played, and many of you reading this could my grandkids friends.
I usually avoid pronouncements. I avoid posting comments even more, but DG is so special, so rare, I must share with you why you should buy it.
Check how many hours I have invested in this love affair. I still play every week. I invite you to check older posts from pre-2010 to see how this game enveloped not just me but a whole community being introduced to tower defense for the first time, not to mention veterans of the genre.
– Real player with 2376.8 hrs in game
Read More: Best Tower Defense Indie Games.
Tower security entertainments are a dime twelve on the Internet, which is a touch of an adornment generally as in most by a long shot of them are permitted to-play, so paying 10 pennies would be unnecessary overabundance. Still, it’s not stunning that tower shield entertainments are so celebrated; done successfully they can be an addictive time suck, draining without end the hours as you try to set up a defensive system that can withstand everything the PC hurls at it. With these free preoccupations out there, can’t avoid being there space for a premium tower security diversion? Covered Path Entertainment advances a persuading resistance with Defense Grid: The Awakening, a $20 redirection that offers a great deal of tense minutes and significantly more significance than an ordinary tower monitor diversion.
– Real player with 263.3 hrs in game
Moon Corp. Tower Defense
Create your corporation. Research, Build, and Upgrade turrets to defend the moon from alien invasion, while staying within budget! Hire employees, access experimental weapons through your research, test them in the firing range and call down destruction on the alien threat.
Defend against Alien Swarms. Create Unique Combinations of Weapons. Take Advantage of Alien Weaknesses. Upgrade and Specialize your Turrets.
Expand your Defense Company. Hire and Fire Employees to Research New Technologies. Customise your Office. Adopt an Office Cat!
Outsource your Defense needs with Special Abilities. Bring down the Orbital Laser. Call in an Airstrike. Drop Mechs.
Read More: Best Tower Defense Management Games.
Sentinel 3: Homeworld
Ok, first thing - that “recommend” is more like “take it at your own risk”. Shame there is no such option. With that said - game is not exactly bad, but it has a lot of flaws. But let’s start with good part - game has lots of maps (35+), lots of modes and difficulties and nice interest system where you have to keep your defences to minimal, which adds to tactical part. That’s about it for the good part.
Now about bad stuff - first of all, game is really long. Each stage (except maybe very early ones) lasts at least an hour. On it’s own that wouldn’t be so bad, but you can’t speed up the game more than 2x. Considering that some games has 3x, 5x, even 9x speed ups - very poor desicion. Next thing - in every stage to collect more money (and gain more interest money) you have to do your best to kill enemies withlou building anything. So you have to use abilities and your commander (yup, you have movable unit to help you) for a good 20-30% of the stage. Way to go for a TD, instead of tactical managing limited resourses you must jump around to collect money. Another bad thing is - there are basically only 8 types of enemies with small variations, nothing interesting really. If that was a game for 20-30 hours, it’d be ok, but game for 100h+? Definitely bad. And there is more! Towers are majorly disbalanced, by the end of the game you really need only 4-5 towers from given 12 - as if 12 was too much to make it more or less balanced. Well, that’s it for big ones, i may also add couple small ones - bad graphics (but i guess if you play TD you don’t care like me, still had to write about it), repetitive music (remember 100h+ of gameplay, on the other hand you can turn it down - again, like i did) and small glitch when you choose chapters, but that’s not really an issue, just a bit annoying.
– Real player with 128.6 hrs in game
Read More: Best Tower Defense Indie Games.
To be fair, this is a decent game. I’m making a thumb down review because Steam doesn’t allow for neutral reviews, and they are many Tower Defenses that I would recommend before this one. The game has most of the basics of TD right, but it lacks anything special that would make it stand out of the crowded TD genre. On sale this could be an ok pick.
- The game as a fair amount of content, with 2 separate campaigns, 2 commanders with different abilities (you can play either campaigns with either commander), and 3 different play modes.
– Real player with 118.5 hrs in game
Tep The Destroyer
I’ve had the chance to play many tower defence games through my YouTube channel and I found this one really interesting, especially the challenge mode.
Looking forward to doing more with it in the near future
– Real player with 3.5 hrs in game
✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨@author:
5/10 Tower Cats recommend this game.
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☑️A serious “looking” Tower Defense game.
☑️A campaign mode / Survival mode.
☑️A little bit of variety.
❌Feels lacking in terms of freedom.
❌A more forced version of a Tower Defense.
❌Isn’t fast enough.
❌No repair function.
❌The radius HUD for turrets is confusing. Does it reach?
My personal opinion?
I’ve played TD games my entire life from time to time.
I’m familiar with the different niche attempts to make something new and fresh and modern…
– Real player with 1.7 hrs in game
Tower ships
Tower Ships is clearly a tower defense game but the mechanics are significantly different to classic tower defense games as the towers are spaceships. The core of this game is about managing these ships location, rotation, power and special ability instead of building new towers. Between levels you expand your fleet and reoutfit the ships with better weapons and shields.
Key features
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Movable towers (ships), therefore you will need to manage these ships location, rotation
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Route power to different ship systems and use special ability on the ships
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Expand your fleet (7 different ships) and reoutfit the ships with better weapons (8 different weapons) and shields
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30 levels
DG2: Defense Grid 2
I… Love… This… Game!
Differences with DG1: which is better?
Most people prefer DG1 over DG2 for a couple of reasons:
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scoring in DG1 is a lot more straightforward
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runs alot better (albeit also lower quality)
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was way more community driven (more on that later)
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the game modes are alot more straightforward
I am one of the very few who regards DG2 as the best TD ever. It’s partly a sentimental thing, I started playing these games after DG2 released, and at that moment there was a group that competed in a weekly challenge. That sense of competition lifts a game so very high. It saddens me to say that the community is only a handful of people, which just keep on going making maps. The community for DG1 is slightly bigger.
– Real player with 1616.9 hrs in game
Defense Grid 2 improves so much on the original, it’s amazing.
I’ll start off with the sole negative and that is the game sorely needs a “mute” button so you don’t have to listen to the AI’s. I’m OK with listening to them the 1st, 2nd or even 3rd time, but when I’m banging my head against the proverbial wall, I finally just gave up & put my headphones on my desk instead of listening to them while I’m trying Level 12 incursion for the 14th time.
Now that I have THAT out of the way, this game is just simply unbelievably awesome.
– Real player with 126.8 hrs in game
Revenge of the Titans
Tower defense games seem to come in two sorts these days: those where stages are played like an RTS from an overhead view and those where you get down into the trenches FPS-style. Revenge of the titans is by far my favorite game in the former category. This is because the range of options it provides, and the incentives it offers to explore them, make it much more centered on creative design than anything else in the genre I’ve yet played.
Titans works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete. But Revenge also has some features which differentiate it. The pixel-art graphics are charming, though they can be a bit confusing in the thick of battle. If you’ve played anything else by Puppy Games you’ll know what I mean as this style is their trademark. Personally, I think it another great strength of the game, though it may not be everyone’s cup of tea.
– Real player with 51.4 hrs in game
Revenge of the Titans is a 2D tower defense game with RTS elements developed by London-based studio Puppy Games. As in all tower defense games, your goal is to halt the oncoming horde of enemies by strategically placing defensive towers that destroy them. In this case, humanity is being attacked by aliens coming from Saturn’s largest moon Titan.
The campaign spans 50 missions across 5 locations (Earth, The Moon, Mars, Saturn and Titan). After you’re done with the 10-hour campaign, you can spend more time with the game in the Endless, Survival and Sandbox modes. There’s a good amount of content here. If you’ve played a classic tower defense game, Revenge of the Titans will feel pretty familiar. However, what separates this game from the usual suspects are the subtle yet profound base building and resource gathering elements found in traditional RTS games.
– Real player with 21.2 hrs in game
Sol Survivor
I am SUPER pleased that I gave this game another chance, because it is now firmly in my Top 3 All Time tower defense games (and I’ve played over 100, far more if you count war3 maps).
I got this game shortly after it first came out way back in 2011 and a bunch of us played it coop. It was fun but it seemed really generic and sloppily designed. A few dozen hours later I uninstalled it and rarely ever brought it back out because I ignorantly thought the single player was the same as the multiplayer.
– Real player with 348.9 hrs in game
I was introduced to Sol Survivor by someone who’d read my review on Heretic and asked if I’d ever played it using the Doomsday engine. He had an extra copy that he gifted me after we spent a couple hours kicking each other’s asses in some Dukematches.
This is my first “real” Tower-Defense game, and it’s a great way to be introduced to the genre. Before Sol Survivor, my only glimpse into this genre were the UMS “Turret Defense” and “Pylon Defense” user-created maps for Battle.net StarCraft matches (classic, mind you, not II).
– Real player with 206.4 hrs in game
Space Run
Tower defense games can provide a satisfying gaming experience. We thoughtfully place structures or units to set up a formidable defense in order to repel enemy attacks, then - by slightly exaggerating - we sit back and enjoy watching them as they unsuccessfully try to defeat us, but die eventually. In Space Run, where we must set up the defense system of a cargo spaceship, we are not going to have time to relax: in the 5-10 minute long ‘runs’ each mission usually takes to complete, we are going to have to make decisions in seconds or - and this is actually the weak point of the game - remember the sequence in which certain structures should be built and which direction they should face in order to repel enemy attacks and deliver the goods in time.
– Real player with 63.9 hrs in game
While Space Run is a novel idea, there’s still room for significant work to be done to make this a real stand out product. It’s worth a look, but I’ll wager that once players finish the game, it won’t have the replay appeal that it deserves.
The Good: A catchy story that engages the player in the sci-fi genre. IMHO, I feel engaged in the story to want my character to make the fast, safe deliveries. I’ve even played the same job a few times over to get the highest rating and to see what the next job offers entail. This is also necessary as ship options and upgrades aren’t cheap.
– Real player with 36.5 hrs in game
Alien Shooter TD
Rating: good (7/10)
Introduction
Alien Shooter TD is a Tower Defence game based on the alien shooter action game. By building “towers” on pre-defined spots you defend the base by not letting aliens enter certain points.
Gameplay & Story: 6/10
The gameplay is somewhat restricted by giving you only certain points where you can build on, but you still have choices of different “towers”. These are a bit unusual for a tower defence game - you are basically setting up teams of marines, which as towers in other TD games shoot monster on approaching, but also need ammo and use different weapons. As an example - you have tactical squads that can either slow enemies down by freezing them or burn them over time with a flame thrower. When progressing further into the game, these marines do get multiple new weapons which gives you more possibilities for tactics - build tons of cheap marines or some few more expensive but better ones. The story is almost non-present here, just the usual stuff - defending the world against an alien invasion.
– Real player with 46.6 hrs in game
I felt compelled to “100%” the game as much as possible (except for that last achievement), but I was really unsatisfied when playing the game. Towards the end of the game I would basically have it on in the background whilst doing something else.
Whilst it’s not an awful TD game, there are much more satisfying ones out there that you should play first, hence the thumbs-down.
Pros:
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You shoot lots of aliens, like in Alien Shooter 1 and 2.
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I quite like the constant-upkeep-reloading mechanic.
– Real player with 28.6 hrs in game