Protolife
As a fan of both strategy games and tower defense, I can safely say that I had fun playing Protolife and would recommend the game to anyone who is a fan of an unorthodox twist to tower defense and, more specifically, turtling or turret-creeping in strategy games.
Note: I have completed the main campaign and have dived a bit into the postgame content. Anything I discover in the New Game+ and/or the Experiments (randomly generated scenarios) will be added at later times.
Gameplay: 8/10
– Real player with 21.6 hrs in game
Read More: Best Tower Defense RTS Games.
Probably the best way to know if you’ll like Protolife is if you liked Creeper World or Infested Planet… and you don’t mind a control scheme which has no mouse input.
To be clear, there is nothing “wrong” with the control scheme, and I have played it on a keyboard as well as with an Xbox controller, but it’s a uncommon to find a game these days with no mouse input so that seems to be a deal breaker for some people. If you’re using a controller, I strongly recommend the D-pad rather than the joystick, because the game works on a grid and the digital input of the D-pad matches that much better than an analog stick.
– Real player with 20.2 hrs in game
IMM Defense 2
Torn on this one, but in the end the negatives over shadowed the few positives.
It’s nice looking, and the music is fine, the controls are limited, but fine.
The tower options are pretty limited, and oddly confusing. There are (so far) eighteen options, but many have the exact same name and differ only in cost.
There are circles and octagons that act as pathing as well as gun placement, and each offers nine tower types. Progress is straight, one thru five, with no variation and no information regarding what you are getting for your money, which is quite irritating.
– Real player with 6.1 hrs in game
Read More: Best Tower Defense Indie Games.
Played and enjoyed the first game.
A few more bells and whistles with this incarnation.
At the low price, you can’t go too far wrong.
– Real player with 0.7 hrs in game
IMM Defense
Very unbalanced. Seems almost impossible to get past the first few levels.
– Real player with 24.9 hrs in game
Read More: Best Tower Defense Indie Games.
Did not expect too much for my couple of dollars, but was pleasantly surprised. The store site is particularly “busy” and tended to put me off - it must be a very late level setup.
There is no tutorial and the help is bare bones, but after a couple of practice runs it all quickly falls into place.
The game rewards good tactics as do most good Tower Defense games. The later levels get fairly hard very quickly.
I would like to see a number of pieces of additional information,
- the damage done by the various towers and the incremental effects of the upgrades.
– Real player with 11.9 hrs in game
Mostly Intense Monster Defense
this is a steal of a product
if you ever miss the original style of pvz this is 100% a game for you,it has the same great feel that i have come and love
but this isnt just a clone as it has fewer towers enemies and a single stage
but what this game lacks in quantity its gives back in harder gameplay and THE WHEEL
the wheel basically allows you to switch the types of attack for each tower some attacks being good against some enemies and bad against others this forces the player to always be engaged with the game by constantly having to switch attacks based on the enemies at all times instead of just putting your defense and leaving the game to do the rest
– Real player with 5.3 hrs in game
Mostly Intense Monster Defense is, obviously, a PvZ clone. And at first you could easily think there are no real addition than just a sunflower clone and a peashooter clone. However, this game got a Tactic Wheel wich changes everything, being able to change how some towers changes like the Skelly (Peashooter clone) can either shoot bones from the top or the bottom, the bottom being able to attack small ennemy and hit weaknesses of other ennemies. Wich sounds awesome, however the tactic wheel only works on 4 of the 6 towers in game, and yes there are only 6 towers in this game with only 2 being kinda original being the Dark Mage and the Goblin. Now the biggest problem in my opinion is the balance, with only 16 levels wich is kinda short (PvZ having 50 levels and a lot of minigames after the adventure), the Dark Mage is kinda not that good. You can either shoot fireballs dealing a bit more damage than skeletons or iceballs dealing pretty bad damage but slows down ennemies a bit, and honestly sometimes putting a skeleton instead of a dark mage is worth it. Also the ennemies can be unfair sometimes too. The Cowboy guy in particular, that can jump over defenses and deal good damage, and in the final levels it almost becomes mindless spamming of towers hopping not to be overrun. So, Mostly Intense Monster Defense isn’t a bad game, nor is it a great game. It’s decent and I had fun playing it, kinda sad that only in 2 hours the game is finished and all I can do is replay campaign levels or that survival mode that after wave 20 it becomes nightmare simulator. So, a solid 12/20. Play it if you want to have a bit of fun, however just how some achievements are insanely rare (even the “Finish the campaign” one is below 10%) you probably ragequit if you’ve got bad temper.
– Real player with 4.6 hrs in game
Witch and Hero(魔女と勇者)
This is just a simple fun casual game that is great for downtime when you want to have fun and build towards something such as HP, MP and EXP. It simple style of play makes it great for when you want to play a game but are not able to invest long periods of time… Of course the problem I have is once I start playing this I can’t stop. Highly addictive - great game!
– Real player with 9.3 hrs in game
I remember playing this game on the 3DS, i could never get past the final stage. I still had loads of fun playing it though, and the soundtrack is just amazing, I’d highly recomend this game to people who like having a challenge, especially with the advanced mode that you unlock after beating normal mode.
– Real player with 7.2 hrs in game
Cursed Treasure 2 Ultimate Edition - Tower Defense
Cursed Treasure 2 Ultimate Edition includes all existing game content of Cursed Treasure 2, plus 3 hand-crafted new levels! The total game re-balance and new mission rating system makes it more fun to play all previous levels once again, even if you have played before.
The mission rating mechanism has been changed from “Don’t touch my gems” to “Come touch my gems” that you always get a 3-star rating for the mission as long as there are still 3 gems on the field! The enemy waves have been adjusted and where the gem dropped will also affect enemies’ behaviors, all of these make the gameplay enjoyable with various of skills and tactics for many possible combinations.
Localization support: Chinese, German, French, Russian… and your native language may be eventually added at any time!
Why be good when you can be… bad? Cursed Treasure 2 is an addictive tower-defense game that puts the power of darkness at your fingertips. As a creature of ultimate evil, you don’t ask for much… just to raze the odd kingdom and have your cache of all-powerful magical gems safely hidden away. Too bad the (ugh) good guys are out to steal them. Using the powers of the orcs, demons, and undead, you’ll build unique and powerful towers along paths to destroy any hero that dares get close.
Upgrade your undead crypts to instill fear in foes that make them flee in the opposite direction, or turn your demonic temples into mighty icons capable of turning the ground to lava beneath anyone’s feet. You’ll upgrade and enhance each unique type, and of course, unlock spells of your own to enter the fray… when the going gets tough, the tough drop meteors on everyone else, after all.
Sure, your enemies have paladins and angels and ninjas and more, but when you’ve got power like yours, they’ll wish they stayed at home. Cursed Treasure 2 is casual but engaging tower-defense with style, packed with 27 levels that can be conquered normally or in Night Mode for even more challenge. It’s good to be bad.
Features
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Three powerful and monstrous tower-types, each with their own unique skills to unlock!
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27 levels of maniacal mayhem across a lush fantasy world.
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Replay stages in re-balanced Night Mode with limited illumination for added challenge.
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Earn ability points to improve everything from spells to towers and more.
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A wide variety of enemies tricky powers and abilities to overcome.
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A vibrant and colorful style… just because you’re evil doesn’t mean you can’t look good.
What’s new in Ultimate Edition
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3 gems instead of 5 and updated mission rating requirements: just keep all the gems on the level to get Brilliant! Yes, they can touch your gems now.
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3 brand-new levels! Hand-crafted and polished.
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Total re-balance. More fun on every enemy wave. Among other things, the dwarves are not that mighty now - don’t bother piling up the skulls to beat them.
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Easy mana bottles and coins pick-up with mouse over. You won’t mis-click the scrolls anymore.
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Mana bottles auto-collection. Don’t forget to upgrade the mana limit!
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Updated experience system - now you get experience even if you lose. But not if you quit - hold on to the last!
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Optimization and debugging for the smoother evil spreading experience. No more erased saves
Otherwar
OTHERWAR is a tower defense game mixed with bullet hell. Take control of an angel and defend heaven from the satanic armies.
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Play in 3 main areas with their own unique monsters and levels
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Use 9 different towers to fight with the evil forces
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Control the God’s chosen angel
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Change the game by unlocking skills
Dungeon Warfare
This is imho 41 Tower defense or assimilated games i played sorted by interest :
Some people might find this list useful for discovering unknown TD.
Legend :
(TD) - pure Tower Defense
(ATD) - Assimilated Tower Defense
(FPSTD) - First Person Shooter Tower Defense
(S) - Solo
(M) - Multiplayer
1- (Original Warcraft 3 & Starcraft’s TD \o/) (TD) (M)
2- GemCraft Chasing Shadows (TD) (S)
3- Creeper World 3: Arc Eternal (ATD) (S)
4- Dungeon of the endless (ATD) (M)
5- Defender’s Quest : Valley of the Forgotten (TD) (S)
– Real player with 96.8 hrs in game
Dungeon Warfare is a fantastic tower defense game that offers uniqueness in the genre and plenty of replay value. As of writing the review, I have unlocked all levels and have beaten the game. It took me approximately forty hours to do so. The value here is immense; going by the $1.00 per hour of gameplay rule, you can expect to get four times or more of your money’s worth, considering you buy it for full price.
This game is somewhat reminiscent of Dungeon Keeper. Your goal is to prevent the good guys from reaching your dungeon portal, and you must use various traps at your disposal (along with rechargeable spells, of which there are many that you may unlock over the course of the game). Keeping true to the genre, strategy is key, for particular traps are more useful in some areas than others. Unlike many tower defense games, many traps are able to be placed on the ground rather than on “towers” or walls, such as spikes/slime/grinders, which varies things up quite a bit. Throughout the game, winning one level will unlock up to three more, and each level shows you its layout and what it unlocks upon completion before you even play it. There are over forty levels in the main game, some of which are required to progress, and some of which are optional and grant you gems (required to level up everything; they upgrade your traps, spells, and even how much gold/lives you start out with). Beating a level also unlocks the ability to replay it with runes, reminiscent of the Gemcraft series. Each rune offers a different challenge, such as additional enemy health/speed, and enabling a rune on a level and subsequently beating it offers you an XP multiplier, which helps you level up. Thus, if you ever get stuck on a level, there are multiple options at your disposal to allow you to earn XP to level with and try again.
– Real player with 41.4 hrs in game
Eternower
Tower Defense like it has to be!
With the old Version, Level 15 was challenging, but with last update, up to level 60, it is harder.
After 20 hours i’m happy that i’ve reached 54.
Yes it lags documentation but take it like another quest to figure out how all SIX towers work.
What it really lags is an undo. At least of the last move. Missclicking is really anoying.
Choose Dilemmas wisely, you only get 8:
3 void or panic
5 dread or doubt
7 heart or doom
9 magma or doubt
11 dread or mill
13 magma or doubt
– Real player with 78.3 hrs in game
I love to come across strategy games which are presented minimalistically - in both in gameplay and UI. I see this game shining with unlimited potential in the future of the Tower Defence genre. I really like the pricing strategy of the dev too. Buy this one soon!
PROS:
1. Properly minimal (if you like that). I mean, this game is pretty much the barebones essentials of a classic TD with a clever twist.
2. The Clever Twist: Mazing. There’s many strategies to win, and it helps if you can solve a maze by just looking at it.
– Real player with 17.5 hrs in game
Chrysalis
Chrysalis is a hybrid tower-defense/survival RPG set in a world of natural mythology, with an emphasis on procedural generation, customizability, and replayability. Play the role of an incorporeal Wisp tasked with defending a magical chrysalis against forces of corruption and darkness. Search for resources and enlist the aid of friendly plants and animals as you explore each randomly generated level. Fend off waves of monsters, with each level offering new challenges, specialized wave types, procedurally generated bosses, and more.
Key Features:
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Symbiosis: take control of any friendly plant or animal in the game.
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Metamorphosis: level up your creatures and plants, transform them into more powerful versions, and apply elemental Spirits for further customization.
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Mutation: a complex mutation system combines different species to create new creatures with unique sets of abilities and metamorphoses.
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Customization: at the beginning of each playthrough, you choose a Chrysalis that caters to a specific style of play, with unlockable abilities that increase your power as you progress. By defeating waves of monsters, you will earn Boons which grant additional passive or active abilities, offering further ways to enhance your controlled creatures.
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Modability: add new creature and plant species, abilities, art, and more by simply editing text files and dropping your images into the appropriate folder. Specific instructions and documentation will be forthcoming.